fuchsia / third_party / glslang / ac3707921ed313eaba1c206e8113b85fef054c34 / . / Test / baseResults / hlsl.gatherRGBA.offset.dx10.frag.out

hlsl.gatherRGBA.offset.dx10.frag | |

Shader version: 500 | |

gl_FragCoord origin is upper left | |

0:? Sequence | |

0:39 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) | |

0:39 Function Parameters: | |

0:? Sequence | |

0:46 Sequence | |

0:46 move second child to first child ( temp 4-component vector of float) | |

0:46 'txval001' ( temp 4-component vector of float) | |

0:46 textureGatherOffset ( temp 4-component vector of float) | |

0:46 Construct combined texture-sampler ( temp sampler2D) | |

0:46 'g_tTex2df4' ( uniform texture2D) | |

0:46 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:46 c2: direct index for structure ( uniform 2-component vector of float) | |

0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:46 Constant: | |

0:46 1 (const uint) | |

0:46 o2: direct index for structure ( uniform 2-component vector of int) | |

0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:46 Constant: | |

0:46 5 (const uint) | |

0:46 Constant: | |

0:46 0 (const int) | |

0:47 Sequence | |

0:47 move second child to first child ( temp 4-component vector of int) | |

0:47 'txval011' ( temp 4-component vector of int) | |

0:47 textureGatherOffset ( temp 4-component vector of int) | |

0:47 Construct combined texture-sampler ( temp isampler2D) | |

0:47 'g_tTex2di4' ( uniform itexture2D) | |

0:47 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:47 c2: direct index for structure ( uniform 2-component vector of float) | |

0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:47 Constant: | |

0:47 1 (const uint) | |

0:47 o2: direct index for structure ( uniform 2-component vector of int) | |

0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:47 Constant: | |

0:47 5 (const uint) | |

0:47 Constant: | |

0:47 0 (const int) | |

0:48 Sequence | |

0:48 move second child to first child ( temp 4-component vector of uint) | |

0:48 'txval021' ( temp 4-component vector of uint) | |

0:48 textureGatherOffset ( temp 4-component vector of uint) | |

0:48 Construct combined texture-sampler ( temp usampler2D) | |

0:48 'g_tTex2du4' ( uniform utexture2D) | |

0:48 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:48 c2: direct index for structure ( uniform 2-component vector of float) | |

0:48 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:48 Constant: | |

0:48 1 (const uint) | |

0:48 o2: direct index for structure ( uniform 2-component vector of int) | |

0:48 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:48 Constant: | |

0:48 5 (const uint) | |

0:48 Constant: | |

0:48 0 (const int) | |

0:50 Sequence | |

0:50 move second child to first child ( temp 4-component vector of float) | |

0:50 'txval004' ( temp 4-component vector of float) | |

0:50 textureGatherOffsets ( temp 4-component vector of float) | |

0:50 Construct combined texture-sampler ( temp sampler2D) | |

0:50 'g_tTex2df4' ( uniform texture2D) | |

0:50 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:50 c2: direct index for structure ( uniform 2-component vector of float) | |

0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:50 Constant: | |

0:50 1 (const uint) | |

0:50 Construct ivec2 ( temp 4-element array of 2-component vector of int) | |

0:50 o2: direct index for structure ( uniform 2-component vector of int) | |

0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:50 Constant: | |

0:50 5 (const uint) | |

0:50 o2: direct index for structure ( uniform 2-component vector of int) | |

0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:50 Constant: | |

0:50 5 (const uint) | |

0:50 o2: direct index for structure ( uniform 2-component vector of int) | |

0:50 Constant: | |

0:50 5 (const uint) | |

0:50 o2: direct index for structure ( uniform 2-component vector of int) | |

0:50 Constant: | |

0:50 5 (const uint) | |

0:50 Constant: | |

0:50 0 (const int) | |

0:51 Sequence | |

0:51 move second child to first child ( temp 4-component vector of int) | |

0:51 'txval014' ( temp 4-component vector of int) | |

0:51 textureGatherOffsets ( temp 4-component vector of int) | |

0:51 Construct combined texture-sampler ( temp isampler2D) | |

0:51 'g_tTex2di4' ( uniform itexture2D) | |

0:51 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:51 c2: direct index for structure ( uniform 2-component vector of float) | |

0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:51 Constant: | |

0:51 1 (const uint) | |

0:51 Construct ivec2 ( temp 4-element array of 2-component vector of int) | |

0:51 o2: direct index for structure ( uniform 2-component vector of int) | |

0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:51 Constant: | |

0:51 5 (const uint) | |

0:51 o2: direct index for structure ( uniform 2-component vector of int) | |

0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:51 Constant: | |

0:51 5 (const uint) | |

0:51 o2: direct index for structure ( uniform 2-component vector of int) | |

0:51 Constant: | |

0:51 5 (const uint) | |

0:51 o2: direct index for structure ( uniform 2-component vector of int) | |

0:51 Constant: | |

0:51 5 (const uint) | |

0:51 Constant: | |

0:51 0 (const int) | |

0:52 Sequence | |

0:52 move second child to first child ( temp 4-component vector of uint) | |

0:52 'txval024' ( temp 4-component vector of uint) | |

0:52 textureGatherOffsets ( temp 4-component vector of uint) | |

0:52 Construct combined texture-sampler ( temp usampler2D) | |

0:52 'g_tTex2du4' ( uniform utexture2D) | |

0:52 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:52 c2: direct index for structure ( uniform 2-component vector of float) | |

0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:52 Constant: | |

0:52 1 (const uint) | |

0:52 Construct ivec2 ( temp 4-element array of 2-component vector of int) | |

0:52 o2: direct index for structure ( uniform 2-component vector of int) | |

0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:52 Constant: | |

0:52 5 (const uint) | |

0:52 o2: direct index for structure ( uniform 2-component vector of int) | |

0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:52 Constant: | |

0:52 5 (const uint) | |

0:52 o2: direct index for structure ( uniform 2-component vector of int) | |

0:52 Constant: | |

0:52 5 (const uint) | |

0:52 o2: direct index for structure ( uniform 2-component vector of int) | |

0:52 Constant: | |

0:52 5 (const uint) | |

0:52 Constant: | |

0:52 0 (const int) | |

0:62 Sequence | |

0:62 move second child to first child ( temp 4-component vector of float) | |

0:62 'txval101' ( temp 4-component vector of float) | |

0:62 textureGatherOffset ( temp 4-component vector of float) | |

0:62 Construct combined texture-sampler ( temp sampler2D) | |

0:62 'g_tTex2df4' ( uniform texture2D) | |

0:62 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:62 c2: direct index for structure ( uniform 2-component vector of float) | |

0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:62 Constant: | |

0:62 1 (const uint) | |

0:62 o2: direct index for structure ( uniform 2-component vector of int) | |

0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:62 Constant: | |

0:62 5 (const uint) | |

0:62 Constant: | |

0:62 1 (const int) | |

0:63 Sequence | |

0:63 move second child to first child ( temp 4-component vector of int) | |

0:63 'txval111' ( temp 4-component vector of int) | |

0:63 textureGatherOffset ( temp 4-component vector of int) | |

0:63 Construct combined texture-sampler ( temp isampler2D) | |

0:63 'g_tTex2di4' ( uniform itexture2D) | |

0:63 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:63 c2: direct index for structure ( uniform 2-component vector of float) | |

0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:63 Constant: | |

0:63 1 (const uint) | |

0:63 o2: direct index for structure ( uniform 2-component vector of int) | |

0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:63 Constant: | |

0:63 5 (const uint) | |

0:63 Constant: | |

0:63 1 (const int) | |

0:64 Sequence | |

0:64 move second child to first child ( temp 4-component vector of uint) | |

0:64 'txval121' ( temp 4-component vector of uint) | |

0:64 textureGatherOffset ( temp 4-component vector of uint) | |

0:64 Construct combined texture-sampler ( temp usampler2D) | |

0:64 'g_tTex2du4' ( uniform utexture2D) | |

0:64 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:64 c2: direct index for structure ( uniform 2-component vector of float) | |

0:64 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:64 Constant: | |

0:64 1 (const uint) | |

0:64 o2: direct index for structure ( uniform 2-component vector of int) | |

0:64 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:64 Constant: | |

0:64 5 (const uint) | |

0:64 Constant: | |

0:64 1 (const int) | |

0:66 Sequence | |

0:66 move second child to first child ( temp 4-component vector of float) | |

0:66 'txval104' ( temp 4-component vector of float) | |

0:66 textureGatherOffsets ( temp 4-component vector of float) | |

0:66 Construct combined texture-sampler ( temp sampler2D) | |

0:66 'g_tTex2df4' ( uniform texture2D) | |

0:66 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:66 c2: direct index for structure ( uniform 2-component vector of float) | |

0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:66 Constant: | |

0:66 1 (const uint) | |

0:66 Construct ivec2 ( temp 4-element array of 2-component vector of int) | |

0:66 o2: direct index for structure ( uniform 2-component vector of int) | |

0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:66 Constant: | |

0:66 5 (const uint) | |

0:66 o2: direct index for structure ( uniform 2-component vector of int) | |

0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:66 Constant: | |

0:66 5 (const uint) | |

0:66 o2: direct index for structure ( uniform 2-component vector of int) | |

0:66 Constant: | |

0:66 5 (const uint) | |

0:66 o2: direct index for structure ( uniform 2-component vector of int) | |

0:66 Constant: | |

0:66 5 (const uint) | |

0:66 Constant: | |

0:66 1 (const int) | |

0:67 Sequence | |

0:67 move second child to first child ( temp 4-component vector of int) | |

0:67 'txval114' ( temp 4-component vector of int) | |

0:67 textureGatherOffsets ( temp 4-component vector of int) | |

0:67 Construct combined texture-sampler ( temp isampler2D) | |

0:67 'g_tTex2di4' ( uniform itexture2D) | |

0:67 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:67 c2: direct index for structure ( uniform 2-component vector of float) | |

0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:67 Constant: | |

0:67 1 (const uint) | |

0:67 Construct ivec2 ( temp 4-element array of 2-component vector of int) | |

0:67 o2: direct index for structure ( uniform 2-component vector of int) | |

0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:67 Constant: | |

0:67 5 (const uint) | |

0:67 o2: direct index for structure ( uniform 2-component vector of int) | |

0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:67 Constant: | |

0:67 5 (const uint) | |

0:67 o2: direct index for structure ( uniform 2-component vector of int) | |

0:67 Constant: | |

0:67 5 (const uint) | |

0:67 o2: direct index for structure ( uniform 2-component vector of int) | |

0:67 Constant: | |

0:67 5 (const uint) | |

0:67 Constant: | |

0:67 1 (const int) | |

0:68 Sequence | |

0:68 move second child to first child ( temp 4-component vector of uint) | |

0:68 'txval124' ( temp 4-component vector of uint) | |

0:68 textureGatherOffsets ( temp 4-component vector of uint) | |

0:68 Construct combined texture-sampler ( temp usampler2D) | |

0:68 'g_tTex2du4' ( uniform utexture2D) | |

0:68 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:68 c2: direct index for structure ( uniform 2-component vector of float) | |

0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:68 Constant: | |

0:68 1 (const uint) | |

0:68 Construct ivec2 ( temp 4-element array of 2-component vector of int) | |

0:68 o2: direct index for structure ( uniform 2-component vector of int) | |

0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:68 Constant: | |

0:68 5 (const uint) | |

0:68 o2: direct index for structure ( uniform 2-component vector of int) | |

0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:68 Constant: | |

0:68 5 (const uint) | |

0:68 o2: direct index for structure ( uniform 2-component vector of int) | |

0:68 Constant: | |

0:68 5 (const uint) | |

0:68 o2: direct index for structure ( uniform 2-component vector of int) | |

0:68 Constant: | |

0:68 5 (const uint) | |

0:68 Constant: | |

0:68 1 (const int) | |

0:78 Sequence | |

0:78 move second child to first child ( temp 4-component vector of float) | |

0:78 'txval201' ( temp 4-component vector of float) | |

0:78 textureGatherOffset ( temp 4-component vector of float) | |

0:78 Construct combined texture-sampler ( temp sampler2D) | |

0:78 'g_tTex2df4' ( uniform texture2D) | |

0:78 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:78 c2: direct index for structure ( uniform 2-component vector of float) | |

0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:78 Constant: | |

0:78 1 (const uint) | |

0:78 o2: direct index for structure ( uniform 2-component vector of int) | |

0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:78 Constant: | |

0:78 5 (const uint) | |

0:78 Constant: | |

0:78 2 (const int) | |

0:79 Sequence | |

0:79 move second child to first child ( temp 4-component vector of int) | |

0:79 'txval211' ( temp 4-component vector of int) | |

0:79 textureGatherOffset ( temp 4-component vector of int) | |

0:79 Construct combined texture-sampler ( temp isampler2D) | |

0:79 'g_tTex2di4' ( uniform itexture2D) | |

0:79 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:79 c2: direct index for structure ( uniform 2-component vector of float) | |

0:79 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:79 Constant: | |

0:79 1 (const uint) | |

0:79 o2: direct index for structure ( uniform 2-component vector of int) | |

0:79 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:79 Constant: | |

0:79 5 (const uint) | |

0:79 Constant: | |

0:79 2 (const int) | |

0:80 Sequence | |

0:80 move second child to first child ( temp 4-component vector of uint) | |

0:80 'txval221' ( temp 4-component vector of uint) | |

0:80 textureGatherOffset ( temp 4-component vector of uint) | |

0:80 Construct combined texture-sampler ( temp usampler2D) | |

0:80 'g_tTex2du4' ( uniform utexture2D) | |

0:80 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:80 c2: direct index for structure ( uniform 2-component vector of float) | |

0:80 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:80 Constant: | |

0:80 1 (const uint) | |

0:80 o2: direct index for structure ( uniform 2-component vector of int) | |

0:80 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:80 Constant: | |

0:80 5 (const uint) | |

0:80 Constant: | |

0:80 2 (const int) | |

0:82 Sequence | |

0:82 move second child to first child ( temp 4-component vector of float) | |

0:82 'txval204' ( temp 4-component vector of float) | |

0:82 textureGatherOffsets ( temp 4-component vector of float) | |

0:82 Construct combined texture-sampler ( temp sampler2D) | |

0:82 'g_tTex2df4' ( uniform texture2D) | |

0:82 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:82 c2: direct index for structure ( uniform 2-component vector of float) | |

0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:82 Constant: | |

0:82 1 (const uint) | |

0:82 Construct ivec2 ( temp 4-element array of 2-component vector of int) | |

0:82 o2: direct index for structure ( uniform 2-component vector of int) | |

0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:82 Constant: | |

0:82 5 (const uint) | |

0:82 o2: direct index for structure ( uniform 2-component vector of int) | |

0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:82 Constant: | |

0:82 5 (const uint) | |

0:82 o2: direct index for structure ( uniform 2-component vector of int) | |

0:82 Constant: | |

0:82 5 (const uint) | |

0:82 o2: direct index for structure ( uniform 2-component vector of int) | |

0:82 Constant: | |

0:82 5 (const uint) | |

0:82 Constant: | |

0:82 2 (const int) | |

0:83 Sequence | |

0:83 move second child to first child ( temp 4-component vector of int) | |

0:83 'txval214' ( temp 4-component vector of int) | |

0:83 textureGatherOffsets ( temp 4-component vector of int) | |

0:83 Construct combined texture-sampler ( temp isampler2D) | |

0:83 'g_tTex2di4' ( uniform itexture2D) | |

0:83 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:83 c2: direct index for structure ( uniform 2-component vector of float) | |

0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:83 Constant: | |

0:83 1 (const uint) | |

0:83 Construct ivec2 ( temp 4-element array of 2-component vector of int) | |

0:83 o2: direct index for structure ( uniform 2-component vector of int) | |

0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:83 Constant: | |

0:83 5 (const uint) | |

0:83 o2: direct index for structure ( uniform 2-component vector of int) | |

0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:83 Constant: | |

0:83 5 (const uint) | |

0:83 o2: direct index for structure ( uniform 2-component vector of int) | |

0:83 Constant: | |

0:83 5 (const uint) | |

0:83 o2: direct index for structure ( uniform 2-component vector of int) | |

0:83 Constant: | |

0:83 5 (const uint) | |

0:83 Constant: | |

0:83 2 (const int) | |

0:84 Sequence | |

0:84 move second child to first child ( temp 4-component vector of uint) | |

0:84 'txval224' ( temp 4-component vector of uint) | |

0:84 textureGatherOffsets ( temp 4-component vector of uint) | |

0:84 Construct combined texture-sampler ( temp usampler2D) | |

0:84 'g_tTex2du4' ( uniform utexture2D) | |

0:84 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:84 c2: direct index for structure ( uniform 2-component vector of float) | |

0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:84 Constant: | |

0:84 1 (const uint) | |

0:84 Construct ivec2 ( temp 4-element array of 2-component vector of int) | |

0:84 o2: direct index for structure ( uniform 2-component vector of int) | |

0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:84 Constant: | |

0:84 5 (const uint) | |

0:84 o2: direct index for structure ( uniform 2-component vector of int) | |

0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:84 Constant: | |

0:84 5 (const uint) | |

0:84 o2: direct index for structure ( uniform 2-component vector of int) | |

0:84 Constant: | |

0:84 5 (const uint) | |

0:84 o2: direct index for structure ( uniform 2-component vector of int) | |

0:84 Constant: | |

0:84 5 (const uint) | |

0:84 Constant: | |

0:84 2 (const int) | |

0:94 Sequence | |

0:94 move second child to first child ( temp 4-component vector of float) | |

0:94 'txval301' ( temp 4-component vector of float) | |

0:94 textureGatherOffset ( temp 4-component vector of float) | |

0:94 Construct combined texture-sampler ( temp sampler2D) | |

0:94 'g_tTex2df4' ( uniform texture2D) | |

0:94 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:94 c2: direct index for structure ( uniform 2-component vector of float) | |

0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:94 Constant: | |

0:94 1 (const uint) | |

0:94 o2: direct index for structure ( uniform 2-component vector of int) | |

0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:94 Constant: | |

0:94 5 (const uint) | |

0:94 Constant: | |

0:94 3 (const int) | |

0:95 Sequence | |

0:95 move second child to first child ( temp 4-component vector of int) | |

0:95 'txval311' ( temp 4-component vector of int) | |

0:95 textureGatherOffset ( temp 4-component vector of int) | |

0:95 Construct combined texture-sampler ( temp isampler2D) | |

0:95 'g_tTex2di4' ( uniform itexture2D) | |

0:95 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:95 c2: direct index for structure ( uniform 2-component vector of float) | |

0:95 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:95 Constant: | |

0:95 1 (const uint) | |

0:95 o2: direct index for structure ( uniform 2-component vector of int) | |

0:95 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:95 Constant: | |

0:95 5 (const uint) | |

0:95 Constant: | |

0:95 3 (const int) | |

0:96 Sequence | |

0:96 move second child to first child ( temp 4-component vector of uint) | |

0:96 'txval321' ( temp 4-component vector of uint) | |

0:96 textureGatherOffset ( temp 4-component vector of uint) | |

0:96 Construct combined texture-sampler ( temp usampler2D) | |

0:96 'g_tTex2du4' ( uniform utexture2D) | |

0:96 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:96 c2: direct index for structure ( uniform 2-component vector of float) | |

0:96 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:96 Constant: | |

0:96 1 (const uint) | |

0:96 o2: direct index for structure ( uniform 2-component vector of int) | |

0:96 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:96 Constant: | |

0:96 5 (const uint) | |

0:96 Constant: | |

0:96 3 (const int) | |

0:98 Sequence | |

0:98 move second child to first child ( temp 4-component vector of float) | |

0:98 'txval304' ( temp 4-component vector of float) | |

0:98 textureGatherOffsets ( temp 4-component vector of float) | |

0:98 Construct combined texture-sampler ( temp sampler2D) | |

0:98 'g_tTex2df4' ( uniform texture2D) | |

0:98 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:98 c2: direct index for structure ( uniform 2-component vector of float) | |

0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:98 Constant: | |

0:98 1 (const uint) | |

0:98 Construct ivec2 ( temp 4-element array of 2-component vector of int) | |

0:98 o2: direct index for structure ( uniform 2-component vector of int) | |

0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:98 Constant: | |

0:98 5 (const uint) | |

0:98 o2: direct index for structure ( uniform 2-component vector of int) | |

0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:98 Constant: | |

0:98 5 (const uint) | |

0:98 o2: direct index for structure ( uniform 2-component vector of int) | |

0:98 Constant: | |

0:98 5 (const uint) | |

0:98 o2: direct index for structure ( uniform 2-component vector of int) | |

0:98 Constant: | |

0:98 5 (const uint) | |

0:98 Constant: | |

0:98 3 (const int) | |

0:99 Sequence | |

0:99 move second child to first child ( temp 4-component vector of int) | |

0:99 'txval314' ( temp 4-component vector of int) | |

0:99 textureGatherOffsets ( temp 4-component vector of int) | |

0:99 Construct combined texture-sampler ( temp isampler2D) | |

0:99 'g_tTex2di4' ( uniform itexture2D) | |

0:99 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:99 c2: direct index for structure ( uniform 2-component vector of float) | |

0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:99 Constant: | |

0:99 1 (const uint) | |

0:99 Construct ivec2 ( temp 4-element array of 2-component vector of int) | |

0:99 o2: direct index for structure ( uniform 2-component vector of int) | |

0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:99 Constant: | |

0:99 5 (const uint) | |

0:99 o2: direct index for structure ( uniform 2-component vector of int) | |

0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:99 Constant: | |

0:99 5 (const uint) | |

0:99 o2: direct index for structure ( uniform 2-component vector of int) | |

0:99 Constant: | |

0:99 5 (const uint) | |

0:99 o2: direct index for structure ( uniform 2-component vector of int) | |

0:99 Constant: | |

0:99 5 (const uint) | |

0:99 Constant: | |

0:99 3 (const int) | |

0:100 Sequence | |

0:100 move second child to first child ( temp 4-component vector of uint) | |

0:100 'txval324' ( temp 4-component vector of uint) | |

0:100 textureGatherOffsets ( temp 4-component vector of uint) | |

0:100 Construct combined texture-sampler ( temp usampler2D) | |

0:100 'g_tTex2du4' ( uniform utexture2D) | |

0:100 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:100 c2: direct index for structure ( uniform 2-component vector of float) | |

0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:100 Constant: | |

0:100 1 (const uint) | |

0:100 Construct ivec2 ( temp 4-element array of 2-component vector of int) | |

0:100 o2: direct index for structure ( uniform 2-component vector of int) | |

0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:100 Constant: | |

0:100 5 (const uint) | |

0:100 o2: direct index for structure ( uniform 2-component vector of int) | |

0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:100 Constant: | |

0:100 5 (const uint) | |

0:100 o2: direct index for structure ( uniform 2-component vector of int) | |

0:100 Constant: | |

0:100 5 (const uint) | |

0:100 o2: direct index for structure ( uniform 2-component vector of int) | |

0:100 Constant: | |

0:100 5 (const uint) | |

0:100 Constant: | |

0:100 3 (const int) | |

0:112 move second child to first child ( temp 4-component vector of float) | |

0:112 Color: direct index for structure ( temp 4-component vector of float) | |

0:112 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) | |

0:112 Constant: | |

0:112 0 (const int) | |

0:112 Constant: | |

0:112 1.000000 | |

0:112 1.000000 | |

0:112 1.000000 | |

0:112 1.000000 | |

0:113 move second child to first child ( temp float) | |

0:113 Depth: direct index for structure ( temp float) | |

0:113 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) | |

0:113 Constant: | |

0:113 1 (const int) | |

0:113 Constant: | |

0:113 1.000000 | |

0:115 Branch: Return with expression | |

0:115 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) | |

0:39 Function Definition: main( ( temp void) | |

0:39 Function Parameters: | |

0:? Sequence | |

0:39 Sequence | |

0:39 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) | |

0:39 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) | |

0:39 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) | |

0:39 move second child to first child ( temp 4-component vector of float) | |

0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) | |

0:39 Color: direct index for structure ( temp 4-component vector of float) | |

0:39 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) | |

0:39 Constant: | |

0:39 0 (const int) | |

0:39 move second child to first child ( temp float) | |

0:? '@entryPointOutput.Depth' ( out float FragDepth) | |

0:39 Depth: direct index for structure ( temp float) | |

0:39 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) | |

0:39 Constant: | |

0:39 1 (const int) | |

0:? Linker Objects | |

0:? 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:? 'g_sSamp2d' ( uniform sampler) | |

0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) | |

0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) | |

0:? 'g_tTex1di4' ( uniform itexture1D) | |

0:? 'g_tTex1du4' ( uniform utexture1D) | |

0:? 'g_tTex2df4' ( uniform texture2D) | |

0:? 'g_tTex2di4' ( uniform itexture2D) | |

0:? 'g_tTex2du4' ( uniform utexture2D) | |

0:? 'g_tTex3df4' ( uniform texture3D) | |

0:? 'g_tTex3di4' ( uniform itexture3D) | |

0:? 'g_tTex3du4' ( uniform utexture3D) | |

0:? 'g_tTexcdf4' ( uniform textureCube) | |

0:? 'g_tTexcdi4' ( uniform itextureCube) | |

0:? 'g_tTexcdu4' ( uniform utextureCube) | |

0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:? '@entryPointOutput.Depth' ( out float FragDepth) | |

0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) | |

Linked fragment stage: | |

Shader version: 500 | |

gl_FragCoord origin is upper left | |

0:? Sequence | |

0:39 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) | |

0:39 Function Parameters: | |

0:? Sequence | |

0:46 Sequence | |

0:46 move second child to first child ( temp 4-component vector of float) | |

0:46 'txval001' ( temp 4-component vector of float) | |

0:46 textureGatherOffset ( temp 4-component vector of float) | |

0:46 Construct combined texture-sampler ( temp sampler2D) | |

0:46 'g_tTex2df4' ( uniform texture2D) | |

0:46 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:46 c2: direct index for structure ( uniform 2-component vector of float) | |

0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:46 Constant: | |

0:46 1 (const uint) | |

0:46 o2: direct index for structure ( uniform 2-component vector of int) | |

0:46 Constant: | |

0:46 5 (const uint) | |

0:46 Constant: | |

0:46 0 (const int) | |

0:47 Sequence | |

0:47 move second child to first child ( temp 4-component vector of int) | |

0:47 'txval011' ( temp 4-component vector of int) | |

0:47 textureGatherOffset ( temp 4-component vector of int) | |

0:47 Construct combined texture-sampler ( temp isampler2D) | |

0:47 'g_tTex2di4' ( uniform itexture2D) | |

0:47 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:47 c2: direct index for structure ( uniform 2-component vector of float) | |

0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:47 Constant: | |

0:47 1 (const uint) | |

0:47 o2: direct index for structure ( uniform 2-component vector of int) | |

0:47 Constant: | |

0:47 5 (const uint) | |

0:47 Constant: | |

0:47 0 (const int) | |

0:48 Sequence | |

0:48 move second child to first child ( temp 4-component vector of uint) | |

0:48 'txval021' ( temp 4-component vector of uint) | |

0:48 textureGatherOffset ( temp 4-component vector of uint) | |

0:48 Construct combined texture-sampler ( temp usampler2D) | |

0:48 'g_tTex2du4' ( uniform utexture2D) | |

0:48 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:48 c2: direct index for structure ( uniform 2-component vector of float) | |

0:48 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:48 Constant: | |

0:48 1 (const uint) | |

0:48 o2: direct index for structure ( uniform 2-component vector of int) | |

0:48 Constant: | |

0:48 5 (const uint) | |

0:48 Constant: | |

0:48 0 (const int) | |

0:50 Sequence | |

0:50 move second child to first child ( temp 4-component vector of float) | |

0:50 'txval004' ( temp 4-component vector of float) | |

0:50 textureGatherOffsets ( temp 4-component vector of float) | |

0:50 Construct combined texture-sampler ( temp sampler2D) | |

0:50 'g_tTex2df4' ( uniform texture2D) | |

0:50 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:50 c2: direct index for structure ( uniform 2-component vector of float) | |

0:50 Constant: | |

0:50 1 (const uint) | |

0:50 Construct ivec2 ( temp 4-element array of 2-component vector of int) | |

0:50 o2: direct index for structure ( uniform 2-component vector of int) | |

0:50 Constant: | |

0:50 5 (const uint) | |

0:50 o2: direct index for structure ( uniform 2-component vector of int) | |

0:50 Constant: | |

0:50 5 (const uint) | |

0:50 o2: direct index for structure ( uniform 2-component vector of int) | |

0:50 Constant: | |

0:50 5 (const uint) | |

0:50 o2: direct index for structure ( uniform 2-component vector of int) | |

0:50 Constant: | |

0:50 5 (const uint) | |

0:50 Constant: | |

0:50 0 (const int) | |

0:51 Sequence | |

0:51 move second child to first child ( temp 4-component vector of int) | |

0:51 'txval014' ( temp 4-component vector of int) | |

0:51 textureGatherOffsets ( temp 4-component vector of int) | |

0:51 Construct combined texture-sampler ( temp isampler2D) | |

0:51 'g_tTex2di4' ( uniform itexture2D) | |

0:51 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:51 c2: direct index for structure ( uniform 2-component vector of float) | |

0:51 Constant: | |

0:51 1 (const uint) | |

0:51 Construct ivec2 ( temp 4-element array of 2-component vector of int) | |

0:51 o2: direct index for structure ( uniform 2-component vector of int) | |

0:51 Constant: | |

0:51 5 (const uint) | |

0:51 o2: direct index for structure ( uniform 2-component vector of int) | |

0:51 Constant: | |

0:51 5 (const uint) | |

0:51 o2: direct index for structure ( uniform 2-component vector of int) | |

0:51 Constant: | |

0:51 5 (const uint) | |

0:51 o2: direct index for structure ( uniform 2-component vector of int) | |

0:51 Constant: | |

0:51 5 (const uint) | |

0:51 Constant: | |

0:51 0 (const int) | |

0:52 Sequence | |

0:52 move second child to first child ( temp 4-component vector of uint) | |

0:52 'txval024' ( temp 4-component vector of uint) | |

0:52 textureGatherOffsets ( temp 4-component vector of uint) | |

0:52 Construct combined texture-sampler ( temp usampler2D) | |

0:52 'g_tTex2du4' ( uniform utexture2D) | |

0:52 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:52 c2: direct index for structure ( uniform 2-component vector of float) | |

0:52 Constant: | |

0:52 1 (const uint) | |

0:52 Construct ivec2 ( temp 4-element array of 2-component vector of int) | |

0:52 o2: direct index for structure ( uniform 2-component vector of int) | |

0:52 Constant: | |

0:52 5 (const uint) | |

0:52 o2: direct index for structure ( uniform 2-component vector of int) | |

0:52 Constant: | |

0:52 5 (const uint) | |

0:52 o2: direct index for structure ( uniform 2-component vector of int) | |

0:52 Constant: | |

0:52 5 (const uint) | |

0:52 o2: direct index for structure ( uniform 2-component vector of int) | |

0:52 Constant: | |

0:52 5 (const uint) | |

0:52 Constant: | |

0:52 0 (const int) | |

0:62 Sequence | |

0:62 move second child to first child ( temp 4-component vector of float) | |

0:62 'txval101' ( temp 4-component vector of float) | |

0:62 textureGatherOffset ( temp 4-component vector of float) | |

0:62 Construct combined texture-sampler ( temp sampler2D) | |

0:62 'g_tTex2df4' ( uniform texture2D) | |

0:62 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:62 c2: direct index for structure ( uniform 2-component vector of float) | |

0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:62 Constant: | |

0:62 1 (const uint) | |

0:62 o2: direct index for structure ( uniform 2-component vector of int) | |

0:62 Constant: | |

0:62 5 (const uint) | |

0:62 Constant: | |

0:62 1 (const int) | |

0:63 Sequence | |

0:63 move second child to first child ( temp 4-component vector of int) | |

0:63 'txval111' ( temp 4-component vector of int) | |

0:63 textureGatherOffset ( temp 4-component vector of int) | |

0:63 Construct combined texture-sampler ( temp isampler2D) | |

0:63 'g_tTex2di4' ( uniform itexture2D) | |

0:63 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:63 c2: direct index for structure ( uniform 2-component vector of float) | |

0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:63 Constant: | |

0:63 1 (const uint) | |

0:63 o2: direct index for structure ( uniform 2-component vector of int) | |

0:63 Constant: | |

0:63 5 (const uint) | |

0:63 Constant: | |

0:63 1 (const int) | |

0:64 Sequence | |

0:64 move second child to first child ( temp 4-component vector of uint) | |

0:64 'txval121' ( temp 4-component vector of uint) | |

0:64 textureGatherOffset ( temp 4-component vector of uint) | |

0:64 Construct combined texture-sampler ( temp usampler2D) | |

0:64 'g_tTex2du4' ( uniform utexture2D) | |

0:64 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:64 c2: direct index for structure ( uniform 2-component vector of float) | |

0:64 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:64 Constant: | |

0:64 1 (const uint) | |

0:64 o2: direct index for structure ( uniform 2-component vector of int) | |

0:64 Constant: | |

0:64 5 (const uint) | |

0:64 Constant: | |

0:64 1 (const int) | |

0:66 Sequence | |

0:66 move second child to first child ( temp 4-component vector of float) | |

0:66 'txval104' ( temp 4-component vector of float) | |

0:66 textureGatherOffsets ( temp 4-component vector of float) | |

0:66 Construct combined texture-sampler ( temp sampler2D) | |

0:66 'g_tTex2df4' ( uniform texture2D) | |

0:66 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:66 c2: direct index for structure ( uniform 2-component vector of float) | |

0:66 Constant: | |

0:66 1 (const uint) | |

0:66 Construct ivec2 ( temp 4-element array of 2-component vector of int) | |

0:66 o2: direct index for structure ( uniform 2-component vector of int) | |

0:66 Constant: | |

0:66 5 (const uint) | |

0:66 o2: direct index for structure ( uniform 2-component vector of int) | |

0:66 Constant: | |

0:66 5 (const uint) | |

0:66 o2: direct index for structure ( uniform 2-component vector of int) | |

0:66 Constant: | |

0:66 5 (const uint) | |

0:66 o2: direct index for structure ( uniform 2-component vector of int) | |

0:66 Constant: | |

0:66 5 (const uint) | |

0:66 Constant: | |

0:66 1 (const int) | |

0:67 Sequence | |

0:67 move second child to first child ( temp 4-component vector of int) | |

0:67 'txval114' ( temp 4-component vector of int) | |

0:67 textureGatherOffsets ( temp 4-component vector of int) | |

0:67 Construct combined texture-sampler ( temp isampler2D) | |

0:67 'g_tTex2di4' ( uniform itexture2D) | |

0:67 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:67 c2: direct index for structure ( uniform 2-component vector of float) | |

0:67 Constant: | |

0:67 1 (const uint) | |

0:67 Construct ivec2 ( temp 4-element array of 2-component vector of int) | |

0:67 o2: direct index for structure ( uniform 2-component vector of int) | |

0:67 Constant: | |

0:67 5 (const uint) | |

0:67 o2: direct index for structure ( uniform 2-component vector of int) | |

0:67 Constant: | |

0:67 5 (const uint) | |

0:67 o2: direct index for structure ( uniform 2-component vector of int) | |

0:67 Constant: | |

0:67 5 (const uint) | |

0:67 o2: direct index for structure ( uniform 2-component vector of int) | |

0:67 Constant: | |

0:67 5 (const uint) | |

0:67 Constant: | |

0:67 1 (const int) | |

0:68 Sequence | |

0:68 move second child to first child ( temp 4-component vector of uint) | |

0:68 'txval124' ( temp 4-component vector of uint) | |

0:68 textureGatherOffsets ( temp 4-component vector of uint) | |

0:68 Construct combined texture-sampler ( temp usampler2D) | |

0:68 'g_tTex2du4' ( uniform utexture2D) | |

0:68 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:68 c2: direct index for structure ( uniform 2-component vector of float) | |

0:68 Constant: | |

0:68 1 (const uint) | |

0:68 Construct ivec2 ( temp 4-element array of 2-component vector of int) | |

0:68 o2: direct index for structure ( uniform 2-component vector of int) | |

0:68 Constant: | |

0:68 5 (const uint) | |

0:68 o2: direct index for structure ( uniform 2-component vector of int) | |

0:68 Constant: | |

0:68 5 (const uint) | |

0:68 o2: direct index for structure ( uniform 2-component vector of int) | |

0:68 Constant: | |

0:68 5 (const uint) | |

0:68 o2: direct index for structure ( uniform 2-component vector of int) | |

0:68 Constant: | |

0:68 5 (const uint) | |

0:68 Constant: | |

0:68 1 (const int) | |

0:78 Sequence | |

0:78 move second child to first child ( temp 4-component vector of float) | |

0:78 'txval201' ( temp 4-component vector of float) | |

0:78 textureGatherOffset ( temp 4-component vector of float) | |

0:78 Construct combined texture-sampler ( temp sampler2D) | |

0:78 'g_tTex2df4' ( uniform texture2D) | |

0:78 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:78 c2: direct index for structure ( uniform 2-component vector of float) | |

0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:78 Constant: | |

0:78 1 (const uint) | |

0:78 o2: direct index for structure ( uniform 2-component vector of int) | |

0:78 Constant: | |

0:78 5 (const uint) | |

0:78 Constant: | |

0:78 2 (const int) | |

0:79 Sequence | |

0:79 move second child to first child ( temp 4-component vector of int) | |

0:79 'txval211' ( temp 4-component vector of int) | |

0:79 textureGatherOffset ( temp 4-component vector of int) | |

0:79 Construct combined texture-sampler ( temp isampler2D) | |

0:79 'g_tTex2di4' ( uniform itexture2D) | |

0:79 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:79 c2: direct index for structure ( uniform 2-component vector of float) | |

0:79 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:79 Constant: | |

0:79 1 (const uint) | |

0:79 o2: direct index for structure ( uniform 2-component vector of int) | |

0:79 Constant: | |

0:79 5 (const uint) | |

0:79 Constant: | |

0:79 2 (const int) | |

0:80 Sequence | |

0:80 move second child to first child ( temp 4-component vector of uint) | |

0:80 'txval221' ( temp 4-component vector of uint) | |

0:80 textureGatherOffset ( temp 4-component vector of uint) | |

0:80 Construct combined texture-sampler ( temp usampler2D) | |

0:80 'g_tTex2du4' ( uniform utexture2D) | |

0:80 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:80 c2: direct index for structure ( uniform 2-component vector of float) | |

0:80 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:80 Constant: | |

0:80 1 (const uint) | |

0:80 o2: direct index for structure ( uniform 2-component vector of int) | |

0:80 Constant: | |

0:80 5 (const uint) | |

0:80 Constant: | |

0:80 2 (const int) | |

0:82 Sequence | |

0:82 move second child to first child ( temp 4-component vector of float) | |

0:82 'txval204' ( temp 4-component vector of float) | |

0:82 textureGatherOffsets ( temp 4-component vector of float) | |

0:82 Construct combined texture-sampler ( temp sampler2D) | |

0:82 'g_tTex2df4' ( uniform texture2D) | |

0:82 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:82 c2: direct index for structure ( uniform 2-component vector of float) | |

0:82 Constant: | |

0:82 1 (const uint) | |

0:82 Construct ivec2 ( temp 4-element array of 2-component vector of int) | |

0:82 o2: direct index for structure ( uniform 2-component vector of int) | |

0:82 Constant: | |

0:82 5 (const uint) | |

0:82 o2: direct index for structure ( uniform 2-component vector of int) | |

0:82 Constant: | |

0:82 5 (const uint) | |

0:82 o2: direct index for structure ( uniform 2-component vector of int) | |

0:82 Constant: | |

0:82 5 (const uint) | |

0:82 o2: direct index for structure ( uniform 2-component vector of int) | |

0:82 Constant: | |

0:82 5 (const uint) | |

0:82 Constant: | |

0:82 2 (const int) | |

0:83 Sequence | |

0:83 move second child to first child ( temp 4-component vector of int) | |

0:83 'txval214' ( temp 4-component vector of int) | |

0:83 textureGatherOffsets ( temp 4-component vector of int) | |

0:83 Construct combined texture-sampler ( temp isampler2D) | |

0:83 'g_tTex2di4' ( uniform itexture2D) | |

0:83 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:83 c2: direct index for structure ( uniform 2-component vector of float) | |

0:83 Constant: | |

0:83 1 (const uint) | |

0:83 Construct ivec2 ( temp 4-element array of 2-component vector of int) | |

0:83 o2: direct index for structure ( uniform 2-component vector of int) | |

0:83 Constant: | |

0:83 5 (const uint) | |

0:83 o2: direct index for structure ( uniform 2-component vector of int) | |

0:83 Constant: | |

0:83 5 (const uint) | |

0:83 o2: direct index for structure ( uniform 2-component vector of int) | |

0:83 Constant: | |

0:83 5 (const uint) | |

0:83 o2: direct index for structure ( uniform 2-component vector of int) | |

0:83 Constant: | |

0:83 5 (const uint) | |

0:83 Constant: | |

0:83 2 (const int) | |

0:84 Sequence | |

0:84 move second child to first child ( temp 4-component vector of uint) | |

0:84 'txval224' ( temp 4-component vector of uint) | |

0:84 textureGatherOffsets ( temp 4-component vector of uint) | |

0:84 Construct combined texture-sampler ( temp usampler2D) | |

0:84 'g_tTex2du4' ( uniform utexture2D) | |

0:84 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:84 c2: direct index for structure ( uniform 2-component vector of float) | |

0:84 Constant: | |

0:84 1 (const uint) | |

0:84 Construct ivec2 ( temp 4-element array of 2-component vector of int) | |

0:84 o2: direct index for structure ( uniform 2-component vector of int) | |

0:84 Constant: | |

0:84 5 (const uint) | |

0:84 o2: direct index for structure ( uniform 2-component vector of int) | |

0:84 Constant: | |

0:84 5 (const uint) | |

0:84 o2: direct index for structure ( uniform 2-component vector of int) | |

0:84 Constant: | |

0:84 5 (const uint) | |

0:84 o2: direct index for structure ( uniform 2-component vector of int) | |

0:84 Constant: | |

0:84 5 (const uint) | |

0:84 Constant: | |

0:84 2 (const int) | |

0:94 Sequence | |

0:94 move second child to first child ( temp 4-component vector of float) | |

0:94 'txval301' ( temp 4-component vector of float) | |

0:94 textureGatherOffset ( temp 4-component vector of float) | |

0:94 Construct combined texture-sampler ( temp sampler2D) | |

0:94 'g_tTex2df4' ( uniform texture2D) | |

0:94 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:94 c2: direct index for structure ( uniform 2-component vector of float) | |

0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:94 Constant: | |

0:94 1 (const uint) | |

0:94 o2: direct index for structure ( uniform 2-component vector of int) | |

0:94 Constant: | |

0:94 5 (const uint) | |

0:94 Constant: | |

0:94 3 (const int) | |

0:95 Sequence | |

0:95 move second child to first child ( temp 4-component vector of int) | |

0:95 'txval311' ( temp 4-component vector of int) | |

0:95 textureGatherOffset ( temp 4-component vector of int) | |

0:95 Construct combined texture-sampler ( temp isampler2D) | |

0:95 'g_tTex2di4' ( uniform itexture2D) | |

0:95 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:95 c2: direct index for structure ( uniform 2-component vector of float) | |

0:95 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:95 Constant: | |

0:95 1 (const uint) | |

0:95 o2: direct index for structure ( uniform 2-component vector of int) | |

0:95 Constant: | |

0:95 5 (const uint) | |

0:95 Constant: | |

0:95 3 (const int) | |

0:96 Sequence | |

0:96 move second child to first child ( temp 4-component vector of uint) | |

0:96 'txval321' ( temp 4-component vector of uint) | |

0:96 textureGatherOffset ( temp 4-component vector of uint) | |

0:96 Construct combined texture-sampler ( temp usampler2D) | |

0:96 'g_tTex2du4' ( uniform utexture2D) | |

0:96 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:96 c2: direct index for structure ( uniform 2-component vector of float) | |

0:96 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:96 Constant: | |

0:96 1 (const uint) | |

0:96 o2: direct index for structure ( uniform 2-component vector of int) | |

0:96 Constant: | |

0:96 5 (const uint) | |

0:96 Constant: | |

0:96 3 (const int) | |

0:98 Sequence | |

0:98 move second child to first child ( temp 4-component vector of float) | |

0:98 'txval304' ( temp 4-component vector of float) | |

0:98 textureGatherOffsets ( temp 4-component vector of float) | |

0:98 Construct combined texture-sampler ( temp sampler2D) | |

0:98 'g_tTex2df4' ( uniform texture2D) | |

0:98 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:98 c2: direct index for structure ( uniform 2-component vector of float) | |

0:98 Constant: | |

0:98 1 (const uint) | |

0:98 Construct ivec2 ( temp 4-element array of 2-component vector of int) | |

0:98 o2: direct index for structure ( uniform 2-component vector of int) | |

0:98 Constant: | |

0:98 5 (const uint) | |

0:98 o2: direct index for structure ( uniform 2-component vector of int) | |

0:98 Constant: | |

0:98 5 (const uint) | |

0:98 o2: direct index for structure ( uniform 2-component vector of int) | |

0:98 Constant: | |

0:98 5 (const uint) | |

0:98 o2: direct index for structure ( uniform 2-component vector of int) | |

0:98 Constant: | |

0:98 5 (const uint) | |

0:98 Constant: | |

0:98 3 (const int) | |

0:99 Sequence | |

0:99 move second child to first child ( temp 4-component vector of int) | |

0:99 'txval314' ( temp 4-component vector of int) | |

0:99 textureGatherOffsets ( temp 4-component vector of int) | |

0:99 Construct combined texture-sampler ( temp isampler2D) | |

0:99 'g_tTex2di4' ( uniform itexture2D) | |

0:99 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:99 c2: direct index for structure ( uniform 2-component vector of float) | |

0:99 Constant: | |

0:99 1 (const uint) | |

0:99 Construct ivec2 ( temp 4-element array of 2-component vector of int) | |

0:99 o2: direct index for structure ( uniform 2-component vector of int) | |

0:99 Constant: | |

0:99 5 (const uint) | |

0:99 o2: direct index for structure ( uniform 2-component vector of int) | |

0:99 Constant: | |

0:99 5 (const uint) | |

0:99 o2: direct index for structure ( uniform 2-component vector of int) | |

0:99 Constant: | |

0:99 5 (const uint) | |

0:99 o2: direct index for structure ( uniform 2-component vector of int) | |

0:99 Constant: | |

0:99 5 (const uint) | |

0:99 Constant: | |

0:99 3 (const int) | |

0:100 Sequence | |

0:100 move second child to first child ( temp 4-component vector of uint) | |

0:100 'txval324' ( temp 4-component vector of uint) | |

0:100 textureGatherOffsets ( temp 4-component vector of uint) | |

0:100 Construct combined texture-sampler ( temp usampler2D) | |

0:100 'g_tTex2du4' ( uniform utexture2D) | |

0:100 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:100 c2: direct index for structure ( uniform 2-component vector of float) | |

0:100 Constant: | |

0:100 1 (const uint) | |

0:100 Construct ivec2 ( temp 4-element array of 2-component vector of int) | |

0:100 o2: direct index for structure ( uniform 2-component vector of int) | |

0:100 Constant: | |

0:100 5 (const uint) | |

0:100 o2: direct index for structure ( uniform 2-component vector of int) | |

0:100 Constant: | |

0:100 5 (const uint) | |

0:100 o2: direct index for structure ( uniform 2-component vector of int) | |

0:100 Constant: | |

0:100 5 (const uint) | |

0:100 o2: direct index for structure ( uniform 2-component vector of int) | |

0:100 Constant: | |

0:100 5 (const uint) | |

0:100 Constant: | |

0:100 3 (const int) | |

0:112 move second child to first child ( temp 4-component vector of float) | |

0:112 Color: direct index for structure ( temp 4-component vector of float) | |

0:112 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) | |

0:112 Constant: | |

0:112 0 (const int) | |

0:112 Constant: | |

0:112 1.000000 | |

0:112 1.000000 | |

0:112 1.000000 | |

0:112 1.000000 | |

0:113 move second child to first child ( temp float) | |

0:113 Depth: direct index for structure ( temp float) | |

0:113 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) | |

0:113 Constant: | |

0:113 1 (const int) | |

0:113 Constant: | |

0:113 1.000000 | |

0:115 Branch: Return with expression | |

0:115 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) | |

0:39 Function Definition: main( ( temp void) | |

0:39 Function Parameters: | |

0:? Sequence | |

0:39 Sequence | |

0:39 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) | |

0:39 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) | |

0:39 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) | |

0:39 move second child to first child ( temp 4-component vector of float) | |

0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) | |

0:39 Color: direct index for structure ( temp 4-component vector of float) | |

0:39 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) | |

0:39 Constant: | |

0:39 0 (const int) | |

0:39 move second child to first child ( temp float) | |

0:? '@entryPointOutput.Depth' ( out float FragDepth) | |

0:39 Depth: direct index for structure ( temp float) | |

0:39 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) | |

0:39 Constant: | |

0:39 1 (const int) | |

0:? Linker Objects | |

0:? 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:? 'g_sSamp2d' ( uniform sampler) | |

0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) | |

0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) | |

0:? 'g_tTex1di4' ( uniform itexture1D) | |

0:? 'g_tTex1du4' ( uniform utexture1D) | |

0:? 'g_tTex2df4' ( uniform texture2D) | |

0:? 'g_tTex2di4' ( uniform itexture2D) | |

0:? 'g_tTex2du4' ( uniform utexture2D) | |

0:? 'g_tTex3df4' ( uniform texture3D) | |

0:? 'g_tTex3di4' ( uniform itexture3D) | |

0:? 'g_tTex3du4' ( uniform utexture3D) | |

0:? 'g_tTexcdf4' ( uniform textureCube) | |

0:? 'g_tTexcdi4' ( uniform itextureCube) | |

0:? 'g_tTexcdu4' ( uniform utextureCube) | |

0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:? '@entryPointOutput.Depth' ( out float FragDepth) | |

0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) | |

// Module Version 10000 | |

// Generated by (magic number): 80006 | |

// Id's are bound by 399 | |

Capability Shader | |

Capability ImageGatherExtended | |

Capability Sampled1D | |

1: ExtInstImport "GLSL.std.450" | |

MemoryModel Logical GLSL450 | |

EntryPoint Fragment 4 "main" 363 367 | |

ExecutionMode 4 OriginUpperLeft | |

Source HLSL 500 | |

Name 4 "main" | |

Name 8 "PS_OUTPUT" | |

MemberName 8(PS_OUTPUT) 0 "Color" | |

MemberName 8(PS_OUTPUT) 1 "Depth" | |

Name 10 "@main(" | |

Name 13 "txval001" | |

Name 16 "g_tTex2df4" | |

Name 20 "g_sSamp" | |

Name 30 "$Global" | |

MemberName 30($Global) 0 "c1" | |

MemberName 30($Global) 1 "c2" | |

MemberName 30($Global) 2 "c3" | |

MemberName 30($Global) 3 "c4" | |

MemberName 30($Global) 4 "o1" | |

MemberName 30($Global) 5 "o2" | |

MemberName 30($Global) 6 "o3" | |

MemberName 30($Global) 7 "o4" | |

Name 32 "" | |

Name 44 "txval011" | |

Name 47 "g_tTex2di4" | |

Name 60 "txval021" | |

Name 63 "g_tTex2du4" | |

Name 73 "txval004" | |

Name 91 "txval014" | |

Name 107 "txval024" | |

Name 123 "txval101" | |

Name 132 "txval111" | |

Name 141 "txval121" | |

Name 150 "txval104" | |

Name 166 "txval114" | |

Name 182 "txval124" | |

Name 198 "txval201" | |

Name 208 "txval211" | |

Name 217 "txval221" | |

Name 226 "txval204" | |

Name 242 "txval214" | |

Name 258 "txval224" | |

Name 274 "txval301" | |

Name 284 "txval311" | |

Name 293 "txval321" | |

Name 302 "txval304" | |

Name 318 "txval314" | |

Name 334 "txval324" | |

Name 351 "psout" | |

Name 360 "flattenTemp" | |

Name 363 "@entryPointOutput.Color" | |

Name 367 "@entryPointOutput.Depth" | |

Name 370 "g_sSamp2d" | |

Name 373 "g_tTex1df4a" | |

Name 374 "g_tTex1df4" | |

Name 377 "g_tTex1di4" | |

Name 380 "g_tTex1du4" | |

Name 383 "g_tTex3df4" | |

Name 386 "g_tTex3di4" | |

Name 389 "g_tTex3du4" | |

Name 392 "g_tTexcdf4" | |

Name 395 "g_tTexcdi4" | |

Name 398 "g_tTexcdu4" | |

Decorate 16(g_tTex2df4) DescriptorSet 0 | |

Decorate 20(g_sSamp) DescriptorSet 0 | |

Decorate 20(g_sSamp) Binding 0 | |

MemberDecorate 30($Global) 0 Offset 0 | |

MemberDecorate 30($Global) 1 Offset 8 | |

MemberDecorate 30($Global) 2 Offset 16 | |

MemberDecorate 30($Global) 3 Offset 32 | |

MemberDecorate 30($Global) 4 Offset 48 | |

MemberDecorate 30($Global) 5 Offset 56 | |

MemberDecorate 30($Global) 6 Offset 64 | |

MemberDecorate 30($Global) 7 Offset 80 | |

Decorate 30($Global) Block | |

Decorate 32 DescriptorSet 0 | |

Decorate 47(g_tTex2di4) DescriptorSet 0 | |

Decorate 63(g_tTex2du4) DescriptorSet 0 | |

Decorate 363(@entryPointOutput.Color) Location 0 | |

Decorate 367(@entryPointOutput.Depth) BuiltIn FragDepth | |

Decorate 370(g_sSamp2d) DescriptorSet 0 | |

Decorate 373(g_tTex1df4a) DescriptorSet 0 | |

Decorate 373(g_tTex1df4a) Binding 1 | |

Decorate 374(g_tTex1df4) DescriptorSet 0 | |

Decorate 374(g_tTex1df4) Binding 0 | |

Decorate 377(g_tTex1di4) DescriptorSet 0 | |

Decorate 380(g_tTex1du4) DescriptorSet 0 | |

Decorate 383(g_tTex3df4) DescriptorSet 0 | |

Decorate 386(g_tTex3di4) DescriptorSet 0 | |

Decorate 389(g_tTex3du4) DescriptorSet 0 | |

Decorate 392(g_tTexcdf4) DescriptorSet 0 | |

Decorate 395(g_tTexcdi4) DescriptorSet 0 | |

Decorate 398(g_tTexcdu4) DescriptorSet 0 | |

2: TypeVoid | |

3: TypeFunction 2 | |

6: TypeFloat 32 | |

7: TypeVector 6(float) 4 | |

8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) | |

9: TypeFunction 8(PS_OUTPUT) | |

12: TypePointer Function 7(fvec4) | |

14: TypeImage 6(float) 2D sampled format:Unknown | |

15: TypePointer UniformConstant 14 | |

16(g_tTex2df4): 15(ptr) Variable UniformConstant | |

18: TypeSampler | |

19: TypePointer UniformConstant 18 | |

20(g_sSamp): 19(ptr) Variable UniformConstant | |

22: TypeSampledImage 14 | |

24: TypeVector 6(float) 2 | |

25: TypeVector 6(float) 3 | |

26: TypeInt 32 1 | |

27: TypeVector 26(int) 2 | |

28: TypeVector 26(int) 3 | |

29: TypeVector 26(int) 4 | |

30($Global): TypeStruct 6(float) 24(fvec2) 25(fvec3) 7(fvec4) 26(int) 27(ivec2) 28(ivec3) 29(ivec4) | |

31: TypePointer Uniform 30($Global) | |

32: 31(ptr) Variable Uniform | |

33: 26(int) Constant 1 | |

34: TypePointer Uniform 24(fvec2) | |

37: 26(int) Constant 5 | |

38: TypePointer Uniform 27(ivec2) | |

41: 26(int) Constant 0 | |

43: TypePointer Function 29(ivec4) | |

45: TypeImage 26(int) 2D sampled format:Unknown | |

46: TypePointer UniformConstant 45 | |

47(g_tTex2di4): 46(ptr) Variable UniformConstant | |

50: TypeSampledImage 45 | |

57: TypeInt 32 0 | |

58: TypeVector 57(int) 4 | |

59: TypePointer Function 58(ivec4) | |

61: TypeImage 57(int) 2D sampled format:Unknown | |

62: TypePointer UniformConstant 61 | |

63(g_tTex2du4): 62(ptr) Variable UniformConstant | |

66: TypeSampledImage 61 | |

87: 57(int) Constant 4 | |

88: TypeArray 27(ivec2) 87 | |

206: 26(int) Constant 2 | |

282: 26(int) Constant 3 | |

350: TypePointer Function 8(PS_OUTPUT) | |

352: 6(float) Constant 1065353216 | |

353: 7(fvec4) ConstantComposite 352 352 352 352 | |

355: TypePointer Function 6(float) | |

362: TypePointer Output 7(fvec4) | |

363(@entryPointOutput.Color): 362(ptr) Variable Output | |

366: TypePointer Output 6(float) | |

367(@entryPointOutput.Depth): 366(ptr) Variable Output | |

370(g_sSamp2d): 19(ptr) Variable UniformConstant | |

371: TypeImage 6(float) 1D sampled format:Unknown | |

372: TypePointer UniformConstant 371 | |

373(g_tTex1df4a): 372(ptr) Variable UniformConstant | |

374(g_tTex1df4): 372(ptr) Variable UniformConstant | |

375: TypeImage 26(int) 1D sampled format:Unknown | |

376: TypePointer UniformConstant 375 | |

377(g_tTex1di4): 376(ptr) Variable UniformConstant | |

378: TypeImage 57(int) 1D sampled format:Unknown | |

379: TypePointer UniformConstant 378 | |

380(g_tTex1du4): 379(ptr) Variable UniformConstant | |

381: TypeImage 6(float) 3D sampled format:Unknown | |

382: TypePointer UniformConstant 381 | |

383(g_tTex3df4): 382(ptr) Variable UniformConstant | |