Deprecate InitializeDll functions
These were only used for TThreadPool, which now uses `thread_local`.
diff --git a/OGLCompilersDLL/InitializeDll.cpp b/OGLCompilersDLL/InitializeDll.cpp
index abea910..ab3762e 100644
--- a/OGLCompilersDLL/InitializeDll.cpp
+++ b/OGLCompilersDLL/InitializeDll.cpp
@@ -32,134 +32,6 @@
// POSSIBILITY OF SUCH DAMAGE.
//
-#define SH_EXPORTING
-
-#include <cassert>
-
-#include "InitializeDll.h"
-#include "../glslang/Include/InitializeGlobals.h"
-#include "../glslang/Public/ShaderLang.h"
-#include "../glslang/Include/PoolAlloc.h"
-
namespace glslang {
-OS_TLSIndex ThreadInitializeIndex = OS_INVALID_TLS_INDEX;
-
-// Per-process initialization.
-// Needs to be called at least once before parsing, etc. is done.
-// Will also do thread initialization for the calling thread; other
-// threads will need to do that explicitly.
-bool InitProcess()
-{
- glslang::GetGlobalLock();
-
- if (ThreadInitializeIndex != OS_INVALID_TLS_INDEX) {
- //
- // Function is re-entrant.
- //
-
- glslang::ReleaseGlobalLock();
- return true;
- }
-
- ThreadInitializeIndex = OS_AllocTLSIndex();
-
- if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX) {
- assert(0 && "InitProcess(): Failed to allocate TLS area for init flag");
-
- glslang::ReleaseGlobalLock();
- return false;
- }
-
- if (! InitializePoolIndex()) {
- assert(0 && "InitProcess(): Failed to initialize global pool");
-
- glslang::ReleaseGlobalLock();
- return false;
- }
-
- if (! InitThread()) {
- assert(0 && "InitProcess(): Failed to initialize thread");
-
- glslang::ReleaseGlobalLock();
- return false;
- }
-
- glslang::ReleaseGlobalLock();
- return true;
-}
-
-// Per-thread scoped initialization.
-// Must be called at least once by each new thread sharing the
-// symbol tables, etc., needed to parse.
-bool InitThread()
-{
- //
- // This function is re-entrant
- //
- if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX) {
- assert(0 && "InitThread(): Process hasn't been initalised.");
- return false;
- }
-
- if (OS_GetTLSValue(ThreadInitializeIndex) != 0)
- return true;
-
- if (! OS_SetTLSValue(ThreadInitializeIndex, (void *)1)) {
- assert(0 && "InitThread(): Unable to set init flag.");
- return false;
- }
-
- glslang::SetThreadPoolAllocator(nullptr);
-
- return true;
-}
-
-// Not necessary to call this: InitThread() is reentrant, and the need
-// to do per thread tear down has been removed.
-//
-// This is kept, with memory management removed, to satisfy any exiting
-// calls to it that rely on it.
-bool DetachThread()
-{
- bool success = true;
-
- if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX)
- return true;
-
- //
- // Function is re-entrant and this thread may not have been initialized.
- //
- if (OS_GetTLSValue(ThreadInitializeIndex) != 0) {
- if (!OS_SetTLSValue(ThreadInitializeIndex, (void *)0)) {
- assert(0 && "DetachThread(): Unable to clear init flag.");
- success = false;
- }
- }
-
- return success;
-}
-
-// Not necessary to call this: InitProcess() is reentrant.
-//
-// This is kept, with memory management removed, to satisfy any exiting
-// calls to it that rely on it.
-//
-// Users of glslang should call shFinalize() or glslang::FinalizeProcess() for
-// process-scoped memory tear down.
-bool DetachProcess()
-{
- bool success = true;
-
- if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX)
- return true;
-
- success = DetachThread();
-
- OS_FreeTLSIndex(ThreadInitializeIndex);
- ThreadInitializeIndex = OS_INVALID_TLS_INDEX;
-
- return success;
-}
-
} // end namespace glslang
diff --git a/OGLCompilersDLL/InitializeDll.h b/OGLCompilersDLL/InitializeDll.h
index 661cee4..b18e2ab 100644
--- a/OGLCompilersDLL/InitializeDll.h
+++ b/OGLCompilersDLL/InitializeDll.h
@@ -38,10 +38,10 @@
namespace glslang {
-bool InitProcess();
-bool InitThread();
-bool DetachThread(); // not called from standalone, perhaps other tools rely on parts of it
-bool DetachProcess(); // not called from standalone, perhaps other tools rely on parts of it
+inline bool InitProcess() { return true; } // DEPRECATED
+inline bool InitThread() { return true; } // DEPRECATED
+inline bool DetachThread() { return true; } // DEPRECATED
+inline bool DetachProcess() { return true; } // DEPRECATED
} // end namespace glslang