blob: d80de3ab0d64ef66be7df8f23fc766696e827fb0 [file] [log] [blame]
#version 300 es
precision mediump float;
in vec4 pos;
in vec3 color;
layout(location = 7) out vec3 c;
layout(LocatioN = 3) out vec4 p[2];
struct S {
vec3 c;
float f;
};
in S s;
void main()
{
c = color + s.c;
p[1] = pos * s.f;
}