blob: bb7d9137be1354d6da8f4ef0c6e2af57aaedc508 [file] [log] [blame]
spv.whileLoop.frag
Linked fragment stage:
// Module Version 99
// Generated by (magic number): 51a00bb
// Id's are bound by 32
Source GLSL 110
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 10 "color"
Name 12 "BaseColor"
Name 20 "d"
Name 25 "bigColor"
Name 30 "gl_FragColor"
Decorate 12(BaseColor) Smooth
Decorate 30(gl_FragColor) BuiltIn FragColor
2: TypeVoid
3: TypeFunction 2
7: TypeFloat 32
8: TypeVector 7(float) 4
9: TypePointer Function 8(fvec4)
11: TypePointer Input 8(fvec4)
12(BaseColor): 11(ptr) Variable Input
19: TypePointer UniformConstant 7(float)
20(d): 19(ptr) Variable UniformConstant
22: TypeBool
24: TypePointer UniformConstant 8(fvec4)
25(bigColor): 24(ptr) Variable UniformConstant
29: TypePointer Output 8(fvec4)
30(gl_FragColor): 29(ptr) Variable Output
4(main): 2 Function None 3
5: Label
10(color): 9(ptr) Variable Function
13: 8(fvec4) Load 12(BaseColor)
Store 10(color) 13
Branch 14
14: Label
17: 8(fvec4) Load 10(color)
18: 7(float) CompositeExtract 17 0
21: 7(float) Load 20(d)
23: 22(bool) FOrdLessThan 18 21
LoopMerge 15 None
BranchConditional 23 16 15
16: Label
26: 8(fvec4) Load 25(bigColor)
27: 8(fvec4) Load 10(color)
28: 8(fvec4) FAdd 27 26
Store 10(color) 28
Branch 14
15: Label
31: 8(fvec4) Load 10(color)
Store 30(gl_FragColor) 31
Branch 6
6: Label
Return
FunctionEnd