blob: 58bed1d30edad2da42498658551d40ee178da5ec [file] [log] [blame]
spv.test.frag
Linked fragment stage:
// Module Version 99
// Generated by (magic number): 51a00bb
// Id's are bound by 56
Source GLSL 110
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 9 "blendscale"
Name 13 "v"
Name 17 "texSampler2D"
Name 21 "t"
Name 24 "scale"
Name 31 "w"
Name 35 "texSampler3D"
Name 39 "coords"
Name 45 "gl_FragColor"
Name 48 "u"
Name 51 "blend"
Decorate 21(t) Smooth
Decorate 39(coords) Smooth
Decorate 45(gl_FragColor) BuiltIn FragColor
2: TypeVoid
3: TypeFunction 2
7: TypeFloat 32
8: TypePointer Function 7(float)
10: 7(float) Constant 1071971828
11: TypeVector 7(float) 4
12: TypePointer Function 11(fvec4)
14: TypeImage 7(float) 2D sampled format:Unknown
15: TypeSampledImage 14
16: TypePointer UniformConstant 15
17(texSampler2D): 16(ptr) Variable UniformConstant
19: TypeVector 7(float) 2
20: TypePointer Input 19(fvec2)
21(t): 20(ptr) Variable Input
23: TypePointer UniformConstant 19(fvec2)
24(scale): 23(ptr) Variable UniformConstant
32: TypeImage 7(float) 3D sampled format:Unknown
33: TypeSampledImage 32
34: TypePointer UniformConstant 33
35(texSampler3D): 34(ptr) Variable UniformConstant
37: TypeVector 7(float) 3
38: TypePointer Input 37(fvec3)
39(coords): 38(ptr) Variable Input
44: TypePointer Output 11(fvec4)
45(gl_FragColor): 44(ptr) Variable Output
47: TypePointer UniformConstant 11(fvec4)
48(u): 47(ptr) Variable UniformConstant
50: TypePointer UniformConstant 7(float)
51(blend): 50(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(blendscale): 8(ptr) Variable Function
13(v): 12(ptr) Variable Function
31(w): 12(ptr) Variable Function
Store 9(blendscale) 10
18: 15 Load 17(texSampler2D)
22: 19(fvec2) Load 21(t)
25: 19(fvec2) Load 24(scale)
26: 19(fvec2) FAdd 22 25
27: 19(fvec2) Load 24(scale)
28: 19(fvec2) FDiv 26 27
29: 11(fvec4) ImageSampleImplicitLod 18 28
30: 11(fvec4) VectorShuffle 29 29 3 2 1 0
Store 13(v) 30
36: 33 Load 35(texSampler3D)
40: 37(fvec3) Load 39(coords)
41: 11(fvec4) ImageSampleImplicitLod 36 40
42: 11(fvec4) Load 13(v)
43: 11(fvec4) FAdd 41 42
Store 31(w) 43
46: 11(fvec4) Load 31(w)
49: 11(fvec4) Load 48(u)
52: 7(float) Load 51(blend)
53: 7(float) Load 9(blendscale)
54: 7(float) FMul 52 53
55: 11(fvec4) ExtInst 1(GLSL.std.450) 46(Mix) 46 49 54
Store 45(gl_FragColor) 55
Branch 6
6: Label
Return
FunctionEnd