blob: 972ecead41ccff2a6ab32992202437dc8f0a224c [file] [log] [blame]
spv.forLoop.frag
Linked fragment stage:
// Module Version 99
// Generated by (magic number): 51a00bb
// Id's are bound by 123
Source GLSL 130
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 10 "color"
Name 12 "BaseColor"
Name 16 "i"
Name 23 "Count"
Name 28 "bigColor"
Name 36 "gl_FragColor"
Name 39 "sum"
Name 41 "i"
Name 51 "v4"
Name 60 "i"
Name 66 "tv4"
Name 84 "r"
Name 90 "i"
Name 98 "f"
Name 111 "i"
Decorate 12(BaseColor) Smooth
Decorate 36(gl_FragColor) BuiltIn FragColor
Decorate 98(f) Smooth
2: TypeVoid
3: TypeFunction 2
7: TypeFloat 32
8: TypeVector 7(float) 4
9: TypePointer Function 8(fvec4)
11: TypePointer Input 8(fvec4)
12(BaseColor): 11(ptr) Variable Input
14: TypeInt 32 1
15: TypePointer Function 14(int)
17: 14(int) Constant 0
22: TypePointer UniformConstant 14(int)
23(Count): 22(ptr) Variable UniformConstant
25: TypeBool
27: TypePointer UniformConstant 8(fvec4)
28(bigColor): 27(ptr) Variable UniformConstant
33: 14(int) Constant 1
35: TypePointer Output 8(fvec4)
36(gl_FragColor): 35(ptr) Variable Output
38: TypePointer Function 7(float)
40: 7(float) Constant 0
46: 14(int) Constant 4
48: TypeInt 32 0
49: TypeVector 48(int) 4
50: TypePointer UniformConstant 49(ivec4)
51(v4): 50(ptr) Variable UniformConstant
71: 48(int) Constant 4
86: TypeVector 7(float) 3
97: TypePointer Input 7(float)
98(f): 97(ptr) Variable Input
116: 14(int) Constant 16
4(main): 2 Function None 3
5: Label
10(color): 9(ptr) Variable Function
16(i): 15(ptr) Variable Function
39(sum): 38(ptr) Variable Function
41(i): 15(ptr) Variable Function
60(i): 15(ptr) Variable Function
66(tv4): 9(ptr) Variable Function
84(r): 9(ptr) Variable Function
90(i): 15(ptr) Variable Function
111(i): 15(ptr) Variable Function
13: 8(fvec4) Load 12(BaseColor)
Store 10(color) 13
Store 16(i) 17
Branch 18
18: Label
21: 14(int) Load 16(i)
24: 14(int) Load 23(Count)
26: 25(bool) SLessThan 21 24
LoopMerge 19 None
BranchConditional 26 20 19
20: Label
29: 8(fvec4) Load 28(bigColor)
30: 8(fvec4) Load 10(color)
31: 8(fvec4) FAdd 30 29
Store 10(color) 31
32: 14(int) Load 16(i)
34: 14(int) IAdd 32 33
Store 16(i) 34
Branch 18
19: Label
37: 8(fvec4) Load 10(color)
Store 36(gl_FragColor) 37
Store 39(sum) 40
Store 41(i) 17
Branch 42
42: Label
45: 14(int) Load 41(i)
47: 25(bool) SLessThan 45 46
LoopMerge 43 None
BranchConditional 47 44 43
44: Label
52: 14(int) Load 41(i)
53: 49(ivec4) Load 51(v4)
54: 48(int) VectorExtractDynamic 53 52
55: 7(float) ConvertUToF 54
56: 7(float) Load 39(sum)
57: 7(float) FAdd 56 55
Store 39(sum) 57
58: 14(int) Load 41(i)
59: 14(int) IAdd 58 33
Store 41(i) 59
Branch 42
43: Label
Store 60(i) 17
Branch 61
61: Label
64: 14(int) Load 60(i)
65: 25(bool) SLessThan 64 46
LoopMerge 62 None
BranchConditional 65 63 62
63: Label
67: 14(int) Load 60(i)
68: 14(int) Load 60(i)
69: 49(ivec4) Load 51(v4)
70: 48(int) VectorExtractDynamic 69 68
72: 48(int) IMul 70 71
73: 7(float) ConvertUToF 72
74: 8(fvec4) Load 66(tv4)
75: 8(fvec4) VectorInsertDynamic 74 73 67
Store 66(tv4) 75
76: 14(int) Load 60(i)
77: 14(int) IAdd 76 33
Store 60(i) 77
Branch 61
62: Label
78: 7(float) Load 39(sum)
79: 8(fvec4) CompositeConstruct 78 78 78 78
80: 8(fvec4) Load 66(tv4)
81: 8(fvec4) FAdd 79 80
82: 8(fvec4) Load 36(gl_FragColor)
83: 8(fvec4) FAdd 82 81
Store 36(gl_FragColor) 83
85: 8(fvec4) Load 12(BaseColor)
87: 86(fvec3) VectorShuffle 85 85 0 1 2
88: 8(fvec4) Load 84(r)
89: 8(fvec4) VectorShuffle 88 87 4 5 6 3
Store 84(r) 89
Store 90(i) 17
Branch 91
91: Label
94: 14(int) Load 90(i)
95: 14(int) Load 23(Count)
96: 25(bool) SLessThan 94 95
LoopMerge 92 None
BranchConditional 96 93 92
93: Label
99: 7(float) Load 98(f)
100: 8(fvec4) Load 84(r)
101: 8(fvec4) CompositeInsert 99 100 3
Store 84(r) 101
102: 14(int) Load 90(i)
103: 14(int) IAdd 102 33
Store 90(i) 103
Branch 91
92: Label
104: 8(fvec4) Load 84(r)
105: 86(fvec3) VectorShuffle 104 104 0 1 2
106: 8(fvec4) Load 36(gl_FragColor)
107: 86(fvec3) VectorShuffle 106 106 0 1 2
108: 86(fvec3) FAdd 107 105
109: 8(fvec4) Load 36(gl_FragColor)
110: 8(fvec4) VectorShuffle 109 108 4 5 6 3
Store 36(gl_FragColor) 110
Store 111(i) 17
Branch 112
112: Label
115: 14(int) Load 111(i)
117: 25(bool) SLessThan 115 116
LoopMerge 113 None
BranchConditional 117 114 113
114: Label
118: 7(float) Load 98(f)
119: 8(fvec4) Load 36(gl_FragColor)
120: 8(fvec4) VectorTimesScalar 119 118
Store 36(gl_FragColor) 120
121: 14(int) Load 111(i)
122: 14(int) IAdd 121 46
Store 111(i) 122
Branch 112
113: Label
Branch 6
6: Label
Return
FunctionEnd