blob: b5488af221a90f383d32c1e0ed756763fa0e0b7a [file] [log] [blame]
spv.conditionalDiscard.frag
Linked fragment stage:
// Module Version 99
// Generated by (magic number): 51a00bb
// Id's are bound by 37
Source GLSL 110
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 10 "v"
Name 14 "tex"
Name 18 "coord"
Name 35 "gl_FragColor"
Decorate 18(coord) Smooth
Decorate 35(gl_FragColor) BuiltIn FragColor
2: TypeVoid
3: TypeFunction 2
7: TypeFloat 32
8: TypeVector 7(float) 4
9: TypePointer Function 8(fvec4)
11: TypeImage 7(float) 2D sampled format:Unknown
12: TypeSampledImage 11
13: TypePointer UniformConstant 12
14(tex): 13(ptr) Variable UniformConstant
16: TypeVector 7(float) 2
17: TypePointer Input 16(fvec2)
18(coord): 17(ptr) Variable Input
22: 7(float) Constant 1036831949
23: 7(float) Constant 1045220557
24: 7(float) Constant 1050253722
25: 7(float) Constant 1053609165
26: 8(fvec4) ConstantComposite 22 23 24 25
27: TypeBool
28: TypeVector 27(bool) 4
34: TypePointer Output 8(fvec4)
35(gl_FragColor): 34(ptr) Variable Output
4(main): 2 Function None 3
5: Label
10(v): 9(ptr) Variable Function
15: 12 Load 14(tex)
19: 16(fvec2) Load 18(coord)
20: 8(fvec4) ImageSampleImplicitLod 15 19
Store 10(v) 20
21: 8(fvec4) Load 10(v)
29: 28(bvec4) FOrdEqual 21 26
30: 27(bool) All 29
SelectionMerge 32 None
BranchConditional 30 31 32
31: Label
Kill
32: Label
36: 8(fvec4) Load 10(v)
Store 35(gl_FragColor) 36
Branch 6
6: Label
Return
FunctionEnd