blob: 157eaa618a5944a5f5fa23b5f267b7243353e867 [file] [log] [blame]
pointCoord.frag
Shader version: 100
0:? Sequence
0:5 Function Definition: main( (global void)
0:5 Function Parameters:
0:? Sequence
0:9 Test condition and select (temp void)
0:9 Condition
0:9 Compare Less Than (temp bool)
0:9 length (global mediump float)
0:9 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float PointCoord)
0:9 Constant:
0:9 0.300000
0:9 true case
0:10 move second child to first child (temp highp 4-component vector of float)
0:10 'color' (temp highp 4-component vector of float)
0:10 Function Call: texture2D(s21;vf2; (global lowp 4-component vector of float)
0:10 'sampler' (uniform lowp sampler2D)
0:10 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float PointCoord)
0:9 false case
0:12 move second child to first child (temp highp 4-component vector of float)
0:12 'color' (temp highp 4-component vector of float)
0:12 Constant:
0:12 0.000000
0:12 0.000000
0:12 0.000000
0:12 0.000000
0:14 move second child to first child (temp highp 4-component vector of float)
0:14 'gl_FragColor' (fragColor mediump 4-component vector of float FragColor)
0:14 'color' (temp highp 4-component vector of float)
0:? Linker Objects
0:? 'sampler' (uniform lowp sampler2D)
Linked fragment stage:
Shader version: 100
0:? Sequence
0:5 Function Definition: main( (global void)
0:5 Function Parameters:
0:? Sequence
0:9 Test condition and select (temp void)
0:9 Condition
0:9 Compare Less Than (temp bool)
0:9 length (global mediump float)
0:9 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float PointCoord)
0:9 Constant:
0:9 0.300000
0:9 true case
0:10 move second child to first child (temp highp 4-component vector of float)
0:10 'color' (temp highp 4-component vector of float)
0:10 Function Call: texture2D(s21;vf2; (global lowp 4-component vector of float)
0:10 'sampler' (uniform lowp sampler2D)
0:10 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float PointCoord)
0:9 false case
0:12 move second child to first child (temp highp 4-component vector of float)
0:12 'color' (temp highp 4-component vector of float)
0:12 Constant:
0:12 0.000000
0:12 0.000000
0:12 0.000000
0:12 0.000000
0:14 move second child to first child (temp highp 4-component vector of float)
0:14 'gl_FragColor' (fragColor mediump 4-component vector of float FragColor)
0:14 'color' (temp highp 4-component vector of float)
0:? Linker Objects
0:? 'sampler' (uniform lowp sampler2D)