blob: 958b668f149bef4860603bc507b81ab2481bb6e9 [file] [log] [blame]
310implicitSizeArrayError.vert
Warning, version 310 is not yet complete; most version-specific features are present, but some are missing.
ERROR: 0:3: 'implicitly-sized array in a block' : not supported with this profile: es
ERROR: 1 compilation errors. No code generated.
Shader version: 310
ERROR: node is still EOpNull!
0:6 Function Definition: main( (global void)
0:6 Function Parameters:
0:7 Sequence
0:7 move second child to first child (temp highp int)
0:7 'o' (layout(location=0 ) smooth out highp int)
0:7 direct index (layout(column_major shared ) temp highp int)
0:7 a: direct index for structure (layout(column_major shared ) uniform implicitly-sized array of highp int)
0:7 'uni' (layout(location=0 column_major shared ) uniform block{layout(column_major shared ) uniform implicitly-sized array of highp int a})
0:7 Constant:
0:7 0 (const int)
0:7 Constant:
0:7 2 (const int)
0:? Linker Objects
0:? 'uni' (layout(location=0 column_major shared ) uniform block{layout(column_major shared ) uniform implicitly-sized array of highp int a})
0:? 'o' (layout(location=0 ) smooth out highp int)
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
Linked vertex stage:
Shader version: 310
ERROR: node is still EOpNull!
0:6 Function Definition: main( (global void)
0:6 Function Parameters:
0:7 Sequence
0:7 move second child to first child (temp highp int)
0:7 'o' (layout(location=0 ) smooth out highp int)
0:7 direct index (layout(column_major shared ) temp highp int)
0:7 a: direct index for structure (layout(column_major shared ) uniform 1-element array of highp int)
0:7 'uni' (layout(location=0 column_major shared ) uniform block{layout(column_major shared ) uniform 1-element array of highp int a})
0:7 Constant:
0:7 0 (const int)
0:7 Constant:
0:7 2 (const int)
0:? Linker Objects
0:? 'uni' (layout(location=0 column_major shared ) uniform block{layout(column_major shared ) uniform 1-element array of highp int a})
0:? 'o' (layout(location=0 ) smooth out highp int)
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)