blob: 6cb945b89beff9363389db6c33b0872f3417198c [file] [log] [blame]
#version 460
#extension GL_NV_displacement_micromap : enable
#extension GL_NV_mesh_shader : enable
#extension GL_EXT_ray_query : enable
layout(max_vertices = 8, max_primitives = 16, triangles) out;
layout(binding = 1) uniform accelerationStructureEXT as;
layout(binding = 0) buffer block {
vec3 op_pos;
vec2 op_bary;
};
void main()
{
op_pos = fetchMicroTriangleVertexPositionNV(as, 1, 1, 1, ivec2(0,0));
op_pos += fetchMicroTriangleVertexPositionNV(as, 1, 1, 1, ivec2(0,1));
op_pos += fetchMicroTriangleVertexPositionNV(as, 1, 1, 1, ivec2(1,0));
op_bary = fetchMicroTriangleVertexBarycentricNV(as, 1, 1, 1, ivec2(0,0));
op_bary += fetchMicroTriangleVertexBarycentricNV(as, 1, 1, 1, ivec2(0,1));
op_bary += fetchMicroTriangleVertexBarycentricNV(as, 1, 1, 1, ivec2(1,0));
}