| #version 450 |
| #extension GL_EXT_texture_shadow_lod : enable |
| |
| layout(binding = 0) uniform sampler2DArrayShadow s2da; |
| layout(binding = 1) uniform samplerCubeArrayShadow sca; |
| layout(binding = 2) uniform samplerCubeShadow sc; |
| |
| layout(location = 0) out float c; |
| |
| layout(location = 0) in vec4 tc; |
| |
| void main() { |
| c = texture(s2da, tc, 0.0); |
| c = texture(sca, tc, 0.0, 0.0); |
| c = textureOffset(s2da, tc, ivec2(0.0), 0.0); |
| c = textureLod(s2da, tc, 0.0); |
| c = textureLod(sc, tc, 0.0); |
| c = textureLod(sca, tc, 0.0, 0.0); |
| c = textureLodOffset(s2da, tc, 0.0, ivec2(0.0)); |
| } |