#version 460 | |
#extension GL_EXT_shader_tile_image : require | |
precision mediump int; | |
precision highp float; | |
layout(location=0) tileImageEXT highp attachmentEXT in_color[2]; | |
layout(location=1) tileImageEXT highp attachmentEXT in_color_1; | |
layout(location=1) out highp vec4 out_color; | |
void main(void) | |
{ | |
out_color = colorAttachmentReadEXT(in_color[0]); | |
out_color += colorAttachmentReadEXT(in_color_1); | |
} |