blob: 98a44e4f8b171e2f147b4387c9439a7e7c1318ee [file] [log] [blame]
#version 460
#extension GL_EXT_shader_tile_image : require
precision mediump int;
precision highp float;
layout(location=0) tileImageEXT highp attachmentEXT in_color[2];
layout(location=1) tileImageEXT highp attachmentEXT in_color_1;
layout(location=1) out highp vec4 out_color;
void main(void)
{
out_color = colorAttachmentReadEXT(in_color[0]);
out_color += colorAttachmentReadEXT(in_color_1);
}