#version 450 core | |
#extension GL_EXT_fragment_shading_rate : enable | |
#extension GL_ARB_shader_stencil_export : enable | |
#extension GL_ARB_fragment_shader_interlock : enable | |
#extension GL_AMD_shader_early_and_late_fragment_tests : enable | |
layout(location = 0) flat in int instanceIndex; | |
layout(early_and_late_fragment_tests_amd) in; | |
layout(depth_less) out float gl_FragDepth; | |
void main() | |
{ | |
gl_FragDepth = float(instanceIndex) / float(81); | |
} |