blob: deb3e55395be50f72370d0f3e62ee05288254ef1 [file] [log] [blame]
#version 450
#extension GL_ARM_shader_core_builtins: enable
layout(location = 0) out uvec4 data;
void main (void)
{
uint temp = gl_WarpMaxIDARM;
data = uvec4(gl_CoreIDARM, gl_CoreCountARM, gl_CoreMaxIDARM, gl_WarpIDARM + temp);
}