blob: 8ef49c9eeb6fec9cb3c997103ceeefc1b66c9933 [file] [log] [blame]
struct VSOutput
{
float4 PositionPS : SV_Position;
float3 PosInLightViewSpace : LIGHT_SPACE_POS;
float3 NormalWS : NORMALWS;
float2 TexCoord : TEXCOORD;
};
float4 AmbientColor = float4(1, 0.5, 0, 1);
float4 AmbientColor2 = float4(0.5, 1, 0, 0);
float4 main(VSOutput VSOut) : SV_TARGET
{
if (VSOut.PositionPS.x < 400)
return AmbientColor;
else
return AmbientColor2;
}