#version 320 es | |
#extension GL_EXT_texture_shadow_lod : enable | |
uniform lowp sampler2DArrayShadow s2da; | |
uniform lowp samplerCubeArrayShadow sca; | |
uniform lowp samplerCubeShadow sc; | |
in lowp vec4 tc; | |
out lowp float c; | |
void main() | |
{ | |
c = texture(s2da, tc, 0.0); | |
c = texture(sca, tc, 0.0, 0.0); | |
c = textureOffset(s2da, tc, ivec2(0.0), 0.0); | |
c = textureLod(s2da, tc, 0.0); | |
c = textureLod(sc, tc, 0.0); | |
c = textureLod(sca, tc, 0.0, 0.0); | |
c = textureLodOffset(s2da, tc, 0.0, ivec2(0.0)); | |
} |