| hlsl.mul-truncate.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:17 Function Definition: @main( ( temp 4-component vector of float) |
| 0:17 Function Parameters: |
| 0:? Sequence |
| 0:19 Sequence |
| 0:19 move second child to first child ( temp float) |
| 0:19 'r00' ( temp float) |
| 0:19 dot-product ( temp float) |
| 0:19 v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float) |
| 0:19 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:19 Constant: |
| 0:19 7 (const uint) |
| 0:19 Construct vec2 ( in 2-component vector of float) |
| 0:19 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float) |
| 0:19 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:19 Constant: |
| 0:19 6 (const uint) |
| 0:20 Sequence |
| 0:20 move second child to first child ( temp float) |
| 0:20 'r01' ( temp float) |
| 0:20 dot-product ( temp float) |
| 0:20 Construct vec2 ( in 2-component vector of float) |
| 0:20 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float) |
| 0:20 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:20 Constant: |
| 0:20 5 (const uint) |
| 0:20 v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float) |
| 0:20 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:20 Constant: |
| 0:20 7 (const uint) |
| 0:23 Sequence |
| 0:23 move second child to first child ( temp 4-component vector of float) |
| 0:23 'r10' ( temp 4-component vector of float) |
| 0:23 matrix-times-vector ( temp 4-component vector of float) |
| 0:23 Construct mat3x4 ( uniform 3X4 matrix of float) |
| 0:23 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float) |
| 0:23 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:23 Constant: |
| 0:23 0 (const uint) |
| 0:23 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float) |
| 0:23 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:23 Constant: |
| 0:23 6 (const uint) |
| 0:24 Sequence |
| 0:24 move second child to first child ( temp 4-component vector of float) |
| 0:24 'r11' ( temp 4-component vector of float) |
| 0:24 matrix-times-vector ( temp 4-component vector of float) |
| 0:24 m34: direct index for structure (layout( row_major std140) uniform 3X4 matrix of float) |
| 0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:24 Constant: |
| 0:24 2 (const uint) |
| 0:24 Construct vec3 ( uniform 3-component vector of float) |
| 0:24 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float) |
| 0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:24 Constant: |
| 0:24 5 (const uint) |
| 0:27 Sequence |
| 0:27 move second child to first child ( temp 4-component vector of float) |
| 0:27 'r20' ( temp 4-component vector of float) |
| 0:27 vector-times-matrix ( temp 4-component vector of float) |
| 0:27 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float) |
| 0:27 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:27 Constant: |
| 0:27 6 (const uint) |
| 0:27 Construct mat4x3 ( uniform 4X3 matrix of float) |
| 0:27 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float) |
| 0:27 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:27 Constant: |
| 0:27 0 (const uint) |
| 0:28 Sequence |
| 0:28 move second child to first child ( temp 4-component vector of float) |
| 0:28 'r21' ( temp 4-component vector of float) |
| 0:28 vector-times-matrix ( temp 4-component vector of float) |
| 0:28 Construct vec3 ( uniform 3-component vector of float) |
| 0:28 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float) |
| 0:28 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:28 Constant: |
| 0:28 5 (const uint) |
| 0:28 m43: direct index for structure (layout( row_major std140) uniform 4X3 matrix of float) |
| 0:28 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:28 Constant: |
| 0:28 1 (const uint) |
| 0:36 Branch: Return with expression |
| 0:36 add ( temp 4-component vector of float) |
| 0:36 add ( temp 4-component vector of float) |
| 0:36 add ( temp 4-component vector of float) |
| 0:36 add ( temp 4-component vector of float) |
| 0:36 add ( temp 4-component vector of float) |
| 0:36 'r10' ( temp 4-component vector of float) |
| 0:36 'r11' ( temp 4-component vector of float) |
| 0:36 'r20' ( temp 4-component vector of float) |
| 0:36 'r21' ( temp 4-component vector of float) |
| 0:36 'r00' ( temp float) |
| 0:36 'r01' ( temp float) |
| 0:17 Function Definition: main( ( temp void) |
| 0:17 Function Parameters: |
| 0:? Sequence |
| 0:17 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:17 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:17 Function Definition: @main( ( temp 4-component vector of float) |
| 0:17 Function Parameters: |
| 0:? Sequence |
| 0:19 Sequence |
| 0:19 move second child to first child ( temp float) |
| 0:19 'r00' ( temp float) |
| 0:19 dot-product ( temp float) |
| 0:19 v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float) |
| 0:19 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:19 Constant: |
| 0:19 7 (const uint) |
| 0:19 Construct vec2 ( in 2-component vector of float) |
| 0:19 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float) |
| 0:19 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:19 Constant: |
| 0:19 6 (const uint) |
| 0:20 Sequence |
| 0:20 move second child to first child ( temp float) |
| 0:20 'r01' ( temp float) |
| 0:20 dot-product ( temp float) |
| 0:20 Construct vec2 ( in 2-component vector of float) |
| 0:20 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float) |
| 0:20 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:20 Constant: |
| 0:20 5 (const uint) |
| 0:20 v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float) |
| 0:20 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:20 Constant: |
| 0:20 7 (const uint) |
| 0:23 Sequence |
| 0:23 move second child to first child ( temp 4-component vector of float) |
| 0:23 'r10' ( temp 4-component vector of float) |
| 0:23 matrix-times-vector ( temp 4-component vector of float) |
| 0:23 Construct mat3x4 ( uniform 3X4 matrix of float) |
| 0:23 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float) |
| 0:23 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:23 Constant: |
| 0:23 0 (const uint) |
| 0:23 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float) |
| 0:23 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:23 Constant: |
| 0:23 6 (const uint) |
| 0:24 Sequence |
| 0:24 move second child to first child ( temp 4-component vector of float) |
| 0:24 'r11' ( temp 4-component vector of float) |
| 0:24 matrix-times-vector ( temp 4-component vector of float) |
| 0:24 m34: direct index for structure (layout( row_major std140) uniform 3X4 matrix of float) |
| 0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:24 Constant: |
| 0:24 2 (const uint) |
| 0:24 Construct vec3 ( uniform 3-component vector of float) |
| 0:24 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float) |
| 0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:24 Constant: |
| 0:24 5 (const uint) |
| 0:27 Sequence |
| 0:27 move second child to first child ( temp 4-component vector of float) |
| 0:27 'r20' ( temp 4-component vector of float) |
| 0:27 vector-times-matrix ( temp 4-component vector of float) |
| 0:27 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float) |
| 0:27 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:27 Constant: |
| 0:27 6 (const uint) |
| 0:27 Construct mat4x3 ( uniform 4X3 matrix of float) |
| 0:27 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float) |
| 0:27 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:27 Constant: |
| 0:27 0 (const uint) |
| 0:28 Sequence |
| 0:28 move second child to first child ( temp 4-component vector of float) |
| 0:28 'r21' ( temp 4-component vector of float) |
| 0:28 vector-times-matrix ( temp 4-component vector of float) |
| 0:28 Construct vec3 ( uniform 3-component vector of float) |
| 0:28 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float) |
| 0:28 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:28 Constant: |
| 0:28 5 (const uint) |
| 0:28 m43: direct index for structure (layout( row_major std140) uniform 4X3 matrix of float) |
| 0:28 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:28 Constant: |
| 0:28 1 (const uint) |
| 0:36 Branch: Return with expression |
| 0:36 add ( temp 4-component vector of float) |
| 0:36 add ( temp 4-component vector of float) |
| 0:36 add ( temp 4-component vector of float) |
| 0:36 add ( temp 4-component vector of float) |
| 0:36 add ( temp 4-component vector of float) |
| 0:36 'r10' ( temp 4-component vector of float) |
| 0:36 'r11' ( temp 4-component vector of float) |
| 0:36 'r20' ( temp 4-component vector of float) |
| 0:36 'r21' ( temp 4-component vector of float) |
| 0:36 'r00' ( temp float) |
| 0:36 'r01' ( temp float) |
| 0:17 Function Definition: main( ( temp void) |
| 0:17 Function Parameters: |
| 0:? Sequence |
| 0:17 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:17 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80002 |
| // Id's are bound by 139 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 137 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 9 "@main(" |
| Name 12 "r00" |
| Name 20 "Matrix" |
| MemberName 20(Matrix) 0 "m44" |
| MemberName 20(Matrix) 1 "m43" |
| MemberName 20(Matrix) 2 "m34" |
| MemberName 20(Matrix) 3 "m24" |
| MemberName 20(Matrix) 4 "m42" |
| MemberName 20(Matrix) 5 "v4" |
| MemberName 20(Matrix) 6 "v3" |
| MemberName 20(Matrix) 7 "v2" |
| Name 22 "" |
| Name 36 "r01" |
| Name 48 "r10" |
| Name 74 "r11" |
| Name 86 "r20" |
| Name 109 "r21" |
| Name 137 "@entryPointOutput" |
| MemberDecorate 20(Matrix) 0 RowMajor |
| MemberDecorate 20(Matrix) 0 Offset 0 |
| MemberDecorate 20(Matrix) 0 MatrixStride 16 |
| MemberDecorate 20(Matrix) 1 RowMajor |
| MemberDecorate 20(Matrix) 1 Offset 64 |
| MemberDecorate 20(Matrix) 1 MatrixStride 16 |
| MemberDecorate 20(Matrix) 2 RowMajor |
| MemberDecorate 20(Matrix) 2 Offset 112 |
| MemberDecorate 20(Matrix) 2 MatrixStride 16 |
| MemberDecorate 20(Matrix) 3 RowMajor |
| MemberDecorate 20(Matrix) 3 Offset 176 |
| MemberDecorate 20(Matrix) 3 MatrixStride 16 |
| MemberDecorate 20(Matrix) 4 RowMajor |
| MemberDecorate 20(Matrix) 4 Offset 240 |
| MemberDecorate 20(Matrix) 4 MatrixStride 16 |
| MemberDecorate 20(Matrix) 5 Offset 272 |
| MemberDecorate 20(Matrix) 6 Offset 288 |
| MemberDecorate 20(Matrix) 7 Offset 304 |
| Decorate 20(Matrix) Block |
| Decorate 22 DescriptorSet 0 |
| Decorate 137(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypeFunction 7(fvec4) |
| 11: TypePointer Function 6(float) |
| 13: TypeMatrix 7(fvec4) 4 |
| 14: TypeVector 6(float) 3 |
| 15: TypeMatrix 14(fvec3) 4 |
| 16: TypeMatrix 7(fvec4) 3 |
| 17: TypeMatrix 7(fvec4) 2 |
| 18: TypeVector 6(float) 2 |
| 19: TypeMatrix 18(fvec2) 4 |
| 20(Matrix): TypeStruct 13 15 16 17 19 7(fvec4) 14(fvec3) 18(fvec2) |
| 21: TypePointer Uniform 20(Matrix) |
| 22: 21(ptr) Variable Uniform |
| 23: TypeInt 32 1 |
| 24: 23(int) Constant 7 |
| 25: TypePointer Uniform 18(fvec2) |
| 28: 23(int) Constant 6 |
| 29: TypePointer Uniform 14(fvec3) |
| 37: 23(int) Constant 5 |
| 38: TypePointer Uniform 7(fvec4) |
| 47: TypePointer Function 7(fvec4) |
| 49: 23(int) Constant 0 |
| 50: TypePointer Uniform 13 |
| 53: 6(float) Constant 1065353216 |
| 54: 6(float) Constant 0 |
| 75: 23(int) Constant 2 |
| 76: TypePointer Uniform 16 |
| 116: 23(int) Constant 1 |
| 117: TypePointer Uniform 15 |
| 136: TypePointer Output 7(fvec4) |
| 137(@entryPointOutput): 136(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 138: 7(fvec4) FunctionCall 9(@main() |
| Store 137(@entryPointOutput) 138 |
| Return |
| FunctionEnd |
| 9(@main(): 7(fvec4) Function None 8 |
| 10: Label |
| 12(r00): 11(ptr) Variable Function |
| 36(r01): 11(ptr) Variable Function |
| 48(r10): 47(ptr) Variable Function |
| 74(r11): 47(ptr) Variable Function |
| 86(r20): 47(ptr) Variable Function |
| 109(r21): 47(ptr) Variable Function |
| 26: 25(ptr) AccessChain 22 24 |
| 27: 18(fvec2) Load 26 |
| 30: 29(ptr) AccessChain 22 28 |
| 31: 14(fvec3) Load 30 |
| 32: 6(float) CompositeExtract 31 0 |
| 33: 6(float) CompositeExtract 31 1 |
| 34: 18(fvec2) CompositeConstruct 32 33 |
| 35: 6(float) Dot 27 34 |
| Store 12(r00) 35 |
| 39: 38(ptr) AccessChain 22 37 |
| 40: 7(fvec4) Load 39 |
| 41: 6(float) CompositeExtract 40 0 |
| 42: 6(float) CompositeExtract 40 1 |
| 43: 18(fvec2) CompositeConstruct 41 42 |
| 44: 25(ptr) AccessChain 22 24 |
| 45: 18(fvec2) Load 44 |
| 46: 6(float) Dot 43 45 |
| Store 36(r01) 46 |
| 51: 50(ptr) AccessChain 22 49 |
| 52: 13 Load 51 |
| 55: 6(float) CompositeExtract 52 0 0 |
| 56: 6(float) CompositeExtract 52 0 1 |
| 57: 6(float) CompositeExtract 52 0 2 |
| 58: 6(float) CompositeExtract 52 0 3 |
| 59: 6(float) CompositeExtract 52 1 0 |
| 60: 6(float) CompositeExtract 52 1 1 |
| 61: 6(float) CompositeExtract 52 1 2 |
| 62: 6(float) CompositeExtract 52 1 3 |
| 63: 6(float) CompositeExtract 52 2 0 |
| 64: 6(float) CompositeExtract 52 2 1 |
| 65: 6(float) CompositeExtract 52 2 2 |
| 66: 6(float) CompositeExtract 52 2 3 |
| 67: 7(fvec4) CompositeConstruct 55 56 57 58 |
| 68: 7(fvec4) CompositeConstruct 59 60 61 62 |
| 69: 7(fvec4) CompositeConstruct 63 64 65 66 |
| 70: 16 CompositeConstruct 67 68 69 |
| 71: 29(ptr) AccessChain 22 28 |
| 72: 14(fvec3) Load 71 |
| 73: 7(fvec4) MatrixTimesVector 70 72 |
| Store 48(r10) 73 |
| 77: 76(ptr) AccessChain 22 75 |
| 78: 16 Load 77 |
| 79: 38(ptr) AccessChain 22 37 |
| 80: 7(fvec4) Load 79 |
| 81: 6(float) CompositeExtract 80 0 |
| 82: 6(float) CompositeExtract 80 1 |
| 83: 6(float) CompositeExtract 80 2 |
| 84: 14(fvec3) CompositeConstruct 81 82 83 |
| 85: 7(fvec4) MatrixTimesVector 78 84 |
| Store 74(r11) 85 |
| 87: 29(ptr) AccessChain 22 28 |
| 88: 14(fvec3) Load 87 |
| 89: 50(ptr) AccessChain 22 49 |
| 90: 13 Load 89 |
| 91: 6(float) CompositeExtract 90 0 0 |
| 92: 6(float) CompositeExtract 90 0 1 |
| 93: 6(float) CompositeExtract 90 0 2 |
| 94: 6(float) CompositeExtract 90 1 0 |
| 95: 6(float) CompositeExtract 90 1 1 |
| 96: 6(float) CompositeExtract 90 1 2 |
| 97: 6(float) CompositeExtract 90 2 0 |
| 98: 6(float) CompositeExtract 90 2 1 |
| 99: 6(float) CompositeExtract 90 2 2 |
| 100: 6(float) CompositeExtract 90 3 0 |
| 101: 6(float) CompositeExtract 90 3 1 |
| 102: 6(float) CompositeExtract 90 3 2 |
| 103: 14(fvec3) CompositeConstruct 91 92 93 |
| 104: 14(fvec3) CompositeConstruct 94 95 96 |
| 105: 14(fvec3) CompositeConstruct 97 98 99 |
| 106: 14(fvec3) CompositeConstruct 100 101 102 |
| 107: 15 CompositeConstruct 103 104 105 106 |
| 108: 7(fvec4) VectorTimesMatrix 88 107 |
| Store 86(r20) 108 |
| 110: 38(ptr) AccessChain 22 37 |
| 111: 7(fvec4) Load 110 |
| 112: 6(float) CompositeExtract 111 0 |
| 113: 6(float) CompositeExtract 111 1 |
| 114: 6(float) CompositeExtract 111 2 |
| 115: 14(fvec3) CompositeConstruct 112 113 114 |
| 118: 117(ptr) AccessChain 22 116 |
| 119: 15 Load 118 |
| 120: 7(fvec4) VectorTimesMatrix 115 119 |
| Store 109(r21) 120 |
| 121: 7(fvec4) Load 48(r10) |
| 122: 7(fvec4) Load 74(r11) |
| 123: 7(fvec4) FAdd 121 122 |
| 124: 7(fvec4) Load 86(r20) |
| 125: 7(fvec4) FAdd 123 124 |
| 126: 7(fvec4) Load 109(r21) |
| 127: 7(fvec4) FAdd 125 126 |
| 128: 6(float) Load 12(r00) |
| 129: 7(fvec4) CompositeConstruct 128 128 128 128 |
| 130: 7(fvec4) FAdd 127 129 |
| 131: 6(float) Load 36(r01) |
| 132: 7(fvec4) CompositeConstruct 131 131 131 131 |
| 133: 7(fvec4) FAdd 130 132 |
| ReturnValue 133 |
| FunctionEnd |