blob: 6247e77be86e5bde3d5707a7f50fc4c8a7787167 [file] [log] [blame]
float1 f1 = float1(1.0);
float scalar = 2.0;
float1 ShaderFunction(float1 inFloat1 : COLOR, float inScalar) : COLOR0
{
return f1 * scalar + inFloat1 * inScalar;
}