blob: e8b52679457fe229e0a8fae0cc4effa5eba9fe62 [file] [log] [blame]
void foo(float f)
{
if (f < 1.0)
discard;
}
float4 PixelShaderFunction(float4 input) : COLOR0
{
foo(input.z);
if (input.x)
discard;
float f = input.x;
discard;
}