| glsl.autosampledtextures.frag |
| // Module Version 10000 |
| // Generated by (magic number): 8000a |
| // Id's are bound by 23 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 17 21 |
| ExecutionMode 4 OriginUpperLeft |
| Source GLSL 460 |
| Name 4 "main" |
| Name 9 "color" |
| Name 13 "u_Tex" |
| Name 17 "in_UV" |
| Name 21 "out_Color" |
| Decorate 13(u_Tex) DescriptorSet 0 |
| Decorate 13(u_Tex) Binding 0 |
| Decorate 17(in_UV) Location 0 |
| Decorate 21(out_Color) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 10: TypeImage 6(float) 2D sampled format:Unknown |
| 11: TypeSampledImage 10 |
| 12: TypePointer UniformConstant 11 |
| 13(u_Tex): 12(ptr) Variable UniformConstant |
| 15: TypeVector 6(float) 2 |
| 16: TypePointer Input 15(fvec2) |
| 17(in_UV): 16(ptr) Variable Input |
| 20: TypePointer Output 7(fvec4) |
| 21(out_Color): 20(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 9(color): 8(ptr) Variable Function |
| 14: 11 Load 13(u_Tex) |
| 18: 15(fvec2) Load 17(in_UV) |
| 19: 7(fvec4) ImageSampleImplicitLod 14 18 |
| Store 9(color) 19 |
| 22: 7(fvec4) Load 9(color) |
| Store 21(out_Color) 22 |
| Return |
| FunctionEnd |