blob: 420384db0e4dabe8fbad8fc8e2a8ba886a33f901 [file] [log] [blame]
#version 440
layout(location = 0) in Primitive
{
vec2 texCoord;
} IN;
layout(location = 0) out vec4 oColor;
layout(binding = 0) uniform sampler2D mytex;
void main()
{
oColor = texture(mytex, IN.texCoord);
}