| vk.relaxed.stagelink.vert |
| Shader version: 460 |
| 0:? Sequence |
| 0:18 Function Definition: foo( ( global highp 4-component vector of float) |
| 0:18 Function Parameters: |
| 0:19 Sequence |
| 0:19 Sequence |
| 0:19 move second child to first child ( temp highp uint) |
| 0:19 'j' ( temp highp uint) |
| 0:19 add ( temp highp uint) |
| 0:19 AtomicAdd ( global highp uint) |
| 0:19 counter2: direct index for structure ( coherent volatile buffer highp uint) |
| 0:19 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter3, coherent volatile buffer highp uint counter2}) |
| 0:19 Constant: |
| 0:19 1 (const uint) |
| 0:19 Constant: |
| 0:19 1 (const uint) |
| 0:19 subtract ( temp highp uint) |
| 0:19 AtomicAdd ( global highp uint) |
| 0:19 counter3: direct index for structure ( coherent volatile buffer highp uint) |
| 0:19 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter3, coherent volatile buffer highp uint counter2}) |
| 0:19 Constant: |
| 0:19 0 (const uint) |
| 0:19 Constant: |
| 0:19 4294967295 (const uint) |
| 0:19 Constant: |
| 0:19 1 (const uint) |
| 0:20 Sequence |
| 0:20 move second child to first child ( temp highp 4-component vector of float) |
| 0:20 'v' ( temp highp 4-component vector of float) |
| 0:20 add ( temp highp 4-component vector of float) |
| 0:20 add ( temp highp 4-component vector of float) |
| 0:20 add ( temp highp 4-component vector of float) |
| 0:20 a: direct index for structure ( uniform highp 4-component vector of float) |
| 0:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s}) |
| 0:20 Constant: |
| 0:20 0 (const uint) |
| 0:20 Construct vec4 ( temp highp 4-component vector of float) |
| 0:20 direct index ( temp highp float) |
| 0:20 b1: direct index for structure ( uniform highp 2-component vector of float) |
| 0:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s}) |
| 0:20 Constant: |
| 0:20 2 (const uint) |
| 0:20 Constant: |
| 0:20 0 (const int) |
| 0:20 direct index ( temp highp float) |
| 0:20 b1: direct index for structure ( uniform highp 2-component vector of float) |
| 0:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s}) |
| 0:20 Constant: |
| 0:20 2 (const uint) |
| 0:20 Constant: |
| 0:20 1 (const int) |
| 0:20 direct index ( temp highp float) |
| 0:20 b2: direct index for structure ( uniform highp 2-component vector of float) |
| 0:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s}) |
| 0:20 Constant: |
| 0:20 1 (const uint) |
| 0:20 Constant: |
| 0:20 0 (const int) |
| 0:20 direct index ( temp highp float) |
| 0:20 b2: direct index for structure ( uniform highp 2-component vector of float) |
| 0:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s}) |
| 0:20 Constant: |
| 0:20 1 (const uint) |
| 0:20 Constant: |
| 0:20 1 (const int) |
| 0:20 c2: direct index for structure ( uniform highp 4-component vector of float) |
| 0:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s}) |
| 0:20 Constant: |
| 0:20 3 (const uint) |
| 0:20 d: direct index for structure ( uniform highp 4-component vector of float) |
| 0:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s}) |
| 0:20 Constant: |
| 0:20 4 (const uint) |
| 0:22 Branch: Return with expression |
| 0:22 vector-scale ( temp highp 4-component vector of float) |
| 0:22 Convert uint to float ( temp highp float) |
| 0:22 'j' ( temp highp uint) |
| 0:22 'v' ( temp highp 4-component vector of float) |
| 0:25 Function Definition: main( ( global void) |
| 0:25 Function Parameters: |
| 0:27 Sequence |
| 0:27 Sequence |
| 0:27 move second child to first child ( temp highp 4-component vector of float) |
| 0:27 'v' ( temp highp 4-component vector of float) |
| 0:27 Function Call: foo( ( global highp 4-component vector of float) |
| 0:28 move second child to first child ( temp highp 4-component vector of float) |
| 0:28 'v' ( temp highp 4-component vector of float) |
| 0:28 add ( temp highp 4-component vector of float) |
| 0:28 'v' ( temp highp 4-component vector of float) |
| 0:28 indirect index ( temp highp 4-component vector of float) |
| 0:28 s: direct index for structure ( uniform 4-element array of highp 4-component vector of float) |
| 0:28 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s}) |
| 0:28 Constant: |
| 0:28 5 (const uint) |
| 0:28 subtract ( temp int) |
| 0:28 'gl_VertexIndex' ( in int VertexIndex) |
| 0:28 'gl_VertexIndex' ( in int VertexIndex) |
| 0:29 move second child to first child ( temp highp float) |
| 0:29 direct index ( temp highp float) |
| 0:29 'v' ( temp highp 4-component vector of float) |
| 0:29 Constant: |
| 0:29 0 (const int) |
| 0:29 subtract ( temp highp float) |
| 0:29 direct index ( temp highp float) |
| 0:29 'v' ( temp highp 4-component vector of float) |
| 0:29 Constant: |
| 0:29 0 (const int) |
| 0:29 Convert int to float ( temp highp float) |
| 0:29 subtract ( temp highp int) |
| 0:29 'gl_InstanceIndex' ( in highp int InstanceIndex) |
| 0:29 'gl_InstanceIndex' ( in highp int InstanceIndex) |
| 0:30 move second child to first child ( temp highp 4-component vector of float) |
| 0:30 'io' (layout( location=0) smooth out highp 4-component vector of float) |
| 0:30 'v' ( temp highp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'io' (layout( location=0) smooth out highp 4-component vector of float) |
| 0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s}) |
| 0:? 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter3, coherent volatile buffer highp uint counter2}) |
| 0:? 'gl_VertexIndex' ( in int VertexIndex) |
| 0:? 'gl_InstanceIndex' ( in int InstanceIndex) |
| |
| vk.relaxed.stagelink.frag |
| Shader version: 460 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:19 Function Definition: foo( ( global highp 4-component vector of float) |
| 0:19 Function Parameters: |
| 0:20 Sequence |
| 0:20 Sequence |
| 0:20 move second child to first child ( temp highp uint) |
| 0:20 'j' ( temp highp uint) |
| 0:20 add ( temp highp uint) |
| 0:20 AtomicAdd ( global highp uint) |
| 0:20 counter1: direct index for structure ( coherent volatile buffer highp uint) |
| 0:20 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2}) |
| 0:20 Constant: |
| 0:20 0 (const uint) |
| 0:20 Constant: |
| 0:20 1 (const uint) |
| 0:20 subtract ( temp highp uint) |
| 0:20 AtomicAdd ( global highp uint) |
| 0:20 counter2: direct index for structure ( coherent volatile buffer highp uint) |
| 0:20 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2}) |
| 0:20 Constant: |
| 0:20 1 (const uint) |
| 0:20 Constant: |
| 0:20 4294967295 (const uint) |
| 0:20 Constant: |
| 0:20 1 (const uint) |
| 0:21 Sequence |
| 0:21 move second child to first child ( temp highp 4-component vector of float) |
| 0:21 'v' ( temp highp 4-component vector of float) |
| 0:21 add ( temp highp 4-component vector of float) |
| 0:21 add ( temp highp 4-component vector of float) |
| 0:21 add ( temp highp 4-component vector of float) |
| 0:21 a: direct index for structure ( uniform highp 4-component vector of float) |
| 0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d}) |
| 0:21 Constant: |
| 0:21 0 (const uint) |
| 0:21 Construct vec4 ( temp highp 4-component vector of float) |
| 0:21 direct index ( temp highp float) |
| 0:21 b1: direct index for structure ( uniform highp 2-component vector of float) |
| 0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d}) |
| 0:21 Constant: |
| 0:21 1 (const uint) |
| 0:21 Constant: |
| 0:21 0 (const int) |
| 0:21 direct index ( temp highp float) |
| 0:21 b1: direct index for structure ( uniform highp 2-component vector of float) |
| 0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d}) |
| 0:21 Constant: |
| 0:21 1 (const uint) |
| 0:21 Constant: |
| 0:21 1 (const int) |
| 0:21 direct index ( temp highp float) |
| 0:21 b2: direct index for structure ( uniform highp 2-component vector of float) |
| 0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d}) |
| 0:21 Constant: |
| 0:21 2 (const uint) |
| 0:21 Constant: |
| 0:21 0 (const int) |
| 0:21 direct index ( temp highp float) |
| 0:21 b2: direct index for structure ( uniform highp 2-component vector of float) |
| 0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d}) |
| 0:21 Constant: |
| 0:21 2 (const uint) |
| 0:21 Constant: |
| 0:21 1 (const int) |
| 0:21 c1: direct index for structure ( uniform highp 4-component vector of float) |
| 0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d}) |
| 0:21 Constant: |
| 0:21 3 (const uint) |
| 0:21 d: direct index for structure ( uniform highp 4-component vector of float) |
| 0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d}) |
| 0:21 Constant: |
| 0:21 4 (const uint) |
| 0:23 Branch: Return with expression |
| 0:23 vector-scale ( temp highp 4-component vector of float) |
| 0:23 Convert uint to float ( temp highp float) |
| 0:23 'j' ( temp highp uint) |
| 0:23 'v' ( temp highp 4-component vector of float) |
| 0:26 Function Definition: main( ( global void) |
| 0:26 Function Parameters: |
| 0:27 Sequence |
| 0:27 move second child to first child ( temp highp 4-component vector of float) |
| 0:27 'o' ( out highp 4-component vector of float) |
| 0:27 add ( temp highp 4-component vector of float) |
| 0:27 'io' (layout( location=0) smooth in highp 4-component vector of float) |
| 0:27 Function Call: foo( ( global highp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'io' (layout( location=0) smooth in highp 4-component vector of float) |
| 0:? 'o' ( out highp 4-component vector of float) |
| 0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d}) |
| 0:? 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2}) |
| |
| |
| Linked vertex stage: |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 460 |
| 0:? Sequence |
| 0:18 Function Definition: foo( ( global highp 4-component vector of float) |
| 0:18 Function Parameters: |
| 0:19 Sequence |
| 0:19 Sequence |
| 0:19 move second child to first child ( temp highp uint) |
| 0:19 'j' ( temp highp uint) |
| 0:19 add ( temp highp uint) |
| 0:19 AtomicAdd ( global highp uint) |
| 0:19 counter2: direct index for structure ( coherent volatile buffer highp uint) |
| 0:19 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter3, coherent volatile buffer highp uint counter2}) |
| 0:19 Constant: |
| 0:19 1 (const uint) |
| 0:19 Constant: |
| 0:19 1 (const uint) |
| 0:19 subtract ( temp highp uint) |
| 0:19 AtomicAdd ( global highp uint) |
| 0:19 counter3: direct index for structure ( coherent volatile buffer highp uint) |
| 0:19 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter3, coherent volatile buffer highp uint counter2}) |
| 0:19 Constant: |
| 0:19 0 (const uint) |
| 0:19 Constant: |
| 0:19 4294967295 (const uint) |
| 0:19 Constant: |
| 0:19 1 (const uint) |
| 0:20 Sequence |
| 0:20 move second child to first child ( temp highp 4-component vector of float) |
| 0:20 'v' ( temp highp 4-component vector of float) |
| 0:20 add ( temp highp 4-component vector of float) |
| 0:20 add ( temp highp 4-component vector of float) |
| 0:20 add ( temp highp 4-component vector of float) |
| 0:20 a: direct index for structure ( uniform highp 4-component vector of float) |
| 0:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s}) |
| 0:20 Constant: |
| 0:20 0 (const uint) |
| 0:20 Construct vec4 ( temp highp 4-component vector of float) |
| 0:20 direct index ( temp highp float) |
| 0:20 b1: direct index for structure ( uniform highp 2-component vector of float) |
| 0:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s}) |
| 0:20 Constant: |
| 0:20 2 (const uint) |
| 0:20 Constant: |
| 0:20 0 (const int) |
| 0:20 direct index ( temp highp float) |
| 0:20 b1: direct index for structure ( uniform highp 2-component vector of float) |
| 0:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s}) |
| 0:20 Constant: |
| 0:20 2 (const uint) |
| 0:20 Constant: |
| 0:20 1 (const int) |
| 0:20 direct index ( temp highp float) |
| 0:20 b2: direct index for structure ( uniform highp 2-component vector of float) |
| 0:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s}) |
| 0:20 Constant: |
| 0:20 1 (const uint) |
| 0:20 Constant: |
| 0:20 0 (const int) |
| 0:20 direct index ( temp highp float) |
| 0:20 b2: direct index for structure ( uniform highp 2-component vector of float) |
| 0:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s}) |
| 0:20 Constant: |
| 0:20 1 (const uint) |
| 0:20 Constant: |
| 0:20 1 (const int) |
| 0:20 c2: direct index for structure ( uniform highp 4-component vector of float) |
| 0:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s}) |
| 0:20 Constant: |
| 0:20 3 (const uint) |
| 0:20 d: direct index for structure ( uniform highp 4-component vector of float) |
| 0:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s}) |
| 0:20 Constant: |
| 0:20 4 (const uint) |
| 0:22 Branch: Return with expression |
| 0:22 vector-scale ( temp highp 4-component vector of float) |
| 0:22 Convert uint to float ( temp highp float) |
| 0:22 'j' ( temp highp uint) |
| 0:22 'v' ( temp highp 4-component vector of float) |
| 0:25 Function Definition: main( ( global void) |
| 0:25 Function Parameters: |
| 0:27 Sequence |
| 0:27 Sequence |
| 0:27 move second child to first child ( temp highp 4-component vector of float) |
| 0:27 'v' ( temp highp 4-component vector of float) |
| 0:27 Function Call: foo( ( global highp 4-component vector of float) |
| 0:28 move second child to first child ( temp highp 4-component vector of float) |
| 0:28 'v' ( temp highp 4-component vector of float) |
| 0:28 add ( temp highp 4-component vector of float) |
| 0:28 'v' ( temp highp 4-component vector of float) |
| 0:28 indirect index ( temp highp 4-component vector of float) |
| 0:28 s: direct index for structure ( uniform 4-element array of highp 4-component vector of float) |
| 0:28 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s}) |
| 0:28 Constant: |
| 0:28 5 (const uint) |
| 0:28 subtract ( temp int) |
| 0:28 'gl_VertexIndex' ( in int VertexIndex) |
| 0:28 'gl_VertexIndex' ( in int VertexIndex) |
| 0:29 move second child to first child ( temp highp float) |
| 0:29 direct index ( temp highp float) |
| 0:29 'v' ( temp highp 4-component vector of float) |
| 0:29 Constant: |
| 0:29 0 (const int) |
| 0:29 subtract ( temp highp float) |
| 0:29 direct index ( temp highp float) |
| 0:29 'v' ( temp highp 4-component vector of float) |
| 0:29 Constant: |
| 0:29 0 (const int) |
| 0:29 Convert int to float ( temp highp float) |
| 0:29 subtract ( temp highp int) |
| 0:29 'gl_InstanceIndex' ( in highp int InstanceIndex) |
| 0:29 'gl_InstanceIndex' ( in highp int InstanceIndex) |
| 0:30 move second child to first child ( temp highp 4-component vector of float) |
| 0:30 'io' (layout( location=0) smooth out highp 4-component vector of float) |
| 0:30 'v' ( temp highp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'io' (layout( location=0) smooth out highp 4-component vector of float) |
| 0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s}) |
| 0:? 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter3, coherent volatile buffer highp uint counter2}) |
| 0:? 'gl_VertexIndex' ( in int VertexIndex) |
| 0:? 'gl_InstanceIndex' ( in int InstanceIndex) |
| Shader version: 460 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:19 Function Definition: foo( ( global highp 4-component vector of float) |
| 0:19 Function Parameters: |
| 0:20 Sequence |
| 0:20 Sequence |
| 0:20 move second child to first child ( temp highp uint) |
| 0:20 'j' ( temp highp uint) |
| 0:20 add ( temp highp uint) |
| 0:20 AtomicAdd ( global highp uint) |
| 0:20 counter1: direct index for structure ( coherent volatile buffer highp uint) |
| 0:20 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2}) |
| 0:20 Constant: |
| 0:20 0 (const uint) |
| 0:20 Constant: |
| 0:20 1 (const uint) |
| 0:20 subtract ( temp highp uint) |
| 0:20 AtomicAdd ( global highp uint) |
| 0:20 counter2: direct index for structure ( coherent volatile buffer highp uint) |
| 0:20 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2}) |
| 0:20 Constant: |
| 0:20 1 (const uint) |
| 0:20 Constant: |
| 0:20 4294967295 (const uint) |
| 0:20 Constant: |
| 0:20 1 (const uint) |
| 0:21 Sequence |
| 0:21 move second child to first child ( temp highp 4-component vector of float) |
| 0:21 'v' ( temp highp 4-component vector of float) |
| 0:21 add ( temp highp 4-component vector of float) |
| 0:21 add ( temp highp 4-component vector of float) |
| 0:21 add ( temp highp 4-component vector of float) |
| 0:21 a: direct index for structure ( uniform highp 4-component vector of float) |
| 0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d}) |
| 0:21 Constant: |
| 0:21 0 (const uint) |
| 0:21 Construct vec4 ( temp highp 4-component vector of float) |
| 0:21 direct index ( temp highp float) |
| 0:21 b1: direct index for structure ( uniform highp 2-component vector of float) |
| 0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d}) |
| 0:21 Constant: |
| 0:21 1 (const uint) |
| 0:21 Constant: |
| 0:21 0 (const int) |
| 0:21 direct index ( temp highp float) |
| 0:21 b1: direct index for structure ( uniform highp 2-component vector of float) |
| 0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d}) |
| 0:21 Constant: |
| 0:21 1 (const uint) |
| 0:21 Constant: |
| 0:21 1 (const int) |
| 0:21 direct index ( temp highp float) |
| 0:21 b2: direct index for structure ( uniform highp 2-component vector of float) |
| 0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d}) |
| 0:21 Constant: |
| 0:21 2 (const uint) |
| 0:21 Constant: |
| 0:21 0 (const int) |
| 0:21 direct index ( temp highp float) |
| 0:21 b2: direct index for structure ( uniform highp 2-component vector of float) |
| 0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d}) |
| 0:21 Constant: |
| 0:21 2 (const uint) |
| 0:21 Constant: |
| 0:21 1 (const int) |
| 0:21 c1: direct index for structure ( uniform highp 4-component vector of float) |
| 0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d}) |
| 0:21 Constant: |
| 0:21 3 (const uint) |
| 0:21 d: direct index for structure ( uniform highp 4-component vector of float) |
| 0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d}) |
| 0:21 Constant: |
| 0:21 4 (const uint) |
| 0:23 Branch: Return with expression |
| 0:23 vector-scale ( temp highp 4-component vector of float) |
| 0:23 Convert uint to float ( temp highp float) |
| 0:23 'j' ( temp highp uint) |
| 0:23 'v' ( temp highp 4-component vector of float) |
| 0:26 Function Definition: main( ( global void) |
| 0:26 Function Parameters: |
| 0:27 Sequence |
| 0:27 move second child to first child ( temp highp 4-component vector of float) |
| 0:27 'o' ( out highp 4-component vector of float) |
| 0:27 add ( temp highp 4-component vector of float) |
| 0:27 'io' (layout( location=0) smooth in highp 4-component vector of float) |
| 0:27 Function Call: foo( ( global highp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'io' (layout( location=0) smooth in highp 4-component vector of float) |
| 0:? 'o' ( out highp 4-component vector of float) |
| 0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d}) |
| 0:? 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2}) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 8000a |
| // Id's are bound by 92 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Vertex 4 "main" 72 82 90 |
| Source GLSL 460 |
| Name 4 "main" |
| Name 9 "foo(" |
| Name 13 "j" |
| Name 14 "gl_AtomicCounterBlock_0" |
| MemberName 14(gl_AtomicCounterBlock_0) 0 "counter3" |
| MemberName 14(gl_AtomicCounterBlock_0) 1 "counter2" |
| MemberName 14(gl_AtomicCounterBlock_0) 2 "counter1" |
| Name 16 "" |
| Name 31 "v" |
| Name 35 "gl_DefaultUniformBlock" |
| MemberName 35(gl_DefaultUniformBlock) 0 "a" |
| MemberName 35(gl_DefaultUniformBlock) 1 "b2" |
| MemberName 35(gl_DefaultUniformBlock) 2 "b1" |
| MemberName 35(gl_DefaultUniformBlock) 3 "c2" |
| MemberName 35(gl_DefaultUniformBlock) 4 "d" |
| MemberName 35(gl_DefaultUniformBlock) 5 "s" |
| MemberName 35(gl_DefaultUniformBlock) 6 "c1" |
| Name 37 "" |
| Name 67 "v" |
| Name 72 "gl_VertexIndex" |
| Name 82 "gl_InstanceIndex" |
| Name 90 "io" |
| MemberDecorate 14(gl_AtomicCounterBlock_0) 0 Coherent |
| MemberDecorate 14(gl_AtomicCounterBlock_0) 0 Volatile |
| MemberDecorate 14(gl_AtomicCounterBlock_0) 0 Coherent |
| MemberDecorate 14(gl_AtomicCounterBlock_0) 0 Offset 0 |
| MemberDecorate 14(gl_AtomicCounterBlock_0) 1 Coherent |
| MemberDecorate 14(gl_AtomicCounterBlock_0) 1 Volatile |
| MemberDecorate 14(gl_AtomicCounterBlock_0) 1 Coherent |
| MemberDecorate 14(gl_AtomicCounterBlock_0) 1 Offset 4 |
| MemberDecorate 14(gl_AtomicCounterBlock_0) 2 Coherent |
| MemberDecorate 14(gl_AtomicCounterBlock_0) 2 Volatile |
| MemberDecorate 14(gl_AtomicCounterBlock_0) 2 Coherent |
| MemberDecorate 14(gl_AtomicCounterBlock_0) 2 Offset 8 |
| Decorate 14(gl_AtomicCounterBlock_0) BufferBlock |
| Decorate 16 DescriptorSet 0 |
| Decorate 16 Binding 1 |
| Decorate 34 ArrayStride 16 |
| MemberDecorate 35(gl_DefaultUniformBlock) 0 Offset 0 |
| MemberDecorate 35(gl_DefaultUniformBlock) 1 Offset 16 |
| MemberDecorate 35(gl_DefaultUniformBlock) 2 Offset 24 |
| MemberDecorate 35(gl_DefaultUniformBlock) 3 Offset 32 |
| MemberDecorate 35(gl_DefaultUniformBlock) 4 Offset 48 |
| MemberDecorate 35(gl_DefaultUniformBlock) 5 Offset 64 |
| MemberDecorate 35(gl_DefaultUniformBlock) 6 Offset 128 |
| Decorate 35(gl_DefaultUniformBlock) Block |
| Decorate 37 DescriptorSet 0 |
| Decorate 37 Binding 0 |
| Decorate 72(gl_VertexIndex) BuiltIn VertexIndex |
| Decorate 82(gl_InstanceIndex) BuiltIn InstanceIndex |
| Decorate 90(io) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypeFunction 7(fvec4) |
| 11: TypeInt 32 0 |
| 12: TypePointer Function 11(int) |
| 14(gl_AtomicCounterBlock_0): TypeStruct 11(int) 11(int) 11(int) |
| 15: TypePointer Uniform 14(gl_AtomicCounterBlock_0) |
| 16: 15(ptr) Variable Uniform |
| 17: TypeInt 32 1 |
| 18: 17(int) Constant 1 |
| 19: TypePointer Uniform 11(int) |
| 21: 11(int) Constant 1 |
| 22: 11(int) Constant 0 |
| 24: 17(int) Constant 0 |
| 26: 11(int) Constant 4294967295 |
| 30: TypePointer Function 7(fvec4) |
| 32: TypeVector 6(float) 2 |
| 33: 11(int) Constant 4 |
| 34: TypeArray 7(fvec4) 33 |
| 35(gl_DefaultUniformBlock): TypeStruct 7(fvec4) 32(fvec2) 32(fvec2) 7(fvec4) 7(fvec4) 34 7(fvec4) |
| 36: TypePointer Uniform 35(gl_DefaultUniformBlock) |
| 37: 36(ptr) Variable Uniform |
| 38: TypePointer Uniform 7(fvec4) |
| 41: 17(int) Constant 2 |
| 42: TypePointer Uniform 6(float) |
| 53: 17(int) Constant 3 |
| 57: 17(int) Constant 4 |
| 70: 17(int) Constant 5 |
| 71: TypePointer Input 17(int) |
| 72(gl_VertexIndex): 71(ptr) Variable Input |
| 79: TypePointer Function 6(float) |
| 82(gl_InstanceIndex): 71(ptr) Variable Input |
| 89: TypePointer Output 7(fvec4) |
| 90(io): 89(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 67(v): 30(ptr) Variable Function |
| 68: 7(fvec4) FunctionCall 9(foo() |
| Store 67(v) 68 |
| 69: 7(fvec4) Load 67(v) |
| 73: 17(int) Load 72(gl_VertexIndex) |
| 74: 17(int) Load 72(gl_VertexIndex) |
| 75: 17(int) ISub 73 74 |
| 76: 38(ptr) AccessChain 37 70 75 |
| 77: 7(fvec4) Load 76 |
| 78: 7(fvec4) FAdd 69 77 |
| Store 67(v) 78 |
| 80: 79(ptr) AccessChain 67(v) 22 |
| 81: 6(float) Load 80 |
| 83: 17(int) Load 82(gl_InstanceIndex) |
| 84: 17(int) Load 82(gl_InstanceIndex) |
| 85: 17(int) ISub 83 84 |
| 86: 6(float) ConvertSToF 85 |
| 87: 6(float) FSub 81 86 |
| 88: 79(ptr) AccessChain 67(v) 22 |
| Store 88 87 |
| 91: 7(fvec4) Load 67(v) |
| Store 90(io) 91 |
| Return |
| FunctionEnd |
| 9(foo(): 7(fvec4) Function None 8 |
| 10: Label |
| 13(j): 12(ptr) Variable Function |
| 31(v): 30(ptr) Variable Function |
| 20: 19(ptr) AccessChain 16 18 |
| 23: 11(int) AtomicIAdd 20 21 22 21 |
| 25: 19(ptr) AccessChain 16 24 |
| 27: 11(int) AtomicIAdd 25 21 22 26 |
| 28: 11(int) ISub 27 21 |
| 29: 11(int) IAdd 23 28 |
| Store 13(j) 29 |
| 39: 38(ptr) AccessChain 37 24 |
| 40: 7(fvec4) Load 39 |
| 43: 42(ptr) AccessChain 37 41 22 |
| 44: 6(float) Load 43 |
| 45: 42(ptr) AccessChain 37 41 21 |
| 46: 6(float) Load 45 |
| 47: 42(ptr) AccessChain 37 18 22 |
| 48: 6(float) Load 47 |
| 49: 42(ptr) AccessChain 37 18 21 |
| 50: 6(float) Load 49 |
| 51: 7(fvec4) CompositeConstruct 44 46 48 50 |
| 52: 7(fvec4) FAdd 40 51 |
| 54: 38(ptr) AccessChain 37 53 |
| 55: 7(fvec4) Load 54 |
| 56: 7(fvec4) FAdd 52 55 |
| 58: 38(ptr) AccessChain 37 57 |
| 59: 7(fvec4) Load 58 |
| 60: 7(fvec4) FAdd 56 59 |
| Store 31(v) 60 |
| 61: 11(int) Load 13(j) |
| 62: 6(float) ConvertUToF 61 |
| 63: 7(fvec4) Load 31(v) |
| 64: 7(fvec4) VectorTimesScalar 63 62 |
| ReturnValue 64 |
| FunctionEnd |
| // Module Version 10000 |
| // Generated by (magic number): 8000a |
| // Id's are bound by 74 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 68 70 |
| ExecutionMode 4 OriginUpperLeft |
| Source GLSL 460 |
| Name 4 "main" |
| Name 9 "foo(" |
| Name 13 "j" |
| Name 14 "gl_AtomicCounterBlock_0" |
| MemberName 14(gl_AtomicCounterBlock_0) 0 "counter3" |
| MemberName 14(gl_AtomicCounterBlock_0) 1 "counter2" |
| MemberName 14(gl_AtomicCounterBlock_0) 2 "counter1" |
| Name 16 "" |
| Name 31 "v" |
| Name 35 "gl_DefaultUniformBlock" |
| MemberName 35(gl_DefaultUniformBlock) 0 "a" |
| MemberName 35(gl_DefaultUniformBlock) 1 "b2" |
| MemberName 35(gl_DefaultUniformBlock) 2 "b1" |
| MemberName 35(gl_DefaultUniformBlock) 3 "c2" |
| MemberName 35(gl_DefaultUniformBlock) 4 "d" |
| MemberName 35(gl_DefaultUniformBlock) 5 "s" |
| MemberName 35(gl_DefaultUniformBlock) 6 "c1" |
| Name 37 "" |
| Name 68 "o" |
| Name 70 "io" |
| MemberDecorate 14(gl_AtomicCounterBlock_0) 0 Coherent |
| MemberDecorate 14(gl_AtomicCounterBlock_0) 0 Volatile |
| MemberDecorate 14(gl_AtomicCounterBlock_0) 0 Coherent |
| MemberDecorate 14(gl_AtomicCounterBlock_0) 0 Offset 0 |
| MemberDecorate 14(gl_AtomicCounterBlock_0) 1 Coherent |
| MemberDecorate 14(gl_AtomicCounterBlock_0) 1 Volatile |
| MemberDecorate 14(gl_AtomicCounterBlock_0) 1 Coherent |
| MemberDecorate 14(gl_AtomicCounterBlock_0) 1 Offset 4 |
| MemberDecorate 14(gl_AtomicCounterBlock_0) 2 Coherent |
| MemberDecorate 14(gl_AtomicCounterBlock_0) 2 Volatile |
| MemberDecorate 14(gl_AtomicCounterBlock_0) 2 Coherent |
| MemberDecorate 14(gl_AtomicCounterBlock_0) 2 Offset 8 |
| Decorate 14(gl_AtomicCounterBlock_0) BufferBlock |
| Decorate 16 DescriptorSet 0 |
| Decorate 16 Binding 1 |
| Decorate 34 ArrayStride 16 |
| MemberDecorate 35(gl_DefaultUniformBlock) 0 Offset 0 |
| MemberDecorate 35(gl_DefaultUniformBlock) 1 Offset 16 |
| MemberDecorate 35(gl_DefaultUniformBlock) 2 Offset 24 |
| MemberDecorate 35(gl_DefaultUniformBlock) 3 Offset 32 |
| MemberDecorate 35(gl_DefaultUniformBlock) 4 Offset 48 |
| MemberDecorate 35(gl_DefaultUniformBlock) 5 Offset 64 |
| MemberDecorate 35(gl_DefaultUniformBlock) 6 Offset 128 |
| Decorate 35(gl_DefaultUniformBlock) Block |
| Decorate 37 DescriptorSet 0 |
| Decorate 37 Binding 0 |
| Decorate 68(o) Location 0 |
| Decorate 70(io) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypeFunction 7(fvec4) |
| 11: TypeInt 32 0 |
| 12: TypePointer Function 11(int) |
| 14(gl_AtomicCounterBlock_0): TypeStruct 11(int) 11(int) 11(int) |
| 15: TypePointer Uniform 14(gl_AtomicCounterBlock_0) |
| 16: 15(ptr) Variable Uniform |
| 17: TypeInt 32 1 |
| 18: 17(int) Constant 2 |
| 19: TypePointer Uniform 11(int) |
| 21: 11(int) Constant 1 |
| 22: 11(int) Constant 0 |
| 24: 17(int) Constant 1 |
| 26: 11(int) Constant 4294967295 |
| 30: TypePointer Function 7(fvec4) |
| 32: TypeVector 6(float) 2 |
| 33: 11(int) Constant 4 |
| 34: TypeArray 7(fvec4) 33 |
| 35(gl_DefaultUniformBlock): TypeStruct 7(fvec4) 32(fvec2) 32(fvec2) 7(fvec4) 7(fvec4) 34 7(fvec4) |
| 36: TypePointer Uniform 35(gl_DefaultUniformBlock) |
| 37: 36(ptr) Variable Uniform |
| 38: 17(int) Constant 0 |
| 39: TypePointer Uniform 7(fvec4) |
| 42: TypePointer Uniform 6(float) |
| 53: 17(int) Constant 6 |
| 57: 17(int) Constant 4 |
| 67: TypePointer Output 7(fvec4) |
| 68(o): 67(ptr) Variable Output |
| 69: TypePointer Input 7(fvec4) |
| 70(io): 69(ptr) Variable Input |
| 4(main): 2 Function None 3 |
| 5: Label |
| 71: 7(fvec4) Load 70(io) |
| 72: 7(fvec4) FunctionCall 9(foo() |
| 73: 7(fvec4) FAdd 71 72 |
| Store 68(o) 73 |
| Return |
| FunctionEnd |
| 9(foo(): 7(fvec4) Function None 8 |
| 10: Label |
| 13(j): 12(ptr) Variable Function |
| 31(v): 30(ptr) Variable Function |
| 20: 19(ptr) AccessChain 16 18 |
| 23: 11(int) AtomicIAdd 20 21 22 21 |
| 25: 19(ptr) AccessChain 16 24 |
| 27: 11(int) AtomicIAdd 25 21 22 26 |
| 28: 11(int) ISub 27 21 |
| 29: 11(int) IAdd 23 28 |
| Store 13(j) 29 |
| 40: 39(ptr) AccessChain 37 38 |
| 41: 7(fvec4) Load 40 |
| 43: 42(ptr) AccessChain 37 18 22 |
| 44: 6(float) Load 43 |
| 45: 42(ptr) AccessChain 37 18 21 |
| 46: 6(float) Load 45 |
| 47: 42(ptr) AccessChain 37 24 22 |
| 48: 6(float) Load 47 |
| 49: 42(ptr) AccessChain 37 24 21 |
| 50: 6(float) Load 49 |
| 51: 7(fvec4) CompositeConstruct 44 46 48 50 |
| 52: 7(fvec4) FAdd 41 51 |
| 54: 39(ptr) AccessChain 37 53 |
| 55: 7(fvec4) Load 54 |
| 56: 7(fvec4) FAdd 52 55 |
| 58: 39(ptr) AccessChain 37 57 |
| 59: 7(fvec4) Load 58 |
| 60: 7(fvec4) FAdd 56 59 |
| Store 31(v) 60 |
| 61: 11(int) Load 13(j) |
| 62: 6(float) ConvertUToF 61 |
| 63: 7(fvec4) Load 31(v) |
| 64: 7(fvec4) VectorTimesScalar 63 62 |
| ReturnValue 64 |
| FunctionEnd |