| textureoffset_sampler2darrayshadow.vert |
| ERROR: 0:9: 'sampler' : TextureOffset does not support sampler2DArrayShadow : ES Profile |
| ERROR: 1 compilation errors. No code generated. |
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| Shader version: 300 |
| ERROR: node is still EOpNull! |
| 0:7 Function Definition: main( ( global void) |
| 0:7 Function Parameters: |
| 0:9 Sequence |
| 0:9 move second child to first child ( temp highp 4-component vector of float) |
| 0:9 'gl_Position' ( gl_Position highp 4-component vector of float Position) |
| 0:9 Construct vec4 ( temp highp 4-component vector of float) |
| 0:9 textureOffset ( global mediump float) |
| 0:9 's' ( uniform mediump sampler2DArrayShadow) |
| 0:9 Constant: |
| 0:9 0.000000 |
| 0:9 0.000000 |
| 0:9 0.000000 |
| 0:9 0.000000 |
| 0:9 Constant: |
| 0:9 0 (const int) |
| 0:9 0 (const int) |
| 0:10 move second child to first child ( temp highp 4-component vector of float) |
| 0:10 'gl_Position' ( gl_Position highp 4-component vector of float Position) |
| 0:10 'dEQP_Position' ( in highp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'dEQP_Position' ( in highp 4-component vector of float) |
| 0:? 's' ( uniform mediump sampler2DArrayShadow) |
| 0:? 'gl_VertexID' ( gl_VertexId highp int VertexId) |
| 0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) |
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| Linked vertex stage: |
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| Shader version: 300 |
| ERROR: node is still EOpNull! |
| 0:7 Function Definition: main( ( global void) |
| 0:7 Function Parameters: |
| 0:9 Sequence |
| 0:9 move second child to first child ( temp highp 4-component vector of float) |
| 0:9 'gl_Position' ( gl_Position highp 4-component vector of float Position) |
| 0:9 Construct vec4 ( temp highp 4-component vector of float) |
| 0:9 textureOffset ( global mediump float) |
| 0:9 's' ( uniform mediump sampler2DArrayShadow) |
| 0:9 Constant: |
| 0:9 0.000000 |
| 0:9 0.000000 |
| 0:9 0.000000 |
| 0:9 0.000000 |
| 0:9 Constant: |
| 0:9 0 (const int) |
| 0:9 0 (const int) |
| 0:10 move second child to first child ( temp highp 4-component vector of float) |
| 0:10 'gl_Position' ( gl_Position highp 4-component vector of float Position) |
| 0:10 'dEQP_Position' ( in highp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'dEQP_Position' ( in highp 4-component vector of float) |
| 0:? 's' ( uniform mediump sampler2DArrayShadow) |
| 0:? 'gl_VertexID' ( gl_VertexId highp int VertexId) |
| 0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) |
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