blob: d56c3402a3aa776319aab3266ac57a60d6f5edeb [file] [log] [blame]
link.tesselation.vert
Shader version: 440
0:? Sequence
0:11 Function Definition: main( ( global void)
0:11 Function Parameters:
0:13 Sequence
0:13 move second child to first child ( temp 4-component vector of float)
0:13 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
0:13 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance})
0:13 Constant:
0:13 0 (const uint)
0:13 'i_Pos' (layout( location=0) in 4-component vector of float)
0:14 move second child to first child ( temp 2-component vector of float)
0:14 texCoord: direct index for structure ( out 2-component vector of float)
0:14 'OUT' (layout( location=0) out block{ out 2-component vector of float texCoord})
0:14 Constant:
0:14 0 (const int)
0:14 'i_Tex' (layout( location=1) in 2-component vector of float)
0:? Linker Objects
0:? 'i_Pos' (layout( location=0) in 4-component vector of float)
0:? 'i_Tex' (layout( location=1) in 2-component vector of float)
0:? 'OUT' (layout( location=0) out block{ out 2-component vector of float texCoord})
0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance})
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
link.tesselation.frag
Shader version: 440
0:? Sequence
0:12 Function Definition: main( ( global void)
0:12 Function Parameters:
0:14 Sequence
0:14 move second child to first child ( temp 4-component vector of float)
0:14 'oColor' (layout( location=0) out 4-component vector of float)
0:14 texture ( global 4-component vector of float)
0:14 'mytex' (layout( binding=0) uniform sampler2D)
0:14 texCoord: direct index for structure ( in 2-component vector of float)
0:14 'IN' (layout( location=0) in block{ in 2-component vector of float texCoord})
0:14 Constant:
0:14 0 (const int)
0:? Linker Objects
0:? 'IN' (layout( location=0) in block{ in 2-component vector of float texCoord})
0:? 'oColor' (layout( location=0) out 4-component vector of float)
0:? 'mytex' (layout( binding=0) uniform sampler2D)
Linked vertex stage:
Linked fragment stage:
Shader version: 440
0:? Sequence
0:11 Function Definition: main( ( global void)
0:11 Function Parameters:
0:13 Sequence
0:13 move second child to first child ( temp 4-component vector of float)
0:13 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
0:13 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:13 Constant:
0:13 0 (const uint)
0:13 'i_Pos' (layout( location=0) in 4-component vector of float)
0:14 move second child to first child ( temp 2-component vector of float)
0:14 texCoord: direct index for structure ( out 2-component vector of float)
0:14 'OUT' (layout( location=0) out block{ out 2-component vector of float texCoord})
0:14 Constant:
0:14 0 (const int)
0:14 'i_Tex' (layout( location=1) in 2-component vector of float)
0:? Linker Objects
0:? 'i_Pos' (layout( location=0) in 4-component vector of float)
0:? 'i_Tex' (layout( location=1) in 2-component vector of float)
0:? 'OUT' (layout( location=0) out block{ out 2-component vector of float texCoord})
0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
Shader version: 440
0:? Sequence
0:12 Function Definition: main( ( global void)
0:12 Function Parameters:
0:14 Sequence
0:14 move second child to first child ( temp 4-component vector of float)
0:14 'oColor' (layout( location=0) out 4-component vector of float)
0:14 texture ( global 4-component vector of float)
0:14 'mytex' (layout( binding=0) uniform sampler2D)
0:14 texCoord: direct index for structure ( in 2-component vector of float)
0:14 'IN' (layout( location=0) in block{ in 2-component vector of float texCoord})
0:14 Constant:
0:14 0 (const int)
0:? Linker Objects
0:? 'IN' (layout( location=0) in block{ in 2-component vector of float texCoord})
0:? 'oColor' (layout( location=0) out 4-component vector of float)
0:? 'mytex' (layout( binding=0) uniform sampler2D)