| link.tesselation.vert |
| Shader version: 440 |
| 0:? Sequence |
| 0:11 Function Definition: main( ( global void) |
| 0:11 Function Parameters: |
| 0:13 Sequence |
| 0:13 move second child to first child ( temp 4-component vector of float) |
| 0:13 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) |
| 0:13 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) |
| 0:13 Constant: |
| 0:13 0 (const uint) |
| 0:13 'i_Pos' (layout( location=0) in 4-component vector of float) |
| 0:14 move second child to first child ( temp 2-component vector of float) |
| 0:14 texCoord: direct index for structure ( out 2-component vector of float) |
| 0:14 'OUT' (layout( location=0) out block{ out 2-component vector of float texCoord}) |
| 0:14 Constant: |
| 0:14 0 (const int) |
| 0:14 'i_Tex' (layout( location=1) in 2-component vector of float) |
| 0:? Linker Objects |
| 0:? 'i_Pos' (layout( location=0) in 4-component vector of float) |
| 0:? 'i_Tex' (layout( location=1) in 2-component vector of float) |
| 0:? 'OUT' (layout( location=0) out block{ out 2-component vector of float texCoord}) |
| 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) |
| 0:? 'gl_VertexID' ( gl_VertexId int VertexId) |
| 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) |
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| link.tesselation.frag |
| Shader version: 440 |
| 0:? Sequence |
| 0:12 Function Definition: main( ( global void) |
| 0:12 Function Parameters: |
| 0:14 Sequence |
| 0:14 move second child to first child ( temp 4-component vector of float) |
| 0:14 'oColor' (layout( location=0) out 4-component vector of float) |
| 0:14 texture ( global 4-component vector of float) |
| 0:14 'mytex' (layout( binding=0) uniform sampler2D) |
| 0:14 texCoord: direct index for structure ( in 2-component vector of float) |
| 0:14 'IN' (layout( location=0) in block{ in 2-component vector of float texCoord}) |
| 0:14 Constant: |
| 0:14 0 (const int) |
| 0:? Linker Objects |
| 0:? 'IN' (layout( location=0) in block{ in 2-component vector of float texCoord}) |
| 0:? 'oColor' (layout( location=0) out 4-component vector of float) |
| 0:? 'mytex' (layout( binding=0) uniform sampler2D) |
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| Linked vertex stage: |
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| Linked fragment stage: |
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| Shader version: 440 |
| 0:? Sequence |
| 0:11 Function Definition: main( ( global void) |
| 0:11 Function Parameters: |
| 0:13 Sequence |
| 0:13 move second child to first child ( temp 4-component vector of float) |
| 0:13 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) |
| 0:13 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) |
| 0:13 Constant: |
| 0:13 0 (const uint) |
| 0:13 'i_Pos' (layout( location=0) in 4-component vector of float) |
| 0:14 move second child to first child ( temp 2-component vector of float) |
| 0:14 texCoord: direct index for structure ( out 2-component vector of float) |
| 0:14 'OUT' (layout( location=0) out block{ out 2-component vector of float texCoord}) |
| 0:14 Constant: |
| 0:14 0 (const int) |
| 0:14 'i_Tex' (layout( location=1) in 2-component vector of float) |
| 0:? Linker Objects |
| 0:? 'i_Pos' (layout( location=0) in 4-component vector of float) |
| 0:? 'i_Tex' (layout( location=1) in 2-component vector of float) |
| 0:? 'OUT' (layout( location=0) out block{ out 2-component vector of float texCoord}) |
| 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) |
| 0:? 'gl_VertexID' ( gl_VertexId int VertexId) |
| 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) |
| Shader version: 440 |
| 0:? Sequence |
| 0:12 Function Definition: main( ( global void) |
| 0:12 Function Parameters: |
| 0:14 Sequence |
| 0:14 move second child to first child ( temp 4-component vector of float) |
| 0:14 'oColor' (layout( location=0) out 4-component vector of float) |
| 0:14 texture ( global 4-component vector of float) |
| 0:14 'mytex' (layout( binding=0) uniform sampler2D) |
| 0:14 texCoord: direct index for structure ( in 2-component vector of float) |
| 0:14 'IN' (layout( location=0) in block{ in 2-component vector of float texCoord}) |
| 0:14 Constant: |
| 0:14 0 (const int) |
| 0:? Linker Objects |
| 0:? 'IN' (layout( location=0) in block{ in 2-component vector of float texCoord}) |
| 0:? 'oColor' (layout( location=0) out 4-component vector of float) |
| 0:? 'mytex' (layout( binding=0) uniform sampler2D) |
| |