| hlsl.load.2dms.dx10.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:23 Function Definition: getOffset( ( temp 2-component vector of int) |
| 0:23 Function Parameters: |
| 0:? Sequence |
| 0:24 Branch: Return with expression |
| 0:24 Constant: |
| 0:24 1 (const int) |
| 0:24 1 (const int) |
| 0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Parameters: |
| 0:? Sequence |
| 0:32 textureFetch ( temp 4-component vector of float) |
| 0:32 'g_tTex2dmsf4' ( uniform texture2DMS) |
| 0:32 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:32 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:32 Constant: |
| 0:32 1 (const uint) |
| 0:32 Constant: |
| 0:32 3 (const int) |
| 0:33 textureFetch ( temp 4-component vector of int) |
| 0:33 'g_tTex2dmsi4' ( uniform itexture2DMS) |
| 0:33 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:33 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:33 Constant: |
| 0:33 1 (const uint) |
| 0:33 Constant: |
| 0:33 3 (const int) |
| 0:34 textureFetch ( temp 4-component vector of uint) |
| 0:34 'g_tTex2dmsu4' ( uniform utexture2DMS) |
| 0:34 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:34 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:34 Constant: |
| 0:34 1 (const uint) |
| 0:34 Constant: |
| 0:34 3 (const int) |
| 0:37 textureFetchOffset ( temp 4-component vector of float) |
| 0:37 'g_tTex2dmsf4' ( uniform texture2DMS) |
| 0:37 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:37 Constant: |
| 0:37 1 (const uint) |
| 0:37 Constant: |
| 0:37 3 (const int) |
| 0:37 Function Call: getOffset( ( temp 2-component vector of int) |
| 0:38 textureFetchOffset ( temp 4-component vector of int) |
| 0:38 'g_tTex2dmsi4' ( uniform itexture2DMS) |
| 0:38 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:38 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:38 Constant: |
| 0:38 1 (const uint) |
| 0:38 Constant: |
| 0:38 3 (const int) |
| 0:38 Function Call: getOffset( ( temp 2-component vector of int) |
| 0:39 textureFetchOffset ( temp 4-component vector of uint) |
| 0:39 'g_tTex2dmsu4' ( uniform utexture2DMS) |
| 0:39 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:39 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:39 Constant: |
| 0:39 1 (const uint) |
| 0:39 Constant: |
| 0:39 3 (const int) |
| 0:39 Function Call: getOffset( ( temp 2-component vector of int) |
| 0:42 textureFetch ( temp 4-component vector of float) |
| 0:42 'g_tTex2dmsf4a' ( uniform texture2DMSArray) |
| 0:42 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:42 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:42 Constant: |
| 0:42 2 (const uint) |
| 0:42 Constant: |
| 0:42 3 (const int) |
| 0:43 textureFetch ( temp 4-component vector of int) |
| 0:43 'g_tTex2dmsi4a' ( uniform itexture2DMSArray) |
| 0:43 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:43 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:43 Constant: |
| 0:43 2 (const uint) |
| 0:43 Constant: |
| 0:43 3 (const int) |
| 0:44 textureFetch ( temp 4-component vector of uint) |
| 0:44 'g_tTex2dmsu4a' ( uniform utexture2DMSArray) |
| 0:44 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:44 Constant: |
| 0:44 2 (const uint) |
| 0:44 Constant: |
| 0:44 3 (const int) |
| 0:47 textureFetchOffset ( temp 4-component vector of float) |
| 0:47 'g_tTex2dmsf4a' ( uniform texture2DMSArray) |
| 0:47 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:47 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:47 Constant: |
| 0:47 2 (const uint) |
| 0:47 Constant: |
| 0:47 3 (const int) |
| 0:47 Function Call: getOffset( ( temp 2-component vector of int) |
| 0:48 textureFetchOffset ( temp 4-component vector of int) |
| 0:48 'g_tTex2dmsi4a' ( uniform itexture2DMSArray) |
| 0:48 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:48 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:48 Constant: |
| 0:48 2 (const uint) |
| 0:48 Constant: |
| 0:48 3 (const int) |
| 0:48 Function Call: getOffset( ( temp 2-component vector of int) |
| 0:49 textureFetchOffset ( temp 4-component vector of uint) |
| 0:49 'g_tTex2dmsu4a' ( uniform utexture2DMSArray) |
| 0:49 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:49 Constant: |
| 0:49 2 (const uint) |
| 0:49 Constant: |
| 0:49 3 (const int) |
| 0:49 Function Call: getOffset( ( temp 2-component vector of int) |
| 0:51 move second child to first child ( temp 4-component vector of float) |
| 0:51 Color: direct index for structure ( temp 4-component vector of float) |
| 0:51 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:51 Constant: |
| 0:51 0 (const int) |
| 0:51 Constant: |
| 0:51 1.000000 |
| 0:51 1.000000 |
| 0:51 1.000000 |
| 0:51 1.000000 |
| 0:52 move second child to first child ( temp float) |
| 0:52 Depth: direct index for structure ( temp float) |
| 0:52 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:52 Constant: |
| 0:52 1 (const int) |
| 0:52 Constant: |
| 0:52 1.000000 |
| 0:54 Branch: Return with expression |
| 0:54 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Definition: main( ( temp void) |
| 0:28 Function Parameters: |
| 0:? Sequence |
| 0:28 Sequence |
| 0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:28 Color: direct index for structure ( temp 4-component vector of float) |
| 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Constant: |
| 0:28 0 (const int) |
| 0:28 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:28 Depth: direct index for structure ( temp float) |
| 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Constant: |
| 0:28 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex2dmsf4' ( uniform texture2DMS) |
| 0:? 'g_tTex2dmsi4' ( uniform itexture2DMS) |
| 0:? 'g_tTex2dmsu4' ( uniform utexture2DMS) |
| 0:? 'g_tTex2dmsf4a' ( uniform texture2DMSArray) |
| 0:? 'g_tTex2dmsi4a' ( uniform itexture2DMSArray) |
| 0:? 'g_tTex2dmsu4a' ( uniform utexture2DMSArray) |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:23 Function Definition: getOffset( ( temp 2-component vector of int) |
| 0:23 Function Parameters: |
| 0:? Sequence |
| 0:24 Branch: Return with expression |
| 0:24 Constant: |
| 0:24 1 (const int) |
| 0:24 1 (const int) |
| 0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Parameters: |
| 0:? Sequence |
| 0:32 textureFetch ( temp 4-component vector of float) |
| 0:32 'g_tTex2dmsf4' ( uniform texture2DMS) |
| 0:32 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:32 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:32 Constant: |
| 0:32 1 (const uint) |
| 0:32 Constant: |
| 0:32 3 (const int) |
| 0:33 textureFetch ( temp 4-component vector of int) |
| 0:33 'g_tTex2dmsi4' ( uniform itexture2DMS) |
| 0:33 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:33 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:33 Constant: |
| 0:33 1 (const uint) |
| 0:33 Constant: |
| 0:33 3 (const int) |
| 0:34 textureFetch ( temp 4-component vector of uint) |
| 0:34 'g_tTex2dmsu4' ( uniform utexture2DMS) |
| 0:34 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:34 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:34 Constant: |
| 0:34 1 (const uint) |
| 0:34 Constant: |
| 0:34 3 (const int) |
| 0:37 textureFetchOffset ( temp 4-component vector of float) |
| 0:37 'g_tTex2dmsf4' ( uniform texture2DMS) |
| 0:37 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:37 Constant: |
| 0:37 1 (const uint) |
| 0:37 Constant: |
| 0:37 3 (const int) |
| 0:37 Function Call: getOffset( ( temp 2-component vector of int) |
| 0:38 textureFetchOffset ( temp 4-component vector of int) |
| 0:38 'g_tTex2dmsi4' ( uniform itexture2DMS) |
| 0:38 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:38 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:38 Constant: |
| 0:38 1 (const uint) |
| 0:38 Constant: |
| 0:38 3 (const int) |
| 0:38 Function Call: getOffset( ( temp 2-component vector of int) |
| 0:39 textureFetchOffset ( temp 4-component vector of uint) |
| 0:39 'g_tTex2dmsu4' ( uniform utexture2DMS) |
| 0:39 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:39 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:39 Constant: |
| 0:39 1 (const uint) |
| 0:39 Constant: |
| 0:39 3 (const int) |
| 0:39 Function Call: getOffset( ( temp 2-component vector of int) |
| 0:42 textureFetch ( temp 4-component vector of float) |
| 0:42 'g_tTex2dmsf4a' ( uniform texture2DMSArray) |
| 0:42 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:42 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:42 Constant: |
| 0:42 2 (const uint) |
| 0:42 Constant: |
| 0:42 3 (const int) |
| 0:43 textureFetch ( temp 4-component vector of int) |
| 0:43 'g_tTex2dmsi4a' ( uniform itexture2DMSArray) |
| 0:43 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:43 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:43 Constant: |
| 0:43 2 (const uint) |
| 0:43 Constant: |
| 0:43 3 (const int) |
| 0:44 textureFetch ( temp 4-component vector of uint) |
| 0:44 'g_tTex2dmsu4a' ( uniform utexture2DMSArray) |
| 0:44 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:44 Constant: |
| 0:44 2 (const uint) |
| 0:44 Constant: |
| 0:44 3 (const int) |
| 0:47 textureFetchOffset ( temp 4-component vector of float) |
| 0:47 'g_tTex2dmsf4a' ( uniform texture2DMSArray) |
| 0:47 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:47 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:47 Constant: |
| 0:47 2 (const uint) |
| 0:47 Constant: |
| 0:47 3 (const int) |
| 0:47 Function Call: getOffset( ( temp 2-component vector of int) |
| 0:48 textureFetchOffset ( temp 4-component vector of int) |
| 0:48 'g_tTex2dmsi4a' ( uniform itexture2DMSArray) |
| 0:48 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:48 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:48 Constant: |
| 0:48 2 (const uint) |
| 0:48 Constant: |
| 0:48 3 (const int) |
| 0:48 Function Call: getOffset( ( temp 2-component vector of int) |
| 0:49 textureFetchOffset ( temp 4-component vector of uint) |
| 0:49 'g_tTex2dmsu4a' ( uniform utexture2DMSArray) |
| 0:49 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:49 Constant: |
| 0:49 2 (const uint) |
| 0:49 Constant: |
| 0:49 3 (const int) |
| 0:49 Function Call: getOffset( ( temp 2-component vector of int) |
| 0:51 move second child to first child ( temp 4-component vector of float) |
| 0:51 Color: direct index for structure ( temp 4-component vector of float) |
| 0:51 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:51 Constant: |
| 0:51 0 (const int) |
| 0:51 Constant: |
| 0:51 1.000000 |
| 0:51 1.000000 |
| 0:51 1.000000 |
| 0:51 1.000000 |
| 0:52 move second child to first child ( temp float) |
| 0:52 Depth: direct index for structure ( temp float) |
| 0:52 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:52 Constant: |
| 0:52 1 (const int) |
| 0:52 Constant: |
| 0:52 1.000000 |
| 0:54 Branch: Return with expression |
| 0:54 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Definition: main( ( temp void) |
| 0:28 Function Parameters: |
| 0:? Sequence |
| 0:28 Sequence |
| 0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:28 Color: direct index for structure ( temp 4-component vector of float) |
| 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Constant: |
| 0:28 0 (const int) |
| 0:28 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:28 Depth: direct index for structure ( temp float) |
| 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Constant: |
| 0:28 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex2dmsf4' ( uniform texture2DMS) |
| 0:? 'g_tTex2dmsi4' ( uniform itexture2DMS) |
| 0:? 'g_tTex2dmsu4' ( uniform utexture2DMS) |
| 0:? 'g_tTex2dmsf4a' ( uniform texture2DMSArray) |
| 0:? 'g_tTex2dmsi4a' ( uniform itexture2DMSArray) |
| 0:? 'g_tTex2dmsu4a' ( uniform utexture2DMSArray) |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 8000a |
| // Id's are bound by 129 |
| |
| Capability Shader |
| Capability ImageGatherExtended |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 119 123 |
| ExecutionMode 4 OriginUpperLeft |
| ExecutionMode 4 DepthReplacing |
| Source HLSL 500 |
| Name 4 "main" |
| Name 9 "getOffset(" |
| Name 13 "PS_OUTPUT" |
| MemberName 13(PS_OUTPUT) 0 "Color" |
| MemberName 13(PS_OUTPUT) 1 "Depth" |
| Name 15 "@main(" |
| Name 23 "g_tTex2dmsf4" |
| Name 27 "$Global" |
| MemberName 27($Global) 0 "c1" |
| MemberName 27($Global) 1 "c2" |
| MemberName 27($Global) 2 "c3" |
| MemberName 27($Global) 3 "c4" |
| Name 29 "" |
| Name 37 "g_tTex2dmsi4" |
| Name 45 "g_tTex2dmsu4" |
| Name 68 "g_tTex2dmsf4a" |
| Name 77 "g_tTex2dmsi4a" |
| Name 84 "g_tTex2dmsu4a" |
| Name 105 "psout" |
| Name 116 "flattenTemp" |
| Name 119 "@entryPointOutput.Color" |
| Name 123 "@entryPointOutput.Depth" |
| Name 128 "g_sSamp" |
| Decorate 23(g_tTex2dmsf4) DescriptorSet 0 |
| Decorate 23(g_tTex2dmsf4) Binding 1 |
| MemberDecorate 27($Global) 0 Offset 0 |
| MemberDecorate 27($Global) 1 Offset 8 |
| MemberDecorate 27($Global) 2 Offset 16 |
| MemberDecorate 27($Global) 3 Offset 32 |
| Decorate 27($Global) Block |
| Decorate 29 DescriptorSet 0 |
| Decorate 29 Binding 7 |
| Decorate 37(g_tTex2dmsi4) DescriptorSet 0 |
| Decorate 37(g_tTex2dmsi4) Binding 2 |
| Decorate 45(g_tTex2dmsu4) DescriptorSet 0 |
| Decorate 45(g_tTex2dmsu4) Binding 3 |
| Decorate 68(g_tTex2dmsf4a) DescriptorSet 0 |
| Decorate 68(g_tTex2dmsf4a) Binding 4 |
| Decorate 77(g_tTex2dmsi4a) DescriptorSet 0 |
| Decorate 77(g_tTex2dmsi4a) Binding 5 |
| Decorate 84(g_tTex2dmsu4a) DescriptorSet 0 |
| Decorate 84(g_tTex2dmsu4a) Binding 6 |
| Decorate 119(@entryPointOutput.Color) Location 0 |
| Decorate 123(@entryPointOutput.Depth) BuiltIn FragDepth |
| Decorate 128(g_sSamp) DescriptorSet 0 |
| Decorate 128(g_sSamp) Binding 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeInt 32 1 |
| 7: TypeVector 6(int) 2 |
| 8: TypeFunction 7(ivec2) |
| 11: TypeFloat 32 |
| 12: TypeVector 11(float) 4 |
| 13(PS_OUTPUT): TypeStruct 12(fvec4) 11(float) |
| 14: TypeFunction 13(PS_OUTPUT) |
| 17: 6(int) Constant 1 |
| 18: 7(ivec2) ConstantComposite 17 17 |
| 21: TypeImage 11(float) 2D multi-sampled sampled format:Unknown |
| 22: TypePointer UniformConstant 21 |
| 23(g_tTex2dmsf4): 22(ptr) Variable UniformConstant |
| 25: TypeVector 6(int) 3 |
| 26: TypeVector 6(int) 4 |
| 27($Global): TypeStruct 6(int) 7(ivec2) 25(ivec3) 26(ivec4) |
| 28: TypePointer Uniform 27($Global) |
| 29: 28(ptr) Variable Uniform |
| 30: TypePointer Uniform 7(ivec2) |
| 33: 6(int) Constant 3 |
| 35: TypeImage 6(int) 2D multi-sampled sampled format:Unknown |
| 36: TypePointer UniformConstant 35 |
| 37(g_tTex2dmsi4): 36(ptr) Variable UniformConstant |
| 42: TypeInt 32 0 |
| 43: TypeImage 42(int) 2D multi-sampled sampled format:Unknown |
| 44: TypePointer UniformConstant 43 |
| 45(g_tTex2dmsu4): 44(ptr) Variable UniformConstant |
| 49: TypeVector 42(int) 4 |
| 66: TypeImage 11(float) 2D array multi-sampled sampled format:Unknown |
| 67: TypePointer UniformConstant 66 |
| 68(g_tTex2dmsf4a): 67(ptr) Variable UniformConstant |
| 70: 6(int) Constant 2 |
| 71: TypePointer Uniform 25(ivec3) |
| 75: TypeImage 6(int) 2D array multi-sampled sampled format:Unknown |
| 76: TypePointer UniformConstant 75 |
| 77(g_tTex2dmsi4a): 76(ptr) Variable UniformConstant |
| 82: TypeImage 42(int) 2D array multi-sampled sampled format:Unknown |
| 83: TypePointer UniformConstant 82 |
| 84(g_tTex2dmsu4a): 83(ptr) Variable UniformConstant |
| 104: TypePointer Function 13(PS_OUTPUT) |
| 106: 6(int) Constant 0 |
| 107: 11(float) Constant 1065353216 |
| 108: 12(fvec4) ConstantComposite 107 107 107 107 |
| 109: TypePointer Function 12(fvec4) |
| 111: TypePointer Function 11(float) |
| 118: TypePointer Output 12(fvec4) |
| 119(@entryPointOutput.Color): 118(ptr) Variable Output |
| 122: TypePointer Output 11(float) |
| 123(@entryPointOutput.Depth): 122(ptr) Variable Output |
| 126: TypeSampler |
| 127: TypePointer UniformConstant 126 |
| 128(g_sSamp): 127(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 116(flattenTemp): 104(ptr) Variable Function |
| 117:13(PS_OUTPUT) FunctionCall 15(@main() |
| Store 116(flattenTemp) 117 |
| 120: 109(ptr) AccessChain 116(flattenTemp) 106 |
| 121: 12(fvec4) Load 120 |
| Store 119(@entryPointOutput.Color) 121 |
| 124: 111(ptr) AccessChain 116(flattenTemp) 17 |
| 125: 11(float) Load 124 |
| Store 123(@entryPointOutput.Depth) 125 |
| Return |
| FunctionEnd |
| 9(getOffset(): 7(ivec2) Function None 8 |
| 10: Label |
| ReturnValue 18 |
| FunctionEnd |
| 15(@main():13(PS_OUTPUT) Function None 14 |
| 16: Label |
| 105(psout): 104(ptr) Variable Function |
| 24: 21 Load 23(g_tTex2dmsf4) |
| 31: 30(ptr) AccessChain 29 17 |
| 32: 7(ivec2) Load 31 |
| 34: 12(fvec4) ImageFetch 24 32 Sample 33 |
| 38: 35 Load 37(g_tTex2dmsi4) |
| 39: 30(ptr) AccessChain 29 17 |
| 40: 7(ivec2) Load 39 |
| 41: 26(ivec4) ImageFetch 38 40 Sample 33 |
| 46: 43 Load 45(g_tTex2dmsu4) |
| 47: 30(ptr) AccessChain 29 17 |
| 48: 7(ivec2) Load 47 |
| 50: 49(ivec4) ImageFetch 46 48 Sample 33 |
| 51: 21 Load 23(g_tTex2dmsf4) |
| 52: 30(ptr) AccessChain 29 17 |
| 53: 7(ivec2) Load 52 |
| 54: 7(ivec2) FunctionCall 9(getOffset() |
| 55: 12(fvec4) ImageFetch 51 53 Offset Sample 54 33 |
| 56: 35 Load 37(g_tTex2dmsi4) |
| 57: 30(ptr) AccessChain 29 17 |
| 58: 7(ivec2) Load 57 |
| 59: 7(ivec2) FunctionCall 9(getOffset() |
| 60: 26(ivec4) ImageFetch 56 58 Offset Sample 59 33 |
| 61: 43 Load 45(g_tTex2dmsu4) |
| 62: 30(ptr) AccessChain 29 17 |
| 63: 7(ivec2) Load 62 |
| 64: 7(ivec2) FunctionCall 9(getOffset() |
| 65: 49(ivec4) ImageFetch 61 63 Offset Sample 64 33 |
| 69: 66 Load 68(g_tTex2dmsf4a) |
| 72: 71(ptr) AccessChain 29 70 |
| 73: 25(ivec3) Load 72 |
| 74: 12(fvec4) ImageFetch 69 73 Sample 33 |
| 78: 75 Load 77(g_tTex2dmsi4a) |
| 79: 71(ptr) AccessChain 29 70 |
| 80: 25(ivec3) Load 79 |
| 81: 26(ivec4) ImageFetch 78 80 Sample 33 |
| 85: 82 Load 84(g_tTex2dmsu4a) |
| 86: 71(ptr) AccessChain 29 70 |
| 87: 25(ivec3) Load 86 |
| 88: 49(ivec4) ImageFetch 85 87 Sample 33 |
| 89: 66 Load 68(g_tTex2dmsf4a) |
| 90: 71(ptr) AccessChain 29 70 |
| 91: 25(ivec3) Load 90 |
| 92: 7(ivec2) FunctionCall 9(getOffset() |
| 93: 12(fvec4) ImageFetch 89 91 Offset Sample 92 33 |
| 94: 75 Load 77(g_tTex2dmsi4a) |
| 95: 71(ptr) AccessChain 29 70 |
| 96: 25(ivec3) Load 95 |
| 97: 7(ivec2) FunctionCall 9(getOffset() |
| 98: 26(ivec4) ImageFetch 94 96 Offset Sample 97 33 |
| 99: 82 Load 84(g_tTex2dmsu4a) |
| 100: 71(ptr) AccessChain 29 70 |
| 101: 25(ivec3) Load 100 |
| 102: 7(ivec2) FunctionCall 9(getOffset() |
| 103: 49(ivec4) ImageFetch 99 101 Offset Sample 102 33 |
| 110: 109(ptr) AccessChain 105(psout) 106 |
| Store 110 108 |
| 112: 111(ptr) AccessChain 105(psout) 17 |
| Store 112 107 |
| 113:13(PS_OUTPUT) Load 105(psout) |
| ReturnValue 113 |
| FunctionEnd |