| GL_EXT_shader_integer_mix.vert |
| Shader version: 330 |
| Requested GL_EXT_shader_integer_mix |
| 0:? Sequence |
| 0:11 Function Definition: main( ( global void) |
| 0:11 Function Parameters: |
| 0:12 Sequence |
| 0:12 move second child to first child ( temp 4-component vector of float) |
| 0:12 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) |
| 0:12 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) |
| 0:12 Constant: |
| 0:12 0 (const uint) |
| 0:12 Constant: |
| 0:12 0.000000 |
| 0:12 0.000000 |
| 0:12 0.000000 |
| 0:12 0.000000 |
| 0:? Linker Objects |
| 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) |
| 0:? 'gl_VertexID' ( gl_VertexId int VertexId) |
| 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) |
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| Linked vertex stage: |
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| |
| Shader version: 330 |
| Requested GL_EXT_shader_integer_mix |
| 0:? Sequence |
| 0:11 Function Definition: main( ( global void) |
| 0:11 Function Parameters: |
| 0:12 Sequence |
| 0:12 move second child to first child ( temp 4-component vector of float) |
| 0:12 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) |
| 0:12 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) |
| 0:12 Constant: |
| 0:12 0 (const uint) |
| 0:12 Constant: |
| 0:12 0.000000 |
| 0:12 0.000000 |
| 0:12 0.000000 |
| 0:12 0.000000 |
| 0:? Linker Objects |
| 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) |
| 0:? 'gl_VertexID' ( gl_VertexId int VertexId) |
| 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) |
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