blob: 6e39086694a11e61aafdc5d0fb63904cf8a6e653 [file] [log] [blame]
#version 150
#extension GL_ARB_draw_instanced : require
#define ID gl_InstanceID
uniform mat4 gtf_ModelViewProjectionMatrix;
uniform vec3 instanceOffsets[3];
in vec4 va[gl_MaxVertexAttribs];
out vec4 color;
void main (void)
{
vec4 vertex = vec4(va[0].xy / 3.0, va[0].zw) + vec4(instanceOffsets[ID], 1.0);
color = vec4(0, 0, 0, 0);
for (int i = 1; i < gl_MaxVertexAttribs; i++)
color += va[i];
gl_Position = gtf_ModelViewProjectionMatrix * vertex;
gl_PointSize = 1.0;
}