| hlsl.samplecmp.basic.dx10.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:42 Sequence |
| 0:42 move second child to first child (temp float) |
| 0:42 'r00' (temp float) |
| 0:42 texture (global float) |
| 0:42 Construct combined texture-sampler (temp sampler1DShadow) |
| 0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) |
| 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:42 Construct vec2 (temp 2-component vector of float) |
| 0:42 Constant: |
| 0:42 0.100000 |
| 0:42 Constant: |
| 0:42 0.750000 |
| 0:43 Sequence |
| 0:43 move second child to first child (temp float) |
| 0:43 'r02' (temp float) |
| 0:43 texture (global float) |
| 0:43 Construct combined texture-sampler (temp isampler1DShadow) |
| 0:43 'g_tTex1di4' (uniform itexture1D) |
| 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:43 Construct vec2 (temp 2-component vector of float) |
| 0:43 Constant: |
| 0:43 0.100000 |
| 0:43 Constant: |
| 0:43 0.750000 |
| 0:44 Sequence |
| 0:44 move second child to first child (temp float) |
| 0:44 'r04' (temp float) |
| 0:44 texture (global float) |
| 0:44 Construct combined texture-sampler (temp usampler1DShadow) |
| 0:44 'g_tTex1du4' (uniform utexture1D) |
| 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:44 Construct vec2 (temp 2-component vector of float) |
| 0:44 Constant: |
| 0:44 0.100000 |
| 0:44 Constant: |
| 0:44 0.750000 |
| 0:47 Sequence |
| 0:47 move second child to first child (temp float) |
| 0:47 'r20' (temp float) |
| 0:47 texture (global float) |
| 0:47 Construct combined texture-sampler (temp sampler2DShadow) |
| 0:47 'g_tTex2df4' (uniform texture2D) |
| 0:47 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:47 Construct vec3 (temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:47 Constant: |
| 0:47 0.750000 |
| 0:48 Sequence |
| 0:48 move second child to first child (temp float) |
| 0:48 'r22' (temp float) |
| 0:48 texture (global float) |
| 0:48 Construct combined texture-sampler (temp isampler2DShadow) |
| 0:48 'g_tTex2di4' (uniform itexture2D) |
| 0:48 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:48 Construct vec3 (temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:48 Constant: |
| 0:48 0.750000 |
| 0:49 Sequence |
| 0:49 move second child to first child (temp float) |
| 0:49 'r24' (temp float) |
| 0:49 texture (global float) |
| 0:49 Construct combined texture-sampler (temp usampler2DShadow) |
| 0:49 'g_tTex2du4' (uniform utexture2D) |
| 0:49 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:49 Construct vec3 (temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:49 Constant: |
| 0:49 0.750000 |
| 0:53 Sequence |
| 0:53 move second child to first child (temp float) |
| 0:53 'r50' (temp float) |
| 0:53 texture (global float) |
| 0:53 Construct combined texture-sampler (temp samplerCubeShadow) |
| 0:53 'g_tTexcdf4' (uniform textureCube) |
| 0:53 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:53 Construct vec4 (temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:53 Constant: |
| 0:53 0.750000 |
| 0:54 Sequence |
| 0:54 move second child to first child (temp float) |
| 0:54 'r52' (temp float) |
| 0:54 texture (global float) |
| 0:54 Construct combined texture-sampler (temp isamplerCubeShadow) |
| 0:54 'g_tTexcdi4' (uniform itextureCube) |
| 0:54 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:54 Construct vec4 (temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:54 Constant: |
| 0:54 0.750000 |
| 0:55 Sequence |
| 0:55 move second child to first child (temp float) |
| 0:55 'r54' (temp float) |
| 0:55 texture (global float) |
| 0:55 Construct combined texture-sampler (temp usamplerCubeShadow) |
| 0:55 'g_tTexcdu4' (uniform utextureCube) |
| 0:55 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:55 Construct vec4 (temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:55 Constant: |
| 0:55 0.750000 |
| 0:57 move second child to first child (temp 4-component vector of float) |
| 0:57 Color: direct index for structure (temp 4-component vector of float) |
| 0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:57 Constant: |
| 0:57 0 (const int) |
| 0:57 Constant: |
| 0:57 1.000000 |
| 0:57 1.000000 |
| 0:57 1.000000 |
| 0:57 1.000000 |
| 0:58 move second child to first child (temp float) |
| 0:58 Depth: direct index for structure (temp float) |
| 0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:58 Constant: |
| 0:58 1 (const int) |
| 0:58 Constant: |
| 0:58 1.000000 |
| 0:60 Sequence |
| 0:60 Sequence |
| 0:60 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:60 Color: direct index for structure (temp 4-component vector of float) |
| 0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:60 Constant: |
| 0:60 0 (const int) |
| 0:60 move second child to first child (temp float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:60 Depth: direct index for structure (temp float) |
| 0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:60 Constant: |
| 0:60 1 (const int) |
| 0:60 Branch: Return |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) |
| 0:? 'g_tTex1di4' (uniform itexture1D) |
| 0:? 'g_tTex1du4' (uniform utexture1D) |
| 0:? 'g_tTex2df4' (uniform texture2D) |
| 0:? 'g_tTex2di4' (uniform itexture2D) |
| 0:? 'g_tTex2du4' (uniform utexture2D) |
| 0:? 'g_tTex3df4' (uniform texture3D) |
| 0:? 'g_tTex3di4' (uniform itexture3D) |
| 0:? 'g_tTex3du4' (uniform utexture3D) |
| 0:? 'g_tTexcdf4' (uniform textureCube) |
| 0:? 'g_tTexcdi4' (uniform itextureCube) |
| 0:? 'g_tTexcdu4' (uniform utextureCube) |
| 0:? 'g_tTex1df4a' (uniform texture1DArray) |
| 0:? 'g_tTex1di4a' (uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' (uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' (uniform texture2DArray) |
| 0:? 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' (uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'Depth' (out float FragDepth) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:42 Sequence |
| 0:42 move second child to first child (temp float) |
| 0:42 'r00' (temp float) |
| 0:42 texture (global float) |
| 0:42 Construct combined texture-sampler (temp sampler1DShadow) |
| 0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) |
| 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:42 Construct vec2 (temp 2-component vector of float) |
| 0:42 Constant: |
| 0:42 0.100000 |
| 0:42 Constant: |
| 0:42 0.750000 |
| 0:43 Sequence |
| 0:43 move second child to first child (temp float) |
| 0:43 'r02' (temp float) |
| 0:43 texture (global float) |
| 0:43 Construct combined texture-sampler (temp isampler1DShadow) |
| 0:43 'g_tTex1di4' (uniform itexture1D) |
| 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:43 Construct vec2 (temp 2-component vector of float) |
| 0:43 Constant: |
| 0:43 0.100000 |
| 0:43 Constant: |
| 0:43 0.750000 |
| 0:44 Sequence |
| 0:44 move second child to first child (temp float) |
| 0:44 'r04' (temp float) |
| 0:44 texture (global float) |
| 0:44 Construct combined texture-sampler (temp usampler1DShadow) |
| 0:44 'g_tTex1du4' (uniform utexture1D) |
| 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:44 Construct vec2 (temp 2-component vector of float) |
| 0:44 Constant: |
| 0:44 0.100000 |
| 0:44 Constant: |
| 0:44 0.750000 |
| 0:47 Sequence |
| 0:47 move second child to first child (temp float) |
| 0:47 'r20' (temp float) |
| 0:47 texture (global float) |
| 0:47 Construct combined texture-sampler (temp sampler2DShadow) |
| 0:47 'g_tTex2df4' (uniform texture2D) |
| 0:47 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:47 Construct vec3 (temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:47 Constant: |
| 0:47 0.750000 |
| 0:48 Sequence |
| 0:48 move second child to first child (temp float) |
| 0:48 'r22' (temp float) |
| 0:48 texture (global float) |
| 0:48 Construct combined texture-sampler (temp isampler2DShadow) |
| 0:48 'g_tTex2di4' (uniform itexture2D) |
| 0:48 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:48 Construct vec3 (temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:48 Constant: |
| 0:48 0.750000 |
| 0:49 Sequence |
| 0:49 move second child to first child (temp float) |
| 0:49 'r24' (temp float) |
| 0:49 texture (global float) |
| 0:49 Construct combined texture-sampler (temp usampler2DShadow) |
| 0:49 'g_tTex2du4' (uniform utexture2D) |
| 0:49 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:49 Construct vec3 (temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:49 Constant: |
| 0:49 0.750000 |
| 0:53 Sequence |
| 0:53 move second child to first child (temp float) |
| 0:53 'r50' (temp float) |
| 0:53 texture (global float) |
| 0:53 Construct combined texture-sampler (temp samplerCubeShadow) |
| 0:53 'g_tTexcdf4' (uniform textureCube) |
| 0:53 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:53 Construct vec4 (temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:53 Constant: |
| 0:53 0.750000 |
| 0:54 Sequence |
| 0:54 move second child to first child (temp float) |
| 0:54 'r52' (temp float) |
| 0:54 texture (global float) |
| 0:54 Construct combined texture-sampler (temp isamplerCubeShadow) |
| 0:54 'g_tTexcdi4' (uniform itextureCube) |
| 0:54 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:54 Construct vec4 (temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:54 Constant: |
| 0:54 0.750000 |
| 0:55 Sequence |
| 0:55 move second child to first child (temp float) |
| 0:55 'r54' (temp float) |
| 0:55 texture (global float) |
| 0:55 Construct combined texture-sampler (temp usamplerCubeShadow) |
| 0:55 'g_tTexcdu4' (uniform utextureCube) |
| 0:55 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:55 Construct vec4 (temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:55 Constant: |
| 0:55 0.750000 |
| 0:57 move second child to first child (temp 4-component vector of float) |
| 0:57 Color: direct index for structure (temp 4-component vector of float) |
| 0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:57 Constant: |
| 0:57 0 (const int) |
| 0:57 Constant: |
| 0:57 1.000000 |
| 0:57 1.000000 |
| 0:57 1.000000 |
| 0:57 1.000000 |
| 0:58 move second child to first child (temp float) |
| 0:58 Depth: direct index for structure (temp float) |
| 0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:58 Constant: |
| 0:58 1 (const int) |
| 0:58 Constant: |
| 0:58 1.000000 |
| 0:60 Sequence |
| 0:60 Sequence |
| 0:60 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:60 Color: direct index for structure (temp 4-component vector of float) |
| 0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:60 Constant: |
| 0:60 0 (const int) |
| 0:60 move second child to first child (temp float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:60 Depth: direct index for structure (temp float) |
| 0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:60 Constant: |
| 0:60 1 (const int) |
| 0:60 Branch: Return |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) |
| 0:? 'g_tTex1di4' (uniform itexture1D) |
| 0:? 'g_tTex1du4' (uniform utexture1D) |
| 0:? 'g_tTex2df4' (uniform texture2D) |
| 0:? 'g_tTex2di4' (uniform itexture2D) |
| 0:? 'g_tTex2du4' (uniform utexture2D) |
| 0:? 'g_tTex3df4' (uniform texture3D) |
| 0:? 'g_tTex3di4' (uniform itexture3D) |
| 0:? 'g_tTex3du4' (uniform utexture3D) |
| 0:? 'g_tTexcdf4' (uniform textureCube) |
| 0:? 'g_tTexcdi4' (uniform itextureCube) |
| 0:? 'g_tTexcdu4' (uniform utextureCube) |
| 0:? 'g_tTex1df4a' (uniform texture1DArray) |
| 0:? 'g_tTex1di4a' (uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' (uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' (uniform texture2DArray) |
| 0:? 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' (uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'Depth' (out float FragDepth) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 200 |
| |
| Capability Shader |
| Capability Sampled1D |
| Capability SampledCubeArray |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 156 160 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "main" |
| Name 8 "r00" |
| Name 11 "g_tTex1df4" |
| Name 15 "g_sSamp" |
| Name 26 "r02" |
| Name 30 "g_tTex1di4" |
| Name 39 "r04" |
| Name 43 "g_tTex1du4" |
| Name 52 "r20" |
| Name 55 "g_tTex2df4" |
| Name 69 "r22" |
| Name 72 "g_tTex2di4" |
| Name 83 "r24" |
| Name 86 "g_tTex2du4" |
| Name 97 "r50" |
| Name 100 "g_tTexcdf4" |
| Name 115 "r52" |
| Name 118 "g_tTexcdi4" |
| Name 130 "r54" |
| Name 133 "g_tTexcdu4" |
| Name 145 "PS_OUTPUT" |
| MemberName 145(PS_OUTPUT) 0 "Color" |
| MemberName 145(PS_OUTPUT) 1 "Depth" |
| Name 147 "psout" |
| Name 156 "Color" |
| Name 160 "Depth" |
| Name 166 "g_tTex3df4" |
| Name 169 "g_tTex3di4" |
| Name 172 "g_tTex3du4" |
| Name 175 "g_tTex1df4a" |
| Name 178 "g_tTex1di4a" |
| Name 181 "g_tTex1du4a" |
| Name 184 "g_tTex2df4a" |
| Name 187 "g_tTex2di4a" |
| Name 190 "g_tTex2du4a" |
| Name 193 "g_tTexcdf4a" |
| Name 196 "g_tTexcdi4a" |
| Name 199 "g_tTexcdu4a" |
| Decorate 11(g_tTex1df4) DescriptorSet 0 |
| Decorate 11(g_tTex1df4) Binding 0 |
| Decorate 15(g_sSamp) DescriptorSet 0 |
| Decorate 15(g_sSamp) Binding 0 |
| Decorate 30(g_tTex1di4) DescriptorSet 0 |
| Decorate 43(g_tTex1du4) DescriptorSet 0 |
| Decorate 55(g_tTex2df4) DescriptorSet 0 |
| Decorate 72(g_tTex2di4) DescriptorSet 0 |
| Decorate 86(g_tTex2du4) DescriptorSet 0 |
| Decorate 100(g_tTexcdf4) DescriptorSet 0 |
| Decorate 118(g_tTexcdi4) DescriptorSet 0 |
| Decorate 133(g_tTexcdu4) DescriptorSet 0 |
| Decorate 156(Color) Location 0 |
| Decorate 160(Depth) BuiltIn FragDepth |
| Decorate 166(g_tTex3df4) DescriptorSet 0 |
| Decorate 169(g_tTex3di4) DescriptorSet 0 |
| Decorate 172(g_tTex3du4) DescriptorSet 0 |
| Decorate 175(g_tTex1df4a) DescriptorSet 0 |
| Decorate 178(g_tTex1di4a) DescriptorSet 0 |
| Decorate 181(g_tTex1du4a) DescriptorSet 0 |
| Decorate 184(g_tTex2df4a) DescriptorSet 0 |
| Decorate 187(g_tTex2di4a) DescriptorSet 0 |
| Decorate 190(g_tTex2du4a) DescriptorSet 0 |
| Decorate 193(g_tTexcdf4a) DescriptorSet 0 |
| Decorate 196(g_tTexcdi4a) DescriptorSet 0 |
| Decorate 199(g_tTexcdu4a) DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypePointer Function 6(float) |
| 9: TypeImage 6(float) 1D sampled format:Unknown |
| 10: TypePointer UniformConstant 9 |
| 11(g_tTex1df4): 10(ptr) Variable UniformConstant |
| 13: TypeSampler |
| 14: TypePointer UniformConstant 13 |
| 15(g_sSamp): 14(ptr) Variable UniformConstant |
| 17: TypeImage 6(float) 1D depth sampled format:Unknown |
| 18: TypeSampledImage 17 |
| 20: 6(float) Constant 1036831949 |
| 21: 6(float) Constant 1061158912 |
| 22: TypeVector 6(float) 2 |
| 27: TypeInt 32 1 |
| 28: TypeImage 27(int) 1D sampled format:Unknown |
| 29: TypePointer UniformConstant 28 |
| 30(g_tTex1di4): 29(ptr) Variable UniformConstant |
| 33: TypeImage 27(int) 1D depth sampled format:Unknown |
| 34: TypeSampledImage 33 |
| 40: TypeInt 32 0 |
| 41: TypeImage 40(int) 1D sampled format:Unknown |
| 42: TypePointer UniformConstant 41 |
| 43(g_tTex1du4): 42(ptr) Variable UniformConstant |
| 46: TypeImage 40(int) 1D depth sampled format:Unknown |
| 47: TypeSampledImage 46 |
| 53: TypeImage 6(float) 2D sampled format:Unknown |
| 54: TypePointer UniformConstant 53 |
| 55(g_tTex2df4): 54(ptr) Variable UniformConstant |
| 58: TypeImage 6(float) 2D depth sampled format:Unknown |
| 59: TypeSampledImage 58 |
| 61: 6(float) Constant 1045220557 |
| 62: 22(fvec2) ConstantComposite 20 61 |
| 63: TypeVector 6(float) 3 |
| 70: TypeImage 27(int) 2D sampled format:Unknown |
| 71: TypePointer UniformConstant 70 |
| 72(g_tTex2di4): 71(ptr) Variable UniformConstant |
| 75: TypeImage 27(int) 2D depth sampled format:Unknown |
| 76: TypeSampledImage 75 |
| 84: TypeImage 40(int) 2D sampled format:Unknown |
| 85: TypePointer UniformConstant 84 |
| 86(g_tTex2du4): 85(ptr) Variable UniformConstant |
| 89: TypeImage 40(int) 2D depth sampled format:Unknown |
| 90: TypeSampledImage 89 |
| 98: TypeImage 6(float) Cube sampled format:Unknown |
| 99: TypePointer UniformConstant 98 |
| 100(g_tTexcdf4): 99(ptr) Variable UniformConstant |
| 103: TypeImage 6(float) Cube depth sampled format:Unknown |
| 104: TypeSampledImage 103 |
| 106: 6(float) Constant 1050253722 |
| 107: 63(fvec3) ConstantComposite 20 61 106 |
| 108: TypeVector 6(float) 4 |
| 116: TypeImage 27(int) Cube sampled format:Unknown |
| 117: TypePointer UniformConstant 116 |
| 118(g_tTexcdi4): 117(ptr) Variable UniformConstant |
| 121: TypeImage 27(int) Cube depth sampled format:Unknown |
| 122: TypeSampledImage 121 |
| 131: TypeImage 40(int) Cube sampled format:Unknown |
| 132: TypePointer UniformConstant 131 |
| 133(g_tTexcdu4): 132(ptr) Variable UniformConstant |
| 136: TypeImage 40(int) Cube depth sampled format:Unknown |
| 137: TypeSampledImage 136 |
| 145(PS_OUTPUT): TypeStruct 108(fvec4) 6(float) |
| 146: TypePointer Function 145(PS_OUTPUT) |
| 148: 27(int) Constant 0 |
| 149: 6(float) Constant 1065353216 |
| 150: 108(fvec4) ConstantComposite 149 149 149 149 |
| 151: TypePointer Function 108(fvec4) |
| 153: 27(int) Constant 1 |
| 155: TypePointer Output 108(fvec4) |
| 156(Color): 155(ptr) Variable Output |
| 159: TypePointer Output 6(float) |
| 160(Depth): 159(ptr) Variable Output |
| 164: TypeImage 6(float) 3D sampled format:Unknown |
| 165: TypePointer UniformConstant 164 |
| 166(g_tTex3df4): 165(ptr) Variable UniformConstant |
| 167: TypeImage 27(int) 3D sampled format:Unknown |
| 168: TypePointer UniformConstant 167 |
| 169(g_tTex3di4): 168(ptr) Variable UniformConstant |
| 170: TypeImage 40(int) 3D sampled format:Unknown |
| 171: TypePointer UniformConstant 170 |
| 172(g_tTex3du4): 171(ptr) Variable UniformConstant |
| 173: TypeImage 6(float) 1D array sampled format:Unknown |
| 174: TypePointer UniformConstant 173 |
| 175(g_tTex1df4a): 174(ptr) Variable UniformConstant |
| 176: TypeImage 27(int) 1D array sampled format:Unknown |
| 177: TypePointer UniformConstant 176 |
| 178(g_tTex1di4a): 177(ptr) Variable UniformConstant |
| 179: TypeImage 40(int) 1D array sampled format:Unknown |
| 180: TypePointer UniformConstant 179 |
| 181(g_tTex1du4a): 180(ptr) Variable UniformConstant |
| 182: TypeImage 6(float) 2D array sampled format:Unknown |
| 183: TypePointer UniformConstant 182 |
| 184(g_tTex2df4a): 183(ptr) Variable UniformConstant |
| 185: TypeImage 27(int) 2D array sampled format:Unknown |
| 186: TypePointer UniformConstant 185 |
| 187(g_tTex2di4a): 186(ptr) Variable UniformConstant |
| 188: TypeImage 40(int) 2D array sampled format:Unknown |
| 189: TypePointer UniformConstant 188 |
| 190(g_tTex2du4a): 189(ptr) Variable UniformConstant |
| 191: TypeImage 6(float) Cube array sampled format:Unknown |
| 192: TypePointer UniformConstant 191 |
| 193(g_tTexcdf4a): 192(ptr) Variable UniformConstant |
| 194: TypeImage 27(int) Cube array sampled format:Unknown |
| 195: TypePointer UniformConstant 194 |
| 196(g_tTexcdi4a): 195(ptr) Variable UniformConstant |
| 197: TypeImage 40(int) Cube array sampled format:Unknown |
| 198: TypePointer UniformConstant 197 |
| 199(g_tTexcdu4a): 198(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 8(r00): 7(ptr) Variable Function |
| 26(r02): 7(ptr) Variable Function |
| 39(r04): 7(ptr) Variable Function |
| 52(r20): 7(ptr) Variable Function |
| 69(r22): 7(ptr) Variable Function |
| 83(r24): 7(ptr) Variable Function |
| 97(r50): 7(ptr) Variable Function |
| 115(r52): 7(ptr) Variable Function |
| 130(r54): 7(ptr) Variable Function |
| 147(psout): 146(ptr) Variable Function |
| 12: 9 Load 11(g_tTex1df4) |
| 16: 13 Load 15(g_sSamp) |
| 19: 18 SampledImage 12 16 |
| 23: 22(fvec2) CompositeConstruct 20 21 |
| 24: 6(float) CompositeExtract 23 1 |
| 25: 6(float) ImageSampleDrefImplicitLod 19 23 24 |
| Store 8(r00) 25 |
| 31: 28 Load 30(g_tTex1di4) |
| 32: 13 Load 15(g_sSamp) |
| 35: 34 SampledImage 31 32 |
| 36: 22(fvec2) CompositeConstruct 20 21 |
| 37: 6(float) CompositeExtract 36 1 |
| 38: 6(float) ImageSampleDrefImplicitLod 35 36 37 |
| Store 26(r02) 38 |
| 44: 41 Load 43(g_tTex1du4) |
| 45: 13 Load 15(g_sSamp) |
| 48: 47 SampledImage 44 45 |
| 49: 22(fvec2) CompositeConstruct 20 21 |
| 50: 6(float) CompositeExtract 49 1 |
| 51: 6(float) ImageSampleDrefImplicitLod 48 49 50 |
| Store 39(r04) 51 |
| 56: 53 Load 55(g_tTex2df4) |
| 57: 13 Load 15(g_sSamp) |
| 60: 59 SampledImage 56 57 |
| 64: 6(float) CompositeExtract 62 0 |
| 65: 6(float) CompositeExtract 62 1 |
| 66: 63(fvec3) CompositeConstruct 64 65 21 |
| 67: 6(float) CompositeExtract 66 2 |
| 68: 6(float) ImageSampleDrefImplicitLod 60 66 67 |
| Store 52(r20) 68 |
| 73: 70 Load 72(g_tTex2di4) |
| 74: 13 Load 15(g_sSamp) |
| 77: 76 SampledImage 73 74 |
| 78: 6(float) CompositeExtract 62 0 |
| 79: 6(float) CompositeExtract 62 1 |
| 80: 63(fvec3) CompositeConstruct 78 79 21 |
| 81: 6(float) CompositeExtract 80 2 |
| 82: 6(float) ImageSampleDrefImplicitLod 77 80 81 |
| Store 69(r22) 82 |
| 87: 84 Load 86(g_tTex2du4) |
| 88: 13 Load 15(g_sSamp) |
| 91: 90 SampledImage 87 88 |
| 92: 6(float) CompositeExtract 62 0 |
| 93: 6(float) CompositeExtract 62 1 |
| 94: 63(fvec3) CompositeConstruct 92 93 21 |
| 95: 6(float) CompositeExtract 94 2 |
| 96: 6(float) ImageSampleDrefImplicitLod 91 94 95 |
| Store 83(r24) 96 |
| 101: 98 Load 100(g_tTexcdf4) |
| 102: 13 Load 15(g_sSamp) |
| 105: 104 SampledImage 101 102 |
| 109: 6(float) CompositeExtract 107 0 |
| 110: 6(float) CompositeExtract 107 1 |
| 111: 6(float) CompositeExtract 107 2 |
| 112: 108(fvec4) CompositeConstruct 109 110 111 21 |
| 113: 6(float) CompositeExtract 112 3 |
| 114: 6(float) ImageSampleDrefImplicitLod 105 112 113 |
| Store 97(r50) 114 |
| 119: 116 Load 118(g_tTexcdi4) |
| 120: 13 Load 15(g_sSamp) |
| 123: 122 SampledImage 119 120 |
| 124: 6(float) CompositeExtract 107 0 |
| 125: 6(float) CompositeExtract 107 1 |
| 126: 6(float) CompositeExtract 107 2 |
| 127: 108(fvec4) CompositeConstruct 124 125 126 21 |
| 128: 6(float) CompositeExtract 127 3 |
| 129: 6(float) ImageSampleDrefImplicitLod 123 127 128 |
| Store 115(r52) 129 |
| 134: 131 Load 133(g_tTexcdu4) |
| 135: 13 Load 15(g_sSamp) |
| 138: 137 SampledImage 134 135 |
| 139: 6(float) CompositeExtract 107 0 |
| 140: 6(float) CompositeExtract 107 1 |
| 141: 6(float) CompositeExtract 107 2 |
| 142: 108(fvec4) CompositeConstruct 139 140 141 21 |
| 143: 6(float) CompositeExtract 142 3 |
| 144: 6(float) ImageSampleDrefImplicitLod 138 142 143 |
| Store 130(r54) 144 |
| 152: 151(ptr) AccessChain 147(psout) 148 |
| Store 152 150 |
| 154: 7(ptr) AccessChain 147(psout) 153 |
| Store 154 149 |
| 157: 151(ptr) AccessChain 147(psout) 148 |
| 158: 108(fvec4) Load 157 |
| Store 156(Color) 158 |
| 161: 7(ptr) AccessChain 147(psout) 153 |
| 162: 6(float) Load 161 |
| Store 160(Depth) 162 |
| Return |
| FunctionEnd |