| hlsl.init2.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:3 Function Definition: Test1( (temp void) |
| 0:3 Function Parameters: |
| 0:? Sequence |
| 0:5 Sequence |
| 0:5 move second child to first child (temp structure{temp 2-component vector of float a}) |
| 0:5 'test1' (temp structure{temp 2-component vector of float a}) |
| 0:5 Constant: |
| 0:5 1.000000 |
| 0:5 2.000000 |
| 0:9 Sequence |
| 0:9 move second child to first child (temp structure{temp 2-component vector of float a}) |
| 0:9 'test2' (temp structure{temp 2-component vector of float a}) |
| 0:9 Constant: |
| 0:9 3.000000 |
| 0:9 4.000000 |
| 0:17 Sequence |
| 0:17 move second child to first child (temp float) |
| 0:17 'test4' (temp float) |
| 0:17 Constant: |
| 0:17 7.000000 |
| 0:20 Sequence |
| 0:20 move second child to first child (temp structure{temp float a, temp float b, temp float c}) |
| 0:20 'test5' (temp structure{temp float a, temp float b, temp float c}) |
| 0:20 Constant: |
| 0:20 8.000000 |
| 0:20 9.000000 |
| 0:20 10.000000 |
| 0:26 Function Definition: main( (temp structure{temp 4-component vector of float color}) |
| 0:26 Function Parameters: |
| 0:? Sequence |
| 0:27 Function Call: Test1( (temp void) |
| 0:30 move second child to first child (temp 4-component vector of float) |
| 0:30 color: direct index for structure (temp 4-component vector of float) |
| 0:30 'ps_output' (temp structure{temp 4-component vector of float color}) |
| 0:30 Constant: |
| 0:30 0 (const int) |
| 0:30 Constant: |
| 0:30 1.000000 |
| 0:30 1.000000 |
| 0:30 1.000000 |
| 0:30 1.000000 |
| 0:31 Sequence |
| 0:31 Sequence |
| 0:31 move second child to first child (temp 4-component vector of float) |
| 0:? 'color' (layout(location=0 ) out 4-component vector of float) |
| 0:31 color: direct index for structure (temp 4-component vector of float) |
| 0:31 'ps_output' (temp structure{temp 4-component vector of float color}) |
| 0:31 Constant: |
| 0:31 0 (const int) |
| 0:31 Branch: Return |
| 0:? Linker Objects |
| 0:? 'color' (layout(location=0 ) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:3 Function Definition: Test1( (temp void) |
| 0:3 Function Parameters: |
| 0:? Sequence |
| 0:5 Sequence |
| 0:5 move second child to first child (temp structure{temp 2-component vector of float a}) |
| 0:5 'test1' (temp structure{temp 2-component vector of float a}) |
| 0:5 Constant: |
| 0:5 1.000000 |
| 0:5 2.000000 |
| 0:9 Sequence |
| 0:9 move second child to first child (temp structure{temp 2-component vector of float a}) |
| 0:9 'test2' (temp structure{temp 2-component vector of float a}) |
| 0:9 Constant: |
| 0:9 3.000000 |
| 0:9 4.000000 |
| 0:17 Sequence |
| 0:17 move second child to first child (temp float) |
| 0:17 'test4' (temp float) |
| 0:17 Constant: |
| 0:17 7.000000 |
| 0:20 Sequence |
| 0:20 move second child to first child (temp structure{temp float a, temp float b, temp float c}) |
| 0:20 'test5' (temp structure{temp float a, temp float b, temp float c}) |
| 0:20 Constant: |
| 0:20 8.000000 |
| 0:20 9.000000 |
| 0:20 10.000000 |
| 0:26 Function Definition: main( (temp structure{temp 4-component vector of float color}) |
| 0:26 Function Parameters: |
| 0:? Sequence |
| 0:27 Function Call: Test1( (temp void) |
| 0:30 move second child to first child (temp 4-component vector of float) |
| 0:30 color: direct index for structure (temp 4-component vector of float) |
| 0:30 'ps_output' (temp structure{temp 4-component vector of float color}) |
| 0:30 Constant: |
| 0:30 0 (const int) |
| 0:30 Constant: |
| 0:30 1.000000 |
| 0:30 1.000000 |
| 0:30 1.000000 |
| 0:30 1.000000 |
| 0:31 Sequence |
| 0:31 Sequence |
| 0:31 move second child to first child (temp 4-component vector of float) |
| 0:? 'color' (layout(location=0 ) out 4-component vector of float) |
| 0:31 color: direct index for structure (temp 4-component vector of float) |
| 0:31 'ps_output' (temp structure{temp 4-component vector of float color}) |
| 0:31 Constant: |
| 0:31 0 (const int) |
| 0:31 Branch: Return |
| 0:? Linker Objects |
| 0:? 'color' (layout(location=0 ) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 47 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 43 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "main" |
| Name 6 "Test1(" |
| Name 10 "mystruct" |
| MemberName 10(mystruct) 0 "a" |
| Name 12 "test1" |
| Name 17 "test2" |
| Name 23 "test4" |
| Name 25 "mystruct2" |
| MemberName 25(mystruct2) 0 "a" |
| MemberName 25(mystruct2) 1 "b" |
| MemberName 25(mystruct2) 2 "c" |
| Name 27 "test5" |
| Name 34 "PS_OUTPUT" |
| MemberName 34(PS_OUTPUT) 0 "color" |
| Name 36 "ps_output" |
| Name 43 "color" |
| Decorate 43(color) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 8: TypeFloat 32 |
| 9: TypeVector 8(float) 2 |
| 10(mystruct): TypeStruct 9(fvec2) |
| 11: TypePointer Function 10(mystruct) |
| 13: 8(float) Constant 1065353216 |
| 14: 8(float) Constant 1073741824 |
| 15: 9(fvec2) ConstantComposite 13 14 |
| 16:10(mystruct) ConstantComposite 15 |
| 18: 8(float) Constant 1077936128 |
| 19: 8(float) Constant 1082130432 |
| 20: 9(fvec2) ConstantComposite 18 19 |
| 21:10(mystruct) ConstantComposite 20 |
| 22: TypePointer Function 8(float) |
| 24: 8(float) Constant 1088421888 |
| 25(mystruct2): TypeStruct 8(float) 8(float) 8(float) |
| 26: TypePointer Function 25(mystruct2) |
| 28: 8(float) Constant 1090519040 |
| 29: 8(float) Constant 1091567616 |
| 30: 8(float) Constant 1092616192 |
| 31:25(mystruct2) ConstantComposite 28 29 30 |
| 33: TypeVector 8(float) 4 |
| 34(PS_OUTPUT): TypeStruct 33(fvec4) |
| 35: TypePointer Function 34(PS_OUTPUT) |
| 37: TypeInt 32 1 |
| 38: 37(int) Constant 0 |
| 39: 33(fvec4) ConstantComposite 13 13 13 13 |
| 40: TypePointer Function 33(fvec4) |
| 42: TypePointer Output 33(fvec4) |
| 43(color): 42(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 36(ps_output): 35(ptr) Variable Function |
| 32: 2 FunctionCall 6(Test1() |
| 41: 40(ptr) AccessChain 36(ps_output) 38 |
| Store 41 39 |
| 44: 40(ptr) AccessChain 36(ps_output) 38 |
| 45: 33(fvec4) Load 44 |
| Store 43(color) 45 |
| Return |
| FunctionEnd |
| 6(Test1(): 2 Function None 3 |
| 7: Label |
| 12(test1): 11(ptr) Variable Function |
| 17(test2): 11(ptr) Variable Function |
| 23(test4): 22(ptr) Variable Function |
| 27(test5): 26(ptr) Variable Function |
| Store 12(test1) 16 |
| Store 17(test2) 21 |
| Store 23(test4) 24 |
| Store 27(test5) 31 |
| Return |
| FunctionEnd |