| hlsl.gather.offsetarray.dx10.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:20 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:20 Function Parameters: |
| 0:? Sequence |
| 0:25 Sequence |
| 0:25 move second child to first child (temp 4-component vector of float) |
| 0:25 'txval20' (temp 4-component vector of float) |
| 0:25 textureGatherOffset (global 4-component vector of float) |
| 0:25 Construct combined texture-sampler (temp sampler2DArray) |
| 0:25 'g_tTex2df4' (uniform texture2DArray) |
| 0:25 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 0 (const int) |
| 0:26 Sequence |
| 0:26 move second child to first child (temp 4-component vector of int) |
| 0:26 'txval21' (temp 4-component vector of int) |
| 0:26 textureGatherOffset (global 4-component vector of int) |
| 0:26 Construct combined texture-sampler (temp isampler2DArray) |
| 0:26 'g_tTex2di4' (uniform itexture2DArray) |
| 0:26 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:? 0.400000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 1 (const int) |
| 0:27 Sequence |
| 0:27 move second child to first child (temp 4-component vector of uint) |
| 0:27 'txval22' (temp 4-component vector of uint) |
| 0:27 textureGatherOffset (global 4-component vector of uint) |
| 0:27 Construct combined texture-sampler (temp usampler2DArray) |
| 0:27 'g_tTex2du4' (uniform utexture2DArray) |
| 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:? 0.700000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? -1 (const int) |
| 0:32 move second child to first child (temp 4-component vector of float) |
| 0:32 Color: direct index for structure (temp 4-component vector of float) |
| 0:32 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:32 Constant: |
| 0:32 0 (const int) |
| 0:32 Constant: |
| 0:32 1.000000 |
| 0:32 1.000000 |
| 0:32 1.000000 |
| 0:32 1.000000 |
| 0:33 move second child to first child (temp float) |
| 0:33 Depth: direct index for structure (temp float) |
| 0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:33 Constant: |
| 0:33 1 (const int) |
| 0:33 Constant: |
| 0:33 1.000000 |
| 0:35 Sequence |
| 0:35 Sequence |
| 0:35 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:35 Color: direct index for structure (temp 4-component vector of float) |
| 0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:35 Constant: |
| 0:35 0 (const int) |
| 0:35 move second child to first child (temp float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:35 Depth: direct index for structure (temp float) |
| 0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:35 Constant: |
| 0:35 1 (const int) |
| 0:35 Branch: Return |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) |
| 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) |
| 0:? 'g_tTex1di4' (uniform itexture1DArray) |
| 0:? 'g_tTex1du4' (uniform utexture1DArray) |
| 0:? 'g_tTex2df4' (uniform texture2DArray) |
| 0:? 'g_tTex2di4' (uniform itexture2DArray) |
| 0:? 'g_tTex2du4' (uniform utexture2DArray) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'Depth' (out float FragDepth) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:20 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:20 Function Parameters: |
| 0:? Sequence |
| 0:25 Sequence |
| 0:25 move second child to first child (temp 4-component vector of float) |
| 0:25 'txval20' (temp 4-component vector of float) |
| 0:25 textureGatherOffset (global 4-component vector of float) |
| 0:25 Construct combined texture-sampler (temp sampler2DArray) |
| 0:25 'g_tTex2df4' (uniform texture2DArray) |
| 0:25 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 0 (const int) |
| 0:26 Sequence |
| 0:26 move second child to first child (temp 4-component vector of int) |
| 0:26 'txval21' (temp 4-component vector of int) |
| 0:26 textureGatherOffset (global 4-component vector of int) |
| 0:26 Construct combined texture-sampler (temp isampler2DArray) |
| 0:26 'g_tTex2di4' (uniform itexture2DArray) |
| 0:26 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:? 0.400000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 1 (const int) |
| 0:27 Sequence |
| 0:27 move second child to first child (temp 4-component vector of uint) |
| 0:27 'txval22' (temp 4-component vector of uint) |
| 0:27 textureGatherOffset (global 4-component vector of uint) |
| 0:27 Construct combined texture-sampler (temp usampler2DArray) |
| 0:27 'g_tTex2du4' (uniform utexture2DArray) |
| 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:? 0.700000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? -1 (const int) |
| 0:32 move second child to first child (temp 4-component vector of float) |
| 0:32 Color: direct index for structure (temp 4-component vector of float) |
| 0:32 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:32 Constant: |
| 0:32 0 (const int) |
| 0:32 Constant: |
| 0:32 1.000000 |
| 0:32 1.000000 |
| 0:32 1.000000 |
| 0:32 1.000000 |
| 0:33 move second child to first child (temp float) |
| 0:33 Depth: direct index for structure (temp float) |
| 0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:33 Constant: |
| 0:33 1 (const int) |
| 0:33 Constant: |
| 0:33 1.000000 |
| 0:35 Sequence |
| 0:35 Sequence |
| 0:35 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:35 Color: direct index for structure (temp 4-component vector of float) |
| 0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:35 Constant: |
| 0:35 0 (const int) |
| 0:35 move second child to first child (temp float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:35 Depth: direct index for structure (temp float) |
| 0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:35 Constant: |
| 0:35 1 (const int) |
| 0:35 Branch: Return |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) |
| 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) |
| 0:? 'g_tTex1di4' (uniform itexture1DArray) |
| 0:? 'g_tTex1du4' (uniform utexture1DArray) |
| 0:? 'g_tTex2df4' (uniform texture2DArray) |
| 0:? 'g_tTex2di4' (uniform itexture2DArray) |
| 0:? 'g_tTex2du4' (uniform utexture2DArray) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'Depth' (out float FragDepth) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 90 |
| |
| Capability Shader |
| Capability Sampled1D |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 72 76 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "main" |
| Name 9 "txval20" |
| Name 12 "g_tTex2df4" |
| Name 16 "g_sSamp" |
| Name 33 "txval21" |
| Name 36 "g_tTex2di4" |
| Name 48 "txval22" |
| Name 51 "g_tTex2du4" |
| Name 63 "PS_OUTPUT" |
| MemberName 63(PS_OUTPUT) 0 "Color" |
| MemberName 63(PS_OUTPUT) 1 "Depth" |
| Name 65 "psout" |
| Name 72 "Color" |
| Name 76 "Depth" |
| Name 82 "g_tTex1df4a" |
| Name 83 "g_tTex1df4" |
| Name 86 "g_tTex1di4" |
| Name 89 "g_tTex1du4" |
| Decorate 12(g_tTex2df4) DescriptorSet 0 |
| Decorate 16(g_sSamp) DescriptorSet 0 |
| Decorate 16(g_sSamp) Binding 0 |
| Decorate 36(g_tTex2di4) DescriptorSet 0 |
| Decorate 51(g_tTex2du4) DescriptorSet 0 |
| Decorate 72(Color) Location 0 |
| Decorate 76(Depth) BuiltIn FragDepth |
| Decorate 82(g_tTex1df4a) DescriptorSet 0 |
| Decorate 82(g_tTex1df4a) Binding 1 |
| Decorate 83(g_tTex1df4) DescriptorSet 0 |
| Decorate 83(g_tTex1df4) Binding 0 |
| Decorate 86(g_tTex1di4) DescriptorSet 0 |
| Decorate 89(g_tTex1du4) DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 10: TypeImage 6(float) 2D array sampled format:Unknown |
| 11: TypePointer UniformConstant 10 |
| 12(g_tTex2df4): 11(ptr) Variable UniformConstant |
| 14: TypeSampler |
| 15: TypePointer UniformConstant 14 |
| 16(g_sSamp): 15(ptr) Variable UniformConstant |
| 18: TypeSampledImage 10 |
| 20: TypeVector 6(float) 3 |
| 21: 6(float) Constant 1036831949 |
| 22: 6(float) Constant 1045220557 |
| 23: 6(float) Constant 1050253722 |
| 24: 20(fvec3) ConstantComposite 21 22 23 |
| 25: TypeInt 32 1 |
| 26: TypeVector 25(int) 2 |
| 27: 25(int) Constant 1 |
| 28: 25(int) Constant 0 |
| 29: 26(ivec2) ConstantComposite 27 28 |
| 31: TypeVector 25(int) 4 |
| 32: TypePointer Function 31(ivec4) |
| 34: TypeImage 25(int) 2D array sampled format:Unknown |
| 35: TypePointer UniformConstant 34 |
| 36(g_tTex2di4): 35(ptr) Variable UniformConstant |
| 39: TypeSampledImage 34 |
| 41: 6(float) Constant 1053609165 |
| 42: 20(fvec3) ConstantComposite 23 41 41 |
| 43: 26(ivec2) ConstantComposite 27 27 |
| 45: TypeInt 32 0 |
| 46: TypeVector 45(int) 4 |
| 47: TypePointer Function 46(ivec4) |
| 49: TypeImage 45(int) 2D array sampled format:Unknown |
| 50: TypePointer UniformConstant 49 |
| 51(g_tTex2du4): 50(ptr) Variable UniformConstant |
| 54: TypeSampledImage 49 |
| 56: 6(float) Constant 1056964608 |
| 57: 6(float) Constant 1058642330 |
| 58: 6(float) Constant 1060320051 |
| 59: 20(fvec3) ConstantComposite 56 57 58 |
| 60: 25(int) Constant 4294967295 |
| 61: 26(ivec2) ConstantComposite 27 60 |
| 63(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 64: TypePointer Function 63(PS_OUTPUT) |
| 66: 6(float) Constant 1065353216 |
| 67: 7(fvec4) ConstantComposite 66 66 66 66 |
| 69: TypePointer Function 6(float) |
| 71: TypePointer Output 7(fvec4) |
| 72(Color): 71(ptr) Variable Output |
| 75: TypePointer Output 6(float) |
| 76(Depth): 75(ptr) Variable Output |
| 80: TypeImage 6(float) 1D array sampled format:Unknown |
| 81: TypePointer UniformConstant 80 |
| 82(g_tTex1df4a): 81(ptr) Variable UniformConstant |
| 83(g_tTex1df4): 81(ptr) Variable UniformConstant |
| 84: TypeImage 25(int) 1D array sampled format:Unknown |
| 85: TypePointer UniformConstant 84 |
| 86(g_tTex1di4): 85(ptr) Variable UniformConstant |
| 87: TypeImage 45(int) 1D array sampled format:Unknown |
| 88: TypePointer UniformConstant 87 |
| 89(g_tTex1du4): 88(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 9(txval20): 8(ptr) Variable Function |
| 33(txval21): 32(ptr) Variable Function |
| 48(txval22): 47(ptr) Variable Function |
| 65(psout): 64(ptr) Variable Function |
| 13: 10 Load 12(g_tTex2df4) |
| 17: 14 Load 16(g_sSamp) |
| 19: 18 SampledImage 13 17 |
| 30: 7(fvec4) ImageGather 19 24 28 ConstOffset 29 |
| Store 9(txval20) 30 |
| 37: 34 Load 36(g_tTex2di4) |
| 38: 14 Load 16(g_sSamp) |
| 40: 39 SampledImage 37 38 |
| 44: 31(ivec4) ImageGather 40 42 28 ConstOffset 43 |
| Store 33(txval21) 44 |
| 52: 49 Load 51(g_tTex2du4) |
| 53: 14 Load 16(g_sSamp) |
| 55: 54 SampledImage 52 53 |
| 62: 46(ivec4) ImageGather 55 59 28 ConstOffset 61 |
| Store 48(txval22) 62 |
| 68: 8(ptr) AccessChain 65(psout) 28 |
| Store 68 67 |
| 70: 69(ptr) AccessChain 65(psout) 27 |
| Store 70 66 |
| 73: 8(ptr) AccessChain 65(psout) 28 |
| 74: 7(fvec4) Load 73 |
| Store 72(Color) 74 |
| 77: 69(ptr) AccessChain 65(psout) 27 |
| 78: 6(float) Load 77 |
| Store 76(Depth) 78 |
| Return |
| FunctionEnd |