Merge pull request #849 from steve-lunarg/samplercmp-errmsg
HLSL: add error for expected comparison sampler in SampleCmp* ops
diff --git a/Test/baseResults/hlsl.samplecmp.negative.frag.out b/Test/baseResults/hlsl.samplecmp.negative.frag.out
new file mode 100644
index 0000000..99cfdbf
--- /dev/null
+++ b/Test/baseResults/hlsl.samplecmp.negative.frag.out
@@ -0,0 +1,96 @@
+hlsl.samplecmp.negative.frag
+ERROR: 0:9: '' : expected: SamplerComparisonState
+ERROR: 1 compilation errors. No code generated.
+
+
+Shader version: 500
+gl_FragCoord origin is upper left
+ERROR: node is still EOpNull!
+0:7 Function Definition: @main( ( temp 4-component vector of float)
+0:7 Function Parameters:
+0:? Sequence
+0:8 texture ( temp float)
+0:8 Construct combined texture-sampler ( temp sampler2DShadow)
+0:8 'g_shadowTex' ( uniform texture2D)
+0:8 'g_shadowSamplerComp' ( uniform sampler)
+0:8 Construct vec3 ( temp 3-component vector of float)
+0:? Constant:
+0:? 0.000000
+0:? 0.000000
+0:8 Constant:
+0:8 0.000000
+0:9 ERROR: Bad aggregation op
+ ( temp float)
+0:9 'g_shadowTex' ( uniform texture2D)
+0:9 'g_shadowSampler' ( uniform sampler)
+0:? Constant:
+0:? 0.000000
+0:? 0.000000
+0:9 Constant:
+0:9 0.000000
+0:11 Branch: Return with expression
+0:11 Constant:
+0:11 0.000000
+0:11 0.000000
+0:11 0.000000
+0:11 0.000000
+0:7 Function Definition: main( ( temp void)
+0:7 Function Parameters:
+0:? Sequence
+0:7 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:7 Function Call: @main( ( temp 4-component vector of float)
+0:? Linker Objects
+0:? 'g_shadowTex' ( uniform texture2D)
+0:? 'g_shadowSampler' ( uniform sampler)
+0:? 'g_shadowSamplerComp' ( uniform sampler)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+
+
+Linked fragment stage:
+
+
+Shader version: 500
+gl_FragCoord origin is upper left
+ERROR: node is still EOpNull!
+0:7 Function Definition: @main( ( temp 4-component vector of float)
+0:7 Function Parameters:
+0:? Sequence
+0:8 texture ( temp float)
+0:8 Construct combined texture-sampler ( temp sampler2DShadow)
+0:8 'g_shadowTex' ( uniform texture2D)
+0:8 'g_shadowSamplerComp' ( uniform sampler)
+0:8 Construct vec3 ( temp 3-component vector of float)
+0:? Constant:
+0:? 0.000000
+0:? 0.000000
+0:8 Constant:
+0:8 0.000000
+0:9 ERROR: Bad aggregation op
+ ( temp float)
+0:9 'g_shadowTex' ( uniform texture2D)
+0:9 'g_shadowSampler' ( uniform sampler)
+0:? Constant:
+0:? 0.000000
+0:? 0.000000
+0:9 Constant:
+0:9 0.000000
+0:11 Branch: Return with expression
+0:11 Constant:
+0:11 0.000000
+0:11 0.000000
+0:11 0.000000
+0:11 0.000000
+0:7 Function Definition: main( ( temp void)
+0:7 Function Parameters:
+0:? Sequence
+0:7 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:7 Function Call: @main( ( temp 4-component vector of float)
+0:? Linker Objects
+0:? 'g_shadowTex' ( uniform texture2D)
+0:? 'g_shadowSampler' ( uniform sampler)
+0:? 'g_shadowSamplerComp' ( uniform sampler)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+
+SPIR-V is not generated for failed compile or link
diff --git a/Test/baseResults/hlsl.samplecmp.negative2.frag.out b/Test/baseResults/hlsl.samplecmp.negative2.frag.out
new file mode 100644
index 0000000..996b3f8
--- /dev/null
+++ b/Test/baseResults/hlsl.samplecmp.negative2.frag.out
@@ -0,0 +1,80 @@
+hlsl.samplecmp.negative2.frag
+ERROR: 0:7: '' : expected: SamplerComparisonState
+ERROR: 1 compilation errors. No code generated.
+
+
+Shader version: 500
+gl_FragCoord origin is upper left
+ERROR: node is still EOpNull!
+0:6 Function Definition: @main( ( temp 4-component vector of float)
+0:6 Function Parameters:
+0:? Sequence
+0:7 ERROR: Bad aggregation op
+ ( temp 4-component vector of float)
+0:7 'g_shadowTex' ( uniform texture2D)
+0:7 'g_shadowSampler' ( uniform sampler)
+0:? Constant:
+0:? 0.000000
+0:? 0.000000
+0:7 Constant:
+0:7 0.000000
+0:? Constant:
+0:? 0 (const int)
+0:? 0 (const int)
+0:9 Branch: Return with expression
+0:9 Constant:
+0:9 0.000000
+0:9 0.000000
+0:9 0.000000
+0:9 0.000000
+0:6 Function Definition: main( ( temp void)
+0:6 Function Parameters:
+0:? Sequence
+0:6 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:6 Function Call: @main( ( temp 4-component vector of float)
+0:? Linker Objects
+0:? 'g_shadowTex' ( uniform texture2D)
+0:? 'g_shadowSampler' ( uniform sampler)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+
+
+Linked fragment stage:
+
+
+Shader version: 500
+gl_FragCoord origin is upper left
+ERROR: node is still EOpNull!
+0:6 Function Definition: @main( ( temp 4-component vector of float)
+0:6 Function Parameters:
+0:? Sequence
+0:7 ERROR: Bad aggregation op
+ ( temp 4-component vector of float)
+0:7 'g_shadowTex' ( uniform texture2D)
+0:7 'g_shadowSampler' ( uniform sampler)
+0:? Constant:
+0:? 0.000000
+0:? 0.000000
+0:7 Constant:
+0:7 0.000000
+0:? Constant:
+0:? 0 (const int)
+0:? 0 (const int)
+0:9 Branch: Return with expression
+0:9 Constant:
+0:9 0.000000
+0:9 0.000000
+0:9 0.000000
+0:9 0.000000
+0:6 Function Definition: main( ( temp void)
+0:6 Function Parameters:
+0:? Sequence
+0:6 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:6 Function Call: @main( ( temp 4-component vector of float)
+0:? Linker Objects
+0:? 'g_shadowTex' ( uniform texture2D)
+0:? 'g_shadowSampler' ( uniform sampler)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+
+SPIR-V is not generated for failed compile or link
diff --git a/Test/hlsl.samplecmp.negative.frag b/Test/hlsl.samplecmp.negative.frag
new file mode 100644
index 0000000..cea87bd
--- /dev/null
+++ b/Test/hlsl.samplecmp.negative.frag
@@ -0,0 +1,12 @@
+
+Texture2D g_shadowTex;
+SamplerState g_shadowSampler;
+SamplerComparisonState g_shadowSamplerComp;
+
+float4 main() : SV_Target0
+{
+ g_shadowTex.SampleCmp(g_shadowSamplerComp, float2(0,0), 0); // OK
+ g_shadowTex.SampleCmp(g_shadowSampler, float2(0,0), 0); // ERROR (should be comparison sampler)
+
+ return 0;
+}
diff --git a/Test/hlsl.samplecmp.negative2.frag b/Test/hlsl.samplecmp.negative2.frag
new file mode 100644
index 0000000..33a2133
--- /dev/null
+++ b/Test/hlsl.samplecmp.negative2.frag
@@ -0,0 +1,10 @@
+
+Texture2D g_shadowTex;
+SamplerState g_shadowSampler;
+
+float4 main() : SV_Target0
+{
+ g_shadowTex.GatherCmpRed(g_shadowSampler, float2(0,0), 0, int2(0,0)); // ERROR (should be comparison sampler)
+
+ return 0;
+}
diff --git a/gtests/Hlsl.FromFile.cpp b/gtests/Hlsl.FromFile.cpp
index 2889e1a..b23674e 100644
--- a/gtests/Hlsl.FromFile.cpp
+++ b/gtests/Hlsl.FromFile.cpp
@@ -212,6 +212,8 @@
{"hlsl.samplecmp.basic.dx10.frag", "main"},
{"hlsl.samplecmp.offset.dx10.frag", "main"},
{"hlsl.samplecmp.offsetarray.dx10.frag", "main"},
+ {"hlsl.samplecmp.negative.frag", "main"},
+ {"hlsl.samplecmp.negative2.frag", "main"},
{"hlsl.samplecmplevelzero.array.dx10.frag", "main"},
{"hlsl.samplecmplevelzero.basic.dx10.frag", "main"},
{"hlsl.samplecmplevelzero.offset.dx10.frag", "main"},
diff --git a/hlsl/hlslParseHelper.cpp b/hlsl/hlslParseHelper.cpp
index 4ba0d87..6a6cb3f 100755
--- a/hlsl/hlslParseHelper.cpp
+++ b/hlsl/hlslParseHelper.cpp
@@ -3144,6 +3144,18 @@
TIntermTyped* argCmpVal = argAggregate->getSequence()[3]->getAsTyped();
TIntermTyped* argOffset = nullptr;
+ // Sampler argument should be a sampler.
+ if (argSamp->getType().getBasicType() != EbtSampler) {
+ error(loc, "expected: sampler type", "", "");
+ return;
+ }
+
+ // Sampler should be a SamplerComparisonState
+ if (! argSamp->getType().getSampler().isShadow()) {
+ error(loc, "expected: SamplerComparisonState", "", "");
+ return;
+ }
+
// optional offset value
if (argAggregate->getSequence().size() > 4)
argOffset = argAggregate->getSequence()[4]->getAsTyped();
@@ -3381,6 +3393,18 @@
bool hasOffset1 = false;
bool hasOffset4 = false;
+ // Sampler argument should be a sampler.
+ if (argSamp->getType().getBasicType() != EbtSampler) {
+ error(loc, "expected: sampler type", "", "");
+ return;
+ }
+
+ // Cmp forms require SamplerComparisonState
+ if (cmpValues > 0 && ! argSamp->getType().getSampler().isShadow()) {
+ error(loc, "expected: SamplerComparisonState", "", "");
+ return;
+ }
+
// Only 2D forms can have offsets. Discover if we have 0, 1 or 4 offsets.
if (dim == Esd2D) {
hasOffset1 = (argSize == (4+cmpValues) || argSize == (5+cmpValues));