| hlsl.samplecmplevelzero.offset.dx10.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:42 Sequence |
| 0:42 move second child to first child (temp float) |
| 0:42 'r01' (temp float) |
| 0:42 textureLodOffset (global float) |
| 0:42 Construct combined texture-sampler (temp sampler1DShadow) |
| 0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) |
| 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:42 Construct vec2 (temp 2-component vector of float) |
| 0:42 Constant: |
| 0:42 0.100000 |
| 0:42 Constant: |
| 0:42 0.750000 |
| 0:42 Constant: |
| 0:42 0.000000 |
| 0:42 Constant: |
| 0:42 2 (const int) |
| 0:43 Sequence |
| 0:43 move second child to first child (temp float) |
| 0:43 'r03' (temp float) |
| 0:43 textureLodOffset (global float) |
| 0:43 Construct combined texture-sampler (temp isampler1DShadow) |
| 0:43 'g_tTex1di4' (uniform itexture1D) |
| 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:43 Construct vec2 (temp 2-component vector of float) |
| 0:43 Constant: |
| 0:43 0.100000 |
| 0:43 Constant: |
| 0:43 0.750000 |
| 0:43 Constant: |
| 0:43 0.000000 |
| 0:43 Constant: |
| 0:43 2 (const int) |
| 0:44 Sequence |
| 0:44 move second child to first child (temp float) |
| 0:44 'r05' (temp float) |
| 0:44 textureLodOffset (global float) |
| 0:44 Construct combined texture-sampler (temp usampler1DShadow) |
| 0:44 'g_tTex1du4' (uniform utexture1D) |
| 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:44 Construct vec2 (temp 2-component vector of float) |
| 0:44 Constant: |
| 0:44 0.100000 |
| 0:44 Constant: |
| 0:44 0.750000 |
| 0:44 Constant: |
| 0:44 0.000000 |
| 0:44 Constant: |
| 0:44 2 (const int) |
| 0:47 Sequence |
| 0:47 move second child to first child (temp float) |
| 0:47 'r21' (temp float) |
| 0:47 textureLodOffset (global float) |
| 0:47 Construct combined texture-sampler (temp sampler2DShadow) |
| 0:47 'g_tTex2df4' (uniform texture2D) |
| 0:47 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:47 Construct vec3 (temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:47 Constant: |
| 0:47 0.750000 |
| 0:47 Constant: |
| 0:47 0.000000 |
| 0:? Constant: |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:48 Sequence |
| 0:48 move second child to first child (temp float) |
| 0:48 'r23' (temp float) |
| 0:48 textureLodOffset (global float) |
| 0:48 Construct combined texture-sampler (temp isampler2DShadow) |
| 0:48 'g_tTex2di4' (uniform itexture2D) |
| 0:48 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:48 Construct vec3 (temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:48 Constant: |
| 0:48 0.750000 |
| 0:48 Constant: |
| 0:48 0.000000 |
| 0:? Constant: |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:49 Sequence |
| 0:49 move second child to first child (temp float) |
| 0:49 'r25' (temp float) |
| 0:49 textureLodOffset (global float) |
| 0:49 Construct combined texture-sampler (temp usampler2DShadow) |
| 0:49 'g_tTex2du4' (uniform utexture2D) |
| 0:49 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:49 Construct vec3 (temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:49 Constant: |
| 0:49 0.750000 |
| 0:49 Constant: |
| 0:49 0.000000 |
| 0:? Constant: |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:62 move second child to first child (temp 4-component vector of float) |
| 0:62 Color: direct index for structure (temp 4-component vector of float) |
| 0:62 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:62 Constant: |
| 0:62 0 (const int) |
| 0:62 Constant: |
| 0:62 1.000000 |
| 0:62 1.000000 |
| 0:62 1.000000 |
| 0:62 1.000000 |
| 0:63 move second child to first child (temp float) |
| 0:63 Depth: direct index for structure (temp float) |
| 0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:63 Constant: |
| 0:63 1 (const int) |
| 0:63 Constant: |
| 0:63 1.000000 |
| 0:65 Sequence |
| 0:65 Sequence |
| 0:65 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:65 Color: direct index for structure (temp 4-component vector of float) |
| 0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:65 Constant: |
| 0:65 0 (const int) |
| 0:65 move second child to first child (temp float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:65 Depth: direct index for structure (temp float) |
| 0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:65 Constant: |
| 0:65 1 (const int) |
| 0:65 Branch: Return |
| 0:? Linker Objects |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) |
| 0:? 'g_tTex1di4' (uniform itexture1D) |
| 0:? 'g_tTex1du4' (uniform utexture1D) |
| 0:? 'g_tTex2df4' (uniform texture2D) |
| 0:? 'g_tTex2di4' (uniform itexture2D) |
| 0:? 'g_tTex2du4' (uniform utexture2D) |
| 0:? 'g_tTex3df4' (uniform texture3D) |
| 0:? 'g_tTex3di4' (uniform itexture3D) |
| 0:? 'g_tTex3du4' (uniform utexture3D) |
| 0:? 'g_tTexcdf4' (uniform textureCube) |
| 0:? 'g_tTexcdi4' (uniform itextureCube) |
| 0:? 'g_tTexcdu4' (uniform utextureCube) |
| 0:? 'g_tTex1df4a' (uniform texture1DArray) |
| 0:? 'g_tTex1di4a' (uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' (uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' (uniform texture2DArray) |
| 0:? 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' (uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:42 Sequence |
| 0:42 move second child to first child (temp float) |
| 0:42 'r01' (temp float) |
| 0:42 textureLodOffset (global float) |
| 0:42 Construct combined texture-sampler (temp sampler1DShadow) |
| 0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) |
| 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:42 Construct vec2 (temp 2-component vector of float) |
| 0:42 Constant: |
| 0:42 0.100000 |
| 0:42 Constant: |
| 0:42 0.750000 |
| 0:42 Constant: |
| 0:42 0.000000 |
| 0:42 Constant: |
| 0:42 2 (const int) |
| 0:43 Sequence |
| 0:43 move second child to first child (temp float) |
| 0:43 'r03' (temp float) |
| 0:43 textureLodOffset (global float) |
| 0:43 Construct combined texture-sampler (temp isampler1DShadow) |
| 0:43 'g_tTex1di4' (uniform itexture1D) |
| 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:43 Construct vec2 (temp 2-component vector of float) |
| 0:43 Constant: |
| 0:43 0.100000 |
| 0:43 Constant: |
| 0:43 0.750000 |
| 0:43 Constant: |
| 0:43 0.000000 |
| 0:43 Constant: |
| 0:43 2 (const int) |
| 0:44 Sequence |
| 0:44 move second child to first child (temp float) |
| 0:44 'r05' (temp float) |
| 0:44 textureLodOffset (global float) |
| 0:44 Construct combined texture-sampler (temp usampler1DShadow) |
| 0:44 'g_tTex1du4' (uniform utexture1D) |
| 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:44 Construct vec2 (temp 2-component vector of float) |
| 0:44 Constant: |
| 0:44 0.100000 |
| 0:44 Constant: |
| 0:44 0.750000 |
| 0:44 Constant: |
| 0:44 0.000000 |
| 0:44 Constant: |
| 0:44 2 (const int) |
| 0:47 Sequence |
| 0:47 move second child to first child (temp float) |
| 0:47 'r21' (temp float) |
| 0:47 textureLodOffset (global float) |
| 0:47 Construct combined texture-sampler (temp sampler2DShadow) |
| 0:47 'g_tTex2df4' (uniform texture2D) |
| 0:47 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:47 Construct vec3 (temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:47 Constant: |
| 0:47 0.750000 |
| 0:47 Constant: |
| 0:47 0.000000 |
| 0:? Constant: |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:48 Sequence |
| 0:48 move second child to first child (temp float) |
| 0:48 'r23' (temp float) |
| 0:48 textureLodOffset (global float) |
| 0:48 Construct combined texture-sampler (temp isampler2DShadow) |
| 0:48 'g_tTex2di4' (uniform itexture2D) |
| 0:48 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:48 Construct vec3 (temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:48 Constant: |
| 0:48 0.750000 |
| 0:48 Constant: |
| 0:48 0.000000 |
| 0:? Constant: |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:49 Sequence |
| 0:49 move second child to first child (temp float) |
| 0:49 'r25' (temp float) |
| 0:49 textureLodOffset (global float) |
| 0:49 Construct combined texture-sampler (temp usampler2DShadow) |
| 0:49 'g_tTex2du4' (uniform utexture2D) |
| 0:49 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:49 Construct vec3 (temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:49 Constant: |
| 0:49 0.750000 |
| 0:49 Constant: |
| 0:49 0.000000 |
| 0:? Constant: |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:62 move second child to first child (temp 4-component vector of float) |
| 0:62 Color: direct index for structure (temp 4-component vector of float) |
| 0:62 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:62 Constant: |
| 0:62 0 (const int) |
| 0:62 Constant: |
| 0:62 1.000000 |
| 0:62 1.000000 |
| 0:62 1.000000 |
| 0:62 1.000000 |
| 0:63 move second child to first child (temp float) |
| 0:63 Depth: direct index for structure (temp float) |
| 0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:63 Constant: |
| 0:63 1 (const int) |
| 0:63 Constant: |
| 0:63 1.000000 |
| 0:65 Sequence |
| 0:65 Sequence |
| 0:65 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:65 Color: direct index for structure (temp 4-component vector of float) |
| 0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:65 Constant: |
| 0:65 0 (const int) |
| 0:65 move second child to first child (temp float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:65 Depth: direct index for structure (temp float) |
| 0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:65 Constant: |
| 0:65 1 (const int) |
| 0:65 Branch: Return |
| 0:? Linker Objects |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) |
| 0:? 'g_tTex1di4' (uniform itexture1D) |
| 0:? 'g_tTex1du4' (uniform utexture1D) |
| 0:? 'g_tTex2df4' (uniform texture2D) |
| 0:? 'g_tTex2di4' (uniform itexture2D) |
| 0:? 'g_tTex2du4' (uniform utexture2D) |
| 0:? 'g_tTex3df4' (uniform texture3D) |
| 0:? 'g_tTex3di4' (uniform itexture3D) |
| 0:? 'g_tTex3du4' (uniform utexture3D) |
| 0:? 'g_tTexcdf4' (uniform textureCube) |
| 0:? 'g_tTexcdi4' (uniform itextureCube) |
| 0:? 'g_tTexcdu4' (uniform utextureCube) |
| 0:? 'g_tTex1df4a' (uniform texture1DArray) |
| 0:? 'g_tTex1di4a' (uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' (uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' (uniform texture2DArray) |
| 0:? 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' (uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 167 |
| |
| Capability Shader |
| Capability Sampled1D |
| Capability SampledCubeArray |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 114 118 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "main" |
| Name 8 "r01" |
| Name 11 "g_tTex1df4" |
| Name 15 "g_sSamp" |
| Name 29 "r03" |
| Name 32 "g_tTex1di4" |
| Name 41 "r05" |
| Name 45 "g_tTex1du4" |
| Name 54 "r21" |
| Name 57 "g_tTex2df4" |
| Name 74 "r23" |
| Name 77 "g_tTex2di4" |
| Name 88 "r25" |
| Name 91 "g_tTex2du4" |
| Name 103 "PS_OUTPUT" |
| MemberName 103(PS_OUTPUT) 0 "Color" |
| MemberName 103(PS_OUTPUT) 1 "Depth" |
| Name 105 "psout" |
| Name 114 "Color" |
| Name 118 "Depth" |
| Name 124 "g_tTex3df4" |
| Name 127 "g_tTex3di4" |
| Name 130 "g_tTex3du4" |
| Name 133 "g_tTexcdf4" |
| Name 136 "g_tTexcdi4" |
| Name 139 "g_tTexcdu4" |
| Name 142 "g_tTex1df4a" |
| Name 145 "g_tTex1di4a" |
| Name 148 "g_tTex1du4a" |
| Name 151 "g_tTex2df4a" |
| Name 154 "g_tTex2di4a" |
| Name 157 "g_tTex2du4a" |
| Name 160 "g_tTexcdf4a" |
| Name 163 "g_tTexcdi4a" |
| Name 166 "g_tTexcdu4a" |
| Decorate 11(g_tTex1df4) DescriptorSet 0 |
| Decorate 11(g_tTex1df4) Binding 0 |
| Decorate 15(g_sSamp) DescriptorSet 0 |
| Decorate 15(g_sSamp) Binding 0 |
| Decorate 32(g_tTex1di4) DescriptorSet 0 |
| Decorate 45(g_tTex1du4) DescriptorSet 0 |
| Decorate 57(g_tTex2df4) DescriptorSet 0 |
| Decorate 77(g_tTex2di4) DescriptorSet 0 |
| Decorate 91(g_tTex2du4) DescriptorSet 0 |
| Decorate 114(Color) Location 0 |
| Decorate 118(Depth) BuiltIn FragDepth |
| Decorate 124(g_tTex3df4) DescriptorSet 0 |
| Decorate 127(g_tTex3di4) DescriptorSet 0 |
| Decorate 130(g_tTex3du4) DescriptorSet 0 |
| Decorate 133(g_tTexcdf4) DescriptorSet 0 |
| Decorate 136(g_tTexcdi4) DescriptorSet 0 |
| Decorate 139(g_tTexcdu4) DescriptorSet 0 |
| Decorate 142(g_tTex1df4a) DescriptorSet 0 |
| Decorate 145(g_tTex1di4a) DescriptorSet 0 |
| Decorate 148(g_tTex1du4a) DescriptorSet 0 |
| Decorate 151(g_tTex2df4a) DescriptorSet 0 |
| Decorate 154(g_tTex2di4a) DescriptorSet 0 |
| Decorate 157(g_tTex2du4a) DescriptorSet 0 |
| Decorate 160(g_tTexcdf4a) DescriptorSet 0 |
| Decorate 163(g_tTexcdi4a) DescriptorSet 0 |
| Decorate 166(g_tTexcdu4a) DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypePointer Function 6(float) |
| 9: TypeImage 6(float) 1D sampled format:Unknown |
| 10: TypePointer UniformConstant 9 |
| 11(g_tTex1df4): 10(ptr) Variable UniformConstant |
| 13: TypeSampler |
| 14: TypePointer UniformConstant 13 |
| 15(g_sSamp): 14(ptr) Variable UniformConstant |
| 17: TypeImage 6(float) 1D depth sampled format:Unknown |
| 18: TypeSampledImage 17 |
| 20: 6(float) Constant 1036831949 |
| 21: 6(float) Constant 1061158912 |
| 22: TypeVector 6(float) 2 |
| 24: 6(float) Constant 0 |
| 25: TypeInt 32 1 |
| 26: 25(int) Constant 2 |
| 30: TypeImage 25(int) 1D sampled format:Unknown |
| 31: TypePointer UniformConstant 30 |
| 32(g_tTex1di4): 31(ptr) Variable UniformConstant |
| 35: TypeImage 25(int) 1D depth sampled format:Unknown |
| 36: TypeSampledImage 35 |
| 42: TypeInt 32 0 |
| 43: TypeImage 42(int) 1D sampled format:Unknown |
| 44: TypePointer UniformConstant 43 |
| 45(g_tTex1du4): 44(ptr) Variable UniformConstant |
| 48: TypeImage 42(int) 1D depth sampled format:Unknown |
| 49: TypeSampledImage 48 |
| 55: TypeImage 6(float) 2D sampled format:Unknown |
| 56: TypePointer UniformConstant 55 |
| 57(g_tTex2df4): 56(ptr) Variable UniformConstant |
| 60: TypeImage 6(float) 2D depth sampled format:Unknown |
| 61: TypeSampledImage 60 |
| 63: 6(float) Constant 1045220557 |
| 64: 22(fvec2) ConstantComposite 20 63 |
| 65: TypeVector 6(float) 3 |
| 69: TypeVector 25(int) 2 |
| 70: 25(int) Constant 3 |
| 71: 69(ivec2) ConstantComposite 26 70 |
| 75: TypeImage 25(int) 2D sampled format:Unknown |
| 76: TypePointer UniformConstant 75 |
| 77(g_tTex2di4): 76(ptr) Variable UniformConstant |
| 80: TypeImage 25(int) 2D depth sampled format:Unknown |
| 81: TypeSampledImage 80 |
| 89: TypeImage 42(int) 2D sampled format:Unknown |
| 90: TypePointer UniformConstant 89 |
| 91(g_tTex2du4): 90(ptr) Variable UniformConstant |
| 94: TypeImage 42(int) 2D depth sampled format:Unknown |
| 95: TypeSampledImage 94 |
| 102: TypeVector 6(float) 4 |
| 103(PS_OUTPUT): TypeStruct 102(fvec4) 6(float) |
| 104: TypePointer Function 103(PS_OUTPUT) |
| 106: 25(int) Constant 0 |
| 107: 6(float) Constant 1065353216 |
| 108: 102(fvec4) ConstantComposite 107 107 107 107 |
| 109: TypePointer Function 102(fvec4) |
| 111: 25(int) Constant 1 |
| 113: TypePointer Output 102(fvec4) |
| 114(Color): 113(ptr) Variable Output |
| 117: TypePointer Output 6(float) |
| 118(Depth): 117(ptr) Variable Output |
| 122: TypeImage 6(float) 3D sampled format:Unknown |
| 123: TypePointer UniformConstant 122 |
| 124(g_tTex3df4): 123(ptr) Variable UniformConstant |
| 125: TypeImage 25(int) 3D sampled format:Unknown |
| 126: TypePointer UniformConstant 125 |
| 127(g_tTex3di4): 126(ptr) Variable UniformConstant |
| 128: TypeImage 42(int) 3D sampled format:Unknown |
| 129: TypePointer UniformConstant 128 |
| 130(g_tTex3du4): 129(ptr) Variable UniformConstant |
| 131: TypeImage 6(float) Cube sampled format:Unknown |
| 132: TypePointer UniformConstant 131 |
| 133(g_tTexcdf4): 132(ptr) Variable UniformConstant |
| 134: TypeImage 25(int) Cube sampled format:Unknown |
| 135: TypePointer UniformConstant 134 |
| 136(g_tTexcdi4): 135(ptr) Variable UniformConstant |
| 137: TypeImage 42(int) Cube sampled format:Unknown |
| 138: TypePointer UniformConstant 137 |
| 139(g_tTexcdu4): 138(ptr) Variable UniformConstant |
| 140: TypeImage 6(float) 1D array sampled format:Unknown |
| 141: TypePointer UniformConstant 140 |
| 142(g_tTex1df4a): 141(ptr) Variable UniformConstant |
| 143: TypeImage 25(int) 1D array sampled format:Unknown |
| 144: TypePointer UniformConstant 143 |
| 145(g_tTex1di4a): 144(ptr) Variable UniformConstant |
| 146: TypeImage 42(int) 1D array sampled format:Unknown |
| 147: TypePointer UniformConstant 146 |
| 148(g_tTex1du4a): 147(ptr) Variable UniformConstant |
| 149: TypeImage 6(float) 2D array sampled format:Unknown |
| 150: TypePointer UniformConstant 149 |
| 151(g_tTex2df4a): 150(ptr) Variable UniformConstant |
| 152: TypeImage 25(int) 2D array sampled format:Unknown |
| 153: TypePointer UniformConstant 152 |
| 154(g_tTex2di4a): 153(ptr) Variable UniformConstant |
| 155: TypeImage 42(int) 2D array sampled format:Unknown |
| 156: TypePointer UniformConstant 155 |
| 157(g_tTex2du4a): 156(ptr) Variable UniformConstant |
| 158: TypeImage 6(float) Cube array sampled format:Unknown |
| 159: TypePointer UniformConstant 158 |
| 160(g_tTexcdf4a): 159(ptr) Variable UniformConstant |
| 161: TypeImage 25(int) Cube array sampled format:Unknown |
| 162: TypePointer UniformConstant 161 |
| 163(g_tTexcdi4a): 162(ptr) Variable UniformConstant |
| 164: TypeImage 42(int) Cube array sampled format:Unknown |
| 165: TypePointer UniformConstant 164 |
| 166(g_tTexcdu4a): 165(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 8(r01): 7(ptr) Variable Function |
| 29(r03): 7(ptr) Variable Function |
| 41(r05): 7(ptr) Variable Function |
| 54(r21): 7(ptr) Variable Function |
| 74(r23): 7(ptr) Variable Function |
| 88(r25): 7(ptr) Variable Function |
| 105(psout): 104(ptr) Variable Function |
| 12: 9 Load 11(g_tTex1df4) |
| 16: 13 Load 15(g_sSamp) |
| 19: 18 SampledImage 12 16 |
| 23: 22(fvec2) CompositeConstruct 20 21 |
| 27: 6(float) CompositeExtract 23 1 |
| 28: 6(float) ImageSampleDrefExplicitLod 19 23 27 Lod ConstOffset 24 26 |
| Store 8(r01) 28 |
| 33: 30 Load 32(g_tTex1di4) |
| 34: 13 Load 15(g_sSamp) |
| 37: 36 SampledImage 33 34 |
| 38: 22(fvec2) CompositeConstruct 20 21 |
| 39: 6(float) CompositeExtract 38 1 |
| 40: 6(float) ImageSampleDrefExplicitLod 37 38 39 Lod ConstOffset 24 26 |
| Store 29(r03) 40 |
| 46: 43 Load 45(g_tTex1du4) |
| 47: 13 Load 15(g_sSamp) |
| 50: 49 SampledImage 46 47 |
| 51: 22(fvec2) CompositeConstruct 20 21 |
| 52: 6(float) CompositeExtract 51 1 |
| 53: 6(float) ImageSampleDrefExplicitLod 50 51 52 Lod ConstOffset 24 26 |
| Store 41(r05) 53 |
| 58: 55 Load 57(g_tTex2df4) |
| 59: 13 Load 15(g_sSamp) |
| 62: 61 SampledImage 58 59 |
| 66: 6(float) CompositeExtract 64 0 |
| 67: 6(float) CompositeExtract 64 1 |
| 68: 65(fvec3) CompositeConstruct 66 67 21 |
| 72: 6(float) CompositeExtract 68 2 |
| 73: 6(float) ImageSampleDrefExplicitLod 62 68 72 Lod ConstOffset 24 71 |
| Store 54(r21) 73 |
| 78: 75 Load 77(g_tTex2di4) |
| 79: 13 Load 15(g_sSamp) |
| 82: 81 SampledImage 78 79 |
| 83: 6(float) CompositeExtract 64 0 |
| 84: 6(float) CompositeExtract 64 1 |
| 85: 65(fvec3) CompositeConstruct 83 84 21 |
| 86: 6(float) CompositeExtract 85 2 |
| 87: 6(float) ImageSampleDrefExplicitLod 82 85 86 Lod ConstOffset 24 71 |
| Store 74(r23) 87 |
| 92: 89 Load 91(g_tTex2du4) |
| 93: 13 Load 15(g_sSamp) |
| 96: 95 SampledImage 92 93 |
| 97: 6(float) CompositeExtract 64 0 |
| 98: 6(float) CompositeExtract 64 1 |
| 99: 65(fvec3) CompositeConstruct 97 98 21 |
| 100: 6(float) CompositeExtract 99 2 |
| 101: 6(float) ImageSampleDrefExplicitLod 96 99 100 Lod ConstOffset 24 71 |
| Store 88(r25) 101 |
| 110: 109(ptr) AccessChain 105(psout) 106 |
| Store 110 108 |
| 112: 7(ptr) AccessChain 105(psout) 111 |
| Store 112 107 |
| 115: 109(ptr) AccessChain 105(psout) 106 |
| 116: 102(fvec4) Load 115 |
| Store 114(Color) 116 |
| 119: 7(ptr) AccessChain 105(psout) 111 |
| 120: 6(float) Load 119 |
| Store 118(Depth) 120 |
| Return |
| FunctionEnd |