| hlsl.promote.vec1.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:3 Function Definition: main( (temp 4-component vector of float) |
| 0:3 Function Parameters: |
| 0:? Sequence |
| 0:7 move second child to first child (temp float) |
| 0:7 'f1a' (temp float) |
| 0:7 Construct float (temp float) |
| 0:7 'f1b' (temp 1-component vector of float) |
| 0:8 move second child to first child (temp 1-component vector of float) |
| 0:8 'f1b' (temp 1-component vector of float) |
| 0:8 Construct float (temp 1-component vector of float) |
| 0:8 'f1a' (temp float) |
| 0:11 step (global 3-component vector of float) |
| 0:11 Constant: |
| 0:11 0.000000 |
| 0:11 0.000000 |
| 0:11 0.000000 |
| 0:11 'f3' (temp 3-component vector of float) |
| 0:13 sine (global float) |
| 0:13 Construct float (in float) |
| 0:13 'f1b' (temp 1-component vector of float) |
| 0:15 Sequence |
| 0:15 move second child to first child (temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:15 Branch: Return |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:3 Function Definition: main( (temp 4-component vector of float) |
| 0:3 Function Parameters: |
| 0:? Sequence |
| 0:7 move second child to first child (temp float) |
| 0:7 'f1a' (temp float) |
| 0:7 Construct float (temp float) |
| 0:7 'f1b' (temp 1-component vector of float) |
| 0:8 move second child to first child (temp 1-component vector of float) |
| 0:8 'f1b' (temp 1-component vector of float) |
| 0:8 Construct float (temp 1-component vector of float) |
| 0:8 'f1a' (temp float) |
| 0:11 step (global 3-component vector of float) |
| 0:11 Constant: |
| 0:11 0.000000 |
| 0:11 0.000000 |
| 0:11 0.000000 |
| 0:11 'f3' (temp 3-component vector of float) |
| 0:13 sine (global float) |
| 0:13 Construct float (in float) |
| 0:13 'f1b' (temp 1-component vector of float) |
| 0:15 Sequence |
| 0:15 move second child to first child (temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:15 Branch: Return |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 26 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 23 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "main" |
| Name 8 "f1a" |
| Name 9 "f1b" |
| Name 16 "f3" |
| Name 23 "@entryPointOutput" |
| Decorate 23(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypePointer Function 6(float) |
| 12: TypeVector 6(float) 3 |
| 13: 6(float) Constant 0 |
| 14: 12(fvec3) ConstantComposite 13 13 13 |
| 15: TypePointer Function 12(fvec3) |
| 21: TypeVector 6(float) 4 |
| 22: TypePointer Output 21(fvec4) |
| 23(@entryPointOutput): 22(ptr) Variable Output |
| 24: 21(fvec4) ConstantComposite 13 13 13 13 |
| 4(main): 2 Function None 3 |
| 5: Label |
| 8(f1a): 7(ptr) Variable Function |
| 9(f1b): 7(ptr) Variable Function |
| 16(f3): 15(ptr) Variable Function |
| 10: 6(float) Load 9(f1b) |
| Store 8(f1a) 10 |
| 11: 6(float) Load 8(f1a) |
| Store 9(f1b) 11 |
| 17: 12(fvec3) Load 16(f3) |
| 18: 12(fvec3) ExtInst 1(GLSL.std.450) 48(Step) 14 17 |
| 19: 6(float) Load 9(f1b) |
| 20: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 19 |
| Store 23(@entryPointOutput) 24 |
| Return |
| FunctionEnd |