| hlsl.array.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:8 Function Definition: PixelShaderFunction(i1;vf4[3]; (temp 4-component vector of float) |
| 0:8 Function Parameters: |
| 0:8 'i' (layout(location=0 ) in int) |
| 0:8 'input' (layout(location=1 ) in 3-element array of 4-component vector of float) |
| 0:? Sequence |
| 0:10 Sequence |
| 0:10 move second child to first child (temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:10 add (temp 4-component vector of float) |
| 0:10 add (temp 4-component vector of float) |
| 0:10 add (temp 4-component vector of float) |
| 0:10 add (temp 4-component vector of float) |
| 0:10 add (temp 4-component vector of float) |
| 0:10 add (temp 4-component vector of float) |
| 0:10 direct index (layout(offset=0 ) temp 4-component vector of float) |
| 0:10 a: direct index for structure (layout(offset=0 ) uniform 4-element array of 4-component vector of float) |
| 0:10 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 4-component vector of float a, layout(offset=64 ) uniform 11-element array of structure{temp 7-element array of 4-component vector of float m} s}) |
| 0:10 Constant: |
| 0:10 0 (const uint) |
| 0:10 Constant: |
| 0:10 1 (const int) |
| 0:10 indirect index (layout(offset=0 ) temp 4-component vector of float) |
| 0:10 a: direct index for structure (layout(offset=0 ) uniform 4-element array of 4-component vector of float) |
| 0:10 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 4-component vector of float a, layout(offset=64 ) uniform 11-element array of structure{temp 7-element array of 4-component vector of float m} s}) |
| 0:10 Constant: |
| 0:10 0 (const uint) |
| 0:10 'i' (layout(location=0 ) in int) |
| 0:10 direct index (layout(location=1 ) temp 4-component vector of float) |
| 0:10 'input' (layout(location=1 ) in 3-element array of 4-component vector of float) |
| 0:10 Constant: |
| 0:10 2 (const int) |
| 0:10 indirect index (layout(location=1 ) temp 4-component vector of float) |
| 0:10 'input' (layout(location=1 ) in 3-element array of 4-component vector of float) |
| 0:10 'i' (layout(location=0 ) in int) |
| 0:10 direct index (temp 4-component vector of float) |
| 0:10 'b' (temp 10-element array of 4-component vector of float) |
| 0:10 Constant: |
| 0:10 5 (const int) |
| 0:10 indirect index (temp 4-component vector of float) |
| 0:10 'b' (temp 10-element array of 4-component vector of float) |
| 0:10 'i' (layout(location=0 ) in int) |
| 0:10 indirect index (temp 4-component vector of float) |
| 0:10 m: direct index for structure (temp 7-element array of 4-component vector of float) |
| 0:10 indirect index (layout(offset=64 ) temp structure{temp 7-element array of 4-component vector of float m}) |
| 0:10 s: direct index for structure (layout(offset=64 ) uniform 11-element array of structure{temp 7-element array of 4-component vector of float m}) |
| 0:10 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 4-component vector of float a, layout(offset=64 ) uniform 11-element array of structure{temp 7-element array of 4-component vector of float m} s}) |
| 0:10 Constant: |
| 0:10 1 (const uint) |
| 0:10 'i' (layout(location=0 ) in int) |
| 0:10 Constant: |
| 0:10 0 (const int) |
| 0:10 'i' (layout(location=0 ) in int) |
| 0:10 Branch: Return |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'i' (layout(location=0 ) in int) |
| 0:? 'input' (layout(location=1 ) in 3-element array of 4-component vector of float) |
| 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 4-component vector of float a, layout(offset=64 ) uniform 11-element array of structure{temp 7-element array of 4-component vector of float m} s}) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:8 Function Definition: PixelShaderFunction(i1;vf4[3]; (temp 4-component vector of float) |
| 0:8 Function Parameters: |
| 0:8 'i' (layout(location=0 ) in int) |
| 0:8 'input' (layout(location=1 ) in 3-element array of 4-component vector of float) |
| 0:? Sequence |
| 0:10 Sequence |
| 0:10 move second child to first child (temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:10 add (temp 4-component vector of float) |
| 0:10 add (temp 4-component vector of float) |
| 0:10 add (temp 4-component vector of float) |
| 0:10 add (temp 4-component vector of float) |
| 0:10 add (temp 4-component vector of float) |
| 0:10 add (temp 4-component vector of float) |
| 0:10 direct index (layout(offset=0 ) temp 4-component vector of float) |
| 0:10 a: direct index for structure (layout(offset=0 ) uniform 4-element array of 4-component vector of float) |
| 0:10 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 4-component vector of float a, layout(offset=64 ) uniform 11-element array of structure{temp 7-element array of 4-component vector of float m} s}) |
| 0:10 Constant: |
| 0:10 0 (const uint) |
| 0:10 Constant: |
| 0:10 1 (const int) |
| 0:10 indirect index (layout(offset=0 ) temp 4-component vector of float) |
| 0:10 a: direct index for structure (layout(offset=0 ) uniform 4-element array of 4-component vector of float) |
| 0:10 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 4-component vector of float a, layout(offset=64 ) uniform 11-element array of structure{temp 7-element array of 4-component vector of float m} s}) |
| 0:10 Constant: |
| 0:10 0 (const uint) |
| 0:10 'i' (layout(location=0 ) in int) |
| 0:10 direct index (layout(location=1 ) temp 4-component vector of float) |
| 0:10 'input' (layout(location=1 ) in 3-element array of 4-component vector of float) |
| 0:10 Constant: |
| 0:10 2 (const int) |
| 0:10 indirect index (layout(location=1 ) temp 4-component vector of float) |
| 0:10 'input' (layout(location=1 ) in 3-element array of 4-component vector of float) |
| 0:10 'i' (layout(location=0 ) in int) |
| 0:10 direct index (temp 4-component vector of float) |
| 0:10 'b' (temp 10-element array of 4-component vector of float) |
| 0:10 Constant: |
| 0:10 5 (const int) |
| 0:10 indirect index (temp 4-component vector of float) |
| 0:10 'b' (temp 10-element array of 4-component vector of float) |
| 0:10 'i' (layout(location=0 ) in int) |
| 0:10 indirect index (temp 4-component vector of float) |
| 0:10 m: direct index for structure (temp 7-element array of 4-component vector of float) |
| 0:10 indirect index (layout(offset=64 ) temp structure{temp 7-element array of 4-component vector of float m}) |
| 0:10 s: direct index for structure (layout(offset=64 ) uniform 11-element array of structure{temp 7-element array of 4-component vector of float m}) |
| 0:10 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 4-component vector of float a, layout(offset=64 ) uniform 11-element array of structure{temp 7-element array of 4-component vector of float m} s}) |
| 0:10 Constant: |
| 0:10 1 (const uint) |
| 0:10 'i' (layout(location=0 ) in int) |
| 0:10 Constant: |
| 0:10 0 (const int) |
| 0:10 'i' (layout(location=0 ) in int) |
| 0:10 Branch: Return |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'i' (layout(location=0 ) in int) |
| 0:? 'input' (layout(location=1 ) in 3-element array of 4-component vector of float) |
| 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 4-component vector of float a, layout(offset=64 ) uniform 11-element array of structure{temp 7-element array of 4-component vector of float m} s}) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 65 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" 9 28 36 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "PixelShaderFunction" |
| Name 9 "@entryPointOutput" |
| Name 15 "" |
| MemberName 15 0 "m" |
| Name 18 "$Global" |
| MemberName 18($Global) 0 "a" |
| MemberName 18($Global) 1 "s" |
| Name 20 "" |
| Name 28 "i" |
| Name 36 "input" |
| Name 49 "b" |
| Decorate 9(@entryPointOutput) Location 0 |
| Decorate 12 ArrayStride 16 |
| Decorate 14 ArrayStride 16 |
| MemberDecorate 15 0 Offset 0 |
| Decorate 17 ArrayStride 112 |
| MemberDecorate 18($Global) 0 Offset 0 |
| MemberDecorate 18($Global) 1 Offset 64 |
| Decorate 18($Global) Block |
| Decorate 20 DescriptorSet 0 |
| Decorate 28(i) Location 0 |
| Decorate 36(input) Location 1 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Output 7(fvec4) |
| 9(@entryPointOutput): 8(ptr) Variable Output |
| 10: TypeInt 32 0 |
| 11: 10(int) Constant 4 |
| 12: TypeArray 7(fvec4) 11 |
| 13: 10(int) Constant 7 |
| 14: TypeArray 7(fvec4) 13 |
| 15: TypeStruct 14 |
| 16: 10(int) Constant 11 |
| 17: TypeArray 15(struct) 16 |
| 18($Global): TypeStruct 12 17 |
| 19: TypePointer Uniform 18($Global) |
| 20: 19(ptr) Variable Uniform |
| 21: TypeInt 32 1 |
| 22: 21(int) Constant 0 |
| 23: 21(int) Constant 1 |
| 24: TypePointer Uniform 7(fvec4) |
| 27: TypePointer Input 21(int) |
| 28(i): 27(ptr) Variable Input |
| 33: 10(int) Constant 3 |
| 34: TypeArray 7(fvec4) 33 |
| 35: TypePointer Input 34 |
| 36(input): 35(ptr) Variable Input |
| 37: 21(int) Constant 2 |
| 38: TypePointer Input 7(fvec4) |
| 46: 10(int) Constant 10 |
| 47: TypeArray 7(fvec4) 46 |
| 48: TypePointer Function 47 |
| 50: 21(int) Constant 5 |
| 51: TypePointer Function 7(fvec4) |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| 49(b): 48(ptr) Variable Function |
| 25: 24(ptr) AccessChain 20 22 23 |
| 26: 7(fvec4) Load 25 |
| 29: 21(int) Load 28(i) |
| 30: 24(ptr) AccessChain 20 22 29 |
| 31: 7(fvec4) Load 30 |
| 32: 7(fvec4) FAdd 26 31 |
| 39: 38(ptr) AccessChain 36(input) 37 |
| 40: 7(fvec4) Load 39 |
| 41: 7(fvec4) FAdd 32 40 |
| 42: 21(int) Load 28(i) |
| 43: 38(ptr) AccessChain 36(input) 42 |
| 44: 7(fvec4) Load 43 |
| 45: 7(fvec4) FAdd 41 44 |
| 52: 51(ptr) AccessChain 49(b) 50 |
| 53: 7(fvec4) Load 52 |
| 54: 7(fvec4) FAdd 45 53 |
| 55: 21(int) Load 28(i) |
| 56: 51(ptr) AccessChain 49(b) 55 |
| 57: 7(fvec4) Load 56 |
| 58: 7(fvec4) FAdd 54 57 |
| 59: 21(int) Load 28(i) |
| 60: 21(int) Load 28(i) |
| 61: 24(ptr) AccessChain 20 23 59 22 60 |
| 62: 7(fvec4) Load 61 |
| 63: 7(fvec4) FAdd 58 62 |
| Store 9(@entryPointOutput) 63 |
| Return |
| FunctionEnd |