blob: 54c54129a0039bcbbc4f8b14f856d07cfec7b997 [file] [log] [blame]
glsl.450.subgroup.vert
Shader version: 450
Requested GL_KHR_shader_subgroup_basic
0:? Sequence
0:8 Function Definition: main( ( global void)
0:8 Function Parameters:
0:10 Sequence
0:10 move second child to first child ( temp 4-component vector of uint)
0:10 indirect index (layout( column_major std430 offset=0) temp 4-component vector of uint)
0:10 result: direct index for structure (layout( column_major std430 offset=0) buffer runtime-sized array of 4-component vector of uint)
0:10 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of 4-component vector of uint result})
0:10 Constant:
0:10 0 (const uint)
0:10 'gl_VertexID' ( gl_VertexId int VertexId)
0:10 Construct uvec4 ( temp 4-component vector of uint)
0:10 'gl_SubgroupSize' ( in uint unknown built-in variable)
0:10 'gl_SubgroupInvocationID' ( in uint unknown built-in variable)
0:10 Constant:
0:10 0 (const uint)
0:10 Constant:
0:10 0 (const uint)
0:? Linker Objects
0:? 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of 4-component vector of uint result})
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
Linked vertex stage:
Shader version: 450
Requested GL_KHR_shader_subgroup_basic
0:? Sequence
0:8 Function Definition: main( ( global void)
0:8 Function Parameters:
0:10 Sequence
0:10 move second child to first child ( temp 4-component vector of uint)
0:10 indirect index (layout( column_major std430 offset=0) temp 4-component vector of uint)
0:10 result: direct index for structure (layout( column_major std430 offset=0) buffer runtime-sized array of 4-component vector of uint)
0:10 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of 4-component vector of uint result})
0:10 Constant:
0:10 0 (const uint)
0:10 'gl_VertexID' ( gl_VertexId int VertexId)
0:10 Construct uvec4 ( temp 4-component vector of uint)
0:10 'gl_SubgroupSize' ( in uint unknown built-in variable)
0:10 'gl_SubgroupInvocationID' ( in uint unknown built-in variable)
0:10 Constant:
0:10 0 (const uint)
0:10 Constant:
0:10 0 (const uint)
0:? Linker Objects
0:? 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of 4-component vector of uint result})
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)