blob: 7cf097f4a893df308f1976d8eaac11ce415a817f [file] [log] [blame]
hlsl.samplecmplevelzero.offset.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child ( temp float)
0:42 'r01' ( temp float)
0:42 textureLodOffset ( temp float)
0:42 Construct combined texture-sampler ( temp sampler1DShadow)
0:42 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:42 Construct vec2 ( temp 2-component vector of float)
0:42 Constant:
0:42 0.100000
0:42 Constant:
0:42 0.750000
0:42 Constant:
0:42 0.000000
0:42 Constant:
0:42 2 (const int)
0:43 Sequence
0:43 move second child to first child ( temp float)
0:43 'r03' ( temp float)
0:43 textureLodOffset ( temp float)
0:43 Construct combined texture-sampler ( temp isampler1DShadow)
0:43 'g_tTex1di4' ( uniform itexture1D)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:43 Construct vec2 ( temp 2-component vector of float)
0:43 Constant:
0:43 0.100000
0:43 Constant:
0:43 0.750000
0:43 Constant:
0:43 0.000000
0:43 Constant:
0:43 2 (const int)
0:44 Sequence
0:44 move second child to first child ( temp float)
0:44 'r05' ( temp float)
0:44 textureLodOffset ( temp float)
0:44 Construct combined texture-sampler ( temp usampler1DShadow)
0:44 'g_tTex1du4' ( uniform utexture1D)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:44 Construct vec2 ( temp 2-component vector of float)
0:44 Constant:
0:44 0.100000
0:44 Constant:
0:44 0.750000
0:44 Constant:
0:44 0.000000
0:44 Constant:
0:44 2 (const int)
0:47 Sequence
0:47 move second child to first child ( temp float)
0:47 'r21' ( temp float)
0:47 textureLodOffset ( temp float)
0:47 Construct combined texture-sampler ( temp sampler2DShadow)
0:47 'g_tTex2df4' ( uniform texture2D)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:47 Constant:
0:47 0.750000
0:47 Constant:
0:47 0.000000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'r23' ( temp float)
0:48 textureLodOffset ( temp float)
0:48 Construct combined texture-sampler ( temp isampler2DShadow)
0:48 'g_tTex2di4' ( uniform itexture2D)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:48 Constant:
0:48 0.750000
0:48 Constant:
0:48 0.000000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'r25' ( temp float)
0:49 textureLodOffset ( temp float)
0:49 Construct combined texture-sampler ( temp usampler2DShadow)
0:49 'g_tTex2du4' ( uniform utexture2D)
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
0:49 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:49 Constant:
0:49 0.750000
0:49 Constant:
0:49 0.000000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:62 move second child to first child ( temp 4-component vector of float)
0:62 Color: direct index for structure ( temp 4-component vector of float)
0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:62 Constant:
0:62 0 (const int)
0:62 Constant:
0:62 1.000000
0:62 1.000000
0:62 1.000000
0:62 1.000000
0:63 move second child to first child ( temp float)
0:63 Depth: direct index for structure ( temp float)
0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:63 Constant:
0:63 1 (const int)
0:63 Constant:
0:63 1.000000
0:65 Branch: Return with expression
0:65 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Definition: main( ( temp void)
0:38 Function Parameters:
0:? Sequence
0:38 Sequence
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:38 Color: direct index for structure ( temp 4-component vector of float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 0 (const int)
0:38 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:38 Depth: direct index for structure ( temp float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? 'g_tTex1df4a' ( uniform texture1DArray)
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
0:? 'g_tTex2df4a' ( uniform texture2DArray)
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child ( temp float)
0:42 'r01' ( temp float)
0:42 textureLodOffset ( temp float)
0:42 Construct combined texture-sampler ( temp sampler1DShadow)
0:42 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:42 Construct vec2 ( temp 2-component vector of float)
0:42 Constant:
0:42 0.100000
0:42 Constant:
0:42 0.750000
0:42 Constant:
0:42 0.000000
0:42 Constant:
0:42 2 (const int)
0:43 Sequence
0:43 move second child to first child ( temp float)
0:43 'r03' ( temp float)
0:43 textureLodOffset ( temp float)
0:43 Construct combined texture-sampler ( temp isampler1DShadow)
0:43 'g_tTex1di4' ( uniform itexture1D)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:43 Construct vec2 ( temp 2-component vector of float)
0:43 Constant:
0:43 0.100000
0:43 Constant:
0:43 0.750000
0:43 Constant:
0:43 0.000000
0:43 Constant:
0:43 2 (const int)
0:44 Sequence
0:44 move second child to first child ( temp float)
0:44 'r05' ( temp float)
0:44 textureLodOffset ( temp float)
0:44 Construct combined texture-sampler ( temp usampler1DShadow)
0:44 'g_tTex1du4' ( uniform utexture1D)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:44 Construct vec2 ( temp 2-component vector of float)
0:44 Constant:
0:44 0.100000
0:44 Constant:
0:44 0.750000
0:44 Constant:
0:44 0.000000
0:44 Constant:
0:44 2 (const int)
0:47 Sequence
0:47 move second child to first child ( temp float)
0:47 'r21' ( temp float)
0:47 textureLodOffset ( temp float)
0:47 Construct combined texture-sampler ( temp sampler2DShadow)
0:47 'g_tTex2df4' ( uniform texture2D)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:47 Constant:
0:47 0.750000
0:47 Constant:
0:47 0.000000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'r23' ( temp float)
0:48 textureLodOffset ( temp float)
0:48 Construct combined texture-sampler ( temp isampler2DShadow)
0:48 'g_tTex2di4' ( uniform itexture2D)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:48 Constant:
0:48 0.750000
0:48 Constant:
0:48 0.000000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'r25' ( temp float)
0:49 textureLodOffset ( temp float)
0:49 Construct combined texture-sampler ( temp usampler2DShadow)
0:49 'g_tTex2du4' ( uniform utexture2D)
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
0:49 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:49 Constant:
0:49 0.750000
0:49 Constant:
0:49 0.000000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:62 move second child to first child ( temp 4-component vector of float)
0:62 Color: direct index for structure ( temp 4-component vector of float)
0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:62 Constant:
0:62 0 (const int)
0:62 Constant:
0:62 1.000000
0:62 1.000000
0:62 1.000000
0:62 1.000000
0:63 move second child to first child ( temp float)
0:63 Depth: direct index for structure ( temp float)
0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:63 Constant:
0:63 1 (const int)
0:63 Constant:
0:63 1.000000
0:65 Branch: Return with expression
0:65 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Definition: main( ( temp void)
0:38 Function Parameters:
0:? Sequence
0:38 Sequence
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:38 Color: direct index for structure ( temp 4-component vector of float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 0 (const int)
0:38 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:38 Depth: direct index for structure ( temp float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? 'g_tTex1df4a' ( uniform texture1DArray)
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
0:? 'g_tTex2df4a' ( uniform texture2DArray)
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Id's are bound by 174
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 122 126
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
MemberName 8(PS_OUTPUT) 1 "Depth"
Name 10 "@main("
Name 13 "r01"
Name 16 "g_tTex1df4"
Name 20 "g_sSamp"
Name 34 "r03"
Name 37 "g_tTex1di4"
Name 46 "r05"
Name 50 "g_tTex1du4"
Name 59 "r21"
Name 62 "g_tTex2df4"
Name 79 "r23"
Name 82 "g_tTex2di4"
Name 93 "r25"
Name 96 "g_tTex2du4"
Name 108 "psout"
Name 119 "flattenTemp"
Name 122 "@entryPointOutput.Color"
Name 126 "@entryPointOutput.Depth"
Name 131 "g_tTex3df4"
Name 134 "g_tTex3di4"
Name 137 "g_tTex3du4"
Name 140 "g_tTexcdf4"
Name 143 "g_tTexcdi4"
Name 146 "g_tTexcdu4"
Name 149 "g_tTex1df4a"
Name 152 "g_tTex1di4a"
Name 155 "g_tTex1du4a"
Name 158 "g_tTex2df4a"
Name 161 "g_tTex2di4a"
Name 164 "g_tTex2du4a"
Name 167 "g_tTexcdf4a"
Name 170 "g_tTexcdi4a"
Name 173 "g_tTexcdu4a"
Decorate 16(g_tTex1df4) DescriptorSet 0
Decorate 16(g_tTex1df4) Binding 0
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
Decorate 37(g_tTex1di4) DescriptorSet 0
Decorate 50(g_tTex1du4) DescriptorSet 0
Decorate 62(g_tTex2df4) DescriptorSet 0
Decorate 82(g_tTex2di4) DescriptorSet 0
Decorate 96(g_tTex2du4) DescriptorSet 0
Decorate 122(@entryPointOutput.Color) Location 0
Decorate 126(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 131(g_tTex3df4) DescriptorSet 0
Decorate 134(g_tTex3di4) DescriptorSet 0
Decorate 137(g_tTex3du4) DescriptorSet 0
Decorate 140(g_tTexcdf4) DescriptorSet 0
Decorate 143(g_tTexcdi4) DescriptorSet 0
Decorate 146(g_tTexcdu4) DescriptorSet 0
Decorate 149(g_tTex1df4a) DescriptorSet 0
Decorate 152(g_tTex1di4a) DescriptorSet 0
Decorate 155(g_tTex1du4a) DescriptorSet 0
Decorate 158(g_tTex2df4a) DescriptorSet 0
Decorate 161(g_tTex2di4a) DescriptorSet 0
Decorate 164(g_tTex2du4a) DescriptorSet 0
Decorate 167(g_tTexcdf4a) DescriptorSet 0
Decorate 170(g_tTexcdi4a) DescriptorSet 0
Decorate 173(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 6(float)
14: TypeImage 6(float) 1D sampled format:Unknown
15: TypePointer UniformConstant 14
16(g_tTex1df4): 15(ptr) Variable UniformConstant
18: TypeSampler
19: TypePointer UniformConstant 18
20(g_sSamp): 19(ptr) Variable UniformConstant
22: TypeImage 6(float) 1D depth sampled format:Unknown
23: TypeSampledImage 22
25: 6(float) Constant 1036831949
26: 6(float) Constant 1061158912
27: TypeVector 6(float) 2
29: 6(float) Constant 0
30: TypeInt 32 1
31: 30(int) Constant 2
35: TypeImage 30(int) 1D sampled format:Unknown
36: TypePointer UniformConstant 35
37(g_tTex1di4): 36(ptr) Variable UniformConstant
40: TypeImage 30(int) 1D depth sampled format:Unknown
41: TypeSampledImage 40
47: TypeInt 32 0
48: TypeImage 47(int) 1D sampled format:Unknown
49: TypePointer UniformConstant 48
50(g_tTex1du4): 49(ptr) Variable UniformConstant
53: TypeImage 47(int) 1D depth sampled format:Unknown
54: TypeSampledImage 53
60: TypeImage 6(float) 2D sampled format:Unknown
61: TypePointer UniformConstant 60
62(g_tTex2df4): 61(ptr) Variable UniformConstant
65: TypeImage 6(float) 2D depth sampled format:Unknown
66: TypeSampledImage 65
68: 6(float) Constant 1045220557
69: 27(fvec2) ConstantComposite 25 68
70: TypeVector 6(float) 3
74: TypeVector 30(int) 2
75: 30(int) Constant 3
76: 74(ivec2) ConstantComposite 31 75
80: TypeImage 30(int) 2D sampled format:Unknown
81: TypePointer UniformConstant 80
82(g_tTex2di4): 81(ptr) Variable UniformConstant
85: TypeImage 30(int) 2D depth sampled format:Unknown
86: TypeSampledImage 85
94: TypeImage 47(int) 2D sampled format:Unknown
95: TypePointer UniformConstant 94
96(g_tTex2du4): 95(ptr) Variable UniformConstant
99: TypeImage 47(int) 2D depth sampled format:Unknown
100: TypeSampledImage 99
107: TypePointer Function 8(PS_OUTPUT)
109: 30(int) Constant 0
110: 6(float) Constant 1065353216
111: 7(fvec4) ConstantComposite 110 110 110 110
112: TypePointer Function 7(fvec4)
114: 30(int) Constant 1
121: TypePointer Output 7(fvec4)
122(@entryPointOutput.Color): 121(ptr) Variable Output
125: TypePointer Output 6(float)
126(@entryPointOutput.Depth): 125(ptr) Variable Output
129: TypeImage 6(float) 3D sampled format:Unknown
130: TypePointer UniformConstant 129
131(g_tTex3df4): 130(ptr) Variable UniformConstant
132: TypeImage 30(int) 3D sampled format:Unknown
133: TypePointer UniformConstant 132
134(g_tTex3di4): 133(ptr) Variable UniformConstant
135: TypeImage 47(int) 3D sampled format:Unknown
136: TypePointer UniformConstant 135
137(g_tTex3du4): 136(ptr) Variable UniformConstant
138: TypeImage 6(float) Cube sampled format:Unknown
139: TypePointer UniformConstant 138
140(g_tTexcdf4): 139(ptr) Variable UniformConstant
141: TypeImage 30(int) Cube sampled format:Unknown
142: TypePointer UniformConstant 141
143(g_tTexcdi4): 142(ptr) Variable UniformConstant
144: TypeImage 47(int) Cube sampled format:Unknown
145: TypePointer UniformConstant 144
146(g_tTexcdu4): 145(ptr) Variable UniformConstant
147: TypeImage 6(float) 1D array sampled format:Unknown
148: TypePointer UniformConstant 147
149(g_tTex1df4a): 148(ptr) Variable UniformConstant
150: TypeImage 30(int) 1D array sampled format:Unknown
151: TypePointer UniformConstant 150
152(g_tTex1di4a): 151(ptr) Variable UniformConstant
153: TypeImage 47(int) 1D array sampled format:Unknown
154: TypePointer UniformConstant 153
155(g_tTex1du4a): 154(ptr) Variable UniformConstant
156: TypeImage 6(float) 2D array sampled format:Unknown
157: TypePointer UniformConstant 156
158(g_tTex2df4a): 157(ptr) Variable UniformConstant
159: TypeImage 30(int) 2D array sampled format:Unknown
160: TypePointer UniformConstant 159
161(g_tTex2di4a): 160(ptr) Variable UniformConstant
162: TypeImage 47(int) 2D array sampled format:Unknown
163: TypePointer UniformConstant 162
164(g_tTex2du4a): 163(ptr) Variable UniformConstant
165: TypeImage 6(float) Cube array sampled format:Unknown
166: TypePointer UniformConstant 165
167(g_tTexcdf4a): 166(ptr) Variable UniformConstant
168: TypeImage 30(int) Cube array sampled format:Unknown
169: TypePointer UniformConstant 168
170(g_tTexcdi4a): 169(ptr) Variable UniformConstant
171: TypeImage 47(int) Cube array sampled format:Unknown
172: TypePointer UniformConstant 171
173(g_tTexcdu4a): 172(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
119(flattenTemp): 107(ptr) Variable Function
120:8(PS_OUTPUT) FunctionCall 10(@main()
Store 119(flattenTemp) 120
123: 112(ptr) AccessChain 119(flattenTemp) 109
124: 7(fvec4) Load 123
Store 122(@entryPointOutput.Color) 124
127: 12(ptr) AccessChain 119(flattenTemp) 114
128: 6(float) Load 127
Store 126(@entryPointOutput.Depth) 128
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(r01): 12(ptr) Variable Function
34(r03): 12(ptr) Variable Function
46(r05): 12(ptr) Variable Function
59(r21): 12(ptr) Variable Function
79(r23): 12(ptr) Variable Function
93(r25): 12(ptr) Variable Function
108(psout): 107(ptr) Variable Function
17: 14 Load 16(g_tTex1df4)
21: 18 Load 20(g_sSamp)
24: 23 SampledImage 17 21
28: 27(fvec2) CompositeConstruct 25 26
32: 6(float) CompositeExtract 28 1
33: 6(float) ImageSampleDrefExplicitLod 24 28 32 Lod ConstOffset 29 31
Store 13(r01) 33
38: 35 Load 37(g_tTex1di4)
39: 18 Load 20(g_sSamp)
42: 41 SampledImage 38 39
43: 27(fvec2) CompositeConstruct 25 26
44: 6(float) CompositeExtract 43 1
45: 6(float) ImageSampleDrefExplicitLod 42 43 44 Lod ConstOffset 29 31
Store 34(r03) 45
51: 48 Load 50(g_tTex1du4)
52: 18 Load 20(g_sSamp)
55: 54 SampledImage 51 52
56: 27(fvec2) CompositeConstruct 25 26
57: 6(float) CompositeExtract 56 1
58: 6(float) ImageSampleDrefExplicitLod 55 56 57 Lod ConstOffset 29 31
Store 46(r05) 58
63: 60 Load 62(g_tTex2df4)
64: 18 Load 20(g_sSamp)
67: 66 SampledImage 63 64
71: 6(float) CompositeExtract 69 0
72: 6(float) CompositeExtract 69 1
73: 70(fvec3) CompositeConstruct 71 72 26
77: 6(float) CompositeExtract 73 2
78: 6(float) ImageSampleDrefExplicitLod 67 73 77 Lod ConstOffset 29 76
Store 59(r21) 78
83: 80 Load 82(g_tTex2di4)
84: 18 Load 20(g_sSamp)
87: 86 SampledImage 83 84
88: 6(float) CompositeExtract 69 0
89: 6(float) CompositeExtract 69 1
90: 70(fvec3) CompositeConstruct 88 89 26
91: 6(float) CompositeExtract 90 2
92: 6(float) ImageSampleDrefExplicitLod 87 90 91 Lod ConstOffset 29 76
Store 79(r23) 92
97: 94 Load 96(g_tTex2du4)
98: 18 Load 20(g_sSamp)
101: 100 SampledImage 97 98
102: 6(float) CompositeExtract 69 0
103: 6(float) CompositeExtract 69 1
104: 70(fvec3) CompositeConstruct 102 103 26
105: 6(float) CompositeExtract 104 2
106: 6(float) ImageSampleDrefExplicitLod 101 104 105 Lod ConstOffset 29 76
Store 93(r25) 106
113: 112(ptr) AccessChain 108(psout) 109
Store 113 111
115: 12(ptr) AccessChain 108(psout) 114
Store 115 110
116:8(PS_OUTPUT) Load 108(psout)
ReturnValue 116
FunctionEnd