| hlsl.samplecmplevelzero.basic.dx10.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:42 Sequence |
| 0:42 move second child to first child ( temp float) |
| 0:42 'r00' ( temp float) |
| 0:42 textureLod ( temp float) |
| 0:42 Construct combined texture-sampler ( temp sampler1DShadow) |
| 0:42 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:42 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:42 Construct vec2 ( temp 2-component vector of float) |
| 0:42 Constant: |
| 0:42 0.100000 |
| 0:42 Constant: |
| 0:42 0.750000 |
| 0:42 Constant: |
| 0:42 0.000000 |
| 0:43 Sequence |
| 0:43 move second child to first child ( temp float) |
| 0:43 'r02' ( temp float) |
| 0:43 textureLod ( temp float) |
| 0:43 Construct combined texture-sampler ( temp isampler1DShadow) |
| 0:43 'g_tTex1di4' ( uniform itexture1D) |
| 0:43 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:43 Construct vec2 ( temp 2-component vector of float) |
| 0:43 Constant: |
| 0:43 0.100000 |
| 0:43 Constant: |
| 0:43 0.750000 |
| 0:43 Constant: |
| 0:43 0.000000 |
| 0:44 Sequence |
| 0:44 move second child to first child ( temp float) |
| 0:44 'r04' ( temp float) |
| 0:44 textureLod ( temp float) |
| 0:44 Construct combined texture-sampler ( temp usampler1DShadow) |
| 0:44 'g_tTex1du4' ( uniform utexture1D) |
| 0:44 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:44 Construct vec2 ( temp 2-component vector of float) |
| 0:44 Constant: |
| 0:44 0.100000 |
| 0:44 Constant: |
| 0:44 0.750000 |
| 0:44 Constant: |
| 0:44 0.000000 |
| 0:47 Sequence |
| 0:47 move second child to first child ( temp float) |
| 0:47 'r20' ( temp float) |
| 0:47 textureLod ( temp float) |
| 0:47 Construct combined texture-sampler ( temp sampler2DShadow) |
| 0:47 'g_tTex2df4' ( uniform texture2D) |
| 0:47 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:47 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:47 Constant: |
| 0:47 0.750000 |
| 0:47 Constant: |
| 0:47 0.000000 |
| 0:48 Sequence |
| 0:48 move second child to first child ( temp float) |
| 0:48 'r22' ( temp float) |
| 0:48 textureLod ( temp float) |
| 0:48 Construct combined texture-sampler ( temp isampler2DShadow) |
| 0:48 'g_tTex2di4' ( uniform itexture2D) |
| 0:48 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:48 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:48 Constant: |
| 0:48 0.750000 |
| 0:48 Constant: |
| 0:48 0.000000 |
| 0:49 Sequence |
| 0:49 move second child to first child ( temp float) |
| 0:49 'r24' ( temp float) |
| 0:49 textureLod ( temp float) |
| 0:49 Construct combined texture-sampler ( temp usampler2DShadow) |
| 0:49 'g_tTex2du4' ( uniform utexture2D) |
| 0:49 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:49 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:49 Constant: |
| 0:49 0.750000 |
| 0:49 Constant: |
| 0:49 0.000000 |
| 0:53 Sequence |
| 0:53 move second child to first child ( temp float) |
| 0:53 'r50' ( temp float) |
| 0:53 textureLod ( temp float) |
| 0:53 Construct combined texture-sampler ( temp samplerCubeShadow) |
| 0:53 'g_tTexcdf4' ( uniform textureCube) |
| 0:53 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:53 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:53 Constant: |
| 0:53 0.750000 |
| 0:53 Constant: |
| 0:53 0.000000 |
| 0:54 Sequence |
| 0:54 move second child to first child ( temp float) |
| 0:54 'r52' ( temp float) |
| 0:54 textureLod ( temp float) |
| 0:54 Construct combined texture-sampler ( temp isamplerCubeShadow) |
| 0:54 'g_tTexcdi4' ( uniform itextureCube) |
| 0:54 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:54 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:54 Constant: |
| 0:54 0.750000 |
| 0:54 Constant: |
| 0:54 0.000000 |
| 0:55 Sequence |
| 0:55 move second child to first child ( temp float) |
| 0:55 'r54' ( temp float) |
| 0:55 textureLod ( temp float) |
| 0:55 Construct combined texture-sampler ( temp usamplerCubeShadow) |
| 0:55 'g_tTexcdu4' ( uniform utextureCube) |
| 0:55 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:55 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:55 Constant: |
| 0:55 0.750000 |
| 0:55 Constant: |
| 0:55 0.000000 |
| 0:57 move second child to first child ( temp 4-component vector of float) |
| 0:57 Color: direct index for structure ( temp 4-component vector of float) |
| 0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:57 Constant: |
| 0:57 0 (const int) |
| 0:57 Constant: |
| 0:57 1.000000 |
| 0:57 1.000000 |
| 0:57 1.000000 |
| 0:57 1.000000 |
| 0:58 move second child to first child ( temp float) |
| 0:58 Depth: direct index for structure ( temp float) |
| 0:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:58 Constant: |
| 0:58 1 (const int) |
| 0:58 Constant: |
| 0:58 1.000000 |
| 0:60 Branch: Return with expression |
| 0:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Definition: main( ( temp void) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:38 Sequence |
| 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:38 Color: direct index for structure ( temp 4-component vector of float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 0 (const int) |
| 0:38 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:38 Depth: direct index for structure ( temp float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:? 'g_tTex1di4' ( uniform itexture1D) |
| 0:? 'g_tTex1du4' ( uniform utexture1D) |
| 0:? 'g_tTex2df4' ( uniform texture2D) |
| 0:? 'g_tTex2di4' ( uniform itexture2D) |
| 0:? 'g_tTex2du4' ( uniform utexture2D) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCube) |
| 0:? 'g_tTexcdi4' ( uniform itextureCube) |
| 0:? 'g_tTexcdu4' ( uniform utextureCube) |
| 0:? 'g_tTex1df4a' ( uniform texture1DArray) |
| 0:? 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:? 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:42 Sequence |
| 0:42 move second child to first child ( temp float) |
| 0:42 'r00' ( temp float) |
| 0:42 textureLod ( temp float) |
| 0:42 Construct combined texture-sampler ( temp sampler1DShadow) |
| 0:42 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:42 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:42 Construct vec2 ( temp 2-component vector of float) |
| 0:42 Constant: |
| 0:42 0.100000 |
| 0:42 Constant: |
| 0:42 0.750000 |
| 0:42 Constant: |
| 0:42 0.000000 |
| 0:43 Sequence |
| 0:43 move second child to first child ( temp float) |
| 0:43 'r02' ( temp float) |
| 0:43 textureLod ( temp float) |
| 0:43 Construct combined texture-sampler ( temp isampler1DShadow) |
| 0:43 'g_tTex1di4' ( uniform itexture1D) |
| 0:43 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:43 Construct vec2 ( temp 2-component vector of float) |
| 0:43 Constant: |
| 0:43 0.100000 |
| 0:43 Constant: |
| 0:43 0.750000 |
| 0:43 Constant: |
| 0:43 0.000000 |
| 0:44 Sequence |
| 0:44 move second child to first child ( temp float) |
| 0:44 'r04' ( temp float) |
| 0:44 textureLod ( temp float) |
| 0:44 Construct combined texture-sampler ( temp usampler1DShadow) |
| 0:44 'g_tTex1du4' ( uniform utexture1D) |
| 0:44 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:44 Construct vec2 ( temp 2-component vector of float) |
| 0:44 Constant: |
| 0:44 0.100000 |
| 0:44 Constant: |
| 0:44 0.750000 |
| 0:44 Constant: |
| 0:44 0.000000 |
| 0:47 Sequence |
| 0:47 move second child to first child ( temp float) |
| 0:47 'r20' ( temp float) |
| 0:47 textureLod ( temp float) |
| 0:47 Construct combined texture-sampler ( temp sampler2DShadow) |
| 0:47 'g_tTex2df4' ( uniform texture2D) |
| 0:47 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:47 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:47 Constant: |
| 0:47 0.750000 |
| 0:47 Constant: |
| 0:47 0.000000 |
| 0:48 Sequence |
| 0:48 move second child to first child ( temp float) |
| 0:48 'r22' ( temp float) |
| 0:48 textureLod ( temp float) |
| 0:48 Construct combined texture-sampler ( temp isampler2DShadow) |
| 0:48 'g_tTex2di4' ( uniform itexture2D) |
| 0:48 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:48 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:48 Constant: |
| 0:48 0.750000 |
| 0:48 Constant: |
| 0:48 0.000000 |
| 0:49 Sequence |
| 0:49 move second child to first child ( temp float) |
| 0:49 'r24' ( temp float) |
| 0:49 textureLod ( temp float) |
| 0:49 Construct combined texture-sampler ( temp usampler2DShadow) |
| 0:49 'g_tTex2du4' ( uniform utexture2D) |
| 0:49 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:49 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:49 Constant: |
| 0:49 0.750000 |
| 0:49 Constant: |
| 0:49 0.000000 |
| 0:53 Sequence |
| 0:53 move second child to first child ( temp float) |
| 0:53 'r50' ( temp float) |
| 0:53 textureLod ( temp float) |
| 0:53 Construct combined texture-sampler ( temp samplerCubeShadow) |
| 0:53 'g_tTexcdf4' ( uniform textureCube) |
| 0:53 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:53 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:53 Constant: |
| 0:53 0.750000 |
| 0:53 Constant: |
| 0:53 0.000000 |
| 0:54 Sequence |
| 0:54 move second child to first child ( temp float) |
| 0:54 'r52' ( temp float) |
| 0:54 textureLod ( temp float) |
| 0:54 Construct combined texture-sampler ( temp isamplerCubeShadow) |
| 0:54 'g_tTexcdi4' ( uniform itextureCube) |
| 0:54 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:54 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:54 Constant: |
| 0:54 0.750000 |
| 0:54 Constant: |
| 0:54 0.000000 |
| 0:55 Sequence |
| 0:55 move second child to first child ( temp float) |
| 0:55 'r54' ( temp float) |
| 0:55 textureLod ( temp float) |
| 0:55 Construct combined texture-sampler ( temp usamplerCubeShadow) |
| 0:55 'g_tTexcdu4' ( uniform utextureCube) |
| 0:55 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:55 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:55 Constant: |
| 0:55 0.750000 |
| 0:55 Constant: |
| 0:55 0.000000 |
| 0:57 move second child to first child ( temp 4-component vector of float) |
| 0:57 Color: direct index for structure ( temp 4-component vector of float) |
| 0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:57 Constant: |
| 0:57 0 (const int) |
| 0:57 Constant: |
| 0:57 1.000000 |
| 0:57 1.000000 |
| 0:57 1.000000 |
| 0:57 1.000000 |
| 0:58 move second child to first child ( temp float) |
| 0:58 Depth: direct index for structure ( temp float) |
| 0:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:58 Constant: |
| 0:58 1 (const int) |
| 0:58 Constant: |
| 0:58 1.000000 |
| 0:60 Branch: Return with expression |
| 0:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Definition: main( ( temp void) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:38 Sequence |
| 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:38 Color: direct index for structure ( temp 4-component vector of float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 0 (const int) |
| 0:38 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:38 Depth: direct index for structure ( temp float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:? 'g_tTex1di4' ( uniform itexture1D) |
| 0:? 'g_tTex1du4' ( uniform utexture1D) |
| 0:? 'g_tTex2df4' ( uniform texture2D) |
| 0:? 'g_tTex2di4' ( uniform itexture2D) |
| 0:? 'g_tTex2du4' ( uniform utexture2D) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCube) |
| 0:? 'g_tTexcdi4' ( uniform itextureCube) |
| 0:? 'g_tTexcdu4' ( uniform utextureCube) |
| 0:? 'g_tTex1df4a' ( uniform texture1DArray) |
| 0:? 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:? 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80002 |
| // Id's are bound by 208 |
| |
| Capability Shader |
| Capability Sampled1D |
| Capability SampledCubeArray |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 165 169 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| MemberName 8(PS_OUTPUT) 1 "Depth" |
| Name 10 "@main(" |
| Name 13 "r00" |
| Name 16 "g_tTex1df4" |
| Name 20 "g_sSamp" |
| Name 32 "r02" |
| Name 36 "g_tTex1di4" |
| Name 45 "r04" |
| Name 49 "g_tTex1du4" |
| Name 58 "r20" |
| Name 61 "g_tTex2df4" |
| Name 75 "r22" |
| Name 78 "g_tTex2di4" |
| Name 89 "r24" |
| Name 92 "g_tTex2du4" |
| Name 103 "r50" |
| Name 106 "g_tTexcdf4" |
| Name 120 "r52" |
| Name 123 "g_tTexcdi4" |
| Name 135 "r54" |
| Name 138 "g_tTexcdu4" |
| Name 151 "psout" |
| Name 162 "flattenTemp" |
| Name 165 "@entryPointOutput.Color" |
| Name 169 "@entryPointOutput.Depth" |
| Name 174 "g_tTex3df4" |
| Name 177 "g_tTex3di4" |
| Name 180 "g_tTex3du4" |
| Name 183 "g_tTex1df4a" |
| Name 186 "g_tTex1di4a" |
| Name 189 "g_tTex1du4a" |
| Name 192 "g_tTex2df4a" |
| Name 195 "g_tTex2di4a" |
| Name 198 "g_tTex2du4a" |
| Name 201 "g_tTexcdf4a" |
| Name 204 "g_tTexcdi4a" |
| Name 207 "g_tTexcdu4a" |
| Decorate 16(g_tTex1df4) DescriptorSet 0 |
| Decorate 16(g_tTex1df4) Binding 0 |
| Decorate 20(g_sSamp) DescriptorSet 0 |
| Decorate 20(g_sSamp) Binding 0 |
| Decorate 36(g_tTex1di4) DescriptorSet 0 |
| Decorate 49(g_tTex1du4) DescriptorSet 0 |
| Decorate 61(g_tTex2df4) DescriptorSet 0 |
| Decorate 78(g_tTex2di4) DescriptorSet 0 |
| Decorate 92(g_tTex2du4) DescriptorSet 0 |
| Decorate 106(g_tTexcdf4) DescriptorSet 0 |
| Decorate 123(g_tTexcdi4) DescriptorSet 0 |
| Decorate 138(g_tTexcdu4) DescriptorSet 0 |
| Decorate 165(@entryPointOutput.Color) Location 0 |
| Decorate 169(@entryPointOutput.Depth) BuiltIn FragDepth |
| Decorate 174(g_tTex3df4) DescriptorSet 0 |
| Decorate 177(g_tTex3di4) DescriptorSet 0 |
| Decorate 180(g_tTex3du4) DescriptorSet 0 |
| Decorate 183(g_tTex1df4a) DescriptorSet 0 |
| Decorate 186(g_tTex1di4a) DescriptorSet 0 |
| Decorate 189(g_tTex1du4a) DescriptorSet 0 |
| Decorate 192(g_tTex2df4a) DescriptorSet 0 |
| Decorate 195(g_tTex2di4a) DescriptorSet 0 |
| Decorate 198(g_tTex2du4a) DescriptorSet 0 |
| Decorate 201(g_tTexcdf4a) DescriptorSet 0 |
| Decorate 204(g_tTexcdi4a) DescriptorSet 0 |
| Decorate 207(g_tTexcdu4a) DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypePointer Function 6(float) |
| 14: TypeImage 6(float) 1D sampled format:Unknown |
| 15: TypePointer UniformConstant 14 |
| 16(g_tTex1df4): 15(ptr) Variable UniformConstant |
| 18: TypeSampler |
| 19: TypePointer UniformConstant 18 |
| 20(g_sSamp): 19(ptr) Variable UniformConstant |
| 22: TypeImage 6(float) 1D depth sampled format:Unknown |
| 23: TypeSampledImage 22 |
| 25: 6(float) Constant 1036831949 |
| 26: 6(float) Constant 1061158912 |
| 27: TypeVector 6(float) 2 |
| 29: 6(float) Constant 0 |
| 33: TypeInt 32 1 |
| 34: TypeImage 33(int) 1D sampled format:Unknown |
| 35: TypePointer UniformConstant 34 |
| 36(g_tTex1di4): 35(ptr) Variable UniformConstant |
| 39: TypeImage 33(int) 1D depth sampled format:Unknown |
| 40: TypeSampledImage 39 |
| 46: TypeInt 32 0 |
| 47: TypeImage 46(int) 1D sampled format:Unknown |
| 48: TypePointer UniformConstant 47 |
| 49(g_tTex1du4): 48(ptr) Variable UniformConstant |
| 52: TypeImage 46(int) 1D depth sampled format:Unknown |
| 53: TypeSampledImage 52 |
| 59: TypeImage 6(float) 2D sampled format:Unknown |
| 60: TypePointer UniformConstant 59 |
| 61(g_tTex2df4): 60(ptr) Variable UniformConstant |
| 64: TypeImage 6(float) 2D depth sampled format:Unknown |
| 65: TypeSampledImage 64 |
| 67: 6(float) Constant 1045220557 |
| 68: 27(fvec2) ConstantComposite 25 67 |
| 69: TypeVector 6(float) 3 |
| 76: TypeImage 33(int) 2D sampled format:Unknown |
| 77: TypePointer UniformConstant 76 |
| 78(g_tTex2di4): 77(ptr) Variable UniformConstant |
| 81: TypeImage 33(int) 2D depth sampled format:Unknown |
| 82: TypeSampledImage 81 |
| 90: TypeImage 46(int) 2D sampled format:Unknown |
| 91: TypePointer UniformConstant 90 |
| 92(g_tTex2du4): 91(ptr) Variable UniformConstant |
| 95: TypeImage 46(int) 2D depth sampled format:Unknown |
| 96: TypeSampledImage 95 |
| 104: TypeImage 6(float) Cube sampled format:Unknown |
| 105: TypePointer UniformConstant 104 |
| 106(g_tTexcdf4): 105(ptr) Variable UniformConstant |
| 109: TypeImage 6(float) Cube depth sampled format:Unknown |
| 110: TypeSampledImage 109 |
| 112: 6(float) Constant 1050253722 |
| 113: 69(fvec3) ConstantComposite 25 67 112 |
| 121: TypeImage 33(int) Cube sampled format:Unknown |
| 122: TypePointer UniformConstant 121 |
| 123(g_tTexcdi4): 122(ptr) Variable UniformConstant |
| 126: TypeImage 33(int) Cube depth sampled format:Unknown |
| 127: TypeSampledImage 126 |
| 136: TypeImage 46(int) Cube sampled format:Unknown |
| 137: TypePointer UniformConstant 136 |
| 138(g_tTexcdu4): 137(ptr) Variable UniformConstant |
| 141: TypeImage 46(int) Cube depth sampled format:Unknown |
| 142: TypeSampledImage 141 |
| 150: TypePointer Function 8(PS_OUTPUT) |
| 152: 33(int) Constant 0 |
| 153: 6(float) Constant 1065353216 |
| 154: 7(fvec4) ConstantComposite 153 153 153 153 |
| 155: TypePointer Function 7(fvec4) |
| 157: 33(int) Constant 1 |
| 164: TypePointer Output 7(fvec4) |
| 165(@entryPointOutput.Color): 164(ptr) Variable Output |
| 168: TypePointer Output 6(float) |
| 169(@entryPointOutput.Depth): 168(ptr) Variable Output |
| 172: TypeImage 6(float) 3D sampled format:Unknown |
| 173: TypePointer UniformConstant 172 |
| 174(g_tTex3df4): 173(ptr) Variable UniformConstant |
| 175: TypeImage 33(int) 3D sampled format:Unknown |
| 176: TypePointer UniformConstant 175 |
| 177(g_tTex3di4): 176(ptr) Variable UniformConstant |
| 178: TypeImage 46(int) 3D sampled format:Unknown |
| 179: TypePointer UniformConstant 178 |
| 180(g_tTex3du4): 179(ptr) Variable UniformConstant |
| 181: TypeImage 6(float) 1D array sampled format:Unknown |
| 182: TypePointer UniformConstant 181 |
| 183(g_tTex1df4a): 182(ptr) Variable UniformConstant |
| 184: TypeImage 33(int) 1D array sampled format:Unknown |
| 185: TypePointer UniformConstant 184 |
| 186(g_tTex1di4a): 185(ptr) Variable UniformConstant |
| 187: TypeImage 46(int) 1D array sampled format:Unknown |
| 188: TypePointer UniformConstant 187 |
| 189(g_tTex1du4a): 188(ptr) Variable UniformConstant |
| 190: TypeImage 6(float) 2D array sampled format:Unknown |
| 191: TypePointer UniformConstant 190 |
| 192(g_tTex2df4a): 191(ptr) Variable UniformConstant |
| 193: TypeImage 33(int) 2D array sampled format:Unknown |
| 194: TypePointer UniformConstant 193 |
| 195(g_tTex2di4a): 194(ptr) Variable UniformConstant |
| 196: TypeImage 46(int) 2D array sampled format:Unknown |
| 197: TypePointer UniformConstant 196 |
| 198(g_tTex2du4a): 197(ptr) Variable UniformConstant |
| 199: TypeImage 6(float) Cube array sampled format:Unknown |
| 200: TypePointer UniformConstant 199 |
| 201(g_tTexcdf4a): 200(ptr) Variable UniformConstant |
| 202: TypeImage 33(int) Cube array sampled format:Unknown |
| 203: TypePointer UniformConstant 202 |
| 204(g_tTexcdi4a): 203(ptr) Variable UniformConstant |
| 205: TypeImage 46(int) Cube array sampled format:Unknown |
| 206: TypePointer UniformConstant 205 |
| 207(g_tTexcdu4a): 206(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 162(flattenTemp): 150(ptr) Variable Function |
| 163:8(PS_OUTPUT) FunctionCall 10(@main() |
| Store 162(flattenTemp) 163 |
| 166: 155(ptr) AccessChain 162(flattenTemp) 152 |
| 167: 7(fvec4) Load 166 |
| Store 165(@entryPointOutput.Color) 167 |
| 170: 12(ptr) AccessChain 162(flattenTemp) 157 |
| 171: 6(float) Load 170 |
| Store 169(@entryPointOutput.Depth) 171 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 13(r00): 12(ptr) Variable Function |
| 32(r02): 12(ptr) Variable Function |
| 45(r04): 12(ptr) Variable Function |
| 58(r20): 12(ptr) Variable Function |
| 75(r22): 12(ptr) Variable Function |
| 89(r24): 12(ptr) Variable Function |
| 103(r50): 12(ptr) Variable Function |
| 120(r52): 12(ptr) Variable Function |
| 135(r54): 12(ptr) Variable Function |
| 151(psout): 150(ptr) Variable Function |
| 17: 14 Load 16(g_tTex1df4) |
| 21: 18 Load 20(g_sSamp) |
| 24: 23 SampledImage 17 21 |
| 28: 27(fvec2) CompositeConstruct 25 26 |
| 30: 6(float) CompositeExtract 28 1 |
| 31: 6(float) ImageSampleDrefExplicitLod 24 28 30 Lod 29 |
| Store 13(r00) 31 |
| 37: 34 Load 36(g_tTex1di4) |
| 38: 18 Load 20(g_sSamp) |
| 41: 40 SampledImage 37 38 |
| 42: 27(fvec2) CompositeConstruct 25 26 |
| 43: 6(float) CompositeExtract 42 1 |
| 44: 6(float) ImageSampleDrefExplicitLod 41 42 43 Lod 29 |
| Store 32(r02) 44 |
| 50: 47 Load 49(g_tTex1du4) |
| 51: 18 Load 20(g_sSamp) |
| 54: 53 SampledImage 50 51 |
| 55: 27(fvec2) CompositeConstruct 25 26 |
| 56: 6(float) CompositeExtract 55 1 |
| 57: 6(float) ImageSampleDrefExplicitLod 54 55 56 Lod 29 |
| Store 45(r04) 57 |
| 62: 59 Load 61(g_tTex2df4) |
| 63: 18 Load 20(g_sSamp) |
| 66: 65 SampledImage 62 63 |
| 70: 6(float) CompositeExtract 68 0 |
| 71: 6(float) CompositeExtract 68 1 |
| 72: 69(fvec3) CompositeConstruct 70 71 26 |
| 73: 6(float) CompositeExtract 72 2 |
| 74: 6(float) ImageSampleDrefExplicitLod 66 72 73 Lod 29 |
| Store 58(r20) 74 |
| 79: 76 Load 78(g_tTex2di4) |
| 80: 18 Load 20(g_sSamp) |
| 83: 82 SampledImage 79 80 |
| 84: 6(float) CompositeExtract 68 0 |
| 85: 6(float) CompositeExtract 68 1 |
| 86: 69(fvec3) CompositeConstruct 84 85 26 |
| 87: 6(float) CompositeExtract 86 2 |
| 88: 6(float) ImageSampleDrefExplicitLod 83 86 87 Lod 29 |
| Store 75(r22) 88 |
| 93: 90 Load 92(g_tTex2du4) |
| 94: 18 Load 20(g_sSamp) |
| 97: 96 SampledImage 93 94 |
| 98: 6(float) CompositeExtract 68 0 |
| 99: 6(float) CompositeExtract 68 1 |
| 100: 69(fvec3) CompositeConstruct 98 99 26 |
| 101: 6(float) CompositeExtract 100 2 |
| 102: 6(float) ImageSampleDrefExplicitLod 97 100 101 Lod 29 |
| Store 89(r24) 102 |
| 107: 104 Load 106(g_tTexcdf4) |
| 108: 18 Load 20(g_sSamp) |
| 111: 110 SampledImage 107 108 |
| 114: 6(float) CompositeExtract 113 0 |
| 115: 6(float) CompositeExtract 113 1 |
| 116: 6(float) CompositeExtract 113 2 |
| 117: 7(fvec4) CompositeConstruct 114 115 116 26 |
| 118: 6(float) CompositeExtract 117 3 |
| 119: 6(float) ImageSampleDrefExplicitLod 111 117 118 Lod 29 |
| Store 103(r50) 119 |
| 124: 121 Load 123(g_tTexcdi4) |
| 125: 18 Load 20(g_sSamp) |
| 128: 127 SampledImage 124 125 |
| 129: 6(float) CompositeExtract 113 0 |
| 130: 6(float) CompositeExtract 113 1 |
| 131: 6(float) CompositeExtract 113 2 |
| 132: 7(fvec4) CompositeConstruct 129 130 131 26 |
| 133: 6(float) CompositeExtract 132 3 |
| 134: 6(float) ImageSampleDrefExplicitLod 128 132 133 Lod 29 |
| Store 120(r52) 134 |
| 139: 136 Load 138(g_tTexcdu4) |
| 140: 18 Load 20(g_sSamp) |
| 143: 142 SampledImage 139 140 |
| 144: 6(float) CompositeExtract 113 0 |
| 145: 6(float) CompositeExtract 113 1 |
| 146: 6(float) CompositeExtract 113 2 |
| 147: 7(fvec4) CompositeConstruct 144 145 146 26 |
| 148: 6(float) CompositeExtract 147 3 |
| 149: 6(float) ImageSampleDrefExplicitLod 143 147 148 Lod 29 |
| Store 135(r54) 149 |
| 156: 155(ptr) AccessChain 151(psout) 152 |
| Store 156 154 |
| 158: 12(ptr) AccessChain 151(psout) 157 |
| Store 158 153 |
| 159:8(PS_OUTPUT) Load 151(psout) |
| ReturnValue 159 |
| FunctionEnd |