blob: f1d0024e886f045ed0dec8bba0c4c40d3fc2809b [file] [log] [blame]
hlsl.samplecmplevelzero.basic.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child ( temp float)
0:42 'r00' ( temp float)
0:42 textureLod ( temp float)
0:42 Construct combined texture-sampler ( temp sampler1DShadow)
0:42 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:42 Construct vec2 ( temp 2-component vector of float)
0:42 Constant:
0:42 0.100000
0:42 Constant:
0:42 0.750000
0:42 Constant:
0:42 0.000000
0:43 Sequence
0:43 move second child to first child ( temp float)
0:43 'r02' ( temp float)
0:43 textureLod ( temp float)
0:43 Construct combined texture-sampler ( temp isampler1DShadow)
0:43 'g_tTex1di4' ( uniform itexture1D)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:43 Construct vec2 ( temp 2-component vector of float)
0:43 Constant:
0:43 0.100000
0:43 Constant:
0:43 0.750000
0:43 Constant:
0:43 0.000000
0:44 Sequence
0:44 move second child to first child ( temp float)
0:44 'r04' ( temp float)
0:44 textureLod ( temp float)
0:44 Construct combined texture-sampler ( temp usampler1DShadow)
0:44 'g_tTex1du4' ( uniform utexture1D)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:44 Construct vec2 ( temp 2-component vector of float)
0:44 Constant:
0:44 0.100000
0:44 Constant:
0:44 0.750000
0:44 Constant:
0:44 0.000000
0:47 Sequence
0:47 move second child to first child ( temp float)
0:47 'r20' ( temp float)
0:47 textureLod ( temp float)
0:47 Construct combined texture-sampler ( temp sampler2DShadow)
0:47 'g_tTex2df4' ( uniform texture2D)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:47 Constant:
0:47 0.750000
0:47 Constant:
0:47 0.000000
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'r22' ( temp float)
0:48 textureLod ( temp float)
0:48 Construct combined texture-sampler ( temp isampler2DShadow)
0:48 'g_tTex2di4' ( uniform itexture2D)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:48 Constant:
0:48 0.750000
0:48 Constant:
0:48 0.000000
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'r24' ( temp float)
0:49 textureLod ( temp float)
0:49 Construct combined texture-sampler ( temp usampler2DShadow)
0:49 'g_tTex2du4' ( uniform utexture2D)
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
0:49 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:49 Constant:
0:49 0.750000
0:49 Constant:
0:49 0.000000
0:53 Sequence
0:53 move second child to first child ( temp float)
0:53 'r50' ( temp float)
0:53 textureLod ( temp float)
0:53 Construct combined texture-sampler ( temp samplerCubeShadow)
0:53 'g_tTexcdf4' ( uniform textureCube)
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
0:53 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:53 Constant:
0:53 0.750000
0:53 Constant:
0:53 0.000000
0:54 Sequence
0:54 move second child to first child ( temp float)
0:54 'r52' ( temp float)
0:54 textureLod ( temp float)
0:54 Construct combined texture-sampler ( temp isamplerCubeShadow)
0:54 'g_tTexcdi4' ( uniform itextureCube)
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
0:54 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:54 Constant:
0:54 0.750000
0:54 Constant:
0:54 0.000000
0:55 Sequence
0:55 move second child to first child ( temp float)
0:55 'r54' ( temp float)
0:55 textureLod ( temp float)
0:55 Construct combined texture-sampler ( temp usamplerCubeShadow)
0:55 'g_tTexcdu4' ( uniform utextureCube)
0:55 'g_sSamp' (layout( binding=0) uniform sampler)
0:55 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:55 Constant:
0:55 0.750000
0:55 Constant:
0:55 0.000000
0:57 move second child to first child ( temp 4-component vector of float)
0:57 Color: direct index for structure ( temp 4-component vector of float)
0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:57 Constant:
0:57 0 (const int)
0:57 Constant:
0:57 1.000000
0:57 1.000000
0:57 1.000000
0:57 1.000000
0:58 move second child to first child ( temp float)
0:58 Depth: direct index for structure ( temp float)
0:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:58 Constant:
0:58 1 (const int)
0:58 Constant:
0:58 1.000000
0:60 Branch: Return with expression
0:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Definition: main( ( temp void)
0:38 Function Parameters:
0:? Sequence
0:38 Sequence
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:38 Color: direct index for structure ( temp 4-component vector of float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 0 (const int)
0:38 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:38 Depth: direct index for structure ( temp float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? 'g_tTex1df4a' ( uniform texture1DArray)
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
0:? 'g_tTex2df4a' ( uniform texture2DArray)
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child ( temp float)
0:42 'r00' ( temp float)
0:42 textureLod ( temp float)
0:42 Construct combined texture-sampler ( temp sampler1DShadow)
0:42 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:42 Construct vec2 ( temp 2-component vector of float)
0:42 Constant:
0:42 0.100000
0:42 Constant:
0:42 0.750000
0:42 Constant:
0:42 0.000000
0:43 Sequence
0:43 move second child to first child ( temp float)
0:43 'r02' ( temp float)
0:43 textureLod ( temp float)
0:43 Construct combined texture-sampler ( temp isampler1DShadow)
0:43 'g_tTex1di4' ( uniform itexture1D)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:43 Construct vec2 ( temp 2-component vector of float)
0:43 Constant:
0:43 0.100000
0:43 Constant:
0:43 0.750000
0:43 Constant:
0:43 0.000000
0:44 Sequence
0:44 move second child to first child ( temp float)
0:44 'r04' ( temp float)
0:44 textureLod ( temp float)
0:44 Construct combined texture-sampler ( temp usampler1DShadow)
0:44 'g_tTex1du4' ( uniform utexture1D)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:44 Construct vec2 ( temp 2-component vector of float)
0:44 Constant:
0:44 0.100000
0:44 Constant:
0:44 0.750000
0:44 Constant:
0:44 0.000000
0:47 Sequence
0:47 move second child to first child ( temp float)
0:47 'r20' ( temp float)
0:47 textureLod ( temp float)
0:47 Construct combined texture-sampler ( temp sampler2DShadow)
0:47 'g_tTex2df4' ( uniform texture2D)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:47 Constant:
0:47 0.750000
0:47 Constant:
0:47 0.000000
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'r22' ( temp float)
0:48 textureLod ( temp float)
0:48 Construct combined texture-sampler ( temp isampler2DShadow)
0:48 'g_tTex2di4' ( uniform itexture2D)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:48 Constant:
0:48 0.750000
0:48 Constant:
0:48 0.000000
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'r24' ( temp float)
0:49 textureLod ( temp float)
0:49 Construct combined texture-sampler ( temp usampler2DShadow)
0:49 'g_tTex2du4' ( uniform utexture2D)
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
0:49 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:49 Constant:
0:49 0.750000
0:49 Constant:
0:49 0.000000
0:53 Sequence
0:53 move second child to first child ( temp float)
0:53 'r50' ( temp float)
0:53 textureLod ( temp float)
0:53 Construct combined texture-sampler ( temp samplerCubeShadow)
0:53 'g_tTexcdf4' ( uniform textureCube)
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
0:53 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:53 Constant:
0:53 0.750000
0:53 Constant:
0:53 0.000000
0:54 Sequence
0:54 move second child to first child ( temp float)
0:54 'r52' ( temp float)
0:54 textureLod ( temp float)
0:54 Construct combined texture-sampler ( temp isamplerCubeShadow)
0:54 'g_tTexcdi4' ( uniform itextureCube)
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
0:54 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:54 Constant:
0:54 0.750000
0:54 Constant:
0:54 0.000000
0:55 Sequence
0:55 move second child to first child ( temp float)
0:55 'r54' ( temp float)
0:55 textureLod ( temp float)
0:55 Construct combined texture-sampler ( temp usamplerCubeShadow)
0:55 'g_tTexcdu4' ( uniform utextureCube)
0:55 'g_sSamp' (layout( binding=0) uniform sampler)
0:55 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:55 Constant:
0:55 0.750000
0:55 Constant:
0:55 0.000000
0:57 move second child to first child ( temp 4-component vector of float)
0:57 Color: direct index for structure ( temp 4-component vector of float)
0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:57 Constant:
0:57 0 (const int)
0:57 Constant:
0:57 1.000000
0:57 1.000000
0:57 1.000000
0:57 1.000000
0:58 move second child to first child ( temp float)
0:58 Depth: direct index for structure ( temp float)
0:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:58 Constant:
0:58 1 (const int)
0:58 Constant:
0:58 1.000000
0:60 Branch: Return with expression
0:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Definition: main( ( temp void)
0:38 Function Parameters:
0:? Sequence
0:38 Sequence
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:38 Color: direct index for structure ( temp 4-component vector of float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 0 (const int)
0:38 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:38 Depth: direct index for structure ( temp float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? 'g_tTex1df4a' ( uniform texture1DArray)
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
0:? 'g_tTex2df4a' ( uniform texture2DArray)
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Id's are bound by 208
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 165 169
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
MemberName 8(PS_OUTPUT) 1 "Depth"
Name 10 "@main("
Name 13 "r00"
Name 16 "g_tTex1df4"
Name 20 "g_sSamp"
Name 32 "r02"
Name 36 "g_tTex1di4"
Name 45 "r04"
Name 49 "g_tTex1du4"
Name 58 "r20"
Name 61 "g_tTex2df4"
Name 75 "r22"
Name 78 "g_tTex2di4"
Name 89 "r24"
Name 92 "g_tTex2du4"
Name 103 "r50"
Name 106 "g_tTexcdf4"
Name 120 "r52"
Name 123 "g_tTexcdi4"
Name 135 "r54"
Name 138 "g_tTexcdu4"
Name 151 "psout"
Name 162 "flattenTemp"
Name 165 "@entryPointOutput.Color"
Name 169 "@entryPointOutput.Depth"
Name 174 "g_tTex3df4"
Name 177 "g_tTex3di4"
Name 180 "g_tTex3du4"
Name 183 "g_tTex1df4a"
Name 186 "g_tTex1di4a"
Name 189 "g_tTex1du4a"
Name 192 "g_tTex2df4a"
Name 195 "g_tTex2di4a"
Name 198 "g_tTex2du4a"
Name 201 "g_tTexcdf4a"
Name 204 "g_tTexcdi4a"
Name 207 "g_tTexcdu4a"
Decorate 16(g_tTex1df4) DescriptorSet 0
Decorate 16(g_tTex1df4) Binding 0
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
Decorate 36(g_tTex1di4) DescriptorSet 0
Decorate 49(g_tTex1du4) DescriptorSet 0
Decorate 61(g_tTex2df4) DescriptorSet 0
Decorate 78(g_tTex2di4) DescriptorSet 0
Decorate 92(g_tTex2du4) DescriptorSet 0
Decorate 106(g_tTexcdf4) DescriptorSet 0
Decorate 123(g_tTexcdi4) DescriptorSet 0
Decorate 138(g_tTexcdu4) DescriptorSet 0
Decorate 165(@entryPointOutput.Color) Location 0
Decorate 169(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 174(g_tTex3df4) DescriptorSet 0
Decorate 177(g_tTex3di4) DescriptorSet 0
Decorate 180(g_tTex3du4) DescriptorSet 0
Decorate 183(g_tTex1df4a) DescriptorSet 0
Decorate 186(g_tTex1di4a) DescriptorSet 0
Decorate 189(g_tTex1du4a) DescriptorSet 0
Decorate 192(g_tTex2df4a) DescriptorSet 0
Decorate 195(g_tTex2di4a) DescriptorSet 0
Decorate 198(g_tTex2du4a) DescriptorSet 0
Decorate 201(g_tTexcdf4a) DescriptorSet 0
Decorate 204(g_tTexcdi4a) DescriptorSet 0
Decorate 207(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 6(float)
14: TypeImage 6(float) 1D sampled format:Unknown
15: TypePointer UniformConstant 14
16(g_tTex1df4): 15(ptr) Variable UniformConstant
18: TypeSampler
19: TypePointer UniformConstant 18
20(g_sSamp): 19(ptr) Variable UniformConstant
22: TypeImage 6(float) 1D depth sampled format:Unknown
23: TypeSampledImage 22
25: 6(float) Constant 1036831949
26: 6(float) Constant 1061158912
27: TypeVector 6(float) 2
29: 6(float) Constant 0
33: TypeInt 32 1
34: TypeImage 33(int) 1D sampled format:Unknown
35: TypePointer UniformConstant 34
36(g_tTex1di4): 35(ptr) Variable UniformConstant
39: TypeImage 33(int) 1D depth sampled format:Unknown
40: TypeSampledImage 39
46: TypeInt 32 0
47: TypeImage 46(int) 1D sampled format:Unknown
48: TypePointer UniformConstant 47
49(g_tTex1du4): 48(ptr) Variable UniformConstant
52: TypeImage 46(int) 1D depth sampled format:Unknown
53: TypeSampledImage 52
59: TypeImage 6(float) 2D sampled format:Unknown
60: TypePointer UniformConstant 59
61(g_tTex2df4): 60(ptr) Variable UniformConstant
64: TypeImage 6(float) 2D depth sampled format:Unknown
65: TypeSampledImage 64
67: 6(float) Constant 1045220557
68: 27(fvec2) ConstantComposite 25 67
69: TypeVector 6(float) 3
76: TypeImage 33(int) 2D sampled format:Unknown
77: TypePointer UniformConstant 76
78(g_tTex2di4): 77(ptr) Variable UniformConstant
81: TypeImage 33(int) 2D depth sampled format:Unknown
82: TypeSampledImage 81
90: TypeImage 46(int) 2D sampled format:Unknown
91: TypePointer UniformConstant 90
92(g_tTex2du4): 91(ptr) Variable UniformConstant
95: TypeImage 46(int) 2D depth sampled format:Unknown
96: TypeSampledImage 95
104: TypeImage 6(float) Cube sampled format:Unknown
105: TypePointer UniformConstant 104
106(g_tTexcdf4): 105(ptr) Variable UniformConstant
109: TypeImage 6(float) Cube depth sampled format:Unknown
110: TypeSampledImage 109
112: 6(float) Constant 1050253722
113: 69(fvec3) ConstantComposite 25 67 112
121: TypeImage 33(int) Cube sampled format:Unknown
122: TypePointer UniformConstant 121
123(g_tTexcdi4): 122(ptr) Variable UniformConstant
126: TypeImage 33(int) Cube depth sampled format:Unknown
127: TypeSampledImage 126
136: TypeImage 46(int) Cube sampled format:Unknown
137: TypePointer UniformConstant 136
138(g_tTexcdu4): 137(ptr) Variable UniformConstant
141: TypeImage 46(int) Cube depth sampled format:Unknown
142: TypeSampledImage 141
150: TypePointer Function 8(PS_OUTPUT)
152: 33(int) Constant 0
153: 6(float) Constant 1065353216
154: 7(fvec4) ConstantComposite 153 153 153 153
155: TypePointer Function 7(fvec4)
157: 33(int) Constant 1
164: TypePointer Output 7(fvec4)
165(@entryPointOutput.Color): 164(ptr) Variable Output
168: TypePointer Output 6(float)
169(@entryPointOutput.Depth): 168(ptr) Variable Output
172: TypeImage 6(float) 3D sampled format:Unknown
173: TypePointer UniformConstant 172
174(g_tTex3df4): 173(ptr) Variable UniformConstant
175: TypeImage 33(int) 3D sampled format:Unknown
176: TypePointer UniformConstant 175
177(g_tTex3di4): 176(ptr) Variable UniformConstant
178: TypeImage 46(int) 3D sampled format:Unknown
179: TypePointer UniformConstant 178
180(g_tTex3du4): 179(ptr) Variable UniformConstant
181: TypeImage 6(float) 1D array sampled format:Unknown
182: TypePointer UniformConstant 181
183(g_tTex1df4a): 182(ptr) Variable UniformConstant
184: TypeImage 33(int) 1D array sampled format:Unknown
185: TypePointer UniformConstant 184
186(g_tTex1di4a): 185(ptr) Variable UniformConstant
187: TypeImage 46(int) 1D array sampled format:Unknown
188: TypePointer UniformConstant 187
189(g_tTex1du4a): 188(ptr) Variable UniformConstant
190: TypeImage 6(float) 2D array sampled format:Unknown
191: TypePointer UniformConstant 190
192(g_tTex2df4a): 191(ptr) Variable UniformConstant
193: TypeImage 33(int) 2D array sampled format:Unknown
194: TypePointer UniformConstant 193
195(g_tTex2di4a): 194(ptr) Variable UniformConstant
196: TypeImage 46(int) 2D array sampled format:Unknown
197: TypePointer UniformConstant 196
198(g_tTex2du4a): 197(ptr) Variable UniformConstant
199: TypeImage 6(float) Cube array sampled format:Unknown
200: TypePointer UniformConstant 199
201(g_tTexcdf4a): 200(ptr) Variable UniformConstant
202: TypeImage 33(int) Cube array sampled format:Unknown
203: TypePointer UniformConstant 202
204(g_tTexcdi4a): 203(ptr) Variable UniformConstant
205: TypeImage 46(int) Cube array sampled format:Unknown
206: TypePointer UniformConstant 205
207(g_tTexcdu4a): 206(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
162(flattenTemp): 150(ptr) Variable Function
163:8(PS_OUTPUT) FunctionCall 10(@main()
Store 162(flattenTemp) 163
166: 155(ptr) AccessChain 162(flattenTemp) 152
167: 7(fvec4) Load 166
Store 165(@entryPointOutput.Color) 167
170: 12(ptr) AccessChain 162(flattenTemp) 157
171: 6(float) Load 170
Store 169(@entryPointOutput.Depth) 171
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(r00): 12(ptr) Variable Function
32(r02): 12(ptr) Variable Function
45(r04): 12(ptr) Variable Function
58(r20): 12(ptr) Variable Function
75(r22): 12(ptr) Variable Function
89(r24): 12(ptr) Variable Function
103(r50): 12(ptr) Variable Function
120(r52): 12(ptr) Variable Function
135(r54): 12(ptr) Variable Function
151(psout): 150(ptr) Variable Function
17: 14 Load 16(g_tTex1df4)
21: 18 Load 20(g_sSamp)
24: 23 SampledImage 17 21
28: 27(fvec2) CompositeConstruct 25 26
30: 6(float) CompositeExtract 28 1
31: 6(float) ImageSampleDrefExplicitLod 24 28 30 Lod 29
Store 13(r00) 31
37: 34 Load 36(g_tTex1di4)
38: 18 Load 20(g_sSamp)
41: 40 SampledImage 37 38
42: 27(fvec2) CompositeConstruct 25 26
43: 6(float) CompositeExtract 42 1
44: 6(float) ImageSampleDrefExplicitLod 41 42 43 Lod 29
Store 32(r02) 44
50: 47 Load 49(g_tTex1du4)
51: 18 Load 20(g_sSamp)
54: 53 SampledImage 50 51
55: 27(fvec2) CompositeConstruct 25 26
56: 6(float) CompositeExtract 55 1
57: 6(float) ImageSampleDrefExplicitLod 54 55 56 Lod 29
Store 45(r04) 57
62: 59 Load 61(g_tTex2df4)
63: 18 Load 20(g_sSamp)
66: 65 SampledImage 62 63
70: 6(float) CompositeExtract 68 0
71: 6(float) CompositeExtract 68 1
72: 69(fvec3) CompositeConstruct 70 71 26
73: 6(float) CompositeExtract 72 2
74: 6(float) ImageSampleDrefExplicitLod 66 72 73 Lod 29
Store 58(r20) 74
79: 76 Load 78(g_tTex2di4)
80: 18 Load 20(g_sSamp)
83: 82 SampledImage 79 80
84: 6(float) CompositeExtract 68 0
85: 6(float) CompositeExtract 68 1
86: 69(fvec3) CompositeConstruct 84 85 26
87: 6(float) CompositeExtract 86 2
88: 6(float) ImageSampleDrefExplicitLod 83 86 87 Lod 29
Store 75(r22) 88
93: 90 Load 92(g_tTex2du4)
94: 18 Load 20(g_sSamp)
97: 96 SampledImage 93 94
98: 6(float) CompositeExtract 68 0
99: 6(float) CompositeExtract 68 1
100: 69(fvec3) CompositeConstruct 98 99 26
101: 6(float) CompositeExtract 100 2
102: 6(float) ImageSampleDrefExplicitLod 97 100 101 Lod 29
Store 89(r24) 102
107: 104 Load 106(g_tTexcdf4)
108: 18 Load 20(g_sSamp)
111: 110 SampledImage 107 108
114: 6(float) CompositeExtract 113 0
115: 6(float) CompositeExtract 113 1
116: 6(float) CompositeExtract 113 2
117: 7(fvec4) CompositeConstruct 114 115 116 26
118: 6(float) CompositeExtract 117 3
119: 6(float) ImageSampleDrefExplicitLod 111 117 118 Lod 29
Store 103(r50) 119
124: 121 Load 123(g_tTexcdi4)
125: 18 Load 20(g_sSamp)
128: 127 SampledImage 124 125
129: 6(float) CompositeExtract 113 0
130: 6(float) CompositeExtract 113 1
131: 6(float) CompositeExtract 113 2
132: 7(fvec4) CompositeConstruct 129 130 131 26
133: 6(float) CompositeExtract 132 3
134: 6(float) ImageSampleDrefExplicitLod 128 132 133 Lod 29
Store 120(r52) 134
139: 136 Load 138(g_tTexcdu4)
140: 18 Load 20(g_sSamp)
143: 142 SampledImage 139 140
144: 6(float) CompositeExtract 113 0
145: 6(float) CompositeExtract 113 1
146: 6(float) CompositeExtract 113 2
147: 7(fvec4) CompositeConstruct 144 145 146 26
148: 6(float) CompositeExtract 147 3
149: 6(float) ImageSampleDrefExplicitLod 143 147 148 Lod 29
Store 135(r54) 149
156: 155(ptr) AccessChain 151(psout) 152
Store 156 154
158: 12(ptr) AccessChain 151(psout) 157
Store 158 153
159:8(PS_OUTPUT) Load 151(psout)
ReturnValue 159
FunctionEnd