blob: d30efcd68a6172ebe66b19b0752af4d546b5ea9f [file] [log] [blame]
hlsl.samplecmp.offsetarray.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child ( temp float)
0:42 'r11' ( temp float)
0:42 textureOffset ( temp float)
0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' ( uniform texture1DArray)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:42 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:42 Constant:
0:42 0.750000
0:42 Constant:
0:42 2 (const int)
0:43 Sequence
0:43 move second child to first child ( temp float)
0:43 'r13' ( temp float)
0:43 textureOffset ( temp float)
0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' ( uniform itexture1DArray)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:43 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:43 Constant:
0:43 0.750000
0:43 Constant:
0:43 2 (const int)
0:44 Sequence
0:44 move second child to first child ( temp float)
0:44 'r15' ( temp float)
0:44 textureOffset ( temp float)
0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' ( uniform utexture1DArray)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:44 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:44 Constant:
0:44 0.750000
0:44 Constant:
0:44 2 (const int)
0:47 Sequence
0:47 move second child to first child ( temp float)
0:47 'r31' ( temp float)
0:47 textureOffset ( temp float)
0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' ( uniform texture2DArray)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:47 Constant:
0:47 0.750000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'r33' ( temp float)
0:48 textureOffset ( temp float)
0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' ( uniform itexture2DArray)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:48 Constant:
0:48 0.750000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'r35' ( temp float)
0:49 textureOffset ( temp float)
0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' ( uniform utexture2DArray)
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
0:49 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:49 Constant:
0:49 0.750000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:63 move second child to first child ( temp 4-component vector of float)
0:63 Color: direct index for structure ( temp 4-component vector of float)
0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:63 Constant:
0:63 0 (const int)
0:63 Constant:
0:63 1.000000
0:63 1.000000
0:63 1.000000
0:63 1.000000
0:64 move second child to first child ( temp float)
0:64 Depth: direct index for structure ( temp float)
0:64 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:64 Constant:
0:64 1 (const int)
0:64 Constant:
0:64 1.000000
0:66 Branch: Return with expression
0:66 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Definition: main( ( temp void)
0:38 Function Parameters:
0:? Sequence
0:38 Sequence
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:38 Color: direct index for structure ( temp 4-component vector of float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 0 (const int)
0:38 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:38 Depth: direct index for structure ( temp float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? 'g_tTex1df4a' ( uniform texture1DArray)
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
0:? 'g_tTex2df4a' ( uniform texture2DArray)
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child ( temp float)
0:42 'r11' ( temp float)
0:42 textureOffset ( temp float)
0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' ( uniform texture1DArray)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:42 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:42 Constant:
0:42 0.750000
0:42 Constant:
0:42 2 (const int)
0:43 Sequence
0:43 move second child to first child ( temp float)
0:43 'r13' ( temp float)
0:43 textureOffset ( temp float)
0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' ( uniform itexture1DArray)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:43 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:43 Constant:
0:43 0.750000
0:43 Constant:
0:43 2 (const int)
0:44 Sequence
0:44 move second child to first child ( temp float)
0:44 'r15' ( temp float)
0:44 textureOffset ( temp float)
0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' ( uniform utexture1DArray)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:44 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:44 Constant:
0:44 0.750000
0:44 Constant:
0:44 2 (const int)
0:47 Sequence
0:47 move second child to first child ( temp float)
0:47 'r31' ( temp float)
0:47 textureOffset ( temp float)
0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' ( uniform texture2DArray)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:47 Constant:
0:47 0.750000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'r33' ( temp float)
0:48 textureOffset ( temp float)
0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' ( uniform itexture2DArray)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:48 Constant:
0:48 0.750000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'r35' ( temp float)
0:49 textureOffset ( temp float)
0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' ( uniform utexture2DArray)
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
0:49 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:49 Constant:
0:49 0.750000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:63 move second child to first child ( temp 4-component vector of float)
0:63 Color: direct index for structure ( temp 4-component vector of float)
0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:63 Constant:
0:63 0 (const int)
0:63 Constant:
0:63 1.000000
0:63 1.000000
0:63 1.000000
0:63 1.000000
0:64 move second child to first child ( temp float)
0:64 Depth: direct index for structure ( temp float)
0:64 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:64 Constant:
0:64 1 (const int)
0:64 Constant:
0:64 1.000000
0:66 Branch: Return with expression
0:66 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Definition: main( ( temp void)
0:38 Function Parameters:
0:? Sequence
0:38 Sequence
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:38 Color: direct index for structure ( temp 4-component vector of float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 0 (const int)
0:38 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:38 Depth: direct index for structure ( temp float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? 'g_tTex1df4a' ( uniform texture1DArray)
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
0:? 'g_tTex2df4a' ( uniform texture2DArray)
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Id's are bound by 184
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 132 136
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
MemberName 8(PS_OUTPUT) 1 "Depth"
Name 10 "@main("
Name 13 "r11"
Name 16 "g_tTex1df4a"
Name 20 "g_sSamp"
Name 38 "r13"
Name 41 "g_tTex1di4a"
Name 52 "r15"
Name 56 "g_tTex1du4a"
Name 67 "r31"
Name 70 "g_tTex2df4a"
Name 87 "r33"
Name 90 "g_tTex2di4a"
Name 102 "r35"
Name 105 "g_tTex2du4a"
Name 118 "psout"
Name 129 "flattenTemp"
Name 132 "@entryPointOutput.Color"
Name 136 "@entryPointOutput.Depth"
Name 141 "g_tTex1df4"
Name 144 "g_tTex1di4"
Name 147 "g_tTex1du4"
Name 150 "g_tTex2df4"
Name 153 "g_tTex2di4"
Name 156 "g_tTex2du4"
Name 159 "g_tTex3df4"
Name 162 "g_tTex3di4"
Name 165 "g_tTex3du4"
Name 168 "g_tTexcdf4"
Name 171 "g_tTexcdi4"
Name 174 "g_tTexcdu4"
Name 177 "g_tTexcdf4a"
Name 180 "g_tTexcdi4a"
Name 183 "g_tTexcdu4a"
Decorate 16(g_tTex1df4a) DescriptorSet 0
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
Decorate 41(g_tTex1di4a) DescriptorSet 0
Decorate 56(g_tTex1du4a) DescriptorSet 0
Decorate 70(g_tTex2df4a) DescriptorSet 0
Decorate 90(g_tTex2di4a) DescriptorSet 0
Decorate 105(g_tTex2du4a) DescriptorSet 0
Decorate 132(@entryPointOutput.Color) Location 0
Decorate 136(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 141(g_tTex1df4) DescriptorSet 0
Decorate 141(g_tTex1df4) Binding 0
Decorate 144(g_tTex1di4) DescriptorSet 0
Decorate 147(g_tTex1du4) DescriptorSet 0
Decorate 150(g_tTex2df4) DescriptorSet 0
Decorate 153(g_tTex2di4) DescriptorSet 0
Decorate 156(g_tTex2du4) DescriptorSet 0
Decorate 159(g_tTex3df4) DescriptorSet 0
Decorate 162(g_tTex3di4) DescriptorSet 0
Decorate 165(g_tTex3du4) DescriptorSet 0
Decorate 168(g_tTexcdf4) DescriptorSet 0
Decorate 171(g_tTexcdi4) DescriptorSet 0
Decorate 174(g_tTexcdu4) DescriptorSet 0
Decorate 177(g_tTexcdf4a) DescriptorSet 0
Decorate 180(g_tTexcdi4a) DescriptorSet 0
Decorate 183(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 6(float)
14: TypeImage 6(float) 1D array sampled format:Unknown
15: TypePointer UniformConstant 14
16(g_tTex1df4a): 15(ptr) Variable UniformConstant
18: TypeSampler
19: TypePointer UniformConstant 18
20(g_sSamp): 19(ptr) Variable UniformConstant
22: TypeImage 6(float) 1D depth array sampled format:Unknown
23: TypeSampledImage 22
25: TypeVector 6(float) 2
26: 6(float) Constant 1036831949
27: 6(float) Constant 1045220557
28: 25(fvec2) ConstantComposite 26 27
29: 6(float) Constant 1061158912
30: TypeVector 6(float) 3
34: TypeInt 32 1
35: 34(int) Constant 2
39: TypeImage 34(int) 1D array sampled format:Unknown
40: TypePointer UniformConstant 39
41(g_tTex1di4a): 40(ptr) Variable UniformConstant
44: TypeImage 34(int) 1D depth array sampled format:Unknown
45: TypeSampledImage 44
53: TypeInt 32 0
54: TypeImage 53(int) 1D array sampled format:Unknown
55: TypePointer UniformConstant 54
56(g_tTex1du4a): 55(ptr) Variable UniformConstant
59: TypeImage 53(int) 1D depth array sampled format:Unknown
60: TypeSampledImage 59
68: TypeImage 6(float) 2D array sampled format:Unknown
69: TypePointer UniformConstant 68
70(g_tTex2df4a): 69(ptr) Variable UniformConstant
73: TypeImage 6(float) 2D depth array sampled format:Unknown
74: TypeSampledImage 73
76: 6(float) Constant 1050253722
77: 30(fvec3) ConstantComposite 26 27 76
82: TypeVector 34(int) 2
83: 34(int) Constant 3
84: 82(ivec2) ConstantComposite 35 83
88: TypeImage 34(int) 2D array sampled format:Unknown
89: TypePointer UniformConstant 88
90(g_tTex2di4a): 89(ptr) Variable UniformConstant
93: TypeImage 34(int) 2D depth array sampled format:Unknown
94: TypeSampledImage 93
103: TypeImage 53(int) 2D array sampled format:Unknown
104: TypePointer UniformConstant 103
105(g_tTex2du4a): 104(ptr) Variable UniformConstant
108: TypeImage 53(int) 2D depth array sampled format:Unknown
109: TypeSampledImage 108
117: TypePointer Function 8(PS_OUTPUT)
119: 34(int) Constant 0
120: 6(float) Constant 1065353216
121: 7(fvec4) ConstantComposite 120 120 120 120
122: TypePointer Function 7(fvec4)
124: 34(int) Constant 1
131: TypePointer Output 7(fvec4)
132(@entryPointOutput.Color): 131(ptr) Variable Output
135: TypePointer Output 6(float)
136(@entryPointOutput.Depth): 135(ptr) Variable Output
139: TypeImage 6(float) 1D sampled format:Unknown
140: TypePointer UniformConstant 139
141(g_tTex1df4): 140(ptr) Variable UniformConstant
142: TypeImage 34(int) 1D sampled format:Unknown
143: TypePointer UniformConstant 142
144(g_tTex1di4): 143(ptr) Variable UniformConstant
145: TypeImage 53(int) 1D sampled format:Unknown
146: TypePointer UniformConstant 145
147(g_tTex1du4): 146(ptr) Variable UniformConstant
148: TypeImage 6(float) 2D sampled format:Unknown
149: TypePointer UniformConstant 148
150(g_tTex2df4): 149(ptr) Variable UniformConstant
151: TypeImage 34(int) 2D sampled format:Unknown
152: TypePointer UniformConstant 151
153(g_tTex2di4): 152(ptr) Variable UniformConstant
154: TypeImage 53(int) 2D sampled format:Unknown
155: TypePointer UniformConstant 154
156(g_tTex2du4): 155(ptr) Variable UniformConstant
157: TypeImage 6(float) 3D sampled format:Unknown
158: TypePointer UniformConstant 157
159(g_tTex3df4): 158(ptr) Variable UniformConstant
160: TypeImage 34(int) 3D sampled format:Unknown
161: TypePointer UniformConstant 160
162(g_tTex3di4): 161(ptr) Variable UniformConstant
163: TypeImage 53(int) 3D sampled format:Unknown
164: TypePointer UniformConstant 163
165(g_tTex3du4): 164(ptr) Variable UniformConstant
166: TypeImage 6(float) Cube sampled format:Unknown
167: TypePointer UniformConstant 166
168(g_tTexcdf4): 167(ptr) Variable UniformConstant
169: TypeImage 34(int) Cube sampled format:Unknown
170: TypePointer UniformConstant 169
171(g_tTexcdi4): 170(ptr) Variable UniformConstant
172: TypeImage 53(int) Cube sampled format:Unknown
173: TypePointer UniformConstant 172
174(g_tTexcdu4): 173(ptr) Variable UniformConstant
175: TypeImage 6(float) Cube array sampled format:Unknown
176: TypePointer UniformConstant 175
177(g_tTexcdf4a): 176(ptr) Variable UniformConstant
178: TypeImage 34(int) Cube array sampled format:Unknown
179: TypePointer UniformConstant 178
180(g_tTexcdi4a): 179(ptr) Variable UniformConstant
181: TypeImage 53(int) Cube array sampled format:Unknown
182: TypePointer UniformConstant 181
183(g_tTexcdu4a): 182(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
129(flattenTemp): 117(ptr) Variable Function
130:8(PS_OUTPUT) FunctionCall 10(@main()
Store 129(flattenTemp) 130
133: 122(ptr) AccessChain 129(flattenTemp) 119
134: 7(fvec4) Load 133
Store 132(@entryPointOutput.Color) 134
137: 12(ptr) AccessChain 129(flattenTemp) 124
138: 6(float) Load 137
Store 136(@entryPointOutput.Depth) 138
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(r11): 12(ptr) Variable Function
38(r13): 12(ptr) Variable Function
52(r15): 12(ptr) Variable Function
67(r31): 12(ptr) Variable Function
87(r33): 12(ptr) Variable Function
102(r35): 12(ptr) Variable Function
118(psout): 117(ptr) Variable Function
17: 14 Load 16(g_tTex1df4a)
21: 18 Load 20(g_sSamp)
24: 23 SampledImage 17 21
31: 6(float) CompositeExtract 28 0
32: 6(float) CompositeExtract 28 1
33: 30(fvec3) CompositeConstruct 31 32 29
36: 6(float) CompositeExtract 33 2
37: 6(float) ImageSampleDrefImplicitLod 24 33 36 ConstOffset 35
Store 13(r11) 37
42: 39 Load 41(g_tTex1di4a)
43: 18 Load 20(g_sSamp)
46: 45 SampledImage 42 43
47: 6(float) CompositeExtract 28 0
48: 6(float) CompositeExtract 28 1
49: 30(fvec3) CompositeConstruct 47 48 29
50: 6(float) CompositeExtract 49 2
51: 6(float) ImageSampleDrefImplicitLod 46 49 50 ConstOffset 35
Store 38(r13) 51
57: 54 Load 56(g_tTex1du4a)
58: 18 Load 20(g_sSamp)
61: 60 SampledImage 57 58
62: 6(float) CompositeExtract 28 0
63: 6(float) CompositeExtract 28 1
64: 30(fvec3) CompositeConstruct 62 63 29
65: 6(float) CompositeExtract 64 2
66: 6(float) ImageSampleDrefImplicitLod 61 64 65 ConstOffset 35
Store 52(r15) 66
71: 68 Load 70(g_tTex2df4a)
72: 18 Load 20(g_sSamp)
75: 74 SampledImage 71 72
78: 6(float) CompositeExtract 77 0
79: 6(float) CompositeExtract 77 1
80: 6(float) CompositeExtract 77 2
81: 7(fvec4) CompositeConstruct 78 79 80 29
85: 6(float) CompositeExtract 81 3
86: 6(float) ImageSampleDrefImplicitLod 75 81 85 ConstOffset 84
Store 67(r31) 86
91: 88 Load 90(g_tTex2di4a)
92: 18 Load 20(g_sSamp)
95: 94 SampledImage 91 92
96: 6(float) CompositeExtract 77 0
97: 6(float) CompositeExtract 77 1
98: 6(float) CompositeExtract 77 2
99: 7(fvec4) CompositeConstruct 96 97 98 29
100: 6(float) CompositeExtract 99 3
101: 6(float) ImageSampleDrefImplicitLod 95 99 100 ConstOffset 84
Store 87(r33) 101
106: 103 Load 105(g_tTex2du4a)
107: 18 Load 20(g_sSamp)
110: 109 SampledImage 106 107
111: 6(float) CompositeExtract 77 0
112: 6(float) CompositeExtract 77 1
113: 6(float) CompositeExtract 77 2
114: 7(fvec4) CompositeConstruct 111 112 113 29
115: 6(float) CompositeExtract 114 3
116: 6(float) ImageSampleDrefImplicitLod 110 114 115 ConstOffset 84
Store 102(r35) 116
123: 122(ptr) AccessChain 118(psout) 119
Store 123 121
125: 12(ptr) AccessChain 118(psout) 124
Store 125 120
126:8(PS_OUTPUT) Load 118(psout)
ReturnValue 126
FunctionEnd