blob: f08765e2187019612b0662349e7664fa60bd5278 [file] [log] [blame]
hlsl.aliasOpaque.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:12 Function Definition: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float)
0:12 Function Parameters:
0:? 's.ss' ( in sampler)
0:? 's.a' ( in float)
0:? 's.tex' ( in texture2D)
0:? Sequence
0:13 Branch: Return with expression
0:13 vector-scale ( temp 4-component vector of float)
0:? 's.a' ( in float)
0:13 texture ( temp 4-component vector of float)
0:13 Construct combined texture-sampler ( temp sampler2D)
0:? 's.tex' ( in texture2D)
0:? 's.ss' ( in sampler)
0:? Constant:
0:? 0.200000
0:? 0.300000
0:17 Function Definition: @main( ( temp 4-component vector of float)
0:17 Function Parameters:
0:? Sequence
0:19 'gss2' ( uniform sampler)
0:20 'gss' ( uniform sampler)
0:21 'gtex' ( uniform texture2D)
0:22 move second child to first child ( temp float)
0:? 'os.a' ( temp float)
0:22 Constant:
0:22 3.000000
0:28 Branch: Return with expression
0:28 Function Call: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float)
0:? 'gss' ( uniform sampler)
0:? 'os.a' ( temp float)
0:? 'gtex' ( uniform texture2D)
0:17 Function Definition: main( ( temp void)
0:17 Function Parameters:
0:? Sequence
0:17 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:17 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'gss' ( uniform sampler)
0:? 'gss2' ( uniform sampler)
0:? 'gtex' ( uniform texture2D)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:12 Function Definition: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float)
0:12 Function Parameters:
0:? 's.ss' ( in sampler)
0:? 's.a' ( in float)
0:? 's.tex' ( in texture2D)
0:? Sequence
0:13 Branch: Return with expression
0:13 vector-scale ( temp 4-component vector of float)
0:? 's.a' ( in float)
0:13 texture ( temp 4-component vector of float)
0:13 Construct combined texture-sampler ( temp sampler2D)
0:? 's.tex' ( in texture2D)
0:? 's.ss' ( in sampler)
0:? Constant:
0:? 0.200000
0:? 0.300000
0:17 Function Definition: @main( ( temp 4-component vector of float)
0:17 Function Parameters:
0:? Sequence
0:19 'gss2' ( uniform sampler)
0:20 'gss' ( uniform sampler)
0:21 'gtex' ( uniform texture2D)
0:22 move second child to first child ( temp float)
0:? 'os.a' ( temp float)
0:22 Constant:
0:22 3.000000
0:28 Branch: Return with expression
0:28 Function Call: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float)
0:? 'gss' ( uniform sampler)
0:? 'os.a' ( temp float)
0:? 'gtex' ( uniform texture2D)
0:17 Function Definition: main( ( temp void)
0:17 Function Parameters:
0:? Sequence
0:17 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:17 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'gss' ( uniform sampler)
0:? 'gss2' ( uniform sampler)
0:? 'gtex' ( uniform texture2D)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Id's are bound by 48
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 46
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 17 "osCall(struct-OS-p1-f1-t211;"
Name 14 "s.ss"
Name 15 "s.a"
Name 16 "s.tex"
Name 20 "@main("
Name 35 "gss2"
Name 36 "gss"
Name 37 "gtex"
Name 38 "os.a"
Name 40 "param"
Name 46 "@entryPointOutput"
Decorate 35(gss2) DescriptorSet 0
Decorate 36(gss) DescriptorSet 0
Decorate 37(gtex) DescriptorSet 0
Decorate 46(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeSampler
7: TypePointer UniformConstant 6
8: TypeFloat 32
9: TypePointer Function 8(float)
10: TypeImage 8(float) 2D sampled format:Unknown
11: TypePointer UniformConstant 10
12: TypeVector 8(float) 4
13: TypeFunction 12(fvec4) 7(ptr) 9(ptr) 11(ptr)
19: TypeFunction 12(fvec4)
25: TypeSampledImage 10
27: TypeVector 8(float) 2
28: 8(float) Constant 1045220557
29: 8(float) Constant 1050253722
30: 27(fvec2) ConstantComposite 28 29
35(gss2): 7(ptr) Variable UniformConstant
36(gss): 7(ptr) Variable UniformConstant
37(gtex): 11(ptr) Variable UniformConstant
39: 8(float) Constant 1077936128
45: TypePointer Output 12(fvec4)
46(@entryPointOutput): 45(ptr) Variable Output
4(main): 2 Function None 3
5: Label
47: 12(fvec4) FunctionCall 20(@main()
Store 46(@entryPointOutput) 47
Return
FunctionEnd
17(osCall(struct-OS-p1-f1-t211;): 12(fvec4) Function None 13
14(s.ss): 7(ptr) FunctionParameter
15(s.a): 9(ptr) FunctionParameter
16(s.tex): 11(ptr) FunctionParameter
18: Label
22: 8(float) Load 15(s.a)
23: 10 Load 16(s.tex)
24: 6 Load 14(s.ss)
26: 25 SampledImage 23 24
31: 12(fvec4) ImageSampleImplicitLod 26 30
32: 12(fvec4) VectorTimesScalar 31 22
ReturnValue 32
FunctionEnd
20(@main(): 12(fvec4) Function None 19
21: Label
38(os.a): 9(ptr) Variable Function
40(param): 9(ptr) Variable Function
Store 38(os.a) 39
41: 8(float) Load 38(os.a)
Store 40(param) 41
42: 12(fvec4) FunctionCall 17(osCall(struct-OS-p1-f1-t211;) 36(gss) 40(param) 37(gtex)
ReturnValue 42
FunctionEnd