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spv.debuginfo.glsl.tese
Validation failed
// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 315
Capability Tessellation
Extension "SPV_KHR_non_semantic_info"
1: ExtInstImport "NonSemantic.Shader.DebugInfo.100"
2: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint TessellationEvaluation 13 "main" 39 56 80 99 124 160 267 279 286 297 303
ExecutionMode 13 Quads
ExecutionMode 13 SpacingEqual
ExecutionMode 13 VertexOrderCw
8: String "uint"
14: String "main"
17: String ""
25: String "float"
32: String "uv1"
41: String "inUV"
44: String "int"
58: String "gl_TessCoord"
66: String "uv2"
82: String "outUV"
93: String "n1"
101: String "inNormal"
112: String "n2"
126: String "outNormal"
139: String "pos1"
146: String "gl_Position"
149: String "gl_PointSize"
152: String "gl_CullDistance"
156: String "gl_PerVertex"
162: String "gl_in"
174: String "pos2"
187: String "pos"
198: String "type.2d.image"
200: String "@type.2d.image"
204: String "type.sampled.image"
205: String "@type.sampled.image"
209: String "displacementMap"
223: String "modelview"
228: String "lightPos"
231: String "frustumPlanes"
233: String "tessellatedEdgeSize"
237: String "viewportDim"
241: String "UBO"
245: String "ubo"
281: String "outViewVec"
288: String "outLightVec"
299: String "outWorldPos"
305: String "outEyePos"
Name 13 "main"
Name 30 "uv1"
Name 39 "inUV"
Name 56 "gl_TessCoord"
Name 64 "uv2"
Name 80 "outUV"
Name 91 "n1"
Name 99 "inNormal"
Name 110 "n2"
Name 124 "outNormal"
Name 137 "pos1"
Name 144 "gl_PerVertex"
MemberName 144(gl_PerVertex) 0 "gl_Position"
MemberName 144(gl_PerVertex) 1 "gl_PointSize"
MemberName 144(gl_PerVertex) 2 "gl_ClipDistance"
MemberName 144(gl_PerVertex) 3 "gl_CullDistance"
Name 160 "gl_in"
Name 172 "pos2"
Name 185 "pos"
Name 207 "displacementMap"
Name 221 "UBO"
MemberName 221(UBO) 0 "projection"
MemberName 221(UBO) 1 "modelview"
MemberName 221(UBO) 2 "lightPos"
MemberName 221(UBO) 3 "frustumPlanes"
MemberName 221(UBO) 4 "displacementFactor"
MemberName 221(UBO) 5 "tessellationFactor"
MemberName 221(UBO) 6 "viewportDim"
MemberName 221(UBO) 7 "tessellatedEdgeSize"
Name 243 "ubo"
Name 256 "gl_PerVertex"
MemberName 256(gl_PerVertex) 0 "gl_Position"
MemberName 256(gl_PerVertex) 1 "gl_PointSize"
MemberName 256(gl_PerVertex) 2 "gl_ClipDistance"
MemberName 256(gl_PerVertex) 3 "gl_CullDistance"
Name 267 ""
Name 279 "outViewVec"
Name 286 "outLightVec"
Name 297 "outWorldPos"
Name 303 "outEyePos"
Decorate 39(inUV) Location 1
Decorate 56(gl_TessCoord) BuiltIn TessCoord
Decorate 80(outUV) Location 1
Decorate 99(inNormal) Location 0
Decorate 124(outNormal) Location 0
MemberDecorate 144(gl_PerVertex) 0 BuiltIn Position
MemberDecorate 144(gl_PerVertex) 1 BuiltIn PointSize
MemberDecorate 144(gl_PerVertex) 2 BuiltIn ClipDistance
MemberDecorate 144(gl_PerVertex) 3 BuiltIn CullDistance
Decorate 144(gl_PerVertex) Block
Decorate 207(displacementMap) DescriptorSet 0
Decorate 207(displacementMap) Binding 1
Decorate 219 ArrayStride 16
MemberDecorate 221(UBO) 0 ColMajor
MemberDecorate 221(UBO) 0 Offset 0
MemberDecorate 221(UBO) 0 MatrixStride 16
MemberDecorate 221(UBO) 1 ColMajor
MemberDecorate 221(UBO) 1 Offset 64
MemberDecorate 221(UBO) 1 MatrixStride 16
MemberDecorate 221(UBO) 2 Offset 128
MemberDecorate 221(UBO) 3 Offset 144
MemberDecorate 221(UBO) 4 Offset 240
MemberDecorate 221(UBO) 5 Offset 244
MemberDecorate 221(UBO) 6 Offset 248
MemberDecorate 221(UBO) 7 Offset 256
Decorate 221(UBO) Block
Decorate 243(ubo) DescriptorSet 0
Decorate 243(ubo) Binding 0
MemberDecorate 256(gl_PerVertex) 0 BuiltIn Position
MemberDecorate 256(gl_PerVertex) 1 BuiltIn PointSize
MemberDecorate 256(gl_PerVertex) 2 BuiltIn ClipDistance
MemberDecorate 256(gl_PerVertex) 3 BuiltIn CullDistance
Decorate 256(gl_PerVertex) Block
Decorate 279(outViewVec) Location 2
Decorate 286(outLightVec) Location 3
Decorate 297(outWorldPos) Location 5
Decorate 303(outEyePos) Location 4
3: TypeVoid
4: TypeFunction 3
6: TypeInt 32 0
9: 6(int) Constant 32
10: 6(int) Constant 6
11: 6(int) Constant 0
7: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 2(RoundEven) 8 9 10 11
12: 6(int) Constant 3
5: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 8(Floor) 12 3
16: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 35(Modf) 0 17
19: 6(int) Constant 1
20: 6(int) Constant 4
21: 6(int) Constant 2
18: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 1(Round) 19 20 16 21
15: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 20(Cosh) 14 5 16 11 11 18 14 12 11
24: TypeFloat 32
26: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 2(RoundEven) 25 9 12 11
27: TypeVector 24(float) 2
28: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 6(FSign) 26 21
29: TypePointer Function 27(fvec2)
33: 6(int) Constant 56
31: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 26(Pow) 32 28 16 33 11 15 20
35: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 31(Sqrt)
36: TypeArray 27(fvec2) 9
37: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 5(SAbs) 28 9
38: TypePointer Input 36
39(inUV): 38(ptr) Variable Input
42: 6(int) Constant 8
40: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(Atan) 41 37 16 33 11 18 41 39(inUV) 42
43: TypeInt 32 1
45: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 2(RoundEven) 44 9 20 11
46: 43(int) Constant 0
47: TypePointer Input 27(fvec2)
50: 43(int) Constant 1
53: TypeVector 24(float) 3
54: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 6(FSign) 26 12
55: TypePointer Input 53(fvec3)
56(gl_TessCoord): 55(ptr) Variable Input
57: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(Atan) 58 54 16 33 11 18 58 56(gl_TessCoord) 42
59: TypePointer Input 24(float)
67: 6(int) Constant 57
65: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 26(Pow) 66 28 16 67 11 15 20
69: 43(int) Constant 3
72: 43(int) Constant 2
79: TypePointer Output 27(fvec2)
80(outUV): 79(ptr) Variable Output
83: 6(int) Constant 58
81: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(Atan) 82 28 16 83 11 18 82 80(outUV) 42
90: TypePointer Function 53(fvec3)
94: 6(int) Constant 60
92: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 26(Pow) 93 54 16 94 11 15 20
96: TypeArray 53(fvec3) 9
97: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 5(SAbs) 54 9
98: TypePointer Input 96
99(inNormal): 98(ptr) Variable Input
100: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(Atan) 101 97 16 94 11 18 101 99(inNormal) 42
113: 6(int) Constant 61
111: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 26(Pow) 112 54 16 113 11 15 20
123: TypePointer Output 53(fvec3)
124(outNormal): 123(ptr) Variable Output
127: 6(int) Constant 62
125: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(Atan) 126 54 16 127 11 18 126 124(outNormal) 42
134: TypeVector 24(float) 4
135: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 6(FSign) 26 20
136: TypePointer Function 134(fvec4)
140: 6(int) Constant 65
138: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 26(Pow) 139 135 16 140 11 15 20
142: TypeArray 24(float) 19
143: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 5(SAbs) 26 19
144(gl_PerVertex): TypeStruct 134(fvec4) 24(float) 142 142
147: 6(int) Constant 1756
145: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(Radians) 146 135 16 19 147 11 11 12
150: 6(int) Constant 1774
148: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(Radians) 149 26 16 19 150 11 11 12
153: 6(int) Constant 1817
151: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(Radians) 152 143 16 19 153 11 11 12
154: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(Radians) 152 143 16 19 153 11 11 12
155: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 10(Fract) 156 19 16 140 11 18 156 11 12 145 148 151 154
157: TypeArray 144(gl_PerVertex) 9
158: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 5(SAbs) 155 9
159: TypePointer Input 157
160(gl_in): 159(ptr) Variable Input
161: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(Atan) 162 158 16 140 11 18 162 160(gl_in) 42
163: TypePointer Input 134(fvec4)
175: 6(int) Constant 66
173: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 26(Pow) 174 135 16 175 11 15 20
188: 6(int) Constant 67
186: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 26(Pow) 187 135 16 188 11 15 20
196: TypeImage 24(float) 2D sampled format:Unknown
199: 6(int) Constant 69
201: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 0(Unknown)
197: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 10(Fract) 198 11 16 199 11 18 200 201 12
202: TypeSampledImage 196
203: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 10(Fract) 204 11 16 199 11 18 205 201 12
206: TypePointer UniformConstant 202
207(displacementMap): 206(ptr) Variable UniformConstant
208: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(Atan) 209 203 16 199 11 18 209 207(displacementMap) 42
212: 24(float) Constant 0
215: TypeMatrix 134(fvec4) 4
217: TypeBool
218: 217(bool) ConstantTrue
216: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 108 135 20 218
219: TypeArray 134(fvec4) 10
220: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 5(SAbs) 135 10
221(UBO): TypeStruct 215 215 134(fvec4) 219 24(float) 24(float) 27(fvec2) 24(float)
224: 6(int) Constant 30
225: 6(int) Constant 7
222: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(Radians) 223 216 16 224 225 11 11 12
226: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(Radians) 223 216 16 224 225 11 11 12
229: 6(int) Constant 31
227: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(Radians) 228 135 16 229 225 11 11 12
230: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(Radians) 231 220 16 9 225 11 11 12
234: 6(int) Constant 36
232: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(Radians) 233 26 16 234 42 11 11 12
235: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(Radians) 233 26 16 234 42 11 11 12
238: 6(int) Constant 35
236: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(Radians) 237 28 16 238 225 11 11 12
239: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(Radians) 233 26 16 234 42 11 11 12
240: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 10(Fract) 241 19 16 199 11 18 241 11 12 222 226 227 230 232 235 236 239
242: TypePointer Uniform 221(UBO)
243(ubo): 242(ptr) Variable Uniform
244: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(Atan) 245 240 16 199 11 18 245 243(ubo) 42
246: 43(int) Constant 4
247: TypePointer Uniform 24(float)
251: TypePointer Function 24(float)
256(gl_PerVertex): TypeStruct 134(fvec4) 24(float) 142 142
258: 6(int) Constant 165
257: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(Radians) 146 135 16 19 258 11 11 12
260: 6(int) Constant 183
259: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(Radians) 149 26 16 19 260 11 11 12
262: 6(int) Constant 226
261: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(Radians) 152 143 16 19 262 11 11 12
263: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(Radians) 152 143 16 19 262 11 11 12
265: 6(int) Constant 71
264: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 10(Fract) 156 19 16 265 11 18 156 11 12 257 259 261 263
266: TypePointer Output 256(gl_PerVertex)
267: 266(ptr) Variable Output
268: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(Atan) 17 264 16 265 11 18 17 267 42
269: TypePointer Uniform 215
277: TypePointer Output 134(fvec4)
279(outViewVec): 123(ptr) Variable Output
282: 6(int) Constant 74
280: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(Atan) 281 54 16 282 11 18 281 279(outViewVec) 42
286(outLightVec): 123(ptr) Variable Output
289: 6(int) Constant 75
287: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(Atan) 288 54 16 289 11 18 288 286(outLightVec) 42
290: TypePointer Uniform 134(fvec4)
297(outWorldPos): 123(ptr) Variable Output
300: 6(int) Constant 76
298: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(Atan) 299 54 16 300 11 18 299 297(outWorldPos) 42
303(outEyePos): 123(ptr) Variable Output
306: 6(int) Constant 77
304: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(Atan) 305 54 16 306 11 18 305 303(outEyePos) 42
13(main): 3 Function None 4
22: Label
30(uv1): 29(ptr) Variable Function
64(uv2): 29(ptr) Variable Function
91(n1): 90(ptr) Variable Function
110(n2): 90(ptr) Variable Function
137(pos1): 136(ptr) Variable Function
172(pos2): 136(ptr) Variable Function
185(pos): 136(ptr) Variable Function
23: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 101 15 13(main)
34: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 28(Log) 31 30(uv1) 35
48: 47(ptr) AccessChain 39(inUV) 46
49: 27(fvec2) Load 48
51: 47(ptr) AccessChain 39(inUV) 50
52: 27(fvec2) Load 51
60: 59(ptr) AccessChain 56(gl_TessCoord) 11
61: 24(float) Load 60
62: 27(fvec2) CompositeConstruct 61 61
63: 27(fvec2) ExtInst 2(GLSL.std.450) 46(FMix) 49 52 62
Store 30(uv1) 63
68: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 28(Log) 65 64(uv2) 35
70: 47(ptr) AccessChain 39(inUV) 69
71: 27(fvec2) Load 70
73: 47(ptr) AccessChain 39(inUV) 72
74: 27(fvec2) Load 73
75: 59(ptr) AccessChain 56(gl_TessCoord) 11
76: 24(float) Load 75
77: 27(fvec2) CompositeConstruct 76 76
78: 27(fvec2) ExtInst 2(GLSL.std.450) 46(FMix) 71 74 77
Store 64(uv2) 78
84: 27(fvec2) Load 30(uv1)
85: 27(fvec2) Load 64(uv2)
86: 59(ptr) AccessChain 56(gl_TessCoord) 19
87: 24(float) Load 86
88: 27(fvec2) CompositeConstruct 87 87
89: 27(fvec2) ExtInst 2(GLSL.std.450) 46(FMix) 84 85 88
Store 80(outUV) 89
95: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 28(Log) 92 91(n1) 35
102: 55(ptr) AccessChain 99(inNormal) 46
103: 53(fvec3) Load 102
104: 55(ptr) AccessChain 99(inNormal) 50
105: 53(fvec3) Load 104
106: 59(ptr) AccessChain 56(gl_TessCoord) 11
107: 24(float) Load 106
108: 53(fvec3) CompositeConstruct 107 107 107
109: 53(fvec3) ExtInst 2(GLSL.std.450) 46(FMix) 103 105 108
Store 91(n1) 109
114: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 28(Log) 111 110(n2) 35
115: 55(ptr) AccessChain 99(inNormal) 69
116: 53(fvec3) Load 115
117: 55(ptr) AccessChain 99(inNormal) 72
118: 53(fvec3) Load 117
119: 59(ptr) AccessChain 56(gl_TessCoord) 11
120: 24(float) Load 119
121: 53(fvec3) CompositeConstruct 120 120 120
122: 53(fvec3) ExtInst 2(GLSL.std.450) 46(FMix) 116 118 121
Store 110(n2) 122
128: 53(fvec3) Load 91(n1)
129: 53(fvec3) Load 110(n2)
130: 59(ptr) AccessChain 56(gl_TessCoord) 19
131: 24(float) Load 130
132: 53(fvec3) CompositeConstruct 131 131 131
133: 53(fvec3) ExtInst 2(GLSL.std.450) 46(FMix) 128 129 132
Store 124(outNormal) 133
141: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 28(Log) 138 137(pos1) 35
164: 163(ptr) AccessChain 160(gl_in) 46 46
165: 134(fvec4) Load 164
166: 163(ptr) AccessChain 160(gl_in) 50 46
167: 134(fvec4) Load 166
168: 59(ptr) AccessChain 56(gl_TessCoord) 11
169: 24(float) Load 168
170: 134(fvec4) CompositeConstruct 169 169 169 169
171: 134(fvec4) ExtInst 2(GLSL.std.450) 46(FMix) 165 167 170
Store 137(pos1) 171
176: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 28(Log) 173 172(pos2) 35
177: 163(ptr) AccessChain 160(gl_in) 69 46
178: 134(fvec4) Load 177
179: 163(ptr) AccessChain 160(gl_in) 72 46
180: 134(fvec4) Load 179
181: 59(ptr) AccessChain 56(gl_TessCoord) 11
182: 24(float) Load 181
183: 134(fvec4) CompositeConstruct 182 182 182 182
184: 134(fvec4) ExtInst 2(GLSL.std.450) 46(FMix) 178 180 183
Store 172(pos2) 184
189: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 28(Log) 186 185(pos) 35
190: 134(fvec4) Load 137(pos1)
191: 134(fvec4) Load 172(pos2)
192: 59(ptr) AccessChain 56(gl_TessCoord) 19
193: 24(float) Load 192
194: 134(fvec4) CompositeConstruct 193 193 193 193
195: 134(fvec4) ExtInst 2(GLSL.std.450) 46(FMix) 190 191 194
Store 185(pos) 195
210: 202 Load 207(displacementMap)
211: 27(fvec2) Load 80(outUV)
213: 134(fvec4) ImageSampleExplicitLod 210 211 Lod 212
214: 24(float) CompositeExtract 213 0
248: 247(ptr) AccessChain 243(ubo) 246
249: 24(float) Load 248
250: 24(float) FMul 214 249
252: 251(ptr) AccessChain 185(pos) 19
253: 24(float) Load 252
254: 24(float) FSub 253 250
255: 251(ptr) AccessChain 185(pos) 19
Store 255 254
270: 269(ptr) AccessChain 243(ubo) 46
271: 215 Load 270
272: 269(ptr) AccessChain 243(ubo) 50
273: 215 Load 272
274: 215 MatrixTimesMatrix 271 273
275: 134(fvec4) Load 185(pos)
276: 134(fvec4) MatrixTimesVector 274 275
278: 277(ptr) AccessChain 267 46
Store 278 276
283: 134(fvec4) Load 185(pos)
284: 53(fvec3) VectorShuffle 283 283 0 1 2
285: 53(fvec3) FNegate 284
Store 279(outViewVec) 285
291: 290(ptr) AccessChain 243(ubo) 72
292: 134(fvec4) Load 291
293: 53(fvec3) VectorShuffle 292 292 0 1 2
294: 53(fvec3) Load 279(outViewVec)
295: 53(fvec3) FAdd 293 294
296: 53(fvec3) ExtInst 2(GLSL.std.450) 69(Normalize) 295
Store 286(outLightVec) 296
301: 134(fvec4) Load 185(pos)
302: 53(fvec3) VectorShuffle 301 301 0 1 2
Store 297(outWorldPos) 302
307: 269(ptr) AccessChain 243(ubo) 50
308: 215 Load 307
309: 134(fvec4) Load 185(pos)
310: 134(fvec4) MatrixTimesVector 308 309
311: 24(float) CompositeExtract 310 0
312: 24(float) CompositeExtract 310 1
313: 24(float) CompositeExtract 310 2
314: 53(fvec3) CompositeConstruct 311 312 313
Store 303(outEyePos) 314
Return
FunctionEnd