| iomap.variableOutBlockIn.vert |
| Shader version: 440 |
| 0:? Sequence |
| 0:6 Function Definition: main( ( global void) |
| 0:6 Function Parameters: |
| 0:8 Sequence |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:8 'a1' (layout( location=0) smooth out 4-component vector of float) |
| 0:8 Constant: |
| 0:8 1.000000 |
| 0:8 1.000000 |
| 0:8 1.000000 |
| 0:8 1.000000 |
| 0:9 move second child to first child ( temp 2-component vector of float) |
| 0:9 'a2' (layout( location=1) smooth out 2-component vector of float) |
| 0:9 Constant: |
| 0:9 0.500000 |
| 0:9 0.500000 |
| 0:10 move second child to first child ( temp 4-component vector of float) |
| 0:10 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) |
| 0:10 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) |
| 0:10 Constant: |
| 0:10 0 (const uint) |
| 0:10 Constant: |
| 0:10 1.000000 |
| 0:10 1.000000 |
| 0:10 1.000000 |
| 0:10 1.000000 |
| 0:? Linker Objects |
| 0:? 'a1' (layout( location=0) smooth out 4-component vector of float) |
| 0:? 'a2' (layout( location=1) smooth out 2-component vector of float) |
| 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) |
| 0:? 'gl_VertexID' ( gl_VertexId int VertexId) |
| 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) |
| |
| iomap.variableOutBlockIn.frag |
| Shader version: 440 |
| 0:? Sequence |
| 0:10 Function Definition: main( ( global void) |
| 0:10 Function Parameters: |
| 0:12 Sequence |
| 0:12 move second child to first child ( temp 4-component vector of float) |
| 0:12 'color' (layout( location=0) out 4-component vector of float) |
| 0:12 Construct vec4 ( temp 4-component vector of float) |
| 0:12 vector swizzle ( temp 2-component vector of float) |
| 0:12 a1: direct index for structure ( in 4-component vector of float) |
| 0:12 'anon@0' (layout( location=0) in block{ in 4-component vector of float a1, in 2-component vector of float a2}) |
| 0:12 Constant: |
| 0:12 0 (const uint) |
| 0:12 Sequence |
| 0:12 Constant: |
| 0:12 0 (const int) |
| 0:12 Constant: |
| 0:12 1 (const int) |
| 0:12 a2: direct index for structure ( in 2-component vector of float) |
| 0:12 'anon@0' (layout( location=0) in block{ in 4-component vector of float a1, in 2-component vector of float a2}) |
| 0:12 Constant: |
| 0:12 1 (const uint) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( location=0) in block{ in 4-component vector of float a1, in 2-component vector of float a2}) |
| 0:? 'color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked vertex stage: |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 440 |
| 0:? Sequence |
| 0:6 Function Definition: main( ( global void) |
| 0:6 Function Parameters: |
| 0:8 Sequence |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:8 'a1' (layout( location=0) smooth out 4-component vector of float) |
| 0:8 Constant: |
| 0:8 1.000000 |
| 0:8 1.000000 |
| 0:8 1.000000 |
| 0:8 1.000000 |
| 0:9 move second child to first child ( temp 2-component vector of float) |
| 0:9 'a2' (layout( location=1) smooth out 2-component vector of float) |
| 0:9 Constant: |
| 0:9 0.500000 |
| 0:9 0.500000 |
| 0:10 move second child to first child ( temp 4-component vector of float) |
| 0:10 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) |
| 0:10 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) |
| 0:10 Constant: |
| 0:10 0 (const uint) |
| 0:10 Constant: |
| 0:10 1.000000 |
| 0:10 1.000000 |
| 0:10 1.000000 |
| 0:10 1.000000 |
| 0:? Linker Objects |
| 0:? 'a1' (layout( location=0) smooth out 4-component vector of float) |
| 0:? 'a2' (layout( location=1) smooth out 2-component vector of float) |
| 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) |
| 0:? 'gl_VertexID' ( gl_VertexId int VertexId) |
| 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) |
| Shader version: 440 |
| 0:? Sequence |
| 0:10 Function Definition: main( ( global void) |
| 0:10 Function Parameters: |
| 0:12 Sequence |
| 0:12 move second child to first child ( temp 4-component vector of float) |
| 0:12 'color' (layout( location=0) out 4-component vector of float) |
| 0:12 Construct vec4 ( temp 4-component vector of float) |
| 0:12 vector swizzle ( temp 2-component vector of float) |
| 0:12 a1: direct index for structure ( in 4-component vector of float) |
| 0:12 'anon@0' (layout( location=0) in block{ in 4-component vector of float a1, in 2-component vector of float a2}) |
| 0:12 Constant: |
| 0:12 0 (const uint) |
| 0:12 Sequence |
| 0:12 Constant: |
| 0:12 0 (const int) |
| 0:12 Constant: |
| 0:12 1 (const int) |
| 0:12 a2: direct index for structure ( in 2-component vector of float) |
| 0:12 'anon@0' (layout( location=0) in block{ in 4-component vector of float a1, in 2-component vector of float a2}) |
| 0:12 Constant: |
| 0:12 1 (const uint) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( location=0) in block{ in 4-component vector of float a1, in 2-component vector of float a2}) |
| 0:? 'color' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 8000b |
| // Id's are bound by 29 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Vertex 4 "main" 9 14 22 27 28 |
| Source GLSL 440 |
| Name 4 "main" |
| Name 9 "a1" |
| Name 14 "a2" |
| Name 20 "gl_PerVertex" |
| MemberName 20(gl_PerVertex) 0 "gl_Position" |
| MemberName 20(gl_PerVertex) 1 "gl_PointSize" |
| MemberName 20(gl_PerVertex) 2 "gl_ClipDistance" |
| Name 22 "" |
| Name 27 "gl_VertexID" |
| Name 28 "gl_InstanceID" |
| Decorate 9(a1) Location 0 |
| Decorate 14(a2) Location 1 |
| MemberDecorate 20(gl_PerVertex) 0 BuiltIn Position |
| MemberDecorate 20(gl_PerVertex) 1 BuiltIn PointSize |
| MemberDecorate 20(gl_PerVertex) 2 BuiltIn ClipDistance |
| Decorate 20(gl_PerVertex) Block |
| Decorate 27(gl_VertexID) BuiltIn VertexId |
| Decorate 28(gl_InstanceID) BuiltIn InstanceId |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Output 7(fvec4) |
| 9(a1): 8(ptr) Variable Output |
| 10: 6(float) Constant 1065353216 |
| 11: 7(fvec4) ConstantComposite 10 10 10 10 |
| 12: TypeVector 6(float) 2 |
| 13: TypePointer Output 12(fvec2) |
| 14(a2): 13(ptr) Variable Output |
| 15: 6(float) Constant 1056964608 |
| 16: 12(fvec2) ConstantComposite 15 15 |
| 17: TypeInt 32 0 |
| 18: 17(int) Constant 1 |
| 19: TypeArray 6(float) 18 |
| 20(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 19 |
| 21: TypePointer Output 20(gl_PerVertex) |
| 22: 21(ptr) Variable Output |
| 23: TypeInt 32 1 |
| 24: 23(int) Constant 0 |
| 26: TypePointer Input 23(int) |
| 27(gl_VertexID): 26(ptr) Variable Input |
| 28(gl_InstanceID): 26(ptr) Variable Input |
| 4(main): 2 Function None 3 |
| 5: Label |
| Store 9(a1) 11 |
| Store 14(a2) 16 |
| 25: 8(ptr) AccessChain 22 24 |
| Store 25 11 |
| Return |
| FunctionEnd |
| // Module Version 10000 |
| // Generated by (magic number): 8000b |
| // Id's are bound by 29 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 9 13 |
| ExecutionMode 4 OriginLowerLeft |
| Source GLSL 440 |
| Name 4 "main" |
| Name 9 "color" |
| Name 11 "Inputs" |
| MemberName 11(Inputs) 0 "a1" |
| MemberName 11(Inputs) 1 "a2" |
| Name 13 "" |
| Decorate 9(color) Location 0 |
| Decorate 11(Inputs) Block |
| Decorate 13 Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Output 7(fvec4) |
| 9(color): 8(ptr) Variable Output |
| 10: TypeVector 6(float) 2 |
| 11(Inputs): TypeStruct 7(fvec4) 10(fvec2) |
| 12: TypePointer Input 11(Inputs) |
| 13: 12(ptr) Variable Input |
| 14: TypeInt 32 1 |
| 15: 14(int) Constant 0 |
| 16: TypePointer Input 7(fvec4) |
| 20: 14(int) Constant 1 |
| 21: TypePointer Input 10(fvec2) |
| 4(main): 2 Function None 3 |
| 5: Label |
| 17: 16(ptr) AccessChain 13 15 |
| 18: 7(fvec4) Load 17 |
| 19: 10(fvec2) VectorShuffle 18 18 0 1 |
| 22: 21(ptr) AccessChain 13 20 |
| 23: 10(fvec2) Load 22 |
| 24: 6(float) CompositeExtract 19 0 |
| 25: 6(float) CompositeExtract 19 1 |
| 26: 6(float) CompositeExtract 23 0 |
| 27: 6(float) CompositeExtract 23 1 |
| 28: 7(fvec4) CompositeConstruct 24 25 26 27 |
| Store 9(color) 28 |
| Return |
| FunctionEnd |