| iomap.blockOutVariableIn.vert |
| Shader version: 440 |
| 0:? Sequence |
| 0:9 Function Definition: main( ( global void) |
| 0:9 Function Parameters: |
| 0:11 Sequence |
| 0:11 move second child to first child ( temp 4-component vector of float) |
| 0:11 a1: direct index for structure ( out 4-component vector of float) |
| 0:11 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2}) |
| 0:11 Constant: |
| 0:11 0 (const uint) |
| 0:11 Constant: |
| 0:11 1.000000 |
| 0:11 1.000000 |
| 0:11 1.000000 |
| 0:11 1.000000 |
| 0:12 move second child to first child ( temp 2-component vector of float) |
| 0:12 a2: direct index for structure ( out 2-component vector of float) |
| 0:12 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2}) |
| 0:12 Constant: |
| 0:12 1 (const uint) |
| 0:12 Constant: |
| 0:12 0.500000 |
| 0:12 0.500000 |
| 0:13 move second child to first child ( temp 4-component vector of float) |
| 0:13 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) |
| 0:13 'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) |
| 0:13 Constant: |
| 0:13 0 (const uint) |
| 0:13 Constant: |
| 0:13 1.000000 |
| 0:13 1.000000 |
| 0:13 1.000000 |
| 0:13 1.000000 |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2}) |
| 0:? 'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) |
| 0:? 'gl_VertexID' ( gl_VertexId int VertexId) |
| 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) |
| |
| iomap.blockOutVariableIn.frag |
| Shader version: 440 |
| 0:? Sequence |
| 0:8 Function Definition: main( ( global void) |
| 0:8 Function Parameters: |
| 0:10 Sequence |
| 0:10 move second child to first child ( temp 4-component vector of float) |
| 0:10 'color' (layout( location=0) out 4-component vector of float) |
| 0:10 Construct vec4 ( temp 4-component vector of float) |
| 0:10 vector swizzle ( temp 2-component vector of float) |
| 0:10 'a1' (layout( location=0) smooth in 4-component vector of float) |
| 0:10 Sequence |
| 0:10 Constant: |
| 0:10 0 (const int) |
| 0:10 Constant: |
| 0:10 1 (const int) |
| 0:10 'a2' (layout( location=1) smooth in 2-component vector of float) |
| 0:? Linker Objects |
| 0:? 'a1' (layout( location=0) smooth in 4-component vector of float) |
| 0:? 'a2' (layout( location=1) smooth in 2-component vector of float) |
| 0:? 'color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked vertex stage: |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 440 |
| 0:? Sequence |
| 0:9 Function Definition: main( ( global void) |
| 0:9 Function Parameters: |
| 0:11 Sequence |
| 0:11 move second child to first child ( temp 4-component vector of float) |
| 0:11 a1: direct index for structure ( out 4-component vector of float) |
| 0:11 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2}) |
| 0:11 Constant: |
| 0:11 0 (const uint) |
| 0:11 Constant: |
| 0:11 1.000000 |
| 0:11 1.000000 |
| 0:11 1.000000 |
| 0:11 1.000000 |
| 0:12 move second child to first child ( temp 2-component vector of float) |
| 0:12 a2: direct index for structure ( out 2-component vector of float) |
| 0:12 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2}) |
| 0:12 Constant: |
| 0:12 1 (const uint) |
| 0:12 Constant: |
| 0:12 0.500000 |
| 0:12 0.500000 |
| 0:13 move second child to first child ( temp 4-component vector of float) |
| 0:13 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) |
| 0:13 'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) |
| 0:13 Constant: |
| 0:13 0 (const uint) |
| 0:13 Constant: |
| 0:13 1.000000 |
| 0:13 1.000000 |
| 0:13 1.000000 |
| 0:13 1.000000 |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2}) |
| 0:? 'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) |
| 0:? 'gl_VertexID' ( gl_VertexId int VertexId) |
| 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) |
| Shader version: 440 |
| 0:? Sequence |
| 0:8 Function Definition: main( ( global void) |
| 0:8 Function Parameters: |
| 0:10 Sequence |
| 0:10 move second child to first child ( temp 4-component vector of float) |
| 0:10 'color' (layout( location=0) out 4-component vector of float) |
| 0:10 Construct vec4 ( temp 4-component vector of float) |
| 0:10 vector swizzle ( temp 2-component vector of float) |
| 0:10 'a1' (layout( location=0) smooth in 4-component vector of float) |
| 0:10 Sequence |
| 0:10 Constant: |
| 0:10 0 (const int) |
| 0:10 Constant: |
| 0:10 1 (const int) |
| 0:10 'a2' (layout( location=1) smooth in 2-component vector of float) |
| 0:? Linker Objects |
| 0:? 'a1' (layout( location=0) smooth in 4-component vector of float) |
| 0:? 'a2' (layout( location=1) smooth in 2-component vector of float) |
| 0:? 'color' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 8000b |
| // Id's are bound by 33 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Vertex 4 "main" 11 28 31 32 |
| Source GLSL 440 |
| Name 4 "main" |
| Name 9 "Block" |
| MemberName 9(Block) 0 "a1" |
| MemberName 9(Block) 1 "a2" |
| Name 11 "" |
| Name 26 "gl_PerVertex" |
| MemberName 26(gl_PerVertex) 0 "gl_Position" |
| MemberName 26(gl_PerVertex) 1 "gl_PointSize" |
| MemberName 26(gl_PerVertex) 2 "gl_ClipDistance" |
| Name 28 "" |
| Name 31 "gl_VertexID" |
| Name 32 "gl_InstanceID" |
| Decorate 9(Block) Block |
| Decorate 11 Location 0 |
| MemberDecorate 26(gl_PerVertex) 0 BuiltIn Position |
| MemberDecorate 26(gl_PerVertex) 1 BuiltIn PointSize |
| MemberDecorate 26(gl_PerVertex) 2 BuiltIn ClipDistance |
| Decorate 26(gl_PerVertex) Block |
| Decorate 31(gl_VertexID) BuiltIn VertexId |
| Decorate 32(gl_InstanceID) BuiltIn InstanceId |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypeVector 6(float) 2 |
| 9(Block): TypeStruct 7(fvec4) 8(fvec2) |
| 10: TypePointer Output 9(Block) |
| 11: 10(ptr) Variable Output |
| 12: TypeInt 32 1 |
| 13: 12(int) Constant 0 |
| 14: 6(float) Constant 1065353216 |
| 15: 7(fvec4) ConstantComposite 14 14 14 14 |
| 16: TypePointer Output 7(fvec4) |
| 18: 12(int) Constant 1 |
| 19: 6(float) Constant 1056964608 |
| 20: 8(fvec2) ConstantComposite 19 19 |
| 21: TypePointer Output 8(fvec2) |
| 23: TypeInt 32 0 |
| 24: 23(int) Constant 1 |
| 25: TypeArray 6(float) 24 |
| 26(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 25 |
| 27: TypePointer Output 26(gl_PerVertex) |
| 28: 27(ptr) Variable Output |
| 30: TypePointer Input 12(int) |
| 31(gl_VertexID): 30(ptr) Variable Input |
| 32(gl_InstanceID): 30(ptr) Variable Input |
| 4(main): 2 Function None 3 |
| 5: Label |
| 17: 16(ptr) AccessChain 11 13 |
| Store 17 15 |
| 22: 21(ptr) AccessChain 11 18 |
| Store 22 20 |
| 29: 16(ptr) AccessChain 28 13 |
| Store 29 15 |
| Return |
| FunctionEnd |
| // Module Version 10000 |
| // Generated by (magic number): 8000b |
| // Id's are bound by 23 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 9 11 16 |
| ExecutionMode 4 OriginLowerLeft |
| Source GLSL 440 |
| Name 4 "main" |
| Name 9 "color" |
| Name 11 "a1" |
| Name 16 "a2" |
| Decorate 9(color) Location 0 |
| Decorate 11(a1) Location 0 |
| Decorate 16(a2) Location 1 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Output 7(fvec4) |
| 9(color): 8(ptr) Variable Output |
| 10: TypePointer Input 7(fvec4) |
| 11(a1): 10(ptr) Variable Input |
| 12: TypeVector 6(float) 2 |
| 15: TypePointer Input 12(fvec2) |
| 16(a2): 15(ptr) Variable Input |
| 4(main): 2 Function None 3 |
| 5: Label |
| 13: 7(fvec4) Load 11(a1) |
| 14: 12(fvec2) VectorShuffle 13 13 0 1 |
| 17: 12(fvec2) Load 16(a2) |
| 18: 6(float) CompositeExtract 14 0 |
| 19: 6(float) CompositeExtract 14 1 |
| 20: 6(float) CompositeExtract 17 0 |
| 21: 6(float) CompositeExtract 17 1 |
| 22: 7(fvec4) CompositeConstruct 18 19 20 21 |
| Store 9(color) 22 |
| Return |
| FunctionEnd |