| hlsl.w-recip2.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:13 Function Definition: @main(struct-VSOutput-vf4-vf3-vf3-vf21; ( temp 4-component vector of float) |
| 0:13 Function Parameters: |
| 0:13 'VSOut' ( in structure{ temp 4-component vector of float PositionPS, temp 3-component vector of float PosInLightViewSpace, temp 3-component vector of float NormalWS, temp 2-component vector of float TexCoord}) |
| 0:? Sequence |
| 0:14 Test condition and select ( temp void) |
| 0:14 Condition |
| 0:14 Compare Less Than ( temp bool) |
| 0:14 direct index ( temp float) |
| 0:14 PositionPS: direct index for structure ( temp 4-component vector of float) |
| 0:14 'VSOut' ( in structure{ temp 4-component vector of float PositionPS, temp 3-component vector of float PosInLightViewSpace, temp 3-component vector of float NormalWS, temp 2-component vector of float TexCoord}) |
| 0:14 Constant: |
| 0:14 0 (const int) |
| 0:14 Constant: |
| 0:14 0 (const int) |
| 0:14 Constant: |
| 0:14 400.000000 |
| 0:14 true case |
| 0:15 Branch: Return with expression |
| 0:15 AmbientColor: direct index for structure ( uniform 4-component vector of float) |
| 0:15 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor, uniform 4-component vector of float AmbientColor2}) |
| 0:15 Constant: |
| 0:15 0 (const uint) |
| 0:14 false case |
| 0:17 Branch: Return with expression |
| 0:17 AmbientColor2: direct index for structure ( uniform 4-component vector of float) |
| 0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor, uniform 4-component vector of float AmbientColor2}) |
| 0:17 Constant: |
| 0:17 1 (const uint) |
| 0:13 Function Definition: main( ( temp void) |
| 0:13 Function Parameters: |
| 0:? Sequence |
| 0:13 Sequence |
| 0:13 Sequence |
| 0:13 move second child to first child ( temp 4-component vector of float) |
| 0:13 '@fragcoord' ( temp 4-component vector of float) |
| 0:? 'VSOut.PositionPS' ( in 4-component vector of float FragCoord) |
| 0:13 move second child to first child ( temp float) |
| 0:13 direct index ( in float FragCoord) |
| 0:13 '@fragcoord' ( temp 4-component vector of float) |
| 0:13 Constant: |
| 0:13 3 (const int) |
| 0:13 divide ( temp float) |
| 0:13 Constant: |
| 0:13 1.000000 |
| 0:13 direct index ( in float FragCoord) |
| 0:13 '@fragcoord' ( temp 4-component vector of float) |
| 0:13 Constant: |
| 0:13 3 (const int) |
| 0:13 move second child to first child ( temp 4-component vector of float) |
| 0:13 PositionPS: direct index for structure ( temp 4-component vector of float) |
| 0:? 'VSOut' ( temp structure{ temp 4-component vector of float PositionPS, temp 3-component vector of float PosInLightViewSpace, temp 3-component vector of float NormalWS, temp 2-component vector of float TexCoord}) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:13 '@fragcoord' ( temp 4-component vector of float) |
| 0:13 move second child to first child ( temp 3-component vector of float) |
| 0:13 PosInLightViewSpace: direct index for structure ( temp 3-component vector of float) |
| 0:? 'VSOut' ( temp structure{ temp 4-component vector of float PositionPS, temp 3-component vector of float PosInLightViewSpace, temp 3-component vector of float NormalWS, temp 2-component vector of float TexCoord}) |
| 0:13 Constant: |
| 0:13 1 (const int) |
| 0:? 'VSOut.PosInLightViewSpace' (layout( location=0) in 3-component vector of float) |
| 0:13 move second child to first child ( temp 3-component vector of float) |
| 0:13 NormalWS: direct index for structure ( temp 3-component vector of float) |
| 0:? 'VSOut' ( temp structure{ temp 4-component vector of float PositionPS, temp 3-component vector of float PosInLightViewSpace, temp 3-component vector of float NormalWS, temp 2-component vector of float TexCoord}) |
| 0:13 Constant: |
| 0:13 2 (const int) |
| 0:? 'VSOut.NormalWS' (layout( location=1) in 3-component vector of float) |
| 0:13 move second child to first child ( temp 2-component vector of float) |
| 0:13 TexCoord: direct index for structure ( temp 2-component vector of float) |
| 0:? 'VSOut' ( temp structure{ temp 4-component vector of float PositionPS, temp 3-component vector of float PosInLightViewSpace, temp 3-component vector of float NormalWS, temp 2-component vector of float TexCoord}) |
| 0:13 Constant: |
| 0:13 3 (const int) |
| 0:? 'VSOut.TexCoord' (layout( location=2) in 2-component vector of float) |
| 0:13 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:13 Function Call: @main(struct-VSOutput-vf4-vf3-vf3-vf21; ( temp 4-component vector of float) |
| 0:? 'VSOut' ( temp structure{ temp 4-component vector of float PositionPS, temp 3-component vector of float PosInLightViewSpace, temp 3-component vector of float NormalWS, temp 2-component vector of float TexCoord}) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor, uniform 4-component vector of float AmbientColor2}) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'VSOut.PositionPS' ( in 4-component vector of float FragCoord) |
| 0:? 'VSOut.PosInLightViewSpace' (layout( location=0) in 3-component vector of float) |
| 0:? 'VSOut.NormalWS' (layout( location=1) in 3-component vector of float) |
| 0:? 'VSOut.TexCoord' (layout( location=2) in 2-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:13 Function Definition: @main(struct-VSOutput-vf4-vf3-vf3-vf21; ( temp 4-component vector of float) |
| 0:13 Function Parameters: |
| 0:13 'VSOut' ( in structure{ temp 4-component vector of float PositionPS, temp 3-component vector of float PosInLightViewSpace, temp 3-component vector of float NormalWS, temp 2-component vector of float TexCoord}) |
| 0:? Sequence |
| 0:14 Test condition and select ( temp void) |
| 0:14 Condition |
| 0:14 Compare Less Than ( temp bool) |
| 0:14 direct index ( temp float) |
| 0:14 PositionPS: direct index for structure ( temp 4-component vector of float) |
| 0:14 'VSOut' ( in structure{ temp 4-component vector of float PositionPS, temp 3-component vector of float PosInLightViewSpace, temp 3-component vector of float NormalWS, temp 2-component vector of float TexCoord}) |
| 0:14 Constant: |
| 0:14 0 (const int) |
| 0:14 Constant: |
| 0:14 0 (const int) |
| 0:14 Constant: |
| 0:14 400.000000 |
| 0:14 true case |
| 0:15 Branch: Return with expression |
| 0:15 AmbientColor: direct index for structure ( uniform 4-component vector of float) |
| 0:15 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor, uniform 4-component vector of float AmbientColor2}) |
| 0:15 Constant: |
| 0:15 0 (const uint) |
| 0:14 false case |
| 0:17 Branch: Return with expression |
| 0:17 AmbientColor2: direct index for structure ( uniform 4-component vector of float) |
| 0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor, uniform 4-component vector of float AmbientColor2}) |
| 0:17 Constant: |
| 0:17 1 (const uint) |
| 0:13 Function Definition: main( ( temp void) |
| 0:13 Function Parameters: |
| 0:? Sequence |
| 0:13 Sequence |
| 0:13 Sequence |
| 0:13 move second child to first child ( temp 4-component vector of float) |
| 0:13 '@fragcoord' ( temp 4-component vector of float) |
| 0:? 'VSOut.PositionPS' ( in 4-component vector of float FragCoord) |
| 0:13 move second child to first child ( temp float) |
| 0:13 direct index ( in float FragCoord) |
| 0:13 '@fragcoord' ( temp 4-component vector of float) |
| 0:13 Constant: |
| 0:13 3 (const int) |
| 0:13 divide ( temp float) |
| 0:13 Constant: |
| 0:13 1.000000 |
| 0:13 direct index ( in float FragCoord) |
| 0:13 '@fragcoord' ( temp 4-component vector of float) |
| 0:13 Constant: |
| 0:13 3 (const int) |
| 0:13 move second child to first child ( temp 4-component vector of float) |
| 0:13 PositionPS: direct index for structure ( temp 4-component vector of float) |
| 0:? 'VSOut' ( temp structure{ temp 4-component vector of float PositionPS, temp 3-component vector of float PosInLightViewSpace, temp 3-component vector of float NormalWS, temp 2-component vector of float TexCoord}) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:13 '@fragcoord' ( temp 4-component vector of float) |
| 0:13 move second child to first child ( temp 3-component vector of float) |
| 0:13 PosInLightViewSpace: direct index for structure ( temp 3-component vector of float) |
| 0:? 'VSOut' ( temp structure{ temp 4-component vector of float PositionPS, temp 3-component vector of float PosInLightViewSpace, temp 3-component vector of float NormalWS, temp 2-component vector of float TexCoord}) |
| 0:13 Constant: |
| 0:13 1 (const int) |
| 0:? 'VSOut.PosInLightViewSpace' (layout( location=0) in 3-component vector of float) |
| 0:13 move second child to first child ( temp 3-component vector of float) |
| 0:13 NormalWS: direct index for structure ( temp 3-component vector of float) |
| 0:? 'VSOut' ( temp structure{ temp 4-component vector of float PositionPS, temp 3-component vector of float PosInLightViewSpace, temp 3-component vector of float NormalWS, temp 2-component vector of float TexCoord}) |
| 0:13 Constant: |
| 0:13 2 (const int) |
| 0:? 'VSOut.NormalWS' (layout( location=1) in 3-component vector of float) |
| 0:13 move second child to first child ( temp 2-component vector of float) |
| 0:13 TexCoord: direct index for structure ( temp 2-component vector of float) |
| 0:? 'VSOut' ( temp structure{ temp 4-component vector of float PositionPS, temp 3-component vector of float PosInLightViewSpace, temp 3-component vector of float NormalWS, temp 2-component vector of float TexCoord}) |
| 0:13 Constant: |
| 0:13 3 (const int) |
| 0:? 'VSOut.TexCoord' (layout( location=2) in 2-component vector of float) |
| 0:13 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:13 Function Call: @main(struct-VSOutput-vf4-vf3-vf3-vf21; ( temp 4-component vector of float) |
| 0:? 'VSOut' ( temp structure{ temp 4-component vector of float PositionPS, temp 3-component vector of float PosInLightViewSpace, temp 3-component vector of float NormalWS, temp 2-component vector of float TexCoord}) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor, uniform 4-component vector of float AmbientColor2}) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'VSOut.PositionPS' ( in 4-component vector of float FragCoord) |
| 0:? 'VSOut.PosInLightViewSpace' (layout( location=0) in 3-component vector of float) |
| 0:? 'VSOut.NormalWS' (layout( location=1) in 3-component vector of float) |
| 0:? 'VSOut.TexCoord' (layout( location=2) in 2-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 8000b |
| // Id's are bound by 75 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 44 56 61 66 71 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 10 "VSOutput" |
| MemberName 10(VSOutput) 0 "PositionPS" |
| MemberName 10(VSOutput) 1 "PosInLightViewSpace" |
| MemberName 10(VSOutput) 2 "NormalWS" |
| MemberName 10(VSOutput) 3 "TexCoord" |
| Name 14 "@main(struct-VSOutput-vf4-vf3-vf3-vf21;" |
| Name 13 "VSOut" |
| Name 28 "$Global" |
| MemberName 28($Global) 0 "AmbientColor" |
| MemberName 28($Global) 1 "AmbientColor2" |
| Name 30 "" |
| Name 42 "@fragcoord" |
| Name 44 "VSOut.PositionPS" |
| Name 52 "VSOut" |
| Name 56 "VSOut.PosInLightViewSpace" |
| Name 61 "VSOut.NormalWS" |
| Name 66 "VSOut.TexCoord" |
| Name 71 "@entryPointOutput" |
| Name 72 "param" |
| MemberDecorate 28($Global) 0 Offset 0 |
| MemberDecorate 28($Global) 1 Offset 16 |
| Decorate 28($Global) Block |
| Decorate 30 DescriptorSet 0 |
| Decorate 30 Binding 0 |
| Decorate 44(VSOut.PositionPS) BuiltIn FragCoord |
| Decorate 56(VSOut.PosInLightViewSpace) Location 0 |
| Decorate 61(VSOut.NormalWS) Location 1 |
| Decorate 66(VSOut.TexCoord) Location 2 |
| Decorate 71(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypeVector 6(float) 3 |
| 9: TypeVector 6(float) 2 |
| 10(VSOutput): TypeStruct 7(fvec4) 8(fvec3) 8(fvec3) 9(fvec2) |
| 11: TypePointer Function 10(VSOutput) |
| 12: TypeFunction 7(fvec4) 11(ptr) |
| 16: TypeInt 32 1 |
| 17: 16(int) Constant 0 |
| 18: TypeInt 32 0 |
| 19: 18(int) Constant 0 |
| 20: TypePointer Function 6(float) |
| 23: 6(float) Constant 1137180672 |
| 24: TypeBool |
| 28($Global): TypeStruct 7(fvec4) 7(fvec4) |
| 29: TypePointer Uniform 28($Global) |
| 30: 29(ptr) Variable Uniform |
| 31: TypePointer Uniform 7(fvec4) |
| 36: 16(int) Constant 1 |
| 41: TypePointer Function 7(fvec4) |
| 43: TypePointer Input 7(fvec4) |
| 44(VSOut.PositionPS): 43(ptr) Variable Input |
| 46: 6(float) Constant 1065353216 |
| 47: 18(int) Constant 3 |
| 55: TypePointer Input 8(fvec3) |
| 56(VSOut.PosInLightViewSpace): 55(ptr) Variable Input |
| 58: TypePointer Function 8(fvec3) |
| 60: 16(int) Constant 2 |
| 61(VSOut.NormalWS): 55(ptr) Variable Input |
| 64: 16(int) Constant 3 |
| 65: TypePointer Input 9(fvec2) |
| 66(VSOut.TexCoord): 65(ptr) Variable Input |
| 68: TypePointer Function 9(fvec2) |
| 70: TypePointer Output 7(fvec4) |
| 71(@entryPointOutput): 70(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 42(@fragcoord): 41(ptr) Variable Function |
| 52(VSOut): 11(ptr) Variable Function |
| 72(param): 11(ptr) Variable Function |
| 45: 7(fvec4) Load 44(VSOut.PositionPS) |
| Store 42(@fragcoord) 45 |
| 48: 20(ptr) AccessChain 42(@fragcoord) 47 |
| 49: 6(float) Load 48 |
| 50: 6(float) FDiv 46 49 |
| 51: 20(ptr) AccessChain 42(@fragcoord) 47 |
| Store 51 50 |
| 53: 7(fvec4) Load 42(@fragcoord) |
| 54: 41(ptr) AccessChain 52(VSOut) 17 |
| Store 54 53 |
| 57: 8(fvec3) Load 56(VSOut.PosInLightViewSpace) |
| 59: 58(ptr) AccessChain 52(VSOut) 36 |
| Store 59 57 |
| 62: 8(fvec3) Load 61(VSOut.NormalWS) |
| 63: 58(ptr) AccessChain 52(VSOut) 60 |
| Store 63 62 |
| 67: 9(fvec2) Load 66(VSOut.TexCoord) |
| 69: 68(ptr) AccessChain 52(VSOut) 64 |
| Store 69 67 |
| 73:10(VSOutput) Load 52(VSOut) |
| Store 72(param) 73 |
| 74: 7(fvec4) FunctionCall 14(@main(struct-VSOutput-vf4-vf3-vf3-vf21;) 72(param) |
| Store 71(@entryPointOutput) 74 |
| Return |
| FunctionEnd |
| 14(@main(struct-VSOutput-vf4-vf3-vf3-vf21;): 7(fvec4) Function None 12 |
| 13(VSOut): 11(ptr) FunctionParameter |
| 15: Label |
| 21: 20(ptr) AccessChain 13(VSOut) 17 19 |
| 22: 6(float) Load 21 |
| 25: 24(bool) FOrdLessThan 22 23 |
| SelectionMerge 27 None |
| BranchConditional 25 26 35 |
| 26: Label |
| 32: 31(ptr) AccessChain 30 17 |
| 33: 7(fvec4) Load 32 |
| ReturnValue 33 |
| 35: Label |
| 37: 31(ptr) AccessChain 30 36 |
| 38: 7(fvec4) Load 37 |
| ReturnValue 38 |
| 27: Label |
| Unreachable |
| FunctionEnd |