blob: 09086cbc0c8dd3b4a5a03700ddd955886f573485 [file] [log] [blame]
hlsl.load.2dms.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:23 Function Definition: getOffset( ( temp 2-component vector of int)
0:23 Function Parameters:
0:? Sequence
0:24 Branch: Return with expression
0:24 Constant:
0:24 1 (const int)
0:24 1 (const int)
0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Parameters:
0:? Sequence
0:32 textureFetch ( temp 4-component vector of float)
0:32 'g_tTex2dmsf4' ( uniform texture2DMS)
0:32 c2: direct index for structure ( uniform 2-component vector of int)
0:32 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:32 Constant:
0:32 1 (const uint)
0:32 Constant:
0:32 3 (const int)
0:33 textureFetch ( temp 4-component vector of int)
0:33 'g_tTex2dmsi4' ( uniform itexture2DMS)
0:33 c2: direct index for structure ( uniform 2-component vector of int)
0:33 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:33 Constant:
0:33 1 (const uint)
0:33 Constant:
0:33 3 (const int)
0:34 textureFetch ( temp 4-component vector of uint)
0:34 'g_tTex2dmsu4' ( uniform utexture2DMS)
0:34 c2: direct index for structure ( uniform 2-component vector of int)
0:34 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:34 Constant:
0:34 1 (const uint)
0:34 Constant:
0:34 3 (const int)
0:37 textureFetchOffset ( temp 4-component vector of float)
0:37 'g_tTex2dmsf4' ( uniform texture2DMS)
0:37 c2: direct index for structure ( uniform 2-component vector of int)
0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:37 Constant:
0:37 1 (const uint)
0:37 Constant:
0:37 3 (const int)
0:37 Function Call: getOffset( ( temp 2-component vector of int)
0:38 textureFetchOffset ( temp 4-component vector of int)
0:38 'g_tTex2dmsi4' ( uniform itexture2DMS)
0:38 c2: direct index for structure ( uniform 2-component vector of int)
0:38 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:38 Constant:
0:38 1 (const uint)
0:38 Constant:
0:38 3 (const int)
0:38 Function Call: getOffset( ( temp 2-component vector of int)
0:39 textureFetchOffset ( temp 4-component vector of uint)
0:39 'g_tTex2dmsu4' ( uniform utexture2DMS)
0:39 c2: direct index for structure ( uniform 2-component vector of int)
0:39 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:39 Constant:
0:39 1 (const uint)
0:39 Constant:
0:39 3 (const int)
0:39 Function Call: getOffset( ( temp 2-component vector of int)
0:42 textureFetch ( temp 4-component vector of float)
0:42 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
0:42 c3: direct index for structure ( uniform 3-component vector of int)
0:42 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:42 Constant:
0:42 2 (const uint)
0:42 Constant:
0:42 3 (const int)
0:43 textureFetch ( temp 4-component vector of int)
0:43 'g_tTex2dmsi4a' ( uniform itexture2DMSArray)
0:43 c3: direct index for structure ( uniform 3-component vector of int)
0:43 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:43 Constant:
0:43 2 (const uint)
0:43 Constant:
0:43 3 (const int)
0:44 textureFetch ( temp 4-component vector of uint)
0:44 'g_tTex2dmsu4a' ( uniform utexture2DMSArray)
0:44 c3: direct index for structure ( uniform 3-component vector of int)
0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:44 Constant:
0:44 2 (const uint)
0:44 Constant:
0:44 3 (const int)
0:47 textureFetchOffset ( temp 4-component vector of float)
0:47 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
0:47 c3: direct index for structure ( uniform 3-component vector of int)
0:47 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:47 Constant:
0:47 2 (const uint)
0:47 Constant:
0:47 3 (const int)
0:47 Function Call: getOffset( ( temp 2-component vector of int)
0:48 textureFetchOffset ( temp 4-component vector of int)
0:48 'g_tTex2dmsi4a' ( uniform itexture2DMSArray)
0:48 c3: direct index for structure ( uniform 3-component vector of int)
0:48 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:48 Constant:
0:48 2 (const uint)
0:48 Constant:
0:48 3 (const int)
0:48 Function Call: getOffset( ( temp 2-component vector of int)
0:49 textureFetchOffset ( temp 4-component vector of uint)
0:49 'g_tTex2dmsu4a' ( uniform utexture2DMSArray)
0:49 c3: direct index for structure ( uniform 3-component vector of int)
0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:49 Constant:
0:49 2 (const uint)
0:49 Constant:
0:49 3 (const int)
0:49 Function Call: getOffset( ( temp 2-component vector of int)
0:51 move second child to first child ( temp 4-component vector of float)
0:51 Color: direct index for structure ( temp 4-component vector of float)
0:51 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:51 Constant:
0:51 0 (const int)
0:51 Constant:
0:51 1.000000
0:51 1.000000
0:51 1.000000
0:51 1.000000
0:52 move second child to first child ( temp float)
0:52 Depth: direct index for structure ( temp float)
0:52 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:52 Constant:
0:52 1 (const int)
0:52 Constant:
0:52 1.000000
0:54 Branch: Return with expression
0:54 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Definition: main( ( temp void)
0:28 Function Parameters:
0:? Sequence
0:28 Sequence
0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:28 Color: direct index for structure ( temp 4-component vector of float)
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Constant:
0:28 0 (const int)
0:28 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:28 Depth: direct index for structure ( temp float)
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Constant:
0:28 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex2dmsf4' ( uniform texture2DMS)
0:? 'g_tTex2dmsi4' ( uniform itexture2DMS)
0:? 'g_tTex2dmsu4' ( uniform utexture2DMS)
0:? 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
0:? 'g_tTex2dmsi4a' ( uniform itexture2DMSArray)
0:? 'g_tTex2dmsu4a' ( uniform utexture2DMSArray)
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:23 Function Definition: getOffset( ( temp 2-component vector of int)
0:23 Function Parameters:
0:? Sequence
0:24 Branch: Return with expression
0:24 Constant:
0:24 1 (const int)
0:24 1 (const int)
0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Parameters:
0:? Sequence
0:32 textureFetch ( temp 4-component vector of float)
0:32 'g_tTex2dmsf4' ( uniform texture2DMS)
0:32 c2: direct index for structure ( uniform 2-component vector of int)
0:32 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:32 Constant:
0:32 1 (const uint)
0:32 Constant:
0:32 3 (const int)
0:33 textureFetch ( temp 4-component vector of int)
0:33 'g_tTex2dmsi4' ( uniform itexture2DMS)
0:33 c2: direct index for structure ( uniform 2-component vector of int)
0:33 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:33 Constant:
0:33 1 (const uint)
0:33 Constant:
0:33 3 (const int)
0:34 textureFetch ( temp 4-component vector of uint)
0:34 'g_tTex2dmsu4' ( uniform utexture2DMS)
0:34 c2: direct index for structure ( uniform 2-component vector of int)
0:34 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:34 Constant:
0:34 1 (const uint)
0:34 Constant:
0:34 3 (const int)
0:37 textureFetchOffset ( temp 4-component vector of float)
0:37 'g_tTex2dmsf4' ( uniform texture2DMS)
0:37 c2: direct index for structure ( uniform 2-component vector of int)
0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:37 Constant:
0:37 1 (const uint)
0:37 Constant:
0:37 3 (const int)
0:37 Function Call: getOffset( ( temp 2-component vector of int)
0:38 textureFetchOffset ( temp 4-component vector of int)
0:38 'g_tTex2dmsi4' ( uniform itexture2DMS)
0:38 c2: direct index for structure ( uniform 2-component vector of int)
0:38 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:38 Constant:
0:38 1 (const uint)
0:38 Constant:
0:38 3 (const int)
0:38 Function Call: getOffset( ( temp 2-component vector of int)
0:39 textureFetchOffset ( temp 4-component vector of uint)
0:39 'g_tTex2dmsu4' ( uniform utexture2DMS)
0:39 c2: direct index for structure ( uniform 2-component vector of int)
0:39 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:39 Constant:
0:39 1 (const uint)
0:39 Constant:
0:39 3 (const int)
0:39 Function Call: getOffset( ( temp 2-component vector of int)
0:42 textureFetch ( temp 4-component vector of float)
0:42 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
0:42 c3: direct index for structure ( uniform 3-component vector of int)
0:42 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:42 Constant:
0:42 2 (const uint)
0:42 Constant:
0:42 3 (const int)
0:43 textureFetch ( temp 4-component vector of int)
0:43 'g_tTex2dmsi4a' ( uniform itexture2DMSArray)
0:43 c3: direct index for structure ( uniform 3-component vector of int)
0:43 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:43 Constant:
0:43 2 (const uint)
0:43 Constant:
0:43 3 (const int)
0:44 textureFetch ( temp 4-component vector of uint)
0:44 'g_tTex2dmsu4a' ( uniform utexture2DMSArray)
0:44 c3: direct index for structure ( uniform 3-component vector of int)
0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:44 Constant:
0:44 2 (const uint)
0:44 Constant:
0:44 3 (const int)
0:47 textureFetchOffset ( temp 4-component vector of float)
0:47 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
0:47 c3: direct index for structure ( uniform 3-component vector of int)
0:47 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:47 Constant:
0:47 2 (const uint)
0:47 Constant:
0:47 3 (const int)
0:47 Function Call: getOffset( ( temp 2-component vector of int)
0:48 textureFetchOffset ( temp 4-component vector of int)
0:48 'g_tTex2dmsi4a' ( uniform itexture2DMSArray)
0:48 c3: direct index for structure ( uniform 3-component vector of int)
0:48 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:48 Constant:
0:48 2 (const uint)
0:48 Constant:
0:48 3 (const int)
0:48 Function Call: getOffset( ( temp 2-component vector of int)
0:49 textureFetchOffset ( temp 4-component vector of uint)
0:49 'g_tTex2dmsu4a' ( uniform utexture2DMSArray)
0:49 c3: direct index for structure ( uniform 3-component vector of int)
0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:49 Constant:
0:49 2 (const uint)
0:49 Constant:
0:49 3 (const int)
0:49 Function Call: getOffset( ( temp 2-component vector of int)
0:51 move second child to first child ( temp 4-component vector of float)
0:51 Color: direct index for structure ( temp 4-component vector of float)
0:51 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:51 Constant:
0:51 0 (const int)
0:51 Constant:
0:51 1.000000
0:51 1.000000
0:51 1.000000
0:51 1.000000
0:52 move second child to first child ( temp float)
0:52 Depth: direct index for structure ( temp float)
0:52 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:52 Constant:
0:52 1 (const int)
0:52 Constant:
0:52 1.000000
0:54 Branch: Return with expression
0:54 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Definition: main( ( temp void)
0:28 Function Parameters:
0:? Sequence
0:28 Sequence
0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:28 Color: direct index for structure ( temp 4-component vector of float)
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Constant:
0:28 0 (const int)
0:28 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:28 Depth: direct index for structure ( temp float)
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Constant:
0:28 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex2dmsf4' ( uniform texture2DMS)
0:? 'g_tTex2dmsi4' ( uniform itexture2DMS)
0:? 'g_tTex2dmsu4' ( uniform utexture2DMS)
0:? 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
0:? 'g_tTex2dmsi4a' ( uniform itexture2DMSArray)
0:? 'g_tTex2dmsu4a' ( uniform utexture2DMSArray)
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 129
Capability Shader
Capability ImageGatherExtended
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 119 123
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 DepthReplacing
Source HLSL 500
Name 4 "main"
Name 9 "getOffset("
Name 13 "PS_OUTPUT"
MemberName 13(PS_OUTPUT) 0 "Color"
MemberName 13(PS_OUTPUT) 1 "Depth"
Name 15 "@main("
Name 23 "g_tTex2dmsf4"
Name 27 "$Global"
MemberName 27($Global) 0 "c1"
MemberName 27($Global) 1 "c2"
MemberName 27($Global) 2 "c3"
MemberName 27($Global) 3 "c4"
Name 29 ""
Name 37 "g_tTex2dmsi4"
Name 45 "g_tTex2dmsu4"
Name 68 "g_tTex2dmsf4a"
Name 77 "g_tTex2dmsi4a"
Name 84 "g_tTex2dmsu4a"
Name 105 "psout"
Name 116 "flattenTemp"
Name 119 "@entryPointOutput.Color"
Name 123 "@entryPointOutput.Depth"
Name 128 "g_sSamp"
Decorate 23(g_tTex2dmsf4) DescriptorSet 0
Decorate 23(g_tTex2dmsf4) Binding 1
MemberDecorate 27($Global) 0 Offset 0
MemberDecorate 27($Global) 1 Offset 8
MemberDecorate 27($Global) 2 Offset 16
MemberDecorate 27($Global) 3 Offset 32
Decorate 27($Global) Block
Decorate 29 DescriptorSet 0
Decorate 29 Binding 7
Decorate 37(g_tTex2dmsi4) DescriptorSet 0
Decorate 37(g_tTex2dmsi4) Binding 2
Decorate 45(g_tTex2dmsu4) DescriptorSet 0
Decorate 45(g_tTex2dmsu4) Binding 3
Decorate 68(g_tTex2dmsf4a) DescriptorSet 0
Decorate 68(g_tTex2dmsf4a) Binding 4
Decorate 77(g_tTex2dmsi4a) DescriptorSet 0
Decorate 77(g_tTex2dmsi4a) Binding 5
Decorate 84(g_tTex2dmsu4a) DescriptorSet 0
Decorate 84(g_tTex2dmsu4a) Binding 6
Decorate 119(@entryPointOutput.Color) Location 0
Decorate 123(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 128(g_sSamp) DescriptorSet 0
Decorate 128(g_sSamp) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
7: TypeVector 6(int) 2
8: TypeFunction 7(ivec2)
11: TypeFloat 32
12: TypeVector 11(float) 4
13(PS_OUTPUT): TypeStruct 12(fvec4) 11(float)
14: TypeFunction 13(PS_OUTPUT)
17: 6(int) Constant 1
18: 7(ivec2) ConstantComposite 17 17
21: TypeImage 11(float) 2D multi-sampled sampled format:Unknown
22: TypePointer UniformConstant 21
23(g_tTex2dmsf4): 22(ptr) Variable UniformConstant
25: TypeVector 6(int) 3
26: TypeVector 6(int) 4
27($Global): TypeStruct 6(int) 7(ivec2) 25(ivec3) 26(ivec4)
28: TypePointer Uniform 27($Global)
29: 28(ptr) Variable Uniform
30: TypePointer Uniform 7(ivec2)
33: 6(int) Constant 3
35: TypeImage 6(int) 2D multi-sampled sampled format:Unknown
36: TypePointer UniformConstant 35
37(g_tTex2dmsi4): 36(ptr) Variable UniformConstant
42: TypeInt 32 0
43: TypeImage 42(int) 2D multi-sampled sampled format:Unknown
44: TypePointer UniformConstant 43
45(g_tTex2dmsu4): 44(ptr) Variable UniformConstant
49: TypeVector 42(int) 4
66: TypeImage 11(float) 2D array multi-sampled sampled format:Unknown
67: TypePointer UniformConstant 66
68(g_tTex2dmsf4a): 67(ptr) Variable UniformConstant
70: 6(int) Constant 2
71: TypePointer Uniform 25(ivec3)
75: TypeImage 6(int) 2D array multi-sampled sampled format:Unknown
76: TypePointer UniformConstant 75
77(g_tTex2dmsi4a): 76(ptr) Variable UniformConstant
82: TypeImage 42(int) 2D array multi-sampled sampled format:Unknown
83: TypePointer UniformConstant 82
84(g_tTex2dmsu4a): 83(ptr) Variable UniformConstant
104: TypePointer Function 13(PS_OUTPUT)
106: 6(int) Constant 0
107: 11(float) Constant 1065353216
108: 12(fvec4) ConstantComposite 107 107 107 107
109: TypePointer Function 12(fvec4)
111: TypePointer Function 11(float)
118: TypePointer Output 12(fvec4)
119(@entryPointOutput.Color): 118(ptr) Variable Output
122: TypePointer Output 11(float)
123(@entryPointOutput.Depth): 122(ptr) Variable Output
126: TypeSampler
127: TypePointer UniformConstant 126
128(g_sSamp): 127(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
116(flattenTemp): 104(ptr) Variable Function
117:13(PS_OUTPUT) FunctionCall 15(@main()
Store 116(flattenTemp) 117
120: 109(ptr) AccessChain 116(flattenTemp) 106
121: 12(fvec4) Load 120
Store 119(@entryPointOutput.Color) 121
124: 111(ptr) AccessChain 116(flattenTemp) 17
125: 11(float) Load 124
Store 123(@entryPointOutput.Depth) 125
Return
FunctionEnd
9(getOffset(): 7(ivec2) Function None 8
10: Label
ReturnValue 18
FunctionEnd
15(@main():13(PS_OUTPUT) Function None 14
16: Label
105(psout): 104(ptr) Variable Function
24: 21 Load 23(g_tTex2dmsf4)
31: 30(ptr) AccessChain 29 17
32: 7(ivec2) Load 31
34: 12(fvec4) ImageFetch 24 32 Sample 33
38: 35 Load 37(g_tTex2dmsi4)
39: 30(ptr) AccessChain 29 17
40: 7(ivec2) Load 39
41: 26(ivec4) ImageFetch 38 40 Sample 33
46: 43 Load 45(g_tTex2dmsu4)
47: 30(ptr) AccessChain 29 17
48: 7(ivec2) Load 47
50: 49(ivec4) ImageFetch 46 48 Sample 33
51: 21 Load 23(g_tTex2dmsf4)
52: 30(ptr) AccessChain 29 17
53: 7(ivec2) Load 52
54: 7(ivec2) FunctionCall 9(getOffset()
55: 12(fvec4) ImageFetch 51 53 Offset Sample 54 33
56: 35 Load 37(g_tTex2dmsi4)
57: 30(ptr) AccessChain 29 17
58: 7(ivec2) Load 57
59: 7(ivec2) FunctionCall 9(getOffset()
60: 26(ivec4) ImageFetch 56 58 Offset Sample 59 33
61: 43 Load 45(g_tTex2dmsu4)
62: 30(ptr) AccessChain 29 17
63: 7(ivec2) Load 62
64: 7(ivec2) FunctionCall 9(getOffset()
65: 49(ivec4) ImageFetch 61 63 Offset Sample 64 33
69: 66 Load 68(g_tTex2dmsf4a)
72: 71(ptr) AccessChain 29 70
73: 25(ivec3) Load 72
74: 12(fvec4) ImageFetch 69 73 Sample 33
78: 75 Load 77(g_tTex2dmsi4a)
79: 71(ptr) AccessChain 29 70
80: 25(ivec3) Load 79
81: 26(ivec4) ImageFetch 78 80 Sample 33
85: 82 Load 84(g_tTex2dmsu4a)
86: 71(ptr) AccessChain 29 70
87: 25(ivec3) Load 86
88: 49(ivec4) ImageFetch 85 87 Sample 33
89: 66 Load 68(g_tTex2dmsf4a)
90: 71(ptr) AccessChain 29 70
91: 25(ivec3) Load 90
92: 7(ivec2) FunctionCall 9(getOffset()
93: 12(fvec4) ImageFetch 89 91 Offset Sample 92 33
94: 75 Load 77(g_tTex2dmsi4a)
95: 71(ptr) AccessChain 29 70
96: 25(ivec3) Load 95
97: 7(ivec2) FunctionCall 9(getOffset()
98: 26(ivec4) ImageFetch 94 96 Offset Sample 97 33
99: 82 Load 84(g_tTex2dmsu4a)
100: 71(ptr) AccessChain 29 70
101: 25(ivec3) Load 100
102: 7(ivec2) FunctionCall 9(getOffset()
103: 49(ivec4) ImageFetch 99 101 Offset Sample 102 33
110: 109(ptr) AccessChain 105(psout) 106
Store 110 108
112: 111(ptr) AccessChain 105(psout) 17
Store 112 107
113:13(PS_OUTPUT) Load 105(psout)
ReturnValue 113
FunctionEnd