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glslang
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75cbfcc278195359f44ff9a217a2ef6d46b0bb6f
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Test
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hlsl.clipdistance-1.frag
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float4 main
(
in
float4 pos
:
SV_Position
,
in
float
clip
:
SV_ClipDistance
,
in
float
cull
:
SV_CullDistance
)
:
SV_Target0
{
return
pos
+
clip
+
cull
;
}