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751b3f83c5995e859424470e12d90a070cdad345
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Test
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hlsl.intrinsics.lit.frag
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void
PixelShaderFunction
(
float
n_dot_l
,
float
n_dot_h
,
float
m
)
{
float4 r0
=
lit
(
n_dot_l
,
n_dot_h
,
m
);
}