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Test
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hlsl.intrinsics.barriers.comp
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float
ComputeShaderFunction
()
{
AllMemoryBarrier
();
AllMemoryBarrierWithGroupSync
();
DeviceMemoryBarrier
();
DeviceMemoryBarrierWithGroupSync
();
GroupMemoryBarrier
();
GroupMemoryBarrierWithGroupSync
();
return
0.0
;
}