| earlyReturnDiscard.frag |
| Shader version: 110 |
| 0:? Sequence |
| 0:19 Function Definition: main( ( global void) |
| 0:19 Function Parameters: |
| 0:21 Sequence |
| 0:21 Sequence |
| 0:21 move second child to first child ( temp 4-component vector of float) |
| 0:21 'color' ( temp 4-component vector of float) |
| 0:21 'BaseColor' ( smooth in 4-component vector of float) |
| 0:24 move second child to first child ( temp 4-component vector of float) |
| 0:24 'color2' ( temp 4-component vector of float) |
| 0:24 'otherColor' ( uniform 4-component vector of float) |
| 0:26 Test condition and select ( temp void) |
| 0:26 Condition |
| 0:26 Compare Greater Than ( temp bool) |
| 0:26 'c' ( smooth in float) |
| 0:26 'd' ( uniform float) |
| 0:26 true case |
| 0:27 add second child into first child ( temp 4-component vector of float) |
| 0:27 'color' ( temp 4-component vector of float) |
| 0:27 'bigColor' ( uniform 4-component vector of float) |
| 0:26 false case |
| 0:29 add second child into first child ( temp 4-component vector of float) |
| 0:29 'color' ( temp 4-component vector of float) |
| 0:29 'smallColor' ( uniform 4-component vector of float) |
| 0:31 Test condition and select ( temp void) |
| 0:31 Condition |
| 0:31 Compare Less Than ( temp bool) |
| 0:31 direct index ( temp float) |
| 0:31 'color' ( temp 4-component vector of float) |
| 0:31 Constant: |
| 0:31 2 (const int) |
| 0:31 'minimum' ( uniform float) |
| 0:31 true case |
| 0:32 Branch: Return |
| 0:34 Post-Increment ( temp float) |
| 0:34 direct index ( temp float) |
| 0:34 'color' ( temp 4-component vector of float) |
| 0:34 Constant: |
| 0:34 2 (const int) |
| 0:36 Test condition and select ( temp void) |
| 0:36 Condition |
| 0:36 Compare Greater Than ( temp bool) |
| 0:36 direct index ( temp float) |
| 0:36 'color' ( temp 4-component vector of float) |
| 0:36 Constant: |
| 0:36 2 (const int) |
| 0:36 'threshhold' ( uniform float) |
| 0:36 true case |
| 0:37 Branch: Kill |
| 0:39 Post-Increment ( temp 4-component vector of float) |
| 0:39 'color' ( temp 4-component vector of float) |
| 0:42 Test condition and select ( temp void) |
| 0:42 Condition |
| 0:42 Compare Greater Than ( temp bool) |
| 0:42 direct index ( temp float) |
| 0:42 'color' ( temp 4-component vector of float) |
| 0:42 Constant: |
| 0:42 3 (const int) |
| 0:42 'threshhold2' ( uniform float) |
| 0:42 true case |
| 0:43 Sequence |
| 0:43 Test condition and select ( temp void) |
| 0:43 Condition |
| 0:43 Compare Greater Than ( temp bool) |
| 0:43 direct index ( temp float) |
| 0:43 'color' ( temp 4-component vector of float) |
| 0:43 Constant: |
| 0:43 2 (const int) |
| 0:43 'threshhold2' ( uniform float) |
| 0:43 true case |
| 0:44 Branch: Return |
| 0:43 false case |
| 0:45 Test condition and select ( temp void) |
| 0:45 Condition |
| 0:45 'b' ( uniform bool) |
| 0:45 true case |
| 0:46 Post-Increment ( temp float) |
| 0:46 direct index ( temp float) |
| 0:46 'color' ( temp 4-component vector of float) |
| 0:46 Constant: |
| 0:46 2 (const int) |
| 0:45 false case |
| 0:48 Sequence |
| 0:48 Test condition and select ( temp void) |
| 0:48 Condition |
| 0:48 Compare Less Than ( temp bool) |
| 0:48 direct index ( temp float) |
| 0:48 'color' ( temp 4-component vector of float) |
| 0:48 Constant: |
| 0:48 0 (const int) |
| 0:48 'minimum' ( uniform float) |
| 0:48 true case |
| 0:49 Sequence |
| 0:49 Branch: Kill |
| 0:48 false case |
| 0:51 Sequence |
| 0:51 Post-Increment ( temp 4-component vector of float) |
| 0:51 'color' ( temp 4-component vector of float) |
| 0:42 false case |
| 0:55 Sequence |
| 0:55 Test condition and select ( temp void) |
| 0:55 Condition |
| 0:55 'b' ( uniform bool) |
| 0:55 true case |
| 0:56 Branch: Kill |
| 0:55 false case |
| 0:58 Branch: Return |
| 0:101 move second child to first child ( temp 4-component vector of float) |
| 0:101 'gl_FragColor' ( fragColor 4-component vector of float FragColor) |
| 0:101 component-wise multiply ( temp 4-component vector of float) |
| 0:101 'color' ( temp 4-component vector of float) |
| 0:101 'color2' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'd' ( uniform float) |
| 0:? 'bigColor' ( uniform 4-component vector of float) |
| 0:? 'smallColor' ( uniform 4-component vector of float) |
| 0:? 'otherColor' ( uniform 4-component vector of float) |
| 0:? 'c' ( smooth in float) |
| 0:? 'threshhold' ( uniform float) |
| 0:? 'threshhold2' ( uniform float) |
| 0:? 'threshhold3' ( uniform float) |
| 0:? 'minimum' ( uniform float) |
| 0:? 'BaseColor' ( smooth in 4-component vector of float) |
| 0:? 'b' ( uniform bool) |
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| Linked fragment stage: |
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| Shader version: 110 |
| 0:? Sequence |
| 0:19 Function Definition: main( ( global void) |
| 0:19 Function Parameters: |
| 0:21 Sequence |
| 0:21 Sequence |
| 0:21 move second child to first child ( temp 4-component vector of float) |
| 0:21 'color' ( temp 4-component vector of float) |
| 0:21 'BaseColor' ( smooth in 4-component vector of float) |
| 0:24 move second child to first child ( temp 4-component vector of float) |
| 0:24 'color2' ( temp 4-component vector of float) |
| 0:24 'otherColor' ( uniform 4-component vector of float) |
| 0:26 Test condition and select ( temp void) |
| 0:26 Condition |
| 0:26 Compare Greater Than ( temp bool) |
| 0:26 'c' ( smooth in float) |
| 0:26 'd' ( uniform float) |
| 0:26 true case |
| 0:27 add second child into first child ( temp 4-component vector of float) |
| 0:27 'color' ( temp 4-component vector of float) |
| 0:27 'bigColor' ( uniform 4-component vector of float) |
| 0:26 false case |
| 0:29 add second child into first child ( temp 4-component vector of float) |
| 0:29 'color' ( temp 4-component vector of float) |
| 0:29 'smallColor' ( uniform 4-component vector of float) |
| 0:31 Test condition and select ( temp void) |
| 0:31 Condition |
| 0:31 Compare Less Than ( temp bool) |
| 0:31 direct index ( temp float) |
| 0:31 'color' ( temp 4-component vector of float) |
| 0:31 Constant: |
| 0:31 2 (const int) |
| 0:31 'minimum' ( uniform float) |
| 0:31 true case |
| 0:32 Branch: Return |
| 0:34 Post-Increment ( temp float) |
| 0:34 direct index ( temp float) |
| 0:34 'color' ( temp 4-component vector of float) |
| 0:34 Constant: |
| 0:34 2 (const int) |
| 0:36 Test condition and select ( temp void) |
| 0:36 Condition |
| 0:36 Compare Greater Than ( temp bool) |
| 0:36 direct index ( temp float) |
| 0:36 'color' ( temp 4-component vector of float) |
| 0:36 Constant: |
| 0:36 2 (const int) |
| 0:36 'threshhold' ( uniform float) |
| 0:36 true case |
| 0:37 Branch: Kill |
| 0:39 Post-Increment ( temp 4-component vector of float) |
| 0:39 'color' ( temp 4-component vector of float) |
| 0:42 Test condition and select ( temp void) |
| 0:42 Condition |
| 0:42 Compare Greater Than ( temp bool) |
| 0:42 direct index ( temp float) |
| 0:42 'color' ( temp 4-component vector of float) |
| 0:42 Constant: |
| 0:42 3 (const int) |
| 0:42 'threshhold2' ( uniform float) |
| 0:42 true case |
| 0:43 Sequence |
| 0:43 Test condition and select ( temp void) |
| 0:43 Condition |
| 0:43 Compare Greater Than ( temp bool) |
| 0:43 direct index ( temp float) |
| 0:43 'color' ( temp 4-component vector of float) |
| 0:43 Constant: |
| 0:43 2 (const int) |
| 0:43 'threshhold2' ( uniform float) |
| 0:43 true case |
| 0:44 Branch: Return |
| 0:43 false case |
| 0:45 Test condition and select ( temp void) |
| 0:45 Condition |
| 0:45 'b' ( uniform bool) |
| 0:45 true case |
| 0:46 Post-Increment ( temp float) |
| 0:46 direct index ( temp float) |
| 0:46 'color' ( temp 4-component vector of float) |
| 0:46 Constant: |
| 0:46 2 (const int) |
| 0:45 false case |
| 0:48 Sequence |
| 0:48 Test condition and select ( temp void) |
| 0:48 Condition |
| 0:48 Compare Less Than ( temp bool) |
| 0:48 direct index ( temp float) |
| 0:48 'color' ( temp 4-component vector of float) |
| 0:48 Constant: |
| 0:48 0 (const int) |
| 0:48 'minimum' ( uniform float) |
| 0:48 true case |
| 0:49 Sequence |
| 0:49 Branch: Kill |
| 0:48 false case |
| 0:51 Sequence |
| 0:51 Post-Increment ( temp 4-component vector of float) |
| 0:51 'color' ( temp 4-component vector of float) |
| 0:42 false case |
| 0:55 Sequence |
| 0:55 Test condition and select ( temp void) |
| 0:55 Condition |
| 0:55 'b' ( uniform bool) |
| 0:55 true case |
| 0:56 Branch: Kill |
| 0:55 false case |
| 0:58 Branch: Return |
| 0:101 move second child to first child ( temp 4-component vector of float) |
| 0:101 'gl_FragColor' ( fragColor 4-component vector of float FragColor) |
| 0:101 component-wise multiply ( temp 4-component vector of float) |
| 0:101 'color' ( temp 4-component vector of float) |
| 0:101 'color2' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'd' ( uniform float) |
| 0:? 'bigColor' ( uniform 4-component vector of float) |
| 0:? 'smallColor' ( uniform 4-component vector of float) |
| 0:? 'otherColor' ( uniform 4-component vector of float) |
| 0:? 'c' ( smooth in float) |
| 0:? 'threshhold' ( uniform float) |
| 0:? 'threshhold2' ( uniform float) |
| 0:? 'threshhold3' ( uniform float) |
| 0:? 'minimum' ( uniform float) |
| 0:? 'BaseColor' ( smooth in 4-component vector of float) |
| 0:? 'b' ( uniform bool) |
| |