| 310implicitSizeArrayError.vert |
| ERROR: 0:3: '' : array size required |
| ERROR: 1 compilation errors. No code generated. |
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| Shader version: 310 |
| ERROR: node is still EOpNull! |
| 0:6 Function Definition: main( ( global void) |
| 0:6 Function Parameters: |
| 0:7 Sequence |
| 0:7 move second child to first child ( temp highp int) |
| 0:7 'o' (layout( location=0) smooth out highp int) |
| 0:7 direct index (layout( column_major shared) temp highp int) |
| 0:7 a: direct index for structure (layout( column_major shared) uniform implicitly-sized array of highp int) |
| 0:7 'uni' (layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform implicitly-sized array of highp int a}) |
| 0:7 Constant: |
| 0:7 0 (const int) |
| 0:7 Constant: |
| 0:7 2 (const int) |
| 0:? Linker Objects |
| 0:? 'uni' (layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform implicitly-sized array of highp int a}) |
| 0:? 'o' (layout( location=0) smooth out highp int) |
| 0:? 'gl_VertexID' ( gl_VertexId highp int VertexId) |
| 0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) |
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| Linked vertex stage: |
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| Shader version: 310 |
| ERROR: node is still EOpNull! |
| 0:6 Function Definition: main( ( global void) |
| 0:6 Function Parameters: |
| 0:7 Sequence |
| 0:7 move second child to first child ( temp highp int) |
| 0:7 'o' (layout( location=0) smooth out highp int) |
| 0:7 direct index (layout( column_major shared) temp highp int) |
| 0:7 a: direct index for structure (layout( column_major shared) uniform 1-element array of highp int) |
| 0:7 'uni' (layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform 1-element array of highp int a}) |
| 0:7 Constant: |
| 0:7 0 (const int) |
| 0:7 Constant: |
| 0:7 2 (const int) |
| 0:? Linker Objects |
| 0:? 'uni' (layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform 1-element array of highp int a}) |
| 0:? 'o' (layout( location=0) smooth out highp int) |
| 0:? 'gl_VertexID' ( gl_VertexId highp int VertexId) |
| 0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) |
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