Fix table key and whitespace
These got lost in the wash with my last revert but are still relevant.
diff --git a/glslang/MachineIndependent/Versions.cpp b/glslang/MachineIndependent/Versions.cpp
index 7554bfd..94fe1ab 100644
--- a/glslang/MachineIndependent/Versions.cpp
+++ b/glslang/MachineIndependent/Versions.cpp
@@ -170,7 +170,7 @@
for (size_t ii = 0; ii < sizeof(exts) / sizeof(exts[0]); ii++) {
// Add only extensions which require > spv1.0 to save space in map
if (exts[ii].minSpvVersion > EShTargetSpv_1_0) {
- extensionMinSpv[E_GL_EXT_ray_tracing] = exts[ii].minSpvVersion;
+ extensionMinSpv[exts[ii].extensionName] = exts[ii].minSpvVersion;
}
}
@@ -875,7 +875,7 @@
checkExtensionStage(getCurrentLoc(), extension);
// check if extension has additional requirements
- extensionRequires(getCurrentLoc(), extension ,behaviorString);
+ extensionRequires(getCurrentLoc(), extension, behaviorString);
// update the requested extension
updateExtensionBehavior(extension, behavior);